历史 - net.minecraft.world.level.block.SnowLayerBlock

1.21.11

名称

ect

eho

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxt

ect

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvh

dxt

字段

构造函数

方法

1.21.5

名称

drb

dvh

字段

VoxelShape[]: d, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_

VoxelShape[]: e, SHAPES, field_11517, SHAPES_BY_LAYERS, f_382697_

int: e, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_

int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_

构造函数

方法

1.21.4

名称

dry

drb

字段

构造函数

方法

1.21.3

名称

dni

dry

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dmk

dni

字段

构造函数

方法

1.20.6

名称

ddy

dmk

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dae

ddy

字段

IntegerProperty: b, LAYERS, field_11518, LAYERS, f_56581_

IntegerProperty: c, LAYERS, field_11518, LAYERS, f_56581_

VoxelShape[]: c, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_

VoxelShape[]: d, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_

int: a, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_

int: b, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_

int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_

int: e, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_

com.mojang.serialization.MapCodec<SnowLayerBlock>: a, CODEC, field_46451, CODEC, f_302771_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

com.mojang.serialization.MapCodec<SnowLayerBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cww

dae

字段

构造函数

方法

1.20.1

名称

cwm

cww

字段

构造函数

方法

1.19.4

名称

ctv

cwm

字段

构造函数

方法

1.19.3

名称

cqs

ctv

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpv

cqs

net.minecraft.world.level.block.BlockSnow

字段

构造函数

方法

1.19

名称

ckc

cpv

net.minecraft.world.level.block.BlockSnow

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

名称

cjk

ckc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cgb

cjk

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

cga

cgb

字段

构造函数

方法

1.17

名称

caa

cga

net.minecraft.block.SnowBlock

net.minecraft.src.C_1909_

net.minecraft.server.v1_16_R3.BlockSnow

net.minecraft.world.level.block.BlockSnow

字段

IntegerProperty: a, LAYERS, field_11518, LAYERS, field_176315_a, LAYERS

IntegerProperty: b, LAYERS, field_11518, LAYERS, f_56581_

VoxelShape[]: b, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, field_196508_b

VoxelShape[]: c, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_

int: a, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_

int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

1.16.5

名称

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

名称

bzx

caa

net.minecraft.server.v1_16_R2.BlockSnow

net.minecraft.server.v1_16_R3.BlockSnow

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cbd

bzx

net.minecraft.server.v1_16_R1.BlockSnow

net.minecraft.server.v1_16_R2.BlockSnow

字段

构造函数

方法

1.16.1

名称

buj

cbd

net.minecraft.server.v1_15_R1.BlockSnow

net.minecraft.server.v1_16_R1.BlockSnow

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

1.15.2

名称

bug

buj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brv

bug

net.minecraft.server.v1_14_R1.BlockSnow

net.minecraft.server.v1_15_R1.BlockSnow

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

brq

brv

net.minecraft.world.level.block.SnowLayerBlock

字段

BlockStateInteger: a, field_11518, LAYERS, field_176315_a, LAYERS

IntegerProperty: a, LAYERS, field_11518, LAYERS, field_176315_a, LAYERS

VoxelShape[]: b, field_11517, LAYERS_TO_SHAPE, field_196508_b

VoxelShape[]: b, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, field_196508_b

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.3

名称

brm

brq

net.minecraft.block.SnowBlock

字段

BlockStateInteger: a, field_11518, field_176315_a, LAYERS

BlockStateInteger: a, field_11518, LAYERS, field_176315_a, LAYERS

VoxelShape[]: b, field_11517, field_196508_b

VoxelShape[]: b, field_11517, LAYERS_TO_SHAPE, field_196508_b

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

brl

brm

字段

构造函数

方法

1.14

名称

bho

brl

net.minecraft.class_2488

net.minecraft.block.BlockSnowLayer

net.minecraft.block.SnowBlock

net.minecraft.server.v1_13_R2.BlockSnow

net.minecraft.server.v1_14_R1.BlockSnow

字段

BlockStateInteger: a, field_176315_a, LAYERS

BlockStateInteger: a, field_11518, field_176315_a, LAYERS

VoxelShape[]: b, field_196508_b

VoxelShape[]: b, field_11517, field_196508_b

构造函数

方法

boolean (IBlockData): a, func_149686_d

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (): X_, func_149700_E

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

boolean (IBlockData): n, method_9526, func_220074_n

1.13.2

名称

bhn

bho

字段

构造函数

方法

1.13.1

名称

bhf

bhn

net.minecraft.server.v1_13_R1.BlockSnow

net.minecraft.server.v1_13_R2.BlockSnow

字段

构造函数

方法

1.13

名称

atw

bhf

net.minecraft.block.BlockSnow

net.minecraft.block.BlockSnowLayer

net.minecraft.server.v1_12_R1.BlockSnow

net.minecraft.server.v1_13_R1.BlockSnow

字段

AxisAlignedBB[]: b, field_185702_b

VoxelShape[]: b, field_196508_b

构造函数

()

(Block$Info)

方法

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, IBlockData): e, func_176314_e

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockAccess, BlockPosition): a, func_176200_f

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockData, BlockActionContext): a, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (): X_, func_149700_E

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atu

atw

字段

构造函数

方法

1.12

名称

aqs

atu

net.minecraft.server.v1_11_R1.BlockSnow

net.minecraft.server.v1_12_R1.BlockSnow

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqq

aqs

字段

构造函数

方法

1.11

名称

apb

aqq

net.minecraft.server.v1_10_R1.BlockSnow

net.minecraft.server.v1_11_R1.BlockSnow

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aon

apb

net.minecraft.server.v1_9_R2.BlockSnow

net.minecraft.server.v1_10_R1.BlockSnow

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockSnow

net.minecraft.server.v1_9_R2.BlockSnow

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ajp

aon

net.minecraft.server.v1_8_R3.BlockSnow

net.minecraft.server.v1_9_R1.BlockSnow

字段

AxisAlignedBB[]: b, field_185702_b

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (): j, func_149683_g

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (int): b, func_150154_b

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

boolean (World, BlockPosition): a, func_176200_f

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): k, func_185481_k

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

boolean (IBlockAccess, BlockPosition): a, func_176200_f

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

ajp

net.minecraft.block.BlockSnow

net.minecraft.server.v1_8_R3.BlockSnow

字段

BlockStateInteger: a, field_176315_a, LAYERS

构造函数

()

方法

boolean (IBlockAccess, BlockPosition): b, func_176205_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (): j, func_149683_g

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (int): b, func_150154_b

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_176314_e

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (int): a, func_176203_a, fromLegacyData

boolean (World, BlockPosition): a, func_176200_f

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a