历史 - net.minecraft.client.renderer.CloudRenderer

1.21.11

名称

hfd

hnv

字段

org.slf4j.Logger: f, LOGGER, field_53041, LOGGER, f_349004_

org.slf4j.Logger: g, LOGGER, field_53041, LOGGER, f_349004_

ResourceLocation: g, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_

Identifier: h, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_

float: d, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_

float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_

float: h, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_

float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_

RenderSystem$AutoStorageIndexBuffer: v, indices, field_57925, indexBuffer, f_380352_

int: c, MAX_RADIUS_CHUNKS, field_60319, field_60319, f_399027_

int: e, UBO_SIZE, field_60081, UBO_SIZE, f_398872_

int: f, UBO_SIZE, field_60081, UBO_SIZE, f_398872_

MappableRingBuffer: w, ubo, field_60073, cloudInfoBuffer, f_399396_

MappableRingBuffer: v, ubo, field_60073, cloudInfoBuffer, f_399396_

MappableRingBuffer: x, utb, field_60074, cloudFacesBuffer, f_398729_

MappableRingBuffer: w, utb, field_60074, cloudFacesBuffer, f_398729_

int: d, TICKS_PER_CELL, field_64448, field_64448, f_436104_

构造函数

方法

void (int, CloudStatus, float, Vec3, float): a, render, method_62168, renderClouds, m_353819_

void (int, CloudStatus, float, Vec3, long, float): a, render, method_62168, renderClouds, m_353819_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gwv

hfd

字段

构造函数

方法

1.21.8

名称

gwu

gwv

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gqx

gwu

字段

org.slf4j.Logger: a, LOGGER, field_53041, LOGGER, f_349004_

org.slf4j.Logger: f, LOGGER, field_53041, LOGGER, f_349004_

ResourceLocation: b, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_

ResourceLocation: g, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_

float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_

float: d, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_

float: d, HEIGHT_IN_BLOCKS, field_53044, field_53044, f_347995_

float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_

float: h, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_

long: f, EMPTY_CELL, field_53046, field_53046, f_347510_

long: i, EMPTY_CELL, field_53046, field_53046, f_347510_

int: g, COLOR_OFFSET, field_53047, field_53047, f_347691_

int: j, COLOR_OFFSET, field_53047, field_53047, f_347691_

int: h, NORTH_OFFSET, field_53048, field_53048, f_346899_

int: k, NORTH_OFFSET, field_53048, field_53048, f_346899_

int: i, EAST_OFFSET, field_53049, field_53049, f_347957_

int: l, EAST_OFFSET, field_53049, field_53049, f_347957_

int: j, SOUTH_OFFSET, field_53050, field_53050, f_348859_

int: m, SOUTH_OFFSET, field_53050, field_53050, f_348859_

int: k, WEST_OFFSET, field_53051, field_53051, f_347575_

int: n, WEST_OFFSET, field_53051, field_53051, f_347575_

boolean: l, needsRebuild, field_53052, rebuild, f_346968_

boolean: o, needsRebuild, field_53052, rebuild, f_346968_

int: m, prevCellX, field_53053, centerX, f_347469_

int: p, prevCellX, field_53053, centerX, f_347469_

int: n, prevCellZ, field_53054, centerZ, f_348014_

int: q, prevCellZ, field_53054, centerZ, f_348014_

CloudRenderer$RelativeCameraPos: o, prevRelativeCameraPos, field_53055, viewMode, f_349578_

CloudRenderer$RelativeCameraPos: r, prevRelativeCameraPos, field_53055, viewMode, f_349578_

CloudStatus: p, prevType, field_53056, renderMode, f_347727_

CloudStatus: s, prevType, field_53056, renderMode, f_347727_

CloudRenderer$TextureData: q, texture, field_53057, cells, f_347324_

CloudRenderer$TextureData: t, texture, field_53057, cells, f_347324_

GpuBuffer: r, vertexBuffer, field_53058, vertexBuffer, f_346227_

int: s, indexCount, field_57924, indexCount, f_380346_

RenderSystem$AutoStorageIndexBuffer: t, indices, field_57925, indexBuffer, f_380352_

RenderSystem$AutoStorageIndexBuffer: v, indices, field_57925, indexBuffer, f_380352_

int: a, FLAG_INSIDE_FACE, field_60075, field_60075, f_400294_

int: b, FLAG_USE_TOP_COLOR, field_60076, field_60076, f_399785_

int: c, MAX_RADIUS_CHUNKS, field_60319, field_60319, f_399027_

int: e, UBO_SIZE, field_60081, UBO_SIZE, f_398872_

int: u, quadCount, field_60792, instanceCount, f_400500_

MappableRingBuffer: w, ubo, field_60073, cloudInfoBuffer, f_399396_

MappableRingBuffer: x, utb, field_60074, cloudFacesBuffer, f_398729_

构造函数

方法

boolean (int): a, isCellEmpty, method_62167, isEmpty, m_353762_

boolean (int): b, isCellEmpty, method_62167, isEmpty, m_353762_

int (long): a, getColor, method_62170, unpackColor, m_356591_

boolean (long): b, isNorthEmpty, method_62178, hasBorderNorth, m_353234_

boolean (long): a, isNorthEmpty, method_62178, hasBorderNorth, m_353234_

boolean (long): c, isEastEmpty, method_62179, hasBorderEast, m_352843_

boolean (long): b, isEastEmpty, method_62179, hasBorderEast, m_352843_

boolean (long): d, isSouthEmpty, method_62180, hasBorderSouth, m_356344_

boolean (long): c, isSouthEmpty, method_62180, hasBorderSouth, m_356344_

boolean (long): e, isWestEmpty, method_62181, hasBorderWest, m_353792_

boolean (long): d, isWestEmpty, method_62181, hasBorderWest, m_353792_

void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, boolean): a, buildMesh, method_62175, buildCloudCells, m_351939_

void (BufferBuilder, int, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_

void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_

void (RenderPipeline, float, float, float): a, draw, method_68475, drawClouds, m_387057_

MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderPipeline): a, buildMesh, method_62173, tessellateClouds, m_356269_

int (int): a, getSizeForCloudDistance, method_71301, calcCloudBufferSize, m_403805_

void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, boolean, int): a, buildMesh, method_62175, buildCloudCells, m_356269_

void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, boolean, int, int, int, int, long[]): a, tryBuildCell, method_72155, method_72155, m_402041_

void (ByteBuffer, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_

void (ByteBuffer, int, int, Direction, int): a, encodeFace, method_71098, method_71098, m_403465_

void (CloudRenderer$RelativeCameraPos, ByteBuffer, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_

void (): b, endFrame, method_71099, rotate, m_404254_

1.21.5

名称

gli

gqx

字段

boolean: l, needsRebuild, field_53052, field_53052, f_346968_

boolean: l, needsRebuild, field_53052, rebuild, f_346968_

VertexBuffer: r, vertexBuffer, field_53058, buffer, f_346227_

boolean: s, vertexBufferEmpty, field_53059, renderClouds, f_346299_

GpuBuffer: r, vertexBuffer, field_53058, vertexBuffer, f_346227_

int: s, indexCount, field_57924, indexCount, f_380346_

RenderSystem$AutoStorageIndexBuffer: t, indices, field_57925, indexBuffer, f_380352_

构造函数

方法

void (int, CloudStatus, float, org.joml.Matrix4f, org.joml.Matrix4f, Vec3, float): a, render, method_62168, renderClouds, m_353819_

void (RenderType, org.joml.Matrix4f, org.joml.Matrix4f, float, float, float): a, drawWithRenderType, method_62176, renderClouds, m_354530_

MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderType): a, buildMesh, method_62173, tessellateClouds, m_356269_

void (int, CloudStatus, float, Vec3, float): a, render, method_62168, renderClouds, m_353819_

void (RenderPipeline, float, float, float): a, draw, method_68475, drawClouds, m_387057_

MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderPipeline): a, buildMesh, method_62173, tessellateClouds, m_356269_

1.21.4

名称

gkt

gli

字段

构造函数

方法

1.21.3

名称

gkt

net.minecraft.client.renderer.CloudRenderer

net.minecraft.class_9955

net.minecraft.client.render.CloudRenderer

net.minecraft.src.C_345650_

字段

org.slf4j.Logger: a, LOGGER, field_53041, LOGGER, f_349004_

ResourceLocation: b, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE, f_349502_

float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043, f_347608_

float: d, HEIGHT_IN_BLOCKS, field_53044, field_53044, f_347995_

float: e, BLOCKS_PER_SECOND, field_53045, field_53045, f_348893_

long: f, EMPTY_CELL, field_53046, field_53046, f_347510_

int: g, COLOR_OFFSET, field_53047, field_53047, f_347691_

int: h, NORTH_OFFSET, field_53048, field_53048, f_346899_

int: i, EAST_OFFSET, field_53049, field_53049, f_347957_

int: j, SOUTH_OFFSET, field_53050, field_53050, f_348859_

int: k, WEST_OFFSET, field_53051, field_53051, f_347575_

boolean: l, needsRebuild, field_53052, field_53052, f_346968_

int: m, prevCellX, field_53053, centerX, f_347469_

int: n, prevCellZ, field_53054, centerZ, f_348014_

CloudRenderer$RelativeCameraPos: o, prevRelativeCameraPos, field_53055, viewMode, f_349578_

CloudStatus: p, prevType, field_53056, renderMode, f_347727_

CloudRenderer$TextureData: q, texture, field_53057, cells, f_347324_

VertexBuffer: r, vertexBuffer, field_53058, buffer, f_346227_

boolean: s, vertexBufferEmpty, field_53059, renderClouds, f_346299_

构造函数

()

方法

Optional<CloudRenderer$TextureData> (ResourceManager, ProfilerFiller): a, prepare, method_62171, prepare, m_5944_

void (Optional<CloudRenderer$TextureData>, ResourceManager, ProfilerFiller): a, apply, method_62177, apply, m_5787_

boolean (int): a, isCellEmpty, method_62167, isEmpty, m_353762_

long (int, boolean, boolean, boolean, boolean): a, packCellData, method_62169, packCloudCell, m_355031_

int (long): a, getColor, method_62170, unpackColor, m_356591_

boolean (long): b, isNorthEmpty, method_62178, hasBorderNorth, m_353234_

boolean (long): c, isEastEmpty, method_62179, hasBorderEast, m_352843_

boolean (long): d, isSouthEmpty, method_62180, hasBorderSouth, m_356344_

boolean (long): e, isWestEmpty, method_62181, hasBorderWest, m_353792_

void (int, CloudStatus, float, org.joml.Matrix4f, org.joml.Matrix4f, Vec3, float): a, render, method_62168, renderClouds, m_353819_

void (RenderType, org.joml.Matrix4f, org.joml.Matrix4f, float, float, float): a, drawWithRenderType, method_62176, renderClouds, m_354530_

MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderType): a, buildMesh, method_62173, tessellateClouds, m_356269_

void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, boolean): a, buildMesh, method_62175, buildCloudCells, m_351939_

void (BufferBuilder, int, int, int): a, buildFlatCell, method_62172, buildCloudCellFast, m_351599_

void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy, m_351657_

void (): a, markForRebuild, method_62166, scheduleTerrainUpdate, m_356905_

void (): close, close, close