历史 - net.minecraft.world.level.gameevent.GameEvent

1.21.11

名称

eoq

etk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ejb

eoq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

egq

ejb

字段

构造函数

方法

1.21.5

名称

ebu

egq

字段

构造函数

方法

1.21.4

名称

ecr

ebu

字段

构造函数

方法

1.21.3

名称

dxz

ecr

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dwx

dxz

字段

int: aj, notificationRadius, comp_2193, notificationRadius, f_157790_

int: ak, notificationRadius, comp_2193, notificationRadius, f_157790_

com.mojang.serialization.Codec<Holder<GameEvent>>: aj, CODEC, field_51910, CODEC, f_336860_

构造函数

方法

1.20.6

名称

dnr

dwx

字段

GameEvent: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_

GameEvent: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_

GameEvent: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_

GameEvent: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_

GameEvent: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_

GameEvent: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_

GameEvent: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_

GameEvent: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_

GameEvent: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_

GameEvent: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_

GameEvent: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_

GameEvent: l, DRINK, field_28734, DRINK, f_223704_

GameEvent: m, EAT, field_28735, EAT, f_157806_

GameEvent: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_

GameEvent: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_

GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: x, FLAP, field_28157, FLAP, f_157815_

GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: P, STEP, field_28155, STEP, f_157785_

GameEvent: Q, SWIM, field_28156, SWIM, f_157786_

int: aj, notificationRadius, field_28154, range, f_157790_

int: aj, notificationRadius, comp_2193, notificationRadius, f_157790_

Holder$Reference<GameEvent>: ak, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_

GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_

GameEvent: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_

GameEvent: T, RESONATE_1, field_43308, RESONATE_1, f_276553_

GameEvent: U, RESONATE_2, field_43309, RESONATE_2, f_276530_

GameEvent: V, RESONATE_3, field_43310, RESONATE_3, f_276691_

GameEvent: W, RESONATE_4, field_43311, RESONATE_4, f_276533_

GameEvent: X, RESONATE_5, field_43312, RESONATE_5, f_276695_

GameEvent: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_

GameEvent: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_

GameEvent: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_

GameEvent: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_

GameEvent: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_

GameEvent: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_

GameEvent: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_

GameEvent: af, RESONATE_13, field_43320, RESONATE_13, f_276569_

GameEvent: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_

GameEvent: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_

GameEvent: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_

GameEvent: S, UNEQUIP, field_45787, UNEQUIP, f_291275_

Holder$Reference<GameEvent>: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_

Holder$Reference<GameEvent>: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_

Holder$Reference<GameEvent>: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_

Holder$Reference<GameEvent>: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_

Holder$Reference<GameEvent>: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_

Holder$Reference<GameEvent>: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_

Holder$Reference<GameEvent>: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_

Holder$Reference<GameEvent>: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_

Holder$Reference<GameEvent>: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_

Holder$Reference<GameEvent>: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_

Holder$Reference<GameEvent>: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_

Holder$Reference<GameEvent>: l, DRINK, field_28734, DRINK, f_223704_

Holder$Reference<GameEvent>: m, EAT, field_28735, EAT, f_157806_

Holder$Reference<GameEvent>: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_

Holder$Reference<GameEvent>: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_

Holder$Reference<GameEvent>: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_

Holder$Reference<GameEvent>: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_

Holder$Reference<GameEvent>: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

Holder$Reference<GameEvent>: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_

Holder$Reference<GameEvent>: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

Holder$Reference<GameEvent>: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_

Holder$Reference<GameEvent>: v, EQUIP, field_28739, EQUIP, f_157811_

Holder$Reference<GameEvent>: w, EXPLODE, field_28178, EXPLODE, f_157812_

Holder$Reference<GameEvent>: x, FLAP, field_28157, FLAP, f_157815_

Holder$Reference<GameEvent>: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

Holder$Reference<GameEvent>: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

Holder$Reference<GameEvent>: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

Holder$Reference<GameEvent>: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

Holder$Reference<GameEvent>: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

Holder$Reference<GameEvent>: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

Holder$Reference<GameEvent>: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

Holder$Reference<GameEvent>: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

Holder$Reference<GameEvent>: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

Holder$Reference<GameEvent>: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

Holder$Reference<GameEvent>: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

Holder$Reference<GameEvent>: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

Holder$Reference<GameEvent>: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

Holder$Reference<GameEvent>: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

Holder$Reference<GameEvent>: M, SHEAR, field_28730, SHEAR, f_157781_

Holder$Reference<GameEvent>: N, SHRIEK, field_38244, SHRIEK, f_223701_

Holder$Reference<GameEvent>: O, SPLASH, field_28160, SPLASH, f_157784_

Holder$Reference<GameEvent>: P, STEP, field_28155, STEP, f_157785_

Holder$Reference<GameEvent>: Q, SWIM, field_28156, SWIM, f_157786_

Holder$Reference<GameEvent>: R, TELEPORT, field_39446, TELEPORT, f_238175_

Holder$Reference<GameEvent>: S, UNEQUIP, field_45787, UNEQUIP, f_291275_

Holder$Reference<GameEvent>: T, RESONATE_1, field_43308, RESONATE_1, f_276553_

Holder$Reference<GameEvent>: U, RESONATE_2, field_43309, RESONATE_2, f_276530_

Holder$Reference<GameEvent>: V, RESONATE_3, field_43310, RESONATE_3, f_276691_

Holder$Reference<GameEvent>: W, RESONATE_4, field_43311, RESONATE_4, f_276533_

Holder$Reference<GameEvent>: X, RESONATE_5, field_43312, RESONATE_5, f_276695_

Holder$Reference<GameEvent>: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_

Holder$Reference<GameEvent>: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_

Holder$Reference<GameEvent>: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_

Holder$Reference<GameEvent>: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_

Holder$Reference<GameEvent>: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_

Holder$Reference<GameEvent>: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_

Holder$Reference<GameEvent>: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_

Holder$Reference<GameEvent>: af, RESONATE_13, field_43320, RESONATE_13, f_276569_

Holder$Reference<GameEvent>: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_

Holder$Reference<GameEvent>: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_

构造函数

方法

int (): a, getNotificationRadius, method_32941, getRange, m_157827_

GameEvent (String): a, register, method_32939, register, m_157822_

GameEvent (String, int): a, register, method_32940, register, m_157824_

Holder$Reference<GameEvent> (): b, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_

boolean (TagKey<GameEvent>): a, is, method_40156, isIn, m_204528_

Holder<GameEvent> (Registry<GameEvent>): a, bootstrap, method_55782, registerAndGetDefault, m_322753_

int (): a, notificationRadius, comp_2193, notificationRadius, f_157790_

Holder$Reference<GameEvent> (String): a, register, method_32939, register, m_157822_

Holder$Reference<GameEvent> (String, int): a, register, method_32940, register, m_157824_

1.20.4

名称

djt

dnr

字段

构造函数

方法

1.20.2

名称

dgl

djt

字段

GameEvent: w, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: x, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: E, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: D, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: y, FLAP, field_28157, FLAP, f_157815_

GameEvent: x, FLAP, field_28157, FLAP, f_157815_

GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: H, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: J, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: K, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: L, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: u, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: N, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: Q, STEP, field_28155, STEP, f_157785_

GameEvent: P, STEP, field_28155, STEP, f_157785_

GameEvent: R, SWIM, field_28156, SWIM, f_157786_

GameEvent: Q, SWIM, field_28156, SWIM, f_157786_

GameEvent: v, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

String: aj, name, field_28153, id, f_157789_

int: ak, notificationRadius, field_28154, range, f_157790_

int: aj, notificationRadius, field_28154, range, f_157790_

Holder$Reference<GameEvent>: al, builtInRegistryHolder, field_36412, registryEntry, f_204527_

Holder$Reference<GameEvent>: ak, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: C, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: I, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: M, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: O, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: S, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: F, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: G, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_

GameEvent: S, UNEQUIP, field_45787, UNEQUIP, f_291275_

构造函数

(String, int)

(int)

方法

String (): a, getName, method_32938, getId, m_157821_

int (): b, getNotificationRadius, method_32941, getRange, m_157827_

int (): a, getNotificationRadius, method_32941, getRange, m_157827_

Holder$Reference<GameEvent> (): c, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_

Holder$Reference<GameEvent> (): b, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_

1.20.1

名称

dga

dgl

字段

GameEvent: l, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_

GameEvent: m, DRINK, field_28734, DRINK, f_223704_

GameEvent: l, DRINK, field_28734, DRINK, f_223704_

GameEvent: n, EAT, field_28735, EAT, f_157806_

GameEvent: m, EAT, field_28735, EAT, f_157806_

GameEvent: o, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_

GameEvent: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_

GameEvent: p, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_

GameEvent: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_

GameEvent: u, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: x, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: w, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: y, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: x, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: F, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: E, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: E, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: D, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: z, FLAP, field_28157, FLAP, f_157815_

GameEvent: y, FLAP, field_28157, FLAP, f_157815_

GameEvent: A, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: B, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: C, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: s, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: I, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: H, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: K, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: L, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: M, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: J, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: N, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: K, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: O, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: L, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: v, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: u, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: Q, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: N, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: S, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: T, STEP, field_28155, STEP, f_157785_

GameEvent: Q, STEP, field_28155, STEP, f_157785_

GameEvent: U, SWIM, field_28156, SWIM, f_157786_

GameEvent: R, SWIM, field_28156, SWIM, f_157786_

GameEvent: w, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

GameEvent: v, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

int: W, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

int: ai, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

String: X, name, field_28153, id, f_157789_

String: aj, name, field_28153, id, f_157789_

int: Y, notificationRadius, field_28154, range, f_157790_

int: ak, notificationRadius, field_28154, range, f_157790_

Holder$Reference<GameEvent>: Z, builtInRegistryHolder, field_36412, registryEntry, f_204527_

Holder$Reference<GameEvent>: al, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: q, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_

GameEvent: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_

GameEvent: D, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: C, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: J, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: I, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: P, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: M, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: R, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: O, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: V, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: S, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: G, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: F, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: H, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: G, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: r, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_

GameEvent: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_

GameEvent: t, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_

GameEvent: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_

GameEvent: T, RESONATE_1, field_43308, RESONATE_1, f_276553_

GameEvent: U, RESONATE_2, field_43309, RESONATE_2, f_276530_

GameEvent: V, RESONATE_3, field_43310, RESONATE_3, f_276691_

GameEvent: W, RESONATE_4, field_43311, RESONATE_4, f_276533_

GameEvent: X, RESONATE_5, field_43312, RESONATE_5, f_276695_

GameEvent: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_

GameEvent: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_

GameEvent: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_

GameEvent: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_

GameEvent: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_

GameEvent: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_

GameEvent: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_

GameEvent: af, RESONATE_13, field_43320, RESONATE_13, f_276569_

GameEvent: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_

GameEvent: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_

构造函数

方法

1.19.4

名称

ddc

dga

字段

GameEvent: s, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: u, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: x, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: y, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: F, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: E, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: x, FLAP, field_28157, FLAP, f_157815_

GameEvent: z, FLAP, field_28157, FLAP, f_157815_

GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: A, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: B, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: C, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: s, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: I, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: I, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: K, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: J, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: L, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: K, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: M, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: L, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: N, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: M, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: O, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: t, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: v, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: O, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: Q, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: Q, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: S, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: R, STEP, field_28155, STEP, f_157785_

GameEvent: T, STEP, field_28155, STEP, f_157785_

GameEvent: S, SWIM, field_28156, SWIM, f_157786_

GameEvent: U, SWIM, field_28156, SWIM, f_157786_

GameEvent: u, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

GameEvent: w, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

int: U, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

int: W, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

String: V, name, field_28153, id, f_157789_

String: X, name, field_28153, id, f_157789_

int: W, notificationRadius, field_28154, range, f_157790_

int: Y, notificationRadius, field_28154, range, f_157790_

Holder$Reference<GameEvent>: X, builtInRegistryHolder, field_36412, registryEntry, f_204527_

Holder$Reference<GameEvent>: Z, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: D, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: J, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: N, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: P, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: P, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: R, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: T, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: V, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: G, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: H, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

GameEvent: r, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_

GameEvent: t, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_

构造函数

方法

1.19.3

名称

czv

ddc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cyy

czv

net.minecraft.world.level.gameevent.GameEvent

字段

GameEvent: E, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: G, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: I, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: H, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: J, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: K, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: L, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: M, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: O, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: Q, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: P, STEP, field_28155, STEP, f_157785_

GameEvent: R, STEP, field_28155, STEP, f_157785_

GameEvent: Q, SWIM, field_28156, SWIM, f_157786_

GameEvent: S, SWIM, field_28156, SWIM, f_157786_

int: S, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

int: U, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

String: T, name, field_28153, id, f_157789_

String: V, name, field_28153, id, f_157789_

int: U, notificationRadius, field_28154, range, f_157790_

int: W, notificationRadius, field_28154, range, f_157790_

Holder$Reference<GameEvent>: V, builtInRegistryHolder, field_36412, registryEntry, f_204527_

Holder$Reference<GameEvent>: X, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: F, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: N, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: P, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: T, TELEPORT, field_39446, TELEPORT, f_238175_

GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_

GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_

构造函数

方法

1.19

名称

csy

cyy

net.minecraft.world.level.gameevent.GameEvent

字段

GameEvent: a, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_

GameEvent: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_

GameEvent: b, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_

GameEvent: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_

GameEvent: c, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_

GameEvent: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_

GameEvent: d, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_

GameEvent: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_

GameEvent: e, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_

GameEvent: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_

GameEvent: f, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_

GameEvent: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_

GameEvent: g, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_

GameEvent: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_

GameEvent: h, BLOCK_PRESS, field_28174, BLOCK_PRESS, f_157798_

GameEvent: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_

GameEvent: i, BLOCK_SWITCH, field_28170, BLOCK_SWITCH, f_157799_

GameEvent: j, BLOCK_UNPRESS, field_28175, BLOCK_UNPRESS, f_157800_

GameEvent: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_

GameEvent: k, BLOCK_UNSWITCH, field_28171, BLOCK_UNSWITCH, f_157801_

GameEvent: l, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_

GameEvent: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_

GameEvent: m, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_

GameEvent: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_

GameEvent: n, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_

GameEvent: l, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_

GameEvent: o, DRINKING_FINISH, field_28734, DRINKING_FINISH, f_157805_

GameEvent: m, DRINK, field_28734, DRINK, f_223704_

GameEvent: p, EAT, field_28735, EAT, f_157806_

GameEvent: n, EAT, field_28735, EAT, f_157806_

GameEvent: q, ELYTRA_FREE_FALL, field_28158, ELYTRA_FREE_FALL, f_157807_

GameEvent: o, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_

GameEvent: r, ENTITY_DAMAGED, field_28736, ENTITY_DAMAGED, f_157808_

GameEvent: p, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_

GameEvent: s, ENTITY_KILLED, field_28737, ENTITY_KILLED, f_157809_

GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: s, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: u, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: v, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: w, FISHING_ROD_CAST, field_28145, FISHING_ROD_CAST, f_157813_

GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_

GameEvent: x, FISHING_ROD_REEL_IN, field_28146, FISHING_ROD_REEL_IN, f_157814_

GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_

GameEvent: y, FLAP, field_28157, FLAP, f_157815_

GameEvent: x, FLAP, field_28157, FLAP, f_157815_

GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: C, MOB_INTERACT, field_28725, MOB_INTERACT, f_157771_

GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_

GameEvent: D, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: E, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: E, MINECART_MOVING, field_28726, MINECART_MOVING, f_157773_

GameEvent: F, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: G, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: G, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: H, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: H, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: I, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: J, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: K, RAVAGER_ROAR, field_28728, RAVAGER_ROAR, f_157779_

GameEvent: t, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_

GameEvent: L, RING_BELL, field_28729, RING_BELL, f_157780_

GameEvent: N, SHULKER_CLOSE, field_28731, SHULKER_CLOSE, f_157782_

GameEvent: O, SHULKER_OPEN, field_28732, SHULKER_OPEN, f_157783_

GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: Q, STEP, field_28155, STEP, f_157785_

GameEvent: P, STEP, field_28155, STEP, f_157785_

GameEvent: R, SWIM, field_28156, SWIM, f_157786_

GameEvent: Q, SWIM, field_28156, SWIM, f_157786_

GameEvent: S, WOLF_SHAKING, field_28180, WOLF_SHAKING, f_157787_

GameEvent: u, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_

int: T, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

int: S, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

String: U, name, field_28153, id, f_157789_

String: T, name, field_28153, id, f_157789_

int: V, notificationRadius, field_28154, range, f_157790_

int: U, notificationRadius, field_28154, range, f_157790_

Holder$Reference<GameEvent>: W, builtInRegistryHolder, field_36412, registryEntry, f_204527_

Holder$Reference<GameEvent>: V, builtInRegistryHolder, field_36412, registryEntry, f_204527_

GameEvent: q, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_

GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_

GameEvent: F, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_

GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_

GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_

GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_

构造函数

方法

1.18.2

名称

csg

csy

字段

Holder$Reference<GameEvent>: W, builtInRegistryHolder, field_36412, registryEntry, f_204527_

构造函数

方法

Holder$Reference<GameEvent> (): c, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_

boolean (TagKey<GameEvent>): a, is, method_40156, isIn, m_204528_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cow

csg

字段

构造函数

方法

1.17.1

名称

cov

cow

字段

构造函数

方法

1.17

名称

cov

net.minecraft.world.level.gameevent.GameEvent

net.minecraft.class_5712

net.minecraft.world.event.GameEvent

net.minecraft.src.C_141307_

net.minecraft.world.level.gameevent.GameEvent

字段

GameEvent: a, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_

GameEvent: b, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_

GameEvent: c, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_

GameEvent: d, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_

GameEvent: e, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_

GameEvent: f, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_

GameEvent: g, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_

GameEvent: h, BLOCK_PRESS, field_28174, BLOCK_PRESS, f_157798_

GameEvent: i, BLOCK_SWITCH, field_28170, BLOCK_SWITCH, f_157799_

GameEvent: j, BLOCK_UNPRESS, field_28175, BLOCK_UNPRESS, f_157800_

GameEvent: k, BLOCK_UNSWITCH, field_28171, BLOCK_UNSWITCH, f_157801_

GameEvent: l, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_

GameEvent: m, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_

GameEvent: n, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_

GameEvent: o, DRINKING_FINISH, field_28734, DRINKING_FINISH, f_157805_

GameEvent: p, EAT, field_28735, EAT, f_157806_

GameEvent: q, ELYTRA_FREE_FALL, field_28158, ELYTRA_FREE_FALL, f_157807_

GameEvent: r, ENTITY_DAMAGED, field_28736, ENTITY_DAMAGED, f_157808_

GameEvent: s, ENTITY_KILLED, field_28737, ENTITY_KILLED, f_157809_

GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_

GameEvent: u, EQUIP, field_28739, EQUIP, f_157811_

GameEvent: v, EXPLODE, field_28178, EXPLODE, f_157812_

GameEvent: w, FISHING_ROD_CAST, field_28145, FISHING_ROD_CAST, f_157813_

GameEvent: x, FISHING_ROD_REEL_IN, field_28146, FISHING_ROD_REEL_IN, f_157814_

GameEvent: y, FLAP, field_28157, FLAP, f_157815_

GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_

GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_

GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_

GameEvent: C, MOB_INTERACT, field_28725, MOB_INTERACT, f_157771_

GameEvent: D, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_

GameEvent: E, MINECART_MOVING, field_28726, MINECART_MOVING, f_157773_

GameEvent: F, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_

GameEvent: G, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_

GameEvent: H, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_

GameEvent: I, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_

GameEvent: J, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_

GameEvent: K, RAVAGER_ROAR, field_28728, RAVAGER_ROAR, f_157779_

GameEvent: L, RING_BELL, field_28729, RING_BELL, f_157780_

GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_

GameEvent: N, SHULKER_CLOSE, field_28731, SHULKER_CLOSE, f_157782_

GameEvent: O, SHULKER_OPEN, field_28732, SHULKER_OPEN, f_157783_

GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_

GameEvent: Q, STEP, field_28155, STEP, f_157785_

GameEvent: R, SWIM, field_28156, SWIM, f_157786_

GameEvent: S, WOLF_SHAKING, field_28180, WOLF_SHAKING, f_157787_

int: T, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_

String: U, name, field_28153, id, f_157789_

int: V, notificationRadius, field_28154, range, f_157790_

构造函数

(String, int)

方法

String (): a, getName, method_32938, getId, m_157821_

int (): b, getNotificationRadius, method_32941, getRange, m_157827_

GameEvent (String): a, register, method_32939, register, m_157822_

GameEvent (String, int): a, register, method_32940, register, m_157824_