历史 - net.minecraft.world.level.block.SnowLayerBlock
1.21.11
名称
ect
eho
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxt
ect
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvh
dxt
字段
构造函数
方法
1.21.5
名称
drb
dvh
字段
VoxelShape[]: d, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_
VoxelShape[]: e, SHAPES, field_11517, SHAPES_BY_LAYERS, f_382697_
int: e, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_
int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_
构造函数
方法
1.21.4
名称
dry
drb
字段
构造函数
方法
1.21.3
名称
dni
dry
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmk
dni
字段
构造函数
方法
1.20.6
名称
ddy
dmk
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dae
ddy
字段
IntegerProperty: b, LAYERS, field_11518, LAYERS, f_56581_
IntegerProperty: c, LAYERS, field_11518, LAYERS, f_56581_
VoxelShape[]: c, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_
VoxelShape[]: d, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_
int: a, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_
int: b, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_
int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_
int: e, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_
com.mojang.serialization.MapCodec<SnowLayerBlock>: a, CODEC, field_46451, CODEC, f_302771_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
com.mojang.serialization.MapCodec<SnowLayerBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cww
dae
字段
构造函数
方法
1.20.1
名称
cwm
cww
字段
构造函数
方法
1.19.4
名称
ctv
cwm
字段
构造函数
方法
1.19.3
名称
cqs
ctv
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpv
cqs
net.minecraft.world.level.block.BlockSnow
字段
构造函数
方法
1.19
名称
ckc
cpv
net.minecraft.world.level.block.BlockSnow
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
名称
cjk
ckc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgb
cjk
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
名称
cga
cgb
字段
构造函数
方法
1.17
名称
caa
cga
net.minecraft.block.SnowBlock
net.minecraft.src.C_1909_
net.minecraft.server.v1_16_R3.BlockSnow
net.minecraft.world.level.block.BlockSnow
字段
IntegerProperty: a, LAYERS, field_11518, LAYERS, field_176315_a, LAYERS
IntegerProperty: b, LAYERS, field_11518, LAYERS, f_56581_
VoxelShape[]: b, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, field_196508_b
VoxelShape[]: c, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, f_56582_
int: a, MAX_HEIGHT, field_31247, MAX_LAYERS, f_154646_
int: d, HEIGHT_IMPASSABLE, field_31248, field_31248, f_154647_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
1.16.5
名称
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
名称
bzx
caa
net.minecraft.server.v1_16_R2.BlockSnow
net.minecraft.server.v1_16_R3.BlockSnow
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbd
bzx
net.minecraft.server.v1_16_R1.BlockSnow
net.minecraft.server.v1_16_R2.BlockSnow
字段
构造函数
方法
1.16.1
名称
buj
cbd
net.minecraft.server.v1_15_R1.BlockSnow
net.minecraft.server.v1_16_R1.BlockSnow
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
1.15.2
名称
bug
buj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brv
bug
net.minecraft.server.v1_14_R1.BlockSnow
net.minecraft.server.v1_15_R1.BlockSnow
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
brq
brv
net.minecraft.world.level.block.SnowLayerBlock
字段
BlockStateInteger: a, field_11518, LAYERS, field_176315_a, LAYERS
IntegerProperty: a, LAYERS, field_11518, LAYERS, field_176315_a, LAYERS
VoxelShape[]: b, field_11517, LAYERS_TO_SHAPE, field_196508_b
VoxelShape[]: b, SHAPE_BY_LAYER, field_11517, LAYERS_TO_SHAPE, field_196508_b
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.14.3
名称
brm
brq
net.minecraft.block.SnowBlock
字段
BlockStateInteger: a, field_11518, field_176315_a, LAYERS
BlockStateInteger: a, field_11518, LAYERS, field_176315_a, LAYERS
VoxelShape[]: b, field_11517, field_196508_b
VoxelShape[]: b, field_11517, LAYERS_TO_SHAPE, field_196508_b
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
brl
brm
字段
构造函数
方法
1.14
名称
bho
brl
net.minecraft.class_2488
net.minecraft.block.BlockSnowLayer
net.minecraft.block.SnowBlock
net.minecraft.server.v1_13_R2.BlockSnow
net.minecraft.server.v1_14_R1.BlockSnow
字段
BlockStateInteger: a, field_176315_a, LAYERS
BlockStateInteger: a, field_11518, field_176315_a, LAYERS
VoxelShape[]: b, field_196508_b
VoxelShape[]: b, field_11517, field_196508_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, BlockActionContext): a, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (): X_, func_149700_E
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
boolean (IBlockData): n, method_9526, func_220074_n
1.13.2
名称
bhn
bho
字段
构造函数
方法
1.13.1
名称
bhf
bhn
net.minecraft.server.v1_13_R1.BlockSnow
net.minecraft.server.v1_13_R2.BlockSnow
字段
构造函数
方法
1.13
名称
atw
bhf
net.minecraft.block.BlockSnow
net.minecraft.block.BlockSnowLayer
net.minecraft.server.v1_12_R1.BlockSnow
net.minecraft.server.v1_13_R1.BlockSnow
字段
AxisAlignedBB[]: b, field_185702_b
VoxelShape[]: b, field_196508_b
构造函数
()
方法
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, IBlockData): e, func_176314_e
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockAccess, BlockPosition): a, func_176200_f
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, BlockActionContext): a, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (): X_, func_149700_E
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atu
atw
字段
构造函数
方法
1.12
名称
aqs
atu
net.minecraft.server.v1_11_R1.BlockSnow
net.minecraft.server.v1_12_R1.BlockSnow
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqq
aqs
字段
构造函数
方法
1.11
名称
apb
aqq
net.minecraft.server.v1_10_R1.BlockSnow
net.minecraft.server.v1_11_R1.BlockSnow
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aon
apb
net.minecraft.server.v1_9_R2.BlockSnow
net.minecraft.server.v1_10_R1.BlockSnow
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSnow
net.minecraft.server.v1_9_R2.BlockSnow
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajp
aon
net.minecraft.server.v1_8_R3.BlockSnow
net.minecraft.server.v1_9_R1.BlockSnow
字段
AxisAlignedBB[]: b, field_185702_b
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (): j, func_149683_g
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (int): b, func_150154_b
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
boolean (World, BlockPosition): a, func_176200_f
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): k, func_185481_k
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
boolean (IBlockAccess, BlockPosition): a, func_176200_f
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
ajp
net.minecraft.block.BlockSnow
net.minecraft.server.v1_8_R3.BlockSnow
字段
BlockStateInteger: a, field_176315_a, LAYERS
构造函数
()
方法
boolean (IBlockAccess, BlockPosition): b, func_176205_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (): j, func_149683_g
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (int): b, func_150154_b
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_176314_e
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
IBlockData (int): a, func_176203_a, fromLegacyData
boolean (World, BlockPosition): a, func_176200_f
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a