历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.MegaPineFoliagePlacer

1.21.11

名称

ewq

fbr

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

erb

ewq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eoq

erb

字段

构造函数

方法

1.21.5

名称

ejs

eoq

字段

构造函数

方法

1.21.4

名称

ekp

ejs

字段

构造函数

方法

1.21.3

名称

efx

ekp

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eet

efx

字段

构造函数

方法

1.20.6

名称

dvn

eet

字段

com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_

com.mojang.serialization.MapCodec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_

构造函数

方法

1.20.4

名称

drp

dvn

字段

构造函数

方法

1.20.2

名称

doh

drp

字段

构造函数

方法

1.20.1

名称

dnw

doh

字段

构造函数

方法

1.19.4

名称

dkx

dnw

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhl

dkx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgo

dhl

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine

字段

构造函数

方法

1.19

名称

dbs

dgo

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

dba

dbs

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cxe

dba

字段

构造函数

方法

1.17.1

名称

cxd

cxe

字段

构造函数

方法

1.17

名称

cno

cxd

net.minecraft.world.gen.foliageplacer.MegaPineFoliagePlacer

net.minecraft.src.C_2383_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerMegaPine

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerMegaPine

字段

com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, field_236778_a_

com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, f_68642_

UniformInt: b, crownHeight, field_24168, crownHeight, field_236780_c_

IntProvider: b, crownHeight, field_24168, crownHeight, f_68643_

构造函数

(UniformInt, UniformInt, UniformInt)

(IntProvider, IntProvider, IntProvider)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cnl

cno

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerMegaPine

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerMegaPine

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpj

cnl

net.minecraft.world.gen.feature.MegaPineFoliagePlacer

net.minecraft.world.gen.foliage.MegaPineFoliagePlacer

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerMegaPine

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerMegaPine

字段

int: b, heightRand, field_24167, heightRange, field_236779_b_

int: c, crownHeight, field_24168, crownHeight, field_236780_c_

UniformInt: b, crownHeight, field_24168, crownHeight, field_236780_c_

构造函数

(int, int, int, int, int, int)

(UniformInt, UniformInt, UniformInt)

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

cpj

net.minecraft.world.level.levelgen.feature.foliageplacers.MegaPineFoliagePlacer

net.minecraft.class_5210

net.minecraft.world.gen.feature.MegaPineFoliagePlacer

net.minecraft.world.gen.foliageplacer.MegaPineFoliagePlacer

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerMegaPine

字段

com.mojang.serialization.Codec<MegaPineFoliagePlacer>: a, CODEC, field_24934, CODEC, field_236778_a_

int: b, heightRand, field_24167, heightRange, field_236779_b_

int: c, crownHeight, field_24168, crownHeight, field_236780_c_

构造函数

(int, int, int, int, int, int)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_