历史 - net.minecraft.world.entity.projectile.hurtingprojectile.AbstractHurtingProjectile

1.21.11

名称

czw

dem

net.minecraft.world.entity.projectile.AbstractHurtingProjectile

net.minecraft.world.entity.projectile.hurtingprojectile.AbstractHurtingProjectile

net.minecraft.src.C_1153_

net.minecraft.src.C_432216_

net.minecraft.world.entity.projectile.EntityFireball

net.minecraft.world.entity.projectile.hurtingprojectile.EntityFireball

字段

double: a, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_337113_

double: b, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_437305_

double: b, DEFLECTION_SCALE, field_51892, field_51892, f_337009_

double: c, DEFLECTION_SCALE, field_51892, field_51892, f_436096_

double: c, accelerationPower, field_51893, accelerationPower, f_337582_

double: d, accelerationPower, field_51893, accelerationPower, f_433988_

构造函数

方法

float (): k, getInertia, method_7466, getDrag, m_6884_

float (): r, getInertia, method_7466, getDrag, m_440017_

boolean (): f, shouldBurn, method_7468, isBurning, m_5931_

boolean (): i, shouldBurn, method_7468, isBurning, m_440657_

float (): bK, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bO, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_441046_

ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): f, getClipType, method_55053, getRaycastShapeType, m_440420_

float (): m, getLiquidInertia, method_55583, getDragInWater, m_307145_

float (): s, getLiquidInertia, method_55583, getDragInWater, m_443129_

void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_338659_

void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_445817_

void (): n, applyInertia, method_63671, applyDrag, m_355474_

void (): u, applyInertia, method_63671, applyDrag, m_442374_

void (): q, createParticleTrail, method_63672, addParticles, m_357383_

void (): v, createParticleTrail, method_63672, addParticles, m_444958_

void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_

void (boolean): a, onDeflection, method_59525, onDeflected, m_322442_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cvc

czw

字段

构造函数

方法

float (): l, getInertia, method_7466, getDrag, m_6884_

float (): k, getInertia, method_7466, getDrag, m_6884_

float (): bB, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bK, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ClipContext$Block (): ai_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_

void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_

void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

csr

cvc

字段

构造函数

方法

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

float (): bw, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bB, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): ai_, getClipType, method_55053, getRaycastShapeType, m_306485_

void (): r, createParticleTrail, method_63672, addParticles, m_357383_

void (): q, createParticleTrail, method_63672, addParticles, m_357383_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

1.21.5

名称

cpg

csr

字段

double: a, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_

double: a, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_337113_

构造函数

方法

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

float (): t, getInertia, method_7466, getDrag, m_6884_

float (): l, getInertia, method_7466, getDrag, m_6884_

boolean (): m, shouldBurn, method_7468, isBurning, m_5931_

boolean (): f, shouldBurn, method_7468, isBurning, m_5931_

float (): by, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bw, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

ClipContext$Block (): ak_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_

float (): u, getLiquidInertia, method_55583, getDragInWater, m_307145_

float (): m, getLiquidInertia, method_55583, getDragInWater, m_307145_

void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_

void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_

void (): v, applyInertia, method_63671, applyDrag, m_355474_

void (): n, applyInertia, method_63671, applyDrag, m_355474_

void (): w, createParticleTrail, method_63672, addParticles, m_357383_

void (): r, createParticleTrail, method_63672, addParticles, m_357383_

1.21.4

名称

cqf

cpg

字段

构造函数

方法

void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_

ClipContext$Block (): al_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): ak_, getClipType, method_55053, getRaycastShapeType, m_306485_

Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.21.3

名称

cne

cqf

字段

double: b, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_

double: a, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_

double: c, DEFLECTION_SCALE, field_51892, field_51892, f_337009_

double: b, DEFLECTION_SCALE, field_51892, field_51892, f_337009_

double: d, accelerationPower, field_51893, accelerationPower, f_337582_

double: c, accelerationPower, field_51893, accelerationPower, f_337582_

构造函数

方法

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

float (): w, getInertia, method_7466, getDrag, m_6884_

float (): t, getInertia, method_7466, getDrag, m_6884_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

boolean (): t, shouldBurn, method_7468, isBurning, m_5931_

boolean (): m, shouldBurn, method_7468, isBurning, m_5931_

float (): bu, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): by, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): al_, getClipType, method_55053, getRaycastShapeType, m_306485_

float (): x, getLiquidInertia, method_55583, getDragInWater, m_307145_

float (): u, getLiquidInertia, method_55583, getDragInWater, m_307145_

void (): v, applyInertia, method_63671, applyDrag, m_355474_

void (): w, createParticleTrail, method_63672, addParticles, m_357383_

boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cng

cne

字段

double: d, xPower, field_7601, powerX, f_36813_

double: e, yPower, field_7600, powerY, f_36814_

double: f, zPower, field_7599, powerZ, f_36815_

double: b, ATTACK_DEFLECTION_SCALE, field_51507, field_51507, f_314176_

double: c, BOUNCE_DEFLECTION_SCALE, field_51508, field_51508, f_314076_

double: b, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_

double: c, DEFLECTION_SCALE, field_51892, field_51892, f_337009_

double: d, accelerationPower, field_51893, accelerationPower, f_337582_

构造函数

(EntityType<? extends AbstractHurtingProjectile>, double, double, double, double, double, double, Level)

(EntityType<? extends AbstractHurtingProjectile>, LivingEntity, double, double, double, Level)

(EntityType<? extends AbstractHurtingProjectile>, double, double, double, Vec3, Level)

(EntityType<? extends AbstractHurtingProjectile>, LivingEntity, Vec3, Level)

方法

boolean (): u, shouldBurn, method_7468, isBurning, m_5931_

boolean (): t, shouldBurn, method_7468, isBurning, m_5931_

float (): bt, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bu, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

ClipContext$Block (): af_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_

void (double, double, double): q, assignPower, method_58184, setPower, m_319987_

Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_338659_

1.20.6

名称

cfp

cng

字段

double: b, xPower, field_7601, powerX, f_36813_

double: d, xPower, field_7601, powerX, f_36813_

double: c, yPower, field_7600, powerY, f_36814_

double: e, yPower, field_7600, powerY, f_36814_

double: d, zPower, field_7599, powerZ, f_36815_

double: f, zPower, field_7599, powerZ, f_36815_

double: b, ATTACK_DEFLECTION_SCALE, field_51507, field_51507, f_314176_

double: c, BOUNCE_DEFLECTION_SCALE, field_51508, field_51508, f_314076_

构造函数

方法

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

float (): x, getInertia, method_7466, getDrag, m_6884_

float (): w, getInertia, method_7466, getDrag, m_6884_

boolean (): bt, isPickable, method_5863, canHit, m_6087_

float (): bE, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): s, shouldBurn, method_7468, isBurning, m_5931_

boolean (): u, shouldBurn, method_7468, isBurning, m_5931_

float (): bo, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bt, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_

Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_

boolean (Entity): b, canHitEntity, method_26958, canHit, m_5603_

ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_

ClipContext$Block (): af_, getClipType, method_55053, getRaycastShapeType, m_306485_

float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_

float (): x, getLiquidInertia, method_55583, getDragInWater, m_307145_

void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_

void (double, double, double): q, assignPower, method_58184, setPower, m_319987_

void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_

1.20.4

名称

ccb

cfp

字段

构造函数

(EntityType<? extends AbstractHurtingProjectile>, double, double, double, Level)

方法

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

float (): t, getInertia, method_7466, getDrag, m_6884_

float (): x, getInertia, method_7466, getDrag, m_6884_

boolean (): br, isPickable, method_5863, canHit, m_6087_

boolean (): bt, isPickable, method_5863, canHit, m_6087_

float (): bD, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bE, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): s, shouldBurn, method_7468, isBurning, m_5931_

float (): bm, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bo, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_

Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_

float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_

1.20.2

名称

byv

ccb

字段

构造函数

方法

float (): o, getInertia, method_7466, getDrag, m_6884_

float (): t, getInertia, method_7466, getDrag, m_6884_

boolean (): bo, isPickable, method_5863, canHit, m_6087_

boolean (): br, isPickable, method_5863, canHit, m_6087_

float (): bC, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bD, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_

float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bm, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.20.1

名称

byt

byv

字段

构造函数

方法

float (): k, getInertia, method_7466, getDrag, m_6884_

float (): o, getInertia, method_7466, getDrag, m_6884_

boolean (): bm, isPickable, method_5863, canHit, m_6087_

boolean (): bo, isPickable, method_5863, canHit, m_6087_

float (): bB, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bC, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_

float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_

1.19.4

名称

bww

byt

字段

构造函数

方法

float (): j, getInertia, method_7466, getDrag, m_6884_

float (): k, getInertia, method_7466, getDrag, m_6884_

boolean (): bn, isPickable, method_5863, canHit, m_6087_

boolean (): bm, isPickable, method_5863, canHit, m_6087_

float (): bA, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bB, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_

float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_

Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.19.3

名称

buj

bww

字段

构造函数

方法

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

boolean (): bk, isPickable, method_5863, canHit, m_6087_

boolean (): bn, isPickable, method_5863, canHit, m_6087_

float (): bx, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bA, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_

float (): bg, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

btm

buj

字段

构造函数

方法

boolean (): bl, isPickable, method_5863, collides, m_6087_

boolean (): bk, isPickable, method_5863, canHit, m_6087_

float (): by, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bx, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_

float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

float (): bg, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

1.19

名称

boo

btm

字段

构造函数

方法

boolean (): bh, isPickable, method_5863, collides, m_6087_

boolean (): bl, isPickable, method_5863, collides, m_6087_

float (): bu, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): by, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_

float (): bd, getBrightness, method_5718, getBrightnessAtEyes, m_6073_

float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_

1.18.2

名称

bnw

boo

字段

构造函数

方法

boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bkj

bnw

字段

构造函数

方法

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable

boolean (): bh, isPickable, method_5863, collides, m_6087_

float (): bp, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bu, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_

float (): aY, getBrightness, method_5718, getBrightnessAtEyes, m_6073_

float (): bd, getBrightness, method_5718, getBrightnessAtEyes, m_6073_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket

Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.17.1

名称

bki

bkj

字段

构造函数

方法

1.17

名称

bgb

bki

net.minecraft.entity.projectile.DamagingProjectileEntity

net.minecraft.src.C_1153_

net.minecraft.server.v1_16_R3.EntityFireball

net.minecraft.world.entity.projectile.EntityFireball

字段

double: b, xPower, field_7601, powerX, field_70232_b, dirX

double: b, xPower, field_7601, powerX, f_36813_

double: c, yPower, field_7600, powerY, field_70233_c, dirY

double: c, yPower, field_7600, powerY, f_36814_

double: d, zPower, field_7599, powerZ, field_70230_d, dirZ

double: d, zPower, field_7599, powerZ, f_36815_

构造函数

方法

void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): k, tick, method_5773, tick, m_8119_, tick

float (): i, getInertia, method_7466, getDrag, func_82341_c

float (): j, getInertia, method_7466, getDrag, m_6884_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable

float (): bg, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): bp, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_

boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_

float (): aR, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

float (): aY, getBrightness, method_5718, getBrightnessAtEyes, m_6073_

ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket

boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_

boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_

void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_

1.16.5

名称

字段

double: b, xPower, field_7601, posX, field_70232_b, dirX

double: b, xPower, field_7601, powerX, field_70232_b, dirX

double: c, yPower, field_7600, posY, field_70233_c, dirY

double: c, yPower, field_7600, powerY, field_70233_c, dirY

double: d, zPower, field_7599, posZ, field_70230_d, dirZ

double: d, zPower, field_7599, powerZ, field_70230_d, dirZ

构造函数

方法

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

1.16.4

名称

bfy

bgb

net.minecraft.server.v1_16_R2.EntityFireball

net.minecraft.server.v1_16_R3.EntityFireball

字段

构造函数

方法

boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable

float (): bf, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): bg, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): aQ, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

float (): aR, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

beh

bfy

net.minecraft.server.v1_16_R1.EntityFireball

net.minecraft.server.v1_16_R2.EntityFireball

字段

构造函数

方法

boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable

float (): bc, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): bf, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k

float (): aO, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

float (): aQ, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.16.1

名称

ayo

beh

net.minecraft.server.v1_15_R1.EntityFireball

net.minecraft.server.v1_16_R1.EntityFireball

字段

LivingEntity: b, owner, field_7604, owner, field_70235_a, shooter

int: f, life, field_7603, life, field_70236_j

int: g, flightTime, field_7602, ticks, field_70234_an

double: c, xPower, field_7601, posX, field_70232_b, dirX

double: b, xPower, field_7601, posX, field_70232_b, dirX

double: d, yPower, field_7600, posY, field_70233_c, dirY

double: c, yPower, field_7600, posY, field_70233_c, dirY

double: e, zPower, field_7599, posZ, field_70230_d, dirZ

double: d, zPower, field_7599, posZ, field_70230_d, dirZ

构造函数

方法

void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): h, tick, method_5773, tick, func_70071_h_, tick

void (): j, tick, method_5773, tick, func_70071_h_, tick

float (): k, getInertia, method_7466, getDrag, func_82341_c

float (): i, getInertia, method_7466, getDrag, func_82341_c

void (HitResult): a, onHit, method_7469, onCollision, func_70227_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable

float (): aV, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): bc, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k

float (): aI, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

float (): aO, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f

ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_

1.15.2

名称

ayl

ayo

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

awl

ayl

net.minecraft.server.v1_14_R1.EntityFireball

net.minecraft.server.v1_15_R1.EntityFireball

字段

构造函数

方法

void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable

float (): aS, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

float (): aV, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k

float (): aF, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

float (): aI, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

int (): aE, getLightColor, method_5635, getLightmapCoordinates, func_70070_b

Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.14.4

名称

awg

awl

net.minecraft.world.entity.projectile.AbstractHurtingProjectile

字段

EntityLiving: b, field_7604, owner, field_70235_a, shooter

LivingEntity: b, owner, field_7604, owner, field_70235_a, shooter

int: f, field_7603, life, field_70236_j

int: f, life, field_7603, life, field_70236_j

int: g, field_7602, ticks, field_70234_an

int: g, flightTime, field_7602, ticks, field_70234_an

double: c, field_7601, posX, field_70232_b, dirX

double: c, xPower, field_7601, posX, field_70232_b, dirX

double: d, field_7600, posY, field_70233_c, dirY

double: d, yPower, field_7600, posY, field_70233_c, dirY

double: e, field_7599, posZ, field_70230_d, dirZ

double: e, zPower, field_7599, posZ, field_70230_d, dirZ

构造函数

方法

void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): h, method_5773, tick, func_70071_h_, tick

void (): h, tick, method_5773, tick, func_70071_h_, tick

float (): k, method_7466, getDrag, func_82341_c

float (): k, getInertia, method_7466, getDrag, func_82341_c

void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a

void (HitResult): a, onHit, method_7469, onCollision, func_70227_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

boolean (): aH, method_5863, collides, func_70067_L, isInteractable

boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable

float (): aS, method_5871, getTargetingMargin, func_70111_Y

float (): aS, getPickRadius, method_5871, getTargetingMargin, func_70111_Y

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

boolean (): K_, method_7468, isBurning, func_184564_k

boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k

float (): aF, method_5718, getBrightnessAtEyes, func_70013_c

float (): aF, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c

int (): aE, method_5635, getLightmapCoordinates, func_70070_b

int (): aE, getLightColor, method_5635, getLightmapCoordinates, func_70070_b

ParticleParam (): i, method_7467, getParticleType, func_195057_f

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.14.3

名称

awd

awg

net.minecraft.entity.projectile.ExplosiveProjectileEntity

字段

EntityLiving: b, field_7604, field_70235_a, shooter

EntityLiving: b, field_7604, owner, field_70235_a, shooter

int: f, field_7603, field_70236_j

int: f, field_7603, life, field_70236_j

int: g, field_7602, field_70234_an

int: g, field_7602, ticks, field_70234_an

double: c, field_7601, field_70232_b, dirX

double: c, field_7601, posX, field_70232_b, dirX

double: d, field_7600, field_70233_c, dirY

double: d, field_7600, posY, field_70233_c, dirY

double: e, field_7599, field_70230_d, dirZ

double: e, field_7599, posZ, field_70230_d, dirZ

构造函数

方法

void (): u_, method_5693, func_70088_a, initDatawatcher

void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): h, method_5773, func_70071_h_, tick

void (): h, method_5773, tick, func_70071_h_, tick

float (): k, method_7466, func_82341_c

float (): k, method_7466, getDrag, func_82341_c

void (MovingObjectPosition): a, method_7469, func_70227_a

void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a

void (NBTTagCompound): a, method_5749, func_70037_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

boolean (): aG, method_5863, func_70067_L, isInteractable

boolean (): aH, method_5863, collides, func_70067_L, isInteractable

float (): aR, method_5871, func_70111_Y

float (): aS, method_5871, getTargetingMargin, func_70111_Y

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (double): a, method_5640, func_70112_a

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

boolean (): L_, method_7468, func_184564_k

boolean (): K_, method_7468, isBurning, func_184564_k

float (): aE, method_5718, func_70013_c

float (): aF, method_5718, getBrightnessAtEyes, func_70013_c

int (): aD, method_5635, func_70070_b

int (): aE, method_5635, getLightmapCoordinates, func_70070_b

ParticleParam (): i, method_7467, func_195057_f

ParticleParam (): i, method_7467, getParticleType, func_195057_f

void (NBTTagCompound): b, method_5652, func_213281_b

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

Packet<?> (): N, method_18002, func_213297_N

Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

awc

awd

字段

构造函数

方法

1.14

名称

aol

awc

net.minecraft.class_1668

net.minecraft.entity.projectile.EntityFireball

net.minecraft.entity.projectile.DamagingProjectileEntity

net.minecraft.server.v1_13_R2.EntityFireball

net.minecraft.server.v1_14_R1.EntityFireball

字段

EntityLiving: a, field_70235_a, shooter

EntityLiving: b, field_7604, field_70235_a, shooter

int: e, field_70236_j

int: f, field_7603, field_70236_j

int: f, field_70234_an

int: g, field_7602, field_70234_an

double: b, field_70232_b, dirX

double: c, field_7601, field_70232_b, dirX

double: c, field_70233_c, dirY

double: d, field_7600, field_70233_c, dirY

double: d, field_70230_d, dirZ

double: e, field_7599, field_70230_d, dirZ

构造函数

(EntityTypes<?>, World, float, float)

(EntityTypes<?>, double, double, double, double, double, double, World, float, float)

(EntityTypes<?>, EntityLiving, double, double, double, World, float, float)

(EntityTypes<? extends EntityFireball>, World)

(EntityTypes<? extends EntityFireball>, double, double, double, double, double, double, World)

(EntityTypes<? extends EntityFireball>, EntityLiving, double, double, double, World)

方法

void (): x_, func_70088_a

void (): u_, method_5693, func_70088_a, initDatawatcher

void (): R_, func_70071_h_, tick

void (): h, method_5773, func_70071_h_, tick

float (): k, func_82341_c

float (): k, method_7466, func_82341_c

void (MovingObjectPosition): a, func_70227_a

void (MovingObjectPosition): a, method_7469, func_70227_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

void (NBTTagCompound): a, method_5749, func_70037_a

boolean (): aB, func_70067_L, isInteractable

boolean (): aG, method_5863, func_70067_L, isInteractable

float (): aM, func_70111_Y

float (): aR, method_5871, func_70111_Y

boolean (DamageSource, float): a, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (double): a, func_70112_a

boolean (double): a, method_5640, func_70112_a

boolean (): f, func_184564_k

boolean (): L_, method_7468, func_184564_k

float (): az, func_70013_c

float (): aE, method_5718, func_70013_c

int (): ay, func_70070_b

int (): aD, method_5635, func_70070_b

ParticleParam (): i, func_195057_f

ParticleParam (): i, method_7467, func_195057_f

void (NBTTagCompound): b, method_5652, func_213281_b

Packet<?> (): N, method_18002, func_213297_N

1.13.2

名称

aok

aol

字段

构造函数

方法

1.13.1

名称

aoh

aok

net.minecraft.server.v1_13_R1.EntityFireball

net.minecraft.server.v1_13_R2.EntityFireball

字段

构造函数

方法

1.13

名称

ael

aoh

net.minecraft.server.v1_12_R1.EntityFireball

net.minecraft.server.v1_13_R1.EntityFireball

字段

构造函数

(World)

(World, double, double, double, double, double, double)

(World, EntityLiving, double, double, double)

(EntityTypes<?>, World, float, float)

(EntityTypes<?>, double, double, double, double, double, double, World, float, float)

(EntityTypes<?>, EntityLiving, double, double, double, World, float, float)

方法

void (): i, func_70088_a

void (): x_, func_70088_a

void (): B_, func_70071_h_

void (): R_, func_70071_h_, tick

float (): l, func_82341_c

float (): k, func_82341_c

boolean (): ay, func_70067_L, isInteractable

boolean (): aB, func_70067_L, isInteractable

float (): aI, func_70111_Y

float (): aM, func_70111_Y

boolean (): k, func_184564_k

boolean (): f, func_184564_k

EnumParticle (): j, func_184563_j

void (DataConverterManager, String): a, func_189743_a

float (): aw, func_70013_c

float (): az, func_70013_c

int (): av, func_70070_b

int (): ay, func_70070_b

ParticleParam (): i, func_195057_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aej

ael

字段

构造函数

方法

1.12

名称

abf

aej

net.minecraft.server.v1_11_R1.EntityFireball

net.minecraft.server.v1_12_R1.EntityFireball

字段

构造函数

方法

void (): A_, func_70071_h_

void (): B_, func_70071_h_

boolean (): aq, func_70067_L, isInteractable

boolean (): ay, func_70067_L, isInteractable

float (): aA, func_70111_Y

float (): aI, func_70111_Y

float (float): e, func_70013_c

int (float): d, func_70070_b

float (): aw, func_70013_c

int (): av, func_70070_b

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

abe

abf

字段

构造函数

方法

1.11

名称

zy

abe

net.minecraft.server.v1_10_R1.EntityFireball

net.minecraft.server.v1_11_R1.EntityFireball

字段

int: e, field_145795_e

int: f, field_145793_f

int: g, field_145794_g

Block: h, field_145796_h

boolean: au, field_70238_i

int: av, field_70236_j

int: e, field_70236_j

int: aw, field_70234_an

int: f, field_70234_an

构造函数

方法

void (): m, func_70071_h_

void (): A_, func_70071_h_

1.10.2

名称

字段

构造函数

方法

1.10

名称

zp

zy

net.minecraft.server.v1_9_R2.EntityFireball

net.minecraft.server.v1_10_R1.EntityFireball

字段

boolean: at, field_70238_i

boolean: au, field_70238_i

int: au, field_70236_j

int: av, field_70236_j

int: av, field_70234_an

int: aw, field_70234_an

构造函数

方法

boolean (): ap, func_70067_L, isInteractable

boolean (): aq, func_70067_L, isInteractable

void (DataConverterManager, String): a, func_189743_a

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityFireball

net.minecraft.server.v1_9_R2.EntityFireball

字段

boolean: as, field_70238_i

boolean: at, field_70238_i

int: at, field_70236_j

int: au, field_70236_j

int: au, field_70234_an

int: av, field_70234_an

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ws

zp

net.minecraft.server.v1_8_R3.EntityFireball

net.minecraft.server.v1_9_R1.EntityFireball

字段

boolean: i, field_70238_i

boolean: as, field_70238_i

int: ar, field_70236_j

int: at, field_70236_j

int: as, field_70234_an

int: au, field_70234_an

构造函数

方法

void (): h, func_70088_a

void (): i, func_70088_a

void (): t_, func_70071_h_

void (): m, func_70071_h_

float (): j, func_82341_c

float (): l, func_82341_c

boolean (): ad, func_70067_L

boolean (): ap, func_70067_L, isInteractable

float (): ao, func_70111_Y

float (): aA, func_70111_Y

float (float): c, func_70013_c

float (float): e, func_70013_c

int (float): b, func_70070_b

int (float): d, func_70070_b

boolean (): k, func_184564_k

EnumParticle (): j, func_184563_j

1.8.8

名称

ws

net.minecraft.entity.projectile.EntityFireball

net.minecraft.server.v1_8_R3.EntityFireball

字段

int: e, field_145795_e

int: f, field_145793_f

int: g, field_145794_g

Block: h, field_145796_h

boolean: i, field_70238_i

EntityLiving: a, field_70235_a, shooter

int: ar, field_70236_j

int: as, field_70234_an

double: b, field_70232_b, dirX

double: c, field_70233_c, dirY

double: d, field_70230_d, dirZ

构造函数

(World)

(World, double, double, double, double, double, double)

(World, EntityLiving, double, double, double)

方法

void (): h, func_70088_a

void (): t_, func_70071_h_

float (): j, func_82341_c

void (MovingObjectPosition): a, func_70227_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

boolean (): ad, func_70067_L

float (): ao, func_70111_Y

boolean (DamageSource, float): a, func_70097_a, damageEntity

float (float): c, func_70013_c

boolean (double): a, func_70112_a

int (float): b, func_70070_b