历史 - net.minecraft.client.renderer.CloudRenderer
1.21.11
名称
hfd
hnv
字段
org.slf4j.Logger: f, LOGGER, field_53041, LOGGER, f_349004_
org.slf4j.Logger: g, LOGGER, field_53041, LOGGER, f_349004_
ResourceLocation: g, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_
Identifier: h, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_
float: d, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_
float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_
float: h, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_
float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_
RenderSystem$AutoStorageIndexBuffer: v, indices, field_57925, indexBuffer, f_380352_
int: c, MAX_RADIUS_CHUNKS, field_60319, field_60319, f_399027_
int: e, UBO_SIZE, field_60081, UBO_SIZE, f_398872_
int: f, UBO_SIZE, field_60081, UBO_SIZE, f_398872_
MappableRingBuffer: w, ubo, field_60073, cloudInfoBuffer, f_399396_
MappableRingBuffer: v, ubo, field_60073, cloudInfoBuffer, f_399396_
MappableRingBuffer: x, utb, field_60074, cloudFacesBuffer, f_398729_
MappableRingBuffer: w, utb, field_60074, cloudFacesBuffer, f_398729_
int: d, TICKS_PER_CELL, field_64448, field_64448, f_436104_
构造函数
方法
void (int, CloudStatus, float, Vec3, float): a, render, method_62168, renderClouds, m_353819_
void (int, CloudStatus, float, Vec3, long, float): a, render, method_62168, renderClouds, m_353819_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gwv
hfd
字段
构造函数
方法
1.21.8
名称
gwu
gwv
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gqx
gwu
字段
org.slf4j.Logger: a, LOGGER, field_53041, LOGGER, f_349004_
org.slf4j.Logger: f, LOGGER, field_53041, LOGGER, f_349004_
ResourceLocation: b, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_
ResourceLocation: g, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_
float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_
float: d, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_
float: d, HEIGHT_IN_BLOCKS, field_53044, field_53044, f_347995_
float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_
float: h, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_
long: f, EMPTY_CELL, field_53046, field_53046, f_347510_
long: i, EMPTY_CELL, field_53046, field_53046, f_347510_
int: g, COLOR_OFFSET, field_53047, field_53047, f_347691_
int: j, COLOR_OFFSET, field_53047, field_53047, f_347691_
int: h, NORTH_OFFSET, field_53048, field_53048, f_346899_
int: k, NORTH_OFFSET, field_53048, field_53048, f_346899_
int: i, EAST_OFFSET, field_53049, field_53049, f_347957_
int: l, EAST_OFFSET, field_53049, field_53049, f_347957_
int: j, SOUTH_OFFSET, field_53050, field_53050, f_348859_
int: m, SOUTH_OFFSET, field_53050, field_53050, f_348859_
int: k, WEST_OFFSET, field_53051, field_53051, f_347575_
int: n, WEST_OFFSET, field_53051, field_53051, f_347575_
boolean: l, needsRebuild, field_53052, rebuild, f_346968_
boolean: o, needsRebuild, field_53052, rebuild, f_346968_
int: m, prevCellX, field_53053, centerX, f_347469_
int: p, prevCellX, field_53053, centerX, f_347469_
int: n, prevCellZ, field_53054, centerZ, f_348014_
int: q, prevCellZ, field_53054, centerZ, f_348014_
CloudRenderer$RelativeCameraPos: o, prevRelativeCameraPos, field_53055, viewMode, f_349578_
CloudRenderer$RelativeCameraPos: r, prevRelativeCameraPos, field_53055, viewMode, f_349578_
CloudStatus: p, prevType, field_53056, renderMode, f_347727_
CloudStatus: s, prevType, field_53056, renderMode, f_347727_
CloudRenderer$TextureData: q, texture, field_53057, cells, f_347324_
CloudRenderer$TextureData: t, texture, field_53057, cells, f_347324_
GpuBuffer: r, vertexBuffer, field_53058, vertexBuffer, f_346227_
int: s, indexCount, field_57924, indexCount, f_380346_
RenderSystem$AutoStorageIndexBuffer: t, indices, field_57925, indexBuffer, f_380352_
RenderSystem$AutoStorageIndexBuffer: v, indices, field_57925, indexBuffer, f_380352_
int: a, FLAG_INSIDE_FACE, field_60075, field_60075, f_400294_
int: b, FLAG_USE_TOP_COLOR, field_60076, field_60076, f_399785_
int: c, MAX_RADIUS_CHUNKS, field_60319, field_60319, f_399027_
int: e, UBO_SIZE, field_60081, UBO_SIZE, f_398872_
int: u, quadCount, field_60792, instanceCount, f_400500_
MappableRingBuffer: w, ubo, field_60073, cloudInfoBuffer, f_399396_
MappableRingBuffer: x, utb, field_60074, cloudFacesBuffer, f_398729_
构造函数
方法
boolean (int): a, isCellEmpty, method_62167, isEmpty, m_353762_
boolean (int): b, isCellEmpty, method_62167, isEmpty, m_353762_
int (long): a, getColor, method_62170, unpackColor, m_356591_
boolean (long): b, isNorthEmpty, method_62178, hasBorderNorth, m_353234_
boolean (long): a, isNorthEmpty, method_62178, hasBorderNorth, m_353234_
boolean (long): c, isEastEmpty, method_62179, hasBorderEast, m_352843_
boolean (long): b, isEastEmpty, method_62179, hasBorderEast, m_352843_
boolean (long): d, isSouthEmpty, method_62180, hasBorderSouth, m_356344_
boolean (long): c, isSouthEmpty, method_62180, hasBorderSouth, m_356344_
boolean (long): e, isWestEmpty, method_62181, hasBorderWest, m_353792_
boolean (long): d, isWestEmpty, method_62181, hasBorderWest, m_353792_
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, boolean): a, buildMesh, method_62175, buildCloudCells, m_351939_
void (BufferBuilder, int, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_
void (RenderPipeline, float, float, float): a, draw, method_68475, drawClouds, m_387057_
MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderPipeline): a, buildMesh, method_62173, tessellateClouds, m_356269_
int (int): a, getSizeForCloudDistance, method_71301, calcCloudBufferSize, m_403805_
void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, boolean, int): a, buildMesh, method_62175, buildCloudCells, m_356269_
void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, boolean, int, int, int, int, long[]): a, tryBuildCell, method_72155, method_72155, m_402041_
void (ByteBuffer, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_
void (ByteBuffer, int, int, Direction, int): a, encodeFace, method_71098, method_71098, m_403465_
void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_
void (): b, endFrame, method_71099, rotate, m_404254_
1.21.5
名称
gli
gqx
字段
boolean: l, needsRebuild, field_53052, field_53052, f_346968_
boolean: l, needsRebuild, field_53052, rebuild, f_346968_
VertexBuffer: r, vertexBuffer, field_53058, buffer, f_346227_
boolean: s, vertexBufferEmpty, field_53059, renderClouds, f_346299_
GpuBuffer: r, vertexBuffer, field_53058, vertexBuffer, f_346227_
int: s, indexCount, field_57924, indexCount, f_380346_
RenderSystem$AutoStorageIndexBuffer: t, indices, field_57925, indexBuffer, f_380352_
构造函数
方法
void (int, CloudStatus, float, org.joml.Matrix4f, org.joml.Matrix4f, Vec3, float): a, render, method_62168, renderClouds, m_353819_
void (RenderType, org.joml.Matrix4f, org.joml.Matrix4f, float, float, float): a, drawWithRenderType, method_62176, renderClouds, m_354530_
MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderType): a, buildMesh, method_62173, tessellateClouds, m_356269_
void (int, CloudStatus, float, Vec3, float): a, render, method_62168, renderClouds, m_353819_
void (RenderPipeline, float, float, float): a, draw, method_68475, drawClouds, m_387057_
MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderPipeline): a, buildMesh, method_62173, tessellateClouds, m_356269_
1.21.4
名称
gkt
gli
字段
构造函数
方法
1.21.3
名称
gkt
net.minecraft.client.renderer.CloudRenderer
net.minecraft.class_9955
net.minecraft.client.render.CloudRenderer
net.minecraft.src.C_345650_
字段
org.slf4j.Logger: a, LOGGER, field_53041, LOGGER, f_349004_
ResourceLocation: b, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_
float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_
float: d, HEIGHT_IN_BLOCKS, field_53044, field_53044, f_347995_
float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_
long: f, EMPTY_CELL, field_53046, field_53046, f_347510_
int: g, COLOR_OFFSET, field_53047, field_53047, f_347691_
int: h, NORTH_OFFSET, field_53048, field_53048, f_346899_
int: i, EAST_OFFSET, field_53049, field_53049, f_347957_
int: j, SOUTH_OFFSET, field_53050, field_53050, f_348859_
int: k, WEST_OFFSET, field_53051, field_53051, f_347575_
boolean: l, needsRebuild, field_53052, field_53052, f_346968_
int: m, prevCellX, field_53053, centerX, f_347469_
int: n, prevCellZ, field_53054, centerZ, f_348014_
CloudRenderer$RelativeCameraPos: o, prevRelativeCameraPos, field_53055, viewMode, f_349578_
CloudStatus: p, prevType, field_53056, renderMode, f_347727_
CloudRenderer$TextureData: q, texture, field_53057, cells, f_347324_
VertexBuffer: r, vertexBuffer, field_53058, buffer, f_346227_
boolean: s, vertexBufferEmpty, field_53059, renderClouds, f_346299_
构造函数
()
方法
Optional<CloudRenderer$TextureData> (ResourceManager, ProfilerFiller): a, prepare, method_62171, prepare, m_5944_
void (Optional<CloudRenderer$TextureData>, ResourceManager, ProfilerFiller): a, apply, method_62177, apply, m_5787_
boolean (int): a, isCellEmpty, method_62167, isEmpty, m_353762_
long (int, boolean, boolean, boolean, boolean): a, packCellData, method_62169, packCloudCell, m_355031_
int (long): a, getColor, method_62170, unpackColor, m_356591_
boolean (long): b, isNorthEmpty, method_62178, hasBorderNorth, m_353234_
boolean (long): c, isEastEmpty, method_62179, hasBorderEast, m_352843_
boolean (long): d, isSouthEmpty, method_62180, hasBorderSouth, m_356344_
boolean (long): e, isWestEmpty, method_62181, hasBorderWest, m_353792_
void (int, CloudStatus, float, org.joml.Matrix4f, org.joml.Matrix4f, Vec3, float): a, render, method_62168, renderClouds, m_353819_
void (RenderType, org.joml.Matrix4f, org.joml.Matrix4f, float, float, float): a, drawWithRenderType, method_62176, renderClouds, m_354530_
MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderType): a, buildMesh, method_62173, tessellateClouds, m_356269_
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, boolean): a, buildMesh, method_62175, buildCloudCells, m_351939_
void (BufferBuilder, int, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_
void (): a, markForRebuild, method_62166, scheduleTerrainUpdate, m_356905_
void (): close, close, close