历史 - net.minecraft.world.level.gameevent.GameEvent
1.21.11
名称
eoq
etk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ejb
eoq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
egq
ejb
字段
构造函数
方法
1.21.5
名称
ebu
egq
字段
构造函数
方法
1.21.4
名称
ecr
ebu
字段
构造函数
方法
1.21.3
名称
dxz
ecr
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dwx
dxz
字段
int: aj, notificationRadius, comp_2193, notificationRadius, f_157790_
int: ak, notificationRadius, comp_2193, notificationRadius, f_157790_
com.mojang.serialization.Codec<Holder<GameEvent>>: aj, CODEC, field_51910, CODEC, f_336860_
构造函数
方法
1.20.6
名称
dnr
dwx
字段
GameEvent: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_
GameEvent: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_
GameEvent: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_
GameEvent: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_
GameEvent: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_
GameEvent: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_
GameEvent: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_
GameEvent: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_
GameEvent: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_
GameEvent: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_
GameEvent: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_
GameEvent: l, DRINK, field_28734, DRINK, f_223704_
GameEvent: m, EAT, field_28735, EAT, f_157806_
GameEvent: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_
GameEvent: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_
GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: x, FLAP, field_28157, FLAP, f_157815_
GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: P, STEP, field_28155, STEP, f_157785_
GameEvent: Q, SWIM, field_28156, SWIM, f_157786_
int: aj, notificationRadius, field_28154, range, f_157790_
int: aj, notificationRadius, comp_2193, notificationRadius, f_157790_
Holder$Reference<GameEvent>: ak, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_
GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_
GameEvent: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_
GameEvent: T, RESONATE_1, field_43308, RESONATE_1, f_276553_
GameEvent: U, RESONATE_2, field_43309, RESONATE_2, f_276530_
GameEvent: V, RESONATE_3, field_43310, RESONATE_3, f_276691_
GameEvent: W, RESONATE_4, field_43311, RESONATE_4, f_276533_
GameEvent: X, RESONATE_5, field_43312, RESONATE_5, f_276695_
GameEvent: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_
GameEvent: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_
GameEvent: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_
GameEvent: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_
GameEvent: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_
GameEvent: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_
GameEvent: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_
GameEvent: af, RESONATE_13, field_43320, RESONATE_13, f_276569_
GameEvent: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_
GameEvent: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_
GameEvent: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_
GameEvent: S, UNEQUIP, field_45787, UNEQUIP, f_291275_
Holder$Reference<GameEvent>: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_
Holder$Reference<GameEvent>: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_
Holder$Reference<GameEvent>: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_
Holder$Reference<GameEvent>: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_
Holder$Reference<GameEvent>: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_
Holder$Reference<GameEvent>: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_
Holder$Reference<GameEvent>: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_
Holder$Reference<GameEvent>: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_
Holder$Reference<GameEvent>: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_
Holder$Reference<GameEvent>: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_
Holder$Reference<GameEvent>: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_
Holder$Reference<GameEvent>: l, DRINK, field_28734, DRINK, f_223704_
Holder$Reference<GameEvent>: m, EAT, field_28735, EAT, f_157806_
Holder$Reference<GameEvent>: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_
Holder$Reference<GameEvent>: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_
Holder$Reference<GameEvent>: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_
Holder$Reference<GameEvent>: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_
Holder$Reference<GameEvent>: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
Holder$Reference<GameEvent>: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_
Holder$Reference<GameEvent>: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
Holder$Reference<GameEvent>: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_
Holder$Reference<GameEvent>: v, EQUIP, field_28739, EQUIP, f_157811_
Holder$Reference<GameEvent>: w, EXPLODE, field_28178, EXPLODE, f_157812_
Holder$Reference<GameEvent>: x, FLAP, field_28157, FLAP, f_157815_
Holder$Reference<GameEvent>: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
Holder$Reference<GameEvent>: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
Holder$Reference<GameEvent>: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
Holder$Reference<GameEvent>: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
Holder$Reference<GameEvent>: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
Holder$Reference<GameEvent>: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
Holder$Reference<GameEvent>: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
Holder$Reference<GameEvent>: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
Holder$Reference<GameEvent>: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
Holder$Reference<GameEvent>: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
Holder$Reference<GameEvent>: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
Holder$Reference<GameEvent>: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
Holder$Reference<GameEvent>: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
Holder$Reference<GameEvent>: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
Holder$Reference<GameEvent>: M, SHEAR, field_28730, SHEAR, f_157781_
Holder$Reference<GameEvent>: N, SHRIEK, field_38244, SHRIEK, f_223701_
Holder$Reference<GameEvent>: O, SPLASH, field_28160, SPLASH, f_157784_
Holder$Reference<GameEvent>: P, STEP, field_28155, STEP, f_157785_
Holder$Reference<GameEvent>: Q, SWIM, field_28156, SWIM, f_157786_
Holder$Reference<GameEvent>: R, TELEPORT, field_39446, TELEPORT, f_238175_
Holder$Reference<GameEvent>: S, UNEQUIP, field_45787, UNEQUIP, f_291275_
Holder$Reference<GameEvent>: T, RESONATE_1, field_43308, RESONATE_1, f_276553_
Holder$Reference<GameEvent>: U, RESONATE_2, field_43309, RESONATE_2, f_276530_
Holder$Reference<GameEvent>: V, RESONATE_3, field_43310, RESONATE_3, f_276691_
Holder$Reference<GameEvent>: W, RESONATE_4, field_43311, RESONATE_4, f_276533_
Holder$Reference<GameEvent>: X, RESONATE_5, field_43312, RESONATE_5, f_276695_
Holder$Reference<GameEvent>: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_
Holder$Reference<GameEvent>: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_
Holder$Reference<GameEvent>: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_
Holder$Reference<GameEvent>: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_
Holder$Reference<GameEvent>: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_
Holder$Reference<GameEvent>: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_
Holder$Reference<GameEvent>: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_
Holder$Reference<GameEvent>: af, RESONATE_13, field_43320, RESONATE_13, f_276569_
Holder$Reference<GameEvent>: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_
Holder$Reference<GameEvent>: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_
构造函数
方法
int (): a, getNotificationRadius, method_32941, getRange, m_157827_
GameEvent (String): a, register, method_32939, register, m_157822_
GameEvent (String, int): a, register, method_32940, register, m_157824_
Holder$Reference<GameEvent> (): b, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_
boolean (TagKey<GameEvent>): a, is, method_40156, isIn, m_204528_
Holder<GameEvent> (Registry<GameEvent>): a, bootstrap, method_55782, registerAndGetDefault, m_322753_
int (): a, notificationRadius, comp_2193, notificationRadius, f_157790_
Holder$Reference<GameEvent> (String): a, register, method_32939, register, m_157822_
Holder$Reference<GameEvent> (String, int): a, register, method_32940, register, m_157824_
1.20.4
名称
djt
dnr
字段
构造函数
方法
1.20.2
名称
dgl
djt
字段
GameEvent: w, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: x, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: E, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: D, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: y, FLAP, field_28157, FLAP, f_157815_
GameEvent: x, FLAP, field_28157, FLAP, f_157815_
GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: H, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: J, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: K, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: L, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: u, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: N, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: Q, STEP, field_28155, STEP, f_157785_
GameEvent: P, STEP, field_28155, STEP, f_157785_
GameEvent: R, SWIM, field_28156, SWIM, f_157786_
GameEvent: Q, SWIM, field_28156, SWIM, f_157786_
GameEvent: v, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
String: aj, name, field_28153, id, f_157789_
int: ak, notificationRadius, field_28154, range, f_157790_
int: aj, notificationRadius, field_28154, range, f_157790_
Holder$Reference<GameEvent>: al, builtInRegistryHolder, field_36412, registryEntry, f_204527_
Holder$Reference<GameEvent>: ak, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: C, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: I, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: M, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: O, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: S, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: F, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: G, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: u, ENTITY_ACTION, field_45148, ENTITY_ACTION, f_290971_
GameEvent: S, UNEQUIP, field_45787, UNEQUIP, f_291275_
构造函数
(String, int)
(int)
方法
String (): a, getName, method_32938, getId, m_157821_
int (): b, getNotificationRadius, method_32941, getRange, m_157827_
int (): a, getNotificationRadius, method_32941, getRange, m_157827_
Holder$Reference<GameEvent> (): c, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_
Holder$Reference<GameEvent> (): b, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_
1.20.1
名称
dga
dgl
字段
GameEvent: l, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_
GameEvent: m, DRINK, field_28734, DRINK, f_223704_
GameEvent: l, DRINK, field_28734, DRINK, f_223704_
GameEvent: n, EAT, field_28735, EAT, f_157806_
GameEvent: m, EAT, field_28735, EAT, f_157806_
GameEvent: o, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_
GameEvent: n, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_
GameEvent: p, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_
GameEvent: o, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_
GameEvent: u, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: x, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: w, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: y, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: x, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: F, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: E, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: E, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: D, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: z, FLAP, field_28157, FLAP, f_157815_
GameEvent: y, FLAP, field_28157, FLAP, f_157815_
GameEvent: A, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: B, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: C, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: s, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: I, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: H, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: K, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: L, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: M, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: J, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: N, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: K, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: O, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: L, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: v, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: u, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: Q, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: N, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: S, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: T, STEP, field_28155, STEP, f_157785_
GameEvent: Q, STEP, field_28155, STEP, f_157785_
GameEvent: U, SWIM, field_28156, SWIM, f_157786_
GameEvent: R, SWIM, field_28156, SWIM, f_157786_
GameEvent: w, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
GameEvent: v, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
int: W, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
int: ai, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
String: X, name, field_28153, id, f_157789_
String: aj, name, field_28153, id, f_157789_
int: Y, notificationRadius, field_28154, range, f_157790_
int: ak, notificationRadius, field_28154, range, f_157790_
Holder$Reference<GameEvent>: Z, builtInRegistryHolder, field_36412, registryEntry, f_204527_
Holder$Reference<GameEvent>: al, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: q, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_
GameEvent: p, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_
GameEvent: D, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: C, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: J, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: I, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: P, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: M, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: R, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: O, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: V, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: S, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: G, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: F, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: H, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: G, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: r, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_
GameEvent: q, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_
GameEvent: t, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_
GameEvent: s, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_
GameEvent: T, RESONATE_1, field_43308, RESONATE_1, f_276553_
GameEvent: U, RESONATE_2, field_43309, RESONATE_2, f_276530_
GameEvent: V, RESONATE_3, field_43310, RESONATE_3, f_276691_
GameEvent: W, RESONATE_4, field_43311, RESONATE_4, f_276533_
GameEvent: X, RESONATE_5, field_43312, RESONATE_5, f_276695_
GameEvent: Y, RESONATE_6, field_43313, RESONATE_6, f_276518_
GameEvent: Z, RESONATE_7, field_43314, RESONATE_7, f_276655_
GameEvent: aa, RESONATE_8, field_43315, RESONATE_8, f_276494_
GameEvent: ab, RESONATE_9, field_43316, RESONATE_9, f_276419_
GameEvent: ac, RESONATE_10, field_43317, RESONATE_10, f_276431_
GameEvent: ad, RESONATE_11, field_43318, RESONATE_11, f_276621_
GameEvent: ae, RESONATE_12, field_43319, RESONATE_12, f_276548_
GameEvent: af, RESONATE_13, field_43320, RESONATE_13, f_276569_
GameEvent: ag, RESONATE_14, field_43321, RESONATE_14, f_276454_
GameEvent: ah, RESONATE_15, field_43322, RESONATE_15, f_276436_
构造函数
方法
1.19.4
名称
ddc
dga
字段
GameEvent: s, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: u, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: x, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: y, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: F, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: E, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: x, FLAP, field_28157, FLAP, f_157815_
GameEvent: z, FLAP, field_28157, FLAP, f_157815_
GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: A, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: B, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: C, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: s, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: I, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: I, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: K, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: J, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: L, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: K, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: M, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: L, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: N, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: M, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: O, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: t, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: v, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: O, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: Q, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: Q, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: S, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: R, STEP, field_28155, STEP, f_157785_
GameEvent: T, STEP, field_28155, STEP, f_157785_
GameEvent: S, SWIM, field_28156, SWIM, f_157786_
GameEvent: U, SWIM, field_28156, SWIM, f_157786_
GameEvent: u, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
GameEvent: w, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
int: U, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
int: W, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
String: V, name, field_28153, id, f_157789_
String: X, name, field_28153, id, f_157789_
int: W, notificationRadius, field_28154, range, f_157790_
int: Y, notificationRadius, field_28154, range, f_157790_
Holder$Reference<GameEvent>: X, builtInRegistryHolder, field_36412, registryEntry, f_204527_
Holder$Reference<GameEvent>: Z, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: D, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: J, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: N, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: P, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: P, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: R, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: T, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: V, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: G, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: H, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
GameEvent: r, ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT, f_268533_
GameEvent: t, ENTITY_MOUNT, field_42480, ENTITY_MOUNT, f_268500_
构造函数
方法
1.19.3
名称
czv
ddc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cyy
czv
net.minecraft.world.level.gameevent.GameEvent
字段
GameEvent: E, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: G, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: G, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: I, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: H, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: J, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: K, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: L, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: M, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: O, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: Q, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: P, STEP, field_28155, STEP, f_157785_
GameEvent: R, STEP, field_28155, STEP, f_157785_
GameEvent: Q, SWIM, field_28156, SWIM, f_157786_
GameEvent: S, SWIM, field_28156, SWIM, f_157786_
int: S, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
int: U, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
String: T, name, field_28153, id, f_157789_
String: V, name, field_28153, id, f_157789_
int: U, notificationRadius, field_28154, range, f_157790_
int: W, notificationRadius, field_28154, range, f_157790_
Holder$Reference<GameEvent>: V, builtInRegistryHolder, field_36412, registryEntry, f_204527_
Holder$Reference<GameEvent>: X, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: F, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: H, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: N, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: P, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: T, TELEPORT, field_39446, TELEPORT, f_238175_
GameEvent: E, JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY, f_238690_
GameEvent: F, JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY, f_238649_
构造函数
方法
1.19
名称
csy
cyy
net.minecraft.world.level.gameevent.GameEvent
字段
GameEvent: a, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_
GameEvent: b, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_
GameEvent: b, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_
GameEvent: c, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_
GameEvent: c, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_
GameEvent: d, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_
GameEvent: d, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_
GameEvent: f, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_
GameEvent: e, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_
GameEvent: g, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_
GameEvent: f, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_
GameEvent: h, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_
GameEvent: g, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_
GameEvent: i, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_
GameEvent: h, BLOCK_PRESS, field_28174, BLOCK_PRESS, f_157798_
GameEvent: a, BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE, f_223702_
GameEvent: i, BLOCK_SWITCH, field_28170, BLOCK_SWITCH, f_157799_
GameEvent: j, BLOCK_UNPRESS, field_28175, BLOCK_UNPRESS, f_157800_
GameEvent: e, BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE, f_223703_
GameEvent: k, BLOCK_UNSWITCH, field_28171, BLOCK_UNSWITCH, f_157801_
GameEvent: l, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_
GameEvent: j, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_
GameEvent: m, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_
GameEvent: k, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_
GameEvent: n, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_
GameEvent: l, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_
GameEvent: o, DRINKING_FINISH, field_28734, DRINKING_FINISH, f_157805_
GameEvent: m, DRINK, field_28734, DRINK, f_223704_
GameEvent: p, EAT, field_28735, EAT, f_157806_
GameEvent: n, EAT, field_28735, EAT, f_157806_
GameEvent: q, ELYTRA_FREE_FALL, field_28158, ELYTRA_FREE_FALL, f_157807_
GameEvent: o, ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE, f_223705_
GameEvent: r, ENTITY_DAMAGED, field_28736, ENTITY_DAMAGED, f_157808_
GameEvent: p, ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE, f_223706_
GameEvent: s, ENTITY_KILLED, field_28737, ENTITY_KILLED, f_157809_
GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: s, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: u, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: v, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: v, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: w, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: w, FISHING_ROD_CAST, field_28145, FISHING_ROD_CAST, f_157813_
GameEvent: D, ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START, f_223698_
GameEvent: x, FISHING_ROD_REEL_IN, field_28146, FISHING_ROD_REEL_IN, f_157814_
GameEvent: C, ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH, f_223697_
GameEvent: y, FLAP, field_28157, FLAP, f_157815_
GameEvent: x, FLAP, field_28157, FLAP, f_157815_
GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: y, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: z, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: A, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: C, MOB_INTERACT, field_28725, MOB_INTERACT, f_157771_
GameEvent: r, ENTITY_INTERACT, field_28725, ENTITY_INTERACT, f_223708_
GameEvent: D, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: E, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: E, MINECART_MOVING, field_28726, MINECART_MOVING, f_157773_
GameEvent: F, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: G, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: G, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: H, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: H, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: I, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: I, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: J, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: J, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: K, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: K, RAVAGER_ROAR, field_28728, RAVAGER_ROAR, f_157779_
GameEvent: t, ENTITY_ROAR, field_28728, ENTITY_ROAR, f_223709_
GameEvent: L, RING_BELL, field_28729, RING_BELL, f_157780_
GameEvent: N, SHULKER_CLOSE, field_28731, SHULKER_CLOSE, f_157782_
GameEvent: O, SHULKER_OPEN, field_28732, SHULKER_OPEN, f_157783_
GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: O, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: Q, STEP, field_28155, STEP, f_157785_
GameEvent: P, STEP, field_28155, STEP, f_157785_
GameEvent: R, SWIM, field_28156, SWIM, f_157786_
GameEvent: Q, SWIM, field_28156, SWIM, f_157786_
GameEvent: S, WOLF_SHAKING, field_28180, WOLF_SHAKING, f_157787_
GameEvent: u, ENTITY_SHAKE, field_28180, ENTITY_SHAKE, f_223710_
int: T, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
int: S, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
String: U, name, field_28153, id, f_157789_
String: T, name, field_28153, id, f_157789_
int: V, notificationRadius, field_28154, range, f_157790_
int: U, notificationRadius, field_28154, range, f_157790_
Holder$Reference<GameEvent>: W, builtInRegistryHolder, field_36412, registryEntry, f_204527_
Holder$Reference<GameEvent>: V, builtInRegistryHolder, field_36412, registryEntry, f_204527_
GameEvent: q, ENTITY_DIE, field_37676, ENTITY_DIE, f_223707_
GameEvent: B, INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY, f_223696_
GameEvent: F, NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY, f_223699_
GameEvent: L, SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING, f_223700_
GameEvent: N, SHRIEK, field_38244, SHRIEK, f_223701_
GameEvent: R, TELEPORT, field_39446, TELEPORT, f_238175_
构造函数
方法
1.18.2
名称
csg
csy
字段
Holder$Reference<GameEvent>: W, builtInRegistryHolder, field_36412, registryEntry, f_204527_
构造函数
方法
Holder$Reference<GameEvent> (): c, builtInRegistryHolder, method_40157, getRegistryEntry, m_204530_
boolean (TagKey<GameEvent>): a, is, method_40156, isIn, m_204528_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cow
csg
字段
构造函数
方法
1.17.1
名称
cov
cow
字段
构造函数
方法
1.17
名称
cov
net.minecraft.world.level.gameevent.GameEvent
net.minecraft.class_5712
net.minecraft.world.event.GameEvent
net.minecraft.src.C_141307_
net.minecraft.world.level.gameevent.GameEvent
字段
GameEvent: a, BLOCK_ATTACH, field_28172, BLOCK_ATTACH, f_157791_
GameEvent: b, BLOCK_CHANGE, field_28733, BLOCK_CHANGE, f_157792_
GameEvent: c, BLOCK_CLOSE, field_28169, BLOCK_CLOSE, f_157793_
GameEvent: d, BLOCK_DESTROY, field_28165, BLOCK_DESTROY, f_157794_
GameEvent: e, BLOCK_DETACH, field_28173, BLOCK_DETACH, f_157795_
GameEvent: f, BLOCK_OPEN, field_28168, BLOCK_OPEN, f_157796_
GameEvent: g, BLOCK_PLACE, field_28164, BLOCK_PLACE, f_157797_
GameEvent: h, BLOCK_PRESS, field_28174, BLOCK_PRESS, f_157798_
GameEvent: i, BLOCK_SWITCH, field_28170, BLOCK_SWITCH, f_157799_
GameEvent: j, BLOCK_UNPRESS, field_28175, BLOCK_UNPRESS, f_157800_
GameEvent: k, BLOCK_UNSWITCH, field_28171, BLOCK_UNSWITCH, f_157801_
GameEvent: l, CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE, f_157802_
GameEvent: m, CONTAINER_OPEN, field_28176, CONTAINER_OPEN, f_157803_
GameEvent: n, DISPENSE_FAIL, field_28144, DISPENSE_FAIL, f_157804_
GameEvent: o, DRINKING_FINISH, field_28734, DRINKING_FINISH, f_157805_
GameEvent: p, EAT, field_28735, EAT, f_157806_
GameEvent: q, ELYTRA_FREE_FALL, field_28158, ELYTRA_FREE_FALL, f_157807_
GameEvent: r, ENTITY_DAMAGED, field_28736, ENTITY_DAMAGED, f_157808_
GameEvent: s, ENTITY_KILLED, field_28737, ENTITY_KILLED, f_157809_
GameEvent: t, ENTITY_PLACE, field_28738, ENTITY_PLACE, f_157810_
GameEvent: u, EQUIP, field_28739, EQUIP, f_157811_
GameEvent: v, EXPLODE, field_28178, EXPLODE, f_157812_
GameEvent: w, FISHING_ROD_CAST, field_28145, FISHING_ROD_CAST, f_157813_
GameEvent: x, FISHING_ROD_REEL_IN, field_28146, FISHING_ROD_REEL_IN, f_157814_
GameEvent: y, FLAP, field_28157, FLAP, f_157815_
GameEvent: z, FLUID_PICKUP, field_28167, FLUID_PICKUP, f_157816_
GameEvent: A, FLUID_PLACE, field_28166, FLUID_PLACE, f_157769_
GameEvent: B, HIT_GROUND, field_28159, HIT_GROUND, f_157770_
GameEvent: C, MOB_INTERACT, field_28725, MOB_INTERACT, f_157771_
GameEvent: D, LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE, f_157772_
GameEvent: E, MINECART_MOVING, field_28726, MINECART_MOVING, f_157773_
GameEvent: F, PISTON_CONTRACT, field_28148, PISTON_CONTRACT, f_157774_
GameEvent: G, PISTON_EXTEND, field_28147, PISTON_EXTEND, f_157775_
GameEvent: H, PRIME_FUSE, field_28727, PRIME_FUSE, f_157776_
GameEvent: I, PROJECTILE_LAND, field_28162, PROJECTILE_LAND, f_157777_
GameEvent: J, PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT, f_157778_
GameEvent: K, RAVAGER_ROAR, field_28728, RAVAGER_ROAR, f_157779_
GameEvent: L, RING_BELL, field_28729, RING_BELL, f_157780_
GameEvent: M, SHEAR, field_28730, SHEAR, f_157781_
GameEvent: N, SHULKER_CLOSE, field_28731, SHULKER_CLOSE, f_157782_
GameEvent: O, SHULKER_OPEN, field_28732, SHULKER_OPEN, f_157783_
GameEvent: P, SPLASH, field_28160, SPLASH, f_157784_
GameEvent: Q, STEP, field_28155, STEP, f_157785_
GameEvent: R, SWIM, field_28156, SWIM, f_157786_
GameEvent: S, WOLF_SHAKING, field_28180, WOLF_SHAKING, f_157787_
int: T, DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE, f_157788_
String: U, name, field_28153, id, f_157789_
int: V, notificationRadius, field_28154, range, f_157790_
构造函数
(String, int)
方法
String (): a, getName, method_32938, getId, m_157821_
int (): b, getNotificationRadius, method_32941, getRange, m_157827_
GameEvent (String): a, register, method_32939, register, m_157822_
GameEvent (String, int): a, register, method_32940, register, m_157824_