历史 - net.minecraft.client.renderer.PostPass
1.21.11
名称
hgf
hox
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gxu
hgf
字段
构造函数
方法
1.21.8
名称
gxt
gxu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
grt
gxt
字段
String: a, name, field_53926, id, f_348720_
String: b, name, field_53926, id, f_348720_
ResourceLocation: c, outputTargetId, field_53121, outputTargetId, f_346280_
ResourceLocation: d, outputTargetId, field_53121, outputTargetId, f_346280_
List<PostChainConfig$Uniform>: d, uniforms, field_53928, uniforms, f_346263_
List<PostPass$Input>: e, inputs, field_53122, samplers, f_349474_
List<PostPass$Input>: g, inputs, field_53122, samplers, f_349474_
RenderPipeline: b, pipeline, field_56811, pipeline, f_381128_
RenderPipeline: c, pipeline, field_56811, pipeline, f_381128_
int: a, UBO_SIZE_PER_SAMPLER, field_60122, SIZE, f_398781_
Map<String, GpuBuffer>: e, customUniforms, field_60123, uniformBuffers, f_400058_
MappableRingBuffer: f, infoUbo, field_60124, samplerInfoBuffer, f_400023_
构造函数
(RenderPipeline, ResourceLocation, List<PostChainConfig$Uniform>)
(RenderPipeline, ResourceLocation, Map<String, List<UniformValue>>, List<PostPass$Input>)
方法
void (): close, close, close
void (PostPass$Input): a, addInput, method_62258, addSampler, m_352936_
void (FrameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>>, org.joml.Matrix4f, Consumer<RenderPass>): a, addToFrame, method_62255, render, m_353583_
void (FrameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>>, GpuBufferSlice): a, addToFrame, method_62255, render, m_353583_
1.21.5
名称
gmf
grt
字段
CompiledShaderProgram: b, shader, field_53927, program, f_348312_
RenderPipeline: b, pipeline, field_56811, pipeline, f_381128_
构造函数
(String, CompiledShaderProgram, ResourceLocation, List<PostChainConfig$Uniform>)
(RenderPipeline, ResourceLocation, List<PostChainConfig$Uniform>)
方法
void (FrameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>>, org.joml.Matrix4f): a, addToFrame, method_62255, render, m_353583_
void (): b, restoreDefaultUniforms, method_65029, setUniforms, m_351803_
CompiledShaderProgram (): a, getShader, method_62922, getProgram, m_353405_
void (FrameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>>, org.joml.Matrix4f, Consumer<RenderPass>): a, addToFrame, method_62255, render, m_353583_
1.21.4
名称
glr
gmf
字段
构造函数
方法
1.21.3
名称
gfd
glr
字段
RenderTarget: a, inTarget, field_1536, input, f_110052_
RenderTarget: b, outTarget, field_1538, output, f_110053_
List<IntSupplier>: d, auxAssets, field_1534, samplerValues, f_110055_
List<String>: e, auxNames, field_1539, samplerNames, f_110056_
List<Integer>: f, auxWidths, field_1533, samplerWidths, f_110057_
List<Integer>: g, auxHeights, field_1537, samplerHeights, f_110058_
EffectInstance: c, effect, field_1540, program, f_110054_
org.joml.Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, f_110059_
int: i, filterMode, field_49906, texFilter, f_315357_
String: a, name, field_53926, id, f_348720_
CompiledShaderProgram: b, shader, field_53927, program, f_348312_
ResourceLocation: c, outputTargetId, field_53121, outputTargetId, f_346280_
List<PostChainConfig$Uniform>: d, uniforms, field_53928, uniforms, f_346263_
List<PostPass$Input>: e, inputs, field_53122, samplers, f_349474_
构造函数
(ResourceProvider, String, RenderTarget, RenderTarget, boolean)
(String, CompiledShaderProgram, ResourceLocation, List<PostChainConfig$Uniform>)
方法
void (float): a, process, method_1293, render, m_110065_
void (): close, close, close
EffectInstance (): b, getEffect, method_1295, getProgram, m_110074_
void (String, IntSupplier, int, int): a, addAuxAsset, method_1292, addAuxTarget, m_110069_
String (): a, getName, method_35777, getName, m_173046_
void (org.joml.Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, m_253214_
int (): c, getFilterMode, method_58234, getTexFilter, m_320529_
void (PostPass$Input): a, addInput, method_62258, addSampler, m_352936_
void (FrameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>>, org.joml.Matrix4f): a, addToFrame, method_62255, render, m_353583_
void (): b, restoreDefaultUniforms, method_65029, setUniforms, m_351803_
CompiledShaderProgram (): a, getShader, method_62922, getProgram, m_353405_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdu
gfd
字段
构造函数
方法
1.20.6
名称
ftl
gdu
字段
int: i, filterMode, field_49906, texFilter, f_315357_
构造函数
(ResourceManager, String, RenderTarget, RenderTarget)
(ResourceProvider, String, RenderTarget, RenderTarget, boolean)
方法
int (): c, getFilterMode, method_58234, getTexFilter, m_320529_
1.20.4
名称
foi
ftl
字段
构造函数
方法
1.20.2
名称
fkb
foi
字段
构造函数
方法
1.20.1
名称
fik
fkb
字段
构造函数
方法
1.19.4
名称
fdz
fik
字段
构造函数
方法
1.19.3
名称
ezw
fdz
net.minecraft.client.gl.PostProcessShader
net.minecraft.client.gl.PostEffectPass
字段
Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, f_110059_
org.joml.Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, f_110059_
构造函数
方法
void (Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, m_110067_
void (org.joml.Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, m_253214_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exy
ezw
字段
构造函数
方法
1.19
名称
eqw
exy
字段
构造函数
方法
1.18.2
名称
epp
eqw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
enm
epp
字段
构造函数
方法
1.17.1
名称
enl
enm
字段
构造函数
方法
1.17
名称
eak
enl
net.minecraft.client.shader.Shader
net.minecraft.src.C_4146_
字段
RenderTarget: a, inTarget, field_1536, input, field_148052_a
RenderTarget: a, inTarget, field_1536, input, f_110052_
RenderTarget: b, outTarget, field_1538, output, field_148050_b
RenderTarget: b, outTarget, field_1538, output, f_110053_
List<IntSupplier>: d, auxAssets, field_1534, samplerValues, field_148048_d
List<IntSupplier>: d, auxAssets, field_1534, samplerValues, f_110055_
List<String>: e, auxNames, field_1539, samplerNames, field_148049_e
List<String>: e, auxNames, field_1539, samplerNames, f_110056_
List<Integer>: f, auxWidths, field_1533, samplerWidths, field_148046_f
List<Integer>: f, auxWidths, field_1533, samplerWidths, f_110057_
List<Integer>: g, auxHeights, field_1537, samplerHeights, field_148047_g
List<Integer>: g, auxHeights, field_1537, samplerHeights, f_110058_
Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, field_148053_h
Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, f_110059_
EffectInstance: c, effect, field_1540, program, field_148051_c
EffectInstance: c, effect, field_1540, program, f_110054_
构造函数
方法
void (float): a, process, method_1293, render, func_148042_a
void (float): a, process, method_1293, render, m_110065_
void (): close, close, close, close, close
void (): close, close, close
void (Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, func_195654_a
void (Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, m_110067_
EffectInstance (): b, getEffect, method_1295, getProgram, func_217624_b
EffectInstance (): b, getEffect, method_1295, getProgram, m_110074_
void (String, IntSupplier, int, int): a, addAuxAsset, method_1292, addAuxTarget, func_148041_a
void (String, IntSupplier, int, int): a, addAuxAsset, method_1292, addAuxTarget, m_110069_
String (): a, getName, method_35777, getName, m_173046_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eac
eak
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecd
eac
字段
构造函数
方法
void (String, Object, int, int): a, addAuxAsset, method_1292, addAuxTarget, func_148041_a
void (String, IntSupplier, int, int): a, addAuxAsset, method_1292, addAuxTarget, func_148041_a
1.16.1
名称
dqx
ecd
字段
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
dqu
dqx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnm
dqu
字段
构造函数
方法
void (): c, prepareState, method_1294, setGlState, func_148040_d
1.14.4
名称
dky
dnm
net.minecraft.client.renderer.PostPass
字段
GlFramebuffer: a, field_1536, input, field_148052_a
RenderTarget: a, inTarget, field_1536, input, field_148052_a
GlFramebuffer: b, field_1538, output, field_148050_b
RenderTarget: b, outTarget, field_1538, output, field_148050_b
List<Object>: d, field_1534, samplerValues, field_148048_d
List<Object>: d, auxAssets, field_1534, samplerValues, field_148048_d
List<String>: e, field_1539, samplerNames, field_148049_e
List<String>: e, auxNames, field_1539, samplerNames, field_148049_e
List<Integer>: f, field_1533, samplerWidths, field_148046_f
List<Integer>: f, auxWidths, field_1533, samplerWidths, field_148046_f
List<Integer>: g, field_1537, samplerHeights, field_148047_g
List<Integer>: g, auxHeights, field_1537, samplerHeights, field_148047_g
Matrix4f: h, field_1535, projectionMatrix, field_148053_h
Matrix4f: h, shaderOrthoMatrix, field_1535, projectionMatrix, field_148053_h
JsonGlProgram: c, field_1540, program, field_148051_c
EffectInstance: c, effect, field_1540, program, field_148051_c
构造函数
方法
void (String, Object, int, int): a, method_1292, addAuxTarget, func_148041_a
void (String, Object, int, int): a, addAuxAsset, method_1292, addAuxTarget, func_148041_a
void (): c, method_1294, setGlState, func_148040_d
void (): c, prepareState, method_1294, setGlState, func_148040_d
void (float): a, method_1293, render, func_148042_a
void (float): a, process, method_1293, render, func_148042_a
void (): close, close, close, close
void (): close, close, close, close
void (Matrix4f): a, method_1291, setProjectionMatrix, func_195654_a
void (Matrix4f): a, setOrthoMatrix, method_1291, setProjectionMatrix, func_195654_a
JsonGlProgram (): b, method_1295, getProgram, func_217624_b
EffectInstance (): b, getEffect, method_1295, getProgram, func_217624_b
1.14.3
名称
dku
dky
net.minecraft.client.gl.PostProcessShader
字段
Framebuffer: a, field_1536, field_148052_a
GlFramebuffer: a, field_1536, input, field_148052_a
Framebuffer: b, field_1538, field_148050_b
GlFramebuffer: b, field_1538, output, field_148050_b
List<Object>: d, field_1534, field_148048_d
List<Object>: d, field_1534, samplerValues, field_148048_d
List<String>: e, field_1539, field_148049_e
List<String>: e, field_1539, samplerNames, field_148049_e
List<Integer>: f, field_1533, field_148046_f
List<Integer>: f, field_1533, samplerWidths, field_148046_f
List<Integer>: g, field_1537, field_148047_g
List<Integer>: g, field_1537, samplerHeights, field_148047_g
Matrix4f: h, field_1535, field_148053_h
Matrix4f: h, field_1535, projectionMatrix, field_148053_h
ShaderInstance: c, field_1540, field_148051_c
JsonGlProgram: c, field_1540, program, field_148051_c
构造函数
方法
void (String, Object, int, int): a, method_1292, func_148041_a
void (String, Object, int, int): a, method_1292, addAuxTarget, func_148041_a
void (): c, method_1294, func_148040_d
void (): c, method_1294, setGlState, func_148040_d
void (float): a, method_1293, func_148042_a
void (float): a, method_1293, render, func_148042_a
void (): close, close
void (): close, close, close, close
void (Matrix4f): a, method_1291, func_195654_a
void (Matrix4f): a, method_1291, setProjectionMatrix, func_195654_a
ShaderInstance (): b, method_1295, func_217624_b
JsonGlProgram (): b, method_1295, getProgram, func_217624_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dks
dku
字段
构造函数
方法
1.14
名称
dcu
dks
net.minecraft.class_283
字段
ShaderManager: c, field_148051_c
Framebuffer: a, field_148052_a
Framebuffer: a, field_1536, field_148052_a
Framebuffer: b, field_148050_b
Framebuffer: b, field_1538, field_148050_b
List<Object>: d, field_148048_d
List<Object>: d, field_1534, field_148048_d
List<String>: e, field_148049_e
List<String>: e, field_1539, field_148049_e
List<Integer>: f, field_148046_f
List<Integer>: f, field_1533, field_148046_f
List<Integer>: g, field_148047_g
List<Integer>: g, field_1537, field_148047_g
Matrix4f: h, field_148053_h
Matrix4f: h, field_1535, field_148053_h
ShaderInstance: c, field_1540, field_148051_c
构造函数
方法
void (String, Object, int, int): a, func_148041_a
void (String, Object, int, int): a, method_1292, func_148041_a
void (): c, func_148040_d
void (): c, method_1294, func_148040_d
void (float): a, func_148042_a
void (float): a, method_1293, func_148042_a
ShaderManager (): b, func_148043_c
void (Matrix4f): a, func_195654_a
void (Matrix4f): a, method_1291, func_195654_a
ShaderInstance (): b, method_1295, func_217624_b
1.13.2
名称
dct
dcu
字段
构造函数
方法
1.13.1
名称
dck
dct
字段
构造函数
方法
1.13
名称
ccz
dck
字段
org.lwjgl.util.vector.Matrix4f: h, field_148053_h
Matrix4f: h, field_148053_h
构造函数
(IResourceManager, String, Framebuffer, Framebuffer)
(IResourceManager, String, Framebuffer, Framebuffer)
方法
void (): b, func_148044_b
void (): d, func_148040_d
void (): c, func_148040_d
void (org.lwjgl.util.vector.Matrix4f): a, func_148045_a
ShaderManager (): c, func_148043_c
ShaderManager (): b, func_148043_c
void (): close, close
void (Matrix4f): a, func_195654_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ccx
ccz
字段
构造函数
方法
1.12
名称
byi
ccx
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
byf
byi
字段
构造函数
方法
1.11
名称
bvn
byf
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bun
bvn
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
buq
bun
字段
构造函数
方法
1.9
名称
bls
buq
字段
构造函数
方法
1.8.8
名称
bls
net.minecraft.client.shader.Shader
字段
ShaderManager: c, field_148051_c
Framebuffer: a, field_148052_a
Framebuffer: b, field_148050_b
List<Object>: d, field_148048_d
List<String>: e, field_148049_e
List<Integer>: f, field_148046_f
List<Integer>: g, field_148047_g
org.lwjgl.util.vector.Matrix4f: h, field_148053_h
构造函数
(IResourceManager, String, Framebuffer, Framebuffer)
方法
void (): b, func_148044_b
void (String, Object, int, int): a, func_148041_a
void (): d, func_148040_d
void (org.lwjgl.util.vector.Matrix4f): a, func_148045_a
void (float): a, func_148042_a
ShaderManager (): c, func_148043_c