历史 - net.minecraft.world.entity.projectile.hurtingprojectile.AbstractHurtingProjectile
1.21.11
名称
czw
dem
net.minecraft.world.entity.projectile.AbstractHurtingProjectile
net.minecraft.world.entity.projectile.hurtingprojectile.AbstractHurtingProjectile
net.minecraft.src.C_1153_
net.minecraft.src.C_432216_
net.minecraft.world.entity.projectile.EntityFireball
net.minecraft.world.entity.projectile.hurtingprojectile.EntityFireball
字段
double: a, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_337113_
double: b, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_437305_
double: b, DEFLECTION_SCALE, field_51892, field_51892, f_337009_
double: c, DEFLECTION_SCALE, field_51892, field_51892, f_436096_
double: c, accelerationPower, field_51893, accelerationPower, f_337582_
double: d, accelerationPower, field_51893, accelerationPower, f_433988_
构造函数
方法
float (): k, getInertia, method_7466, getDrag, m_6884_
float (): r, getInertia, method_7466, getDrag, m_440017_
boolean (): f, shouldBurn, method_7468, isBurning, m_5931_
boolean (): i, shouldBurn, method_7468, isBurning, m_440657_
float (): bK, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bO, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_441046_
ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): f, getClipType, method_55053, getRaycastShapeType, m_440420_
float (): m, getLiquidInertia, method_55583, getDragInWater, m_307145_
float (): s, getLiquidInertia, method_55583, getDragInWater, m_443129_
void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_338659_
void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_445817_
void (): n, applyInertia, method_63671, applyDrag, m_355474_
void (): u, applyInertia, method_63671, applyDrag, m_442374_
void (): q, createParticleTrail, method_63672, addParticles, m_357383_
void (): v, createParticleTrail, method_63672, addParticles, m_444958_
void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_
void (boolean): a, onDeflection, method_59525, onDeflected, m_322442_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cvc
czw
字段
构造函数
方法
float (): l, getInertia, method_7466, getDrag, m_6884_
float (): k, getInertia, method_7466, getDrag, m_6884_
float (): bB, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bK, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ClipContext$Block (): ai_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_
void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_
void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
csr
cvc
字段
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
float (): bw, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bB, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): ai_, getClipType, method_55053, getRaycastShapeType, m_306485_
void (): r, createParticleTrail, method_63672, addParticles, m_357383_
void (): q, createParticleTrail, method_63672, addParticles, m_357383_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cpg
csr
字段
double: a, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_
double: a, INITAL_ACCELERATION_POWER, field_51891, DEFAULT_ACCELERATION_POWER, f_337113_
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
float (): t, getInertia, method_7466, getDrag, m_6884_
float (): l, getInertia, method_7466, getDrag, m_6884_
boolean (): m, shouldBurn, method_7468, isBurning, m_5931_
boolean (): f, shouldBurn, method_7468, isBurning, m_5931_
float (): by, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bw, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
ClipContext$Block (): ak_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_
float (): u, getLiquidInertia, method_55583, getDragInWater, m_307145_
float (): m, getLiquidInertia, method_55583, getDragInWater, m_307145_
void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_
void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_
void (): v, applyInertia, method_63671, applyDrag, m_355474_
void (): n, applyInertia, method_63671, applyDrag, m_355474_
void (): w, createParticleTrail, method_63672, addParticles, m_357383_
void (): r, createParticleTrail, method_63672, addParticles, m_357383_
1.21.4
名称
cqf
cpg
字段
构造函数
方法
void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_
ClipContext$Block (): al_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): ak_, getClipType, method_55053, getRaycastShapeType, m_306485_
Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.21.3
名称
cne
cqf
字段
double: b, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_
double: a, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_
double: c, DEFLECTION_SCALE, field_51892, field_51892, f_337009_
double: b, DEFLECTION_SCALE, field_51892, field_51892, f_337009_
double: d, accelerationPower, field_51893, accelerationPower, f_337582_
double: c, accelerationPower, field_51893, accelerationPower, f_337582_
构造函数
方法
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
float (): w, getInertia, method_7466, getDrag, m_6884_
float (): t, getInertia, method_7466, getDrag, m_6884_
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_
boolean (): t, shouldBurn, method_7468, isBurning, m_5931_
boolean (): m, shouldBurn, method_7468, isBurning, m_5931_
float (): bu, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): by, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): al_, getClipType, method_55053, getRaycastShapeType, m_306485_
float (): x, getLiquidInertia, method_55583, getDragInWater, m_307145_
float (): u, getLiquidInertia, method_55583, getDragInWater, m_307145_
void (): v, applyInertia, method_63671, applyDrag, m_355474_
void (): w, createParticleTrail, method_63672, addParticles, m_357383_
boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cng
cne
字段
double: d, xPower, field_7601, powerX, f_36813_
double: e, yPower, field_7600, powerY, f_36814_
double: f, zPower, field_7599, powerZ, f_36815_
double: b, ATTACK_DEFLECTION_SCALE, field_51507, field_51507, f_314176_
double: c, BOUNCE_DEFLECTION_SCALE, field_51508, field_51508, f_314076_
double: b, INITAL_ACCELERATION_POWER, field_51891, field_51891, f_337113_
double: c, DEFLECTION_SCALE, field_51892, field_51892, f_337009_
double: d, accelerationPower, field_51893, accelerationPower, f_337582_
构造函数
(EntityType<? extends AbstractHurtingProjectile>, double, double, double, double, double, double, Level)
(EntityType<? extends AbstractHurtingProjectile>, LivingEntity, double, double, double, Level)
(EntityType<? extends AbstractHurtingProjectile>, double, double, double, Vec3, Level)
(EntityType<? extends AbstractHurtingProjectile>, LivingEntity, Vec3, Level)
方法
boolean (): u, shouldBurn, method_7468, isBurning, m_5931_
boolean (): t, shouldBurn, method_7468, isBurning, m_5931_
float (): bt, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bu, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
ClipContext$Block (): af_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): aj_, getClipType, method_55053, getRaycastShapeType, m_306485_
void (double, double, double): q, assignPower, method_58184, setPower, m_319987_
Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
void (Vec3, double): a, assignDirectionalMovement, method_60499, setVelocityWithAcceleration, m_338659_
1.20.6
名称
cfp
cng
字段
double: b, xPower, field_7601, powerX, f_36813_
double: d, xPower, field_7601, powerX, f_36813_
double: c, yPower, field_7600, powerY, f_36814_
double: e, yPower, field_7600, powerY, f_36814_
double: d, zPower, field_7599, powerZ, f_36815_
double: f, zPower, field_7599, powerZ, f_36815_
double: b, ATTACK_DEFLECTION_SCALE, field_51507, field_51507, f_314176_
double: c, BOUNCE_DEFLECTION_SCALE, field_51508, field_51508, f_314076_
构造函数
方法
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
float (): x, getInertia, method_7466, getDrag, m_6884_
float (): w, getInertia, method_7466, getDrag, m_6884_
boolean (): bt, isPickable, method_5863, canHit, m_6087_
float (): bE, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
boolean (): u, shouldBurn, method_7468, isBurning, m_5931_
float (): bo, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bt, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_
Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
boolean (Entity): b, canHitEntity, method_26958, canHit, m_5603_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_
ClipContext$Block (): af_, getClipType, method_55053, getRaycastShapeType, m_306485_
float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_
float (): x, getLiquidInertia, method_55583, getDragInWater, m_307145_
void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_
void (double, double, double): q, assignPower, method_58184, setPower, m_319987_
void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_
1.20.4
名称
ccb
cfp
字段
构造函数
(EntityType<? extends AbstractHurtingProjectile>, double, double, double, Level)
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
float (): t, getInertia, method_7466, getDrag, m_6884_
float (): x, getInertia, method_7466, getDrag, m_6884_
boolean (): br, isPickable, method_5863, canHit, m_6087_
boolean (): bt, isPickable, method_5863, canHit, m_6087_
float (): bD, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bE, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
float (): bm, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bo, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
ClipContext$Block (): ag_, getClipType, method_55053, getRaycastShapeType, m_306485_
float (): y, getLiquidInertia, method_55583, getDragInWater, m_306220_
1.20.2
名称
byv
ccb
字段
构造函数
方法
float (): o, getInertia, method_7466, getDrag, m_6884_
float (): t, getInertia, method_7466, getDrag, m_6884_
boolean (): bo, isPickable, method_5863, canHit, m_6087_
boolean (): br, isPickable, method_5863, canHit, m_6087_
float (): bC, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bD, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_
float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bm, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.20.1
名称
byt
byv
字段
构造函数
方法
float (): k, getInertia, method_7466, getDrag, m_6884_
float (): o, getInertia, method_7466, getDrag, m_6884_
boolean (): bm, isPickable, method_5863, canHit, m_6087_
boolean (): bo, isPickable, method_5863, canHit, m_6087_
float (): bB, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bC, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_
float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_
1.19.4
名称
bww
byt
字段
构造函数
方法
float (): j, getInertia, method_7466, getDrag, m_6884_
float (): k, getInertia, method_7466, getDrag, m_6884_
boolean (): bn, isPickable, method_5863, canHit, m_6087_
boolean (): bm, isPickable, method_5863, canHit, m_6087_
float (): bA, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bB, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_
float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_
Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.19.3
名称
buj
bww
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
boolean (): bk, isPickable, method_5863, canHit, m_6087_
boolean (): bn, isPickable, method_5863, canHit, m_6087_
float (): bx, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bA, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_
float (): bg, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bj, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
btm
buj
字段
构造函数
方法
boolean (): bl, isPickable, method_5863, collides, m_6087_
boolean (): bk, isPickable, method_5863, canHit, m_6087_
float (): by, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bx, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_
float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
float (): bg, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
1.19
名称
boo
btm
字段
构造函数
方法
boolean (): bh, isPickable, method_5863, collides, m_6087_
boolean (): bl, isPickable, method_5863, collides, m_6087_
float (): bu, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): by, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_
float (): bd, getBrightness, method_5718, getBrightnessAtEyes, m_6073_
float (): bh, getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes, m_213856_
1.18.2
名称
bnw
boo
字段
构造函数
方法
boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bkj
bnw
字段
构造函数
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable
boolean (): bh, isPickable, method_5863, collides, m_6087_
float (): bp, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bu, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_
boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_
float (): aY, getBrightness, method_5718, getBrightnessAtEyes, m_6073_
float (): bd, getBrightness, method_5718, getBrightnessAtEyes, m_6073_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket
Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.17.1
名称
bki
bkj
字段
构造函数
方法
1.17
名称
bgb
bki
net.minecraft.entity.projectile.DamagingProjectileEntity
net.minecraft.src.C_1153_
net.minecraft.server.v1_16_R3.EntityFireball
net.minecraft.world.entity.projectile.EntityFireball
字段
double: b, xPower, field_7601, powerX, field_70232_b, dirX
double: b, xPower, field_7601, powerX, f_36813_
double: c, yPower, field_7600, powerY, field_70233_c, dirY
double: c, yPower, field_7600, powerY, f_36814_
double: d, zPower, field_7599, powerZ, field_70230_d, dirZ
double: d, zPower, field_7599, powerZ, f_36815_
构造函数
方法
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (): k, tick, method_5773, tick, m_8119_, tick
float (): i, getInertia, method_7466, getDrag, func_82341_c
float (): j, getInertia, method_7466, getDrag, m_6884_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable
float (): bg, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): bp, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_
boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_
float (): aR, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
float (): aY, getBrightness, method_5718, getBrightnessAtEyes, m_6073_
ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_
1.16.5
名称
字段
double: b, xPower, field_7601, posX, field_70232_b, dirX
double: b, xPower, field_7601, powerX, field_70232_b, dirX
double: c, yPower, field_7600, posY, field_70233_c, dirY
double: c, yPower, field_7600, powerY, field_70233_c, dirY
double: d, zPower, field_7599, posZ, field_70230_d, dirZ
double: d, zPower, field_7599, powerZ, field_70230_d, dirZ
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
1.16.4
名称
bfy
bgb
net.minecraft.server.v1_16_R2.EntityFireball
net.minecraft.server.v1_16_R3.EntityFireball
字段
构造函数
方法
boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable
float (): bf, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): bg, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): aQ, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
float (): aR, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
beh
bfy
net.minecraft.server.v1_16_R1.EntityFireball
net.minecraft.server.v1_16_R2.EntityFireball
字段
构造函数
方法
boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable
float (): bc, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): bf, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k
float (): aO, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
float (): aQ, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.16.1
名称
ayo
beh
net.minecraft.server.v1_15_R1.EntityFireball
net.minecraft.server.v1_16_R1.EntityFireball
字段
LivingEntity: b, owner, field_7604, owner, field_70235_a, shooter
int: f, life, field_7603, life, field_70236_j
int: g, flightTime, field_7602, ticks, field_70234_an
double: c, xPower, field_7601, posX, field_70232_b, dirX
double: b, xPower, field_7601, posX, field_70232_b, dirX
double: d, yPower, field_7600, posY, field_70233_c, dirY
double: c, yPower, field_7600, posY, field_70233_c, dirY
double: e, zPower, field_7599, posZ, field_70230_d, dirZ
double: d, zPower, field_7599, posZ, field_70230_d, dirZ
构造函数
方法
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, tick, method_5773, tick, func_70071_h_, tick
void (): j, tick, method_5773, tick, func_70071_h_, tick
float (): k, getInertia, method_7466, getDrag, func_82341_c
float (): i, getInertia, method_7466, getDrag, func_82341_c
void (HitResult): a, onHit, method_7469, onCollision, func_70227_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable
float (): aV, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): bc, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k
float (): aI, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
float (): aO, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f
ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
1.15.2
名称
ayl
ayo
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
awl
ayl
net.minecraft.server.v1_14_R1.EntityFireball
net.minecraft.server.v1_15_R1.EntityFireball
字段
构造函数
方法
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable
float (): aS, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
float (): aV, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k
float (): aF, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
float (): aI, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
int (): aE, getLightColor, method_5635, getLightmapCoordinates, func_70070_b
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.4
名称
awg
awl
net.minecraft.world.entity.projectile.AbstractHurtingProjectile
字段
EntityLiving: b, field_7604, owner, field_70235_a, shooter
LivingEntity: b, owner, field_7604, owner, field_70235_a, shooter
int: f, field_7603, life, field_70236_j
int: f, life, field_7603, life, field_70236_j
int: g, field_7602, ticks, field_70234_an
int: g, flightTime, field_7602, ticks, field_70234_an
double: c, field_7601, posX, field_70232_b, dirX
double: c, xPower, field_7601, posX, field_70232_b, dirX
double: d, field_7600, posY, field_70233_c, dirY
double: d, yPower, field_7600, posY, field_70233_c, dirY
double: e, field_7599, posZ, field_70230_d, dirZ
double: e, zPower, field_7599, posZ, field_70230_d, dirZ
构造函数
方法
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, method_5773, tick, func_70071_h_, tick
void (): h, tick, method_5773, tick, func_70071_h_, tick
float (): k, method_7466, getDrag, func_82341_c
float (): k, getInertia, method_7466, getDrag, func_82341_c
void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a
void (HitResult): a, onHit, method_7469, onCollision, func_70227_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
boolean (): aH, method_5863, collides, func_70067_L, isInteractable
boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable
float (): aS, method_5871, getTargetingMargin, func_70111_Y
float (): aS, getPickRadius, method_5871, getTargetingMargin, func_70111_Y
boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
boolean (): K_, method_7468, isBurning, func_184564_k
boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k
float (): aF, method_5718, getBrightnessAtEyes, func_70013_c
float (): aF, getBrightness, method_5718, getBrightnessAtEyes, func_70013_c
int (): aE, method_5635, getLightmapCoordinates, func_70070_b
int (): aE, getLightColor, method_5635, getLightmapCoordinates, func_70070_b
ParticleParam (): i, method_7467, getParticleType, func_195057_f
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.3
名称
awd
awg
net.minecraft.entity.projectile.ExplosiveProjectileEntity
字段
EntityLiving: b, field_7604, field_70235_a, shooter
EntityLiving: b, field_7604, owner, field_70235_a, shooter
int: f, field_7603, field_70236_j
int: f, field_7603, life, field_70236_j
int: g, field_7602, field_70234_an
int: g, field_7602, ticks, field_70234_an
double: c, field_7601, field_70232_b, dirX
double: c, field_7601, posX, field_70232_b, dirX
double: d, field_7600, field_70233_c, dirY
double: d, field_7600, posY, field_70233_c, dirY
double: e, field_7599, field_70230_d, dirZ
double: e, field_7599, posZ, field_70230_d, dirZ
构造函数
方法
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, method_5773, func_70071_h_, tick
void (): h, method_5773, tick, func_70071_h_, tick
float (): k, method_7466, func_82341_c
float (): k, method_7466, getDrag, func_82341_c
void (MovingObjectPosition): a, method_7469, func_70227_a
void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
boolean (): aG, method_5863, func_70067_L, isInteractable
boolean (): aH, method_5863, collides, func_70067_L, isInteractable
float (): aR, method_5871, func_70111_Y
float (): aS, method_5871, getTargetingMargin, func_70111_Y
boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity
boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity
boolean (double): a, method_5640, func_70112_a
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
boolean (): L_, method_7468, func_184564_k
boolean (): K_, method_7468, isBurning, func_184564_k
float (): aE, method_5718, func_70013_c
float (): aF, method_5718, getBrightnessAtEyes, func_70013_c
int (): aD, method_5635, func_70070_b
int (): aE, method_5635, getLightmapCoordinates, func_70070_b
ParticleParam (): i, method_7467, func_195057_f
ParticleParam (): i, method_7467, getParticleType, func_195057_f
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
Packet<?> (): N, method_18002, func_213297_N
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awc
awd
字段
构造函数
方法
1.14
名称
aol
awc
net.minecraft.class_1668
net.minecraft.entity.projectile.EntityFireball
net.minecraft.entity.projectile.DamagingProjectileEntity
net.minecraft.server.v1_13_R2.EntityFireball
net.minecraft.server.v1_14_R1.EntityFireball
字段
EntityLiving: a, field_70235_a, shooter
EntityLiving: b, field_7604, field_70235_a, shooter
int: e, field_70236_j
int: f, field_7603, field_70236_j
int: f, field_70234_an
int: g, field_7602, field_70234_an
double: b, field_70232_b, dirX
double: c, field_7601, field_70232_b, dirX
double: c, field_70233_c, dirY
double: d, field_7600, field_70233_c, dirY
double: d, field_70230_d, dirZ
double: e, field_7599, field_70230_d, dirZ
构造函数
(EntityTypes<?>, World, float, float)
(EntityTypes<?>, double, double, double, double, double, double, World, float, float)
(EntityTypes<?>, EntityLiving, double, double, double, World, float, float)
(EntityTypes<? extends EntityFireball>, World)
(EntityTypes<? extends EntityFireball>, double, double, double, double, double, double, World)
(EntityTypes<? extends EntityFireball>, EntityLiving, double, double, double, World)
方法
void (): x_, func_70088_a
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): R_, func_70071_h_, tick
void (): h, method_5773, func_70071_h_, tick
float (): k, func_82341_c
float (): k, method_7466, func_82341_c
void (MovingObjectPosition): a, func_70227_a
void (MovingObjectPosition): a, method_7469, func_70227_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
boolean (): aB, func_70067_L, isInteractable
boolean (): aG, method_5863, func_70067_L, isInteractable
float (): aM, func_70111_Y
float (): aR, method_5871, func_70111_Y
boolean (DamageSource, float): a, func_70097_a, damageEntity
boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity
boolean (double): a, func_70112_a
boolean (double): a, method_5640, func_70112_a
boolean (): f, func_184564_k
boolean (): L_, method_7468, func_184564_k
float (): az, func_70013_c
float (): aE, method_5718, func_70013_c
int (): ay, func_70070_b
int (): aD, method_5635, func_70070_b
ParticleParam (): i, func_195057_f
ParticleParam (): i, method_7467, func_195057_f
void (NBTTagCompound): b, method_5652, func_213281_b
Packet<?> (): N, method_18002, func_213297_N
1.13.2
名称
aok
aol
字段
构造函数
方法
1.13.1
名称
aoh
aok
net.minecraft.server.v1_13_R1.EntityFireball
net.minecraft.server.v1_13_R2.EntityFireball
字段
构造函数
方法
1.13
名称
ael
aoh
net.minecraft.server.v1_12_R1.EntityFireball
net.minecraft.server.v1_13_R1.EntityFireball
字段
构造函数
(World)
(World, double, double, double, double, double, double)
(World, EntityLiving, double, double, double)
(EntityTypes<?>, World, float, float)
(EntityTypes<?>, double, double, double, double, double, double, World, float, float)
(EntityTypes<?>, EntityLiving, double, double, double, World, float, float)
方法
void (): i, func_70088_a
void (): x_, func_70088_a
void (): B_, func_70071_h_
void (): R_, func_70071_h_, tick
float (): l, func_82341_c
float (): k, func_82341_c
boolean (): ay, func_70067_L, isInteractable
boolean (): aB, func_70067_L, isInteractable
float (): aI, func_70111_Y
float (): aM, func_70111_Y
boolean (): k, func_184564_k
boolean (): f, func_184564_k
EnumParticle (): j, func_184563_j
void (DataConverterManager, String): a, func_189743_a
float (): aw, func_70013_c
float (): az, func_70013_c
int (): av, func_70070_b
int (): ay, func_70070_b
ParticleParam (): i, func_195057_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aej
ael
字段
构造函数
方法
1.12
名称
abf
aej
net.minecraft.server.v1_11_R1.EntityFireball
net.minecraft.server.v1_12_R1.EntityFireball
字段
构造函数
方法
void (): A_, func_70071_h_
void (): B_, func_70071_h_
boolean (): aq, func_70067_L, isInteractable
boolean (): ay, func_70067_L, isInteractable
float (): aA, func_70111_Y
float (): aI, func_70111_Y
float (float): e, func_70013_c
int (float): d, func_70070_b
float (): aw, func_70013_c
int (): av, func_70070_b
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
abe
abf
字段
构造函数
方法
1.11
名称
zy
abe
net.minecraft.server.v1_10_R1.EntityFireball
net.minecraft.server.v1_11_R1.EntityFireball
字段
int: e, field_145795_e
int: f, field_145793_f
int: g, field_145794_g
Block: h, field_145796_h
boolean: au, field_70238_i
int: av, field_70236_j
int: e, field_70236_j
int: aw, field_70234_an
int: f, field_70234_an
构造函数
方法
void (): m, func_70071_h_
void (): A_, func_70071_h_
1.10.2
名称
字段
构造函数
方法
1.10
名称
zp
zy
net.minecraft.server.v1_9_R2.EntityFireball
net.minecraft.server.v1_10_R1.EntityFireball
字段
boolean: at, field_70238_i
boolean: au, field_70238_i
int: au, field_70236_j
int: av, field_70236_j
int: av, field_70234_an
int: aw, field_70234_an
构造函数
方法
boolean (): ap, func_70067_L, isInteractable
boolean (): aq, func_70067_L, isInteractable
void (DataConverterManager, String): a, func_189743_a
1.9.4
名称
net.minecraft.server.v1_9_R1.EntityFireball
net.minecraft.server.v1_9_R2.EntityFireball
字段
boolean: as, field_70238_i
boolean: at, field_70238_i
int: at, field_70236_j
int: au, field_70236_j
int: au, field_70234_an
int: av, field_70234_an
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ws
zp
net.minecraft.server.v1_8_R3.EntityFireball
net.minecraft.server.v1_9_R1.EntityFireball
字段
boolean: i, field_70238_i
boolean: as, field_70238_i
int: ar, field_70236_j
int: at, field_70236_j
int: as, field_70234_an
int: au, field_70234_an
构造函数
方法
void (): h, func_70088_a
void (): i, func_70088_a
void (): t_, func_70071_h_
void (): m, func_70071_h_
float (): j, func_82341_c
float (): l, func_82341_c
boolean (): ad, func_70067_L
boolean (): ap, func_70067_L, isInteractable
float (): ao, func_70111_Y
float (): aA, func_70111_Y
float (float): c, func_70013_c
float (float): e, func_70013_c
int (float): b, func_70070_b
int (float): d, func_70070_b
boolean (): k, func_184564_k
EnumParticle (): j, func_184563_j
1.8.8
名称
ws
net.minecraft.entity.projectile.EntityFireball
net.minecraft.server.v1_8_R3.EntityFireball
字段
int: e, field_145795_e
int: f, field_145793_f
int: g, field_145794_g
Block: h, field_145796_h
boolean: i, field_70238_i
EntityLiving: a, field_70235_a, shooter
int: ar, field_70236_j
int: as, field_70234_an
double: b, field_70232_b, dirX
double: c, field_70233_c, dirY
double: d, field_70230_d, dirZ
构造函数
(World)
(World, double, double, double, double, double, double)
(World, EntityLiving, double, double, double)
方法
void (): h, func_70088_a
void (): t_, func_70071_h_
float (): j, func_82341_c
void (MovingObjectPosition): a, func_70227_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
boolean (): ad, func_70067_L
float (): ao, func_70111_Y
boolean (DamageSource, float): a, func_70097_a, damageEntity
float (float): c, func_70013_c
boolean (double): a, func_70112_a
int (float): b, func_70070_b