历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.MegaPineFoliagePlacer
1.21.11
名称
ewq
fbr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
erb
ewq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eoq
erb
字段
构造函数
方法
1.21.5
名称
ejs
eoq
字段
构造函数
方法
1.21.4
名称
ekp
ejs
字段
构造函数
方法
1.21.3
名称
efx
ekp
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eet
efx
字段
构造函数
方法
1.20.6
名称
dvn
eet
字段
com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_
com.mojang.serialization.MapCodec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_
构造函数
方法
1.20.4
名称
drp
dvn
字段
构造函数
方法
1.20.2
名称
doh
drp
字段
构造函数
方法
1.20.1
名称
dnw
doh
字段
构造函数
方法
1.19.4
名称
dkx
dnw
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhl
dkx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgo
dhl
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine
字段
构造函数
方法
1.19
名称
dbs
dgo
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
dba
dbs
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cxe
dba
字段
构造函数
方法
1.17.1
名称
cxd
cxe
字段
构造函数
方法
1.17
名称
cno
cxd
net.minecraft.world.gen.foliageplacer.MegaPineFoliagePlacer
net.minecraft.src.C_2383_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerMegaPine
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine
字段
com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, field_236778_a_
com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_
UniformInt: b, crownHeight, field_24168, crownHeight, field_236780_c_
IntProvider: b, crownHeight, field_24168, crownHeight, f_68643_
构造函数
(UniformInt, UniformInt, UniformInt)
(IntProvider, IntProvider, IntProvider)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cnl
cno
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerMegaPine
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerMegaPine
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpj
cnl
net.minecraft.world.gen.feature.MegaPineFoliagePlacer
net.minecraft.world.gen.foliage.MegaPineFoliagePlacer
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerMegaPine
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerMegaPine
字段
int: b, heightRand, field_24167, heightRange, field_236779_b_
int: c, crownHeight, field_24168, crownHeight, field_236780_c_
UniformInt: b, crownHeight, field_24168, crownHeight, field_236780_c_
构造函数
(int, int, int, int, int, int)
(UniformInt, UniformInt, UniformInt)
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
cpj
net.minecraft.world.level.levelgen.feature.foliageplacers.MegaPineFoliagePlacer
net.minecraft.class_5210
net.minecraft.world.gen.feature.MegaPineFoliagePlacer
net.minecraft.world.gen.foliageplacer.MegaPineFoliagePlacer
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerMegaPine
字段
com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, field_236778_a_
int: b, heightRand, field_24167, heightRange, field_236779_b_
int: c, crownHeight, field_24168, crownHeight, field_236780_c_
构造函数
(int, int, int, int, int, int)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_