历史 - net.minecraft.client.renderer.entity.EntityRenderer
1.21.11
名称
hnx
hwp
字段
构造函数
方法
void (T, S, float): b, extractHitboxes, method_68836, updateDebugState, m_384539_
HitboxesRenderState (T, float, boolean): a, extractHitboxes, method_68835, createHitbox, m_384775_
void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68827, appendHitboxes, m_384731_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hed
hnx
字段
EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_
EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: f, shadowRadius, field_4673, shadowRadius, f_114477_
float: d, shadowRadius, field_4673, shadowRadius, f_114477_
float: g, shadowStrength, field_4672, shadowOpacity, f_114478_
float: e, shadowStrength, field_4672, shadowOpacity, f_114478_
Font: a, font, field_27761, textRenderer, f_174005_
Font: g, font, field_27761, textRenderer, f_174005_
int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
S: h, reusedState, field_53189, state, f_346281_
float: d, LEASH_WIDTH, field_60152, field_60152, f_400223_
float: a, SHADOW_POWER_FALLOFF_Y, field_61797, field_61797, f_412069_
float: f, MAX_SHADOW_RADIUS, field_61798, field_61798, f_413353_
构造函数
方法
void (S, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
void (PoseStack, MultiBufferSource, EntityRenderState$LeashState): a, renderLeash, method_61049, renderLeash, m_340483_
void (S, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
void (VertexConsumer, org.joml.Matrix4f, float, float, float, float, float, float, float, int, boolean, EntityRenderState$LeashState): a, addVertexPair, method_61050, renderLeashSegment, m_340096_
void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3936, render, m_324479_
void (S, PoseStack, SubmitNodeCollector, CameraRenderState): b, submitNameTag, method_3926, renderLabelIfPresent, m_415111_
void (T, S): a, finalizeRenderState, method_73154, updateShadow, m_419581_
void (S, Minecraft, Level): a, extractShadow, method_72979, updateShadow, m_420561_
void (S, Level, float, BlockPos$MutableBlockPos, ChunkAccess): a, extractShadowPiece, method_72978, addShadowPiece, m_417559_
1.21.8
名称
hec
hed
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gxu
hec
字段
EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_
EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: e, shadowRadius, field_4673, shadowRadius, f_114477_
float: f, shadowRadius, field_4673, shadowRadius, f_114477_
float: f, shadowStrength, field_4672, shadowOpacity, f_114478_
float: g, shadowStrength, field_4672, shadowOpacity, f_114478_
S: g, reusedState, field_53189, state, f_346281_
S: h, reusedState, field_53189, state, f_346281_
float: d, LEASH_WIDTH, field_60152, field_60152, f_400223_
构造函数
方法
void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_61050, renderLeashSegment, m_340096_
void (VertexConsumer, org.joml.Matrix4f, float, float, float, float, float, float, float, int, boolean, EntityRenderState$LeashState): a, addVertexPair, method_61050, renderLeashSegment, m_340096_
1.21.5
名称
gse
gxu
字段
EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_
EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: f, shadowRadius, field_4673, shadowRadius, f_114477_
float: e, shadowRadius, field_4673, shadowRadius, f_114477_
float: g, shadowStrength, field_4672, shadowOpacity, f_114478_
float: f, shadowStrength, field_4672, shadowOpacity, f_114478_
float: c, NAMETAG_SCALE, field_32921, field_32921, f_174006_
float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_
int: d, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
S: b, reusedState, field_53189, state, f_346281_
S: g, reusedState, field_53189, state, f_346281_
构造函数
方法
void (T, S, float): b, extractHitboxes, method_68836, updateDebugState, m_384539_
HitboxesRenderState (T, float, boolean): a, extractHitboxes, method_68835, createHitbox, m_384775_
void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68827, appendHitboxes, m_384731_
Entity (Entity): d, getServerSideEntity, method_68837, getServerEntity, m_387450_
1.21.4
名称
grp
gse
字段
构造函数
方法
float (S): b, getShadowRadius, method_55831, getShadowRadius, m_318622_
float (S): c, getShadowRadius, method_55831, getShadowRadius, m_318622_
float (S): b, getShadowStrength, method_65247, getShadowOpacity, m_372153_
1.21.3
名称
gki
grp
字段
EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_
EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: e, shadowRadius, field_4673, shadowRadius, f_114477_
float: f, shadowRadius, field_4673, shadowRadius, f_114477_
float: f, shadowStrength, field_4672, shadowOpacity, f_114478_
float: g, shadowStrength, field_4672, shadowOpacity, f_114478_
float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_
float: c, NAMETAG_SCALE, field_32921, field_32921, f_174006_
int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
int: d, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
S: b, reusedState, field_53189, state, f_346281_
构造函数
方法
boolean (T): b, shouldShowName, method_3921, hasLabel, m_6512_
ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, m_5478_
Font (): b, getFont, method_3932, getTextRenderer, m_114481_
Font (): e, getFont, method_3932, getTextRenderer, m_114481_
int (T, float): b, getPackedLightCoords, method_24088, getLight, m_114505_
int (T, float): a, getPackedLightCoords, method_24088, getLight, m_114505_
Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, m_7860_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
float (T): c, getShadowRadius, method_55831, getShadowRadius, m_318622_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_61049, renderLeash, m_340483_
AABB (T): a, getBoundingBoxForCulling, method_62358, getBoundingBox, m_352235_
boolean (T): b, affectedByCulling, method_62406, canBeCulled, m_351558_
Vec3 (S): a, getRenderOffset, method_23169, getPositionOffset, m_7860_
void (S, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
void (PoseStack, MultiBufferSource, EntityRenderState$LeashState): a, renderLeash, method_61049, renderLeash, m_340483_
boolean (T, double): a, shouldShowName, method_3921, hasLabel, m_6512_
void (S, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
Component (T): c, getNameTag, method_62426, getDisplayName, m_352300_
float (S): b, getShadowRadius, method_55831, getShadowRadius, m_318622_
S (): d, createRenderState, method_55269, createRenderState, m_5478_
S (T, float): b, createRenderState, method_62425, getAndUpdateRenderState, m_356383_
void (T, S, float): a, extractRenderState, method_62354, updateRenderState, m_351578_
1.21.1
名称
字段
构造函数
方法
1.21
名称
giy
gki
字段
EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_
EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: d, shadowRadius, field_4673, shadowRadius, f_114477_
float: e, shadowRadius, field_4673, shadowRadius, f_114477_
float: e, shadowStrength, field_4672, shadowOpacity, f_114478_
float: f, shadowStrength, field_4672, shadowOpacity, f_114478_
int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_
构造函数
方法
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_61049, renderLeash, m_340483_
void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_61050, renderLeashSegment, m_340096_
1.20.6
名称
fym
giy
字段
构造函数
方法
void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
float (T): c, getShadowRadius, method_55831, getShadowRadius, m_318622_
1.20.4
名称
ftg
fym
字段
构造函数
方法
1.20.2
名称
fox
ftg
字段
构造函数
方法
1.20.1
名称
fnd
fox
字段
构造函数
方法
1.19.4
名称
fip
fnd
字段
构造函数
方法
1.19.3
名称
fek
fip
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fcm
fek
字段
构造函数
方法
1.19
名称
evj
fcm
字段
构造函数
方法
1.18.2
名称
euc
evj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
erx
euc
字段
构造函数
方法
1.17.1
名称
erw
erx
字段
构造函数
方法
1.17
名称
eeu
erw
net.minecraft.client.renderer.entity.EntityRenderer
net.minecraft.src.C_4331_
字段
EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, dispatcher, field_76990_c
EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_
float: c, shadowRadius, field_4673, shadowRadius, field_76989_e
float: d, shadowRadius, field_4673, shadowRadius, f_114477_
float: d, shadowStrength, field_4672, shadowOpacity, field_76987_f
float: e, shadowStrength, field_4672, shadowOpacity, f_114478_
float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_
Font: a, font, field_27761, textRenderer, f_174005_
构造函数
(EntityRendererProvider$Context)
方法
boolean (T): b, shouldShowName, method_3921, hasLabel, func_177070_b
boolean (T): b, shouldShowName, method_3921, hasLabel, m_6512_
ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, func_110775_a
ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, m_5478_
Font (): a, getFont, method_3932, getFontRenderer, func_76983_a
Font (): b, getFont, method_3932, getTextRenderer, m_114481_
EntityRenderDispatcher (): b, getDispatcher, method_3940, getRenderManager, func_177068_d
int (T, float): b, getPackedLightCoords, method_24088, getLight, func_229100_c_
int (T, float): b, getPackedLightCoords, method_24088, getLight, m_114505_
boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, func_225626_a_
boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, m_5523_
Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, func_225627_b_
Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, m_7860_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, func_225623_a_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
int (T, BlockPos): b, getSkyLightLevel, method_27950, method_27950, func_239381_b_
int (T, BlockPos): b, getSkyLightLevel, method_27950, getSkyLight, m_114508_
int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_
int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, m_6086_
void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_
void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eem
eeu
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
egn
eem
字段
构造函数
方法
1.16.1
名称
dvg
egn
字段
EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, renderManager, field_76990_c
EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, dispatcher, field_76990_c
float: c, shadowRadius, field_4673, shadowSize, field_76989_e
float: c, shadowRadius, field_4673, shadowRadius, field_76989_e
float: d, shadowStrength, field_4672, shadowDarkness, field_76987_f
float: d, shadowStrength, field_4672, shadowOpacity, field_76987_f
构造函数
方法
int (T, float): c, getPackedLightCoords, method_24088, getLight, func_229100_c_
int (T, float): b, getPackedLightCoords, method_24088, getLight, func_229100_c_
int (T, float): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_
Vec3 (T, float): b, getRenderOffset, method_23169, getPositionOffset, func_225627_b_
Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, func_225627_b_
void (T, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_
int (T, BlockPos): b, getSkyLightLevel, method_27950, method_27950, func_239381_b_
int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_
void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_
1.15.2
名称
dvd
dvg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dsb
dvd
字段
ResourceLocation: a, SHADOW_LOCATION, field_4675, SHADOW_TEX, field_110778_a
float: c, shadowRadius, field_4673, field_76989_e
float: c, shadowRadius, field_4673, shadowSize, field_76989_e
float: d, shadowStrength, field_4672, field_76987_f
float: d, shadowStrength, field_4672, shadowDarkness, field_76987_f
boolean: e, solidRender, field_4674, renderOutlines, field_188301_f
构造函数
方法
void (boolean): a, setSolidRender, method_3927, setRenderOutlines, func_188297_a
boolean (T, Culler, double, double, double): a, shouldRender, method_3933, isVisible, func_177071_a
void (T, double, double, double, float, float): a, render, method_3936, render, func_76986_a
int (T): c, getTeamColor, method_3929, getOutlineColor, func_188298_c
void (T, double, double, double): a, renderName, method_3926, renderLabelIfPresent, func_177067_a
void (T, double, double, double, String, double): a, renderNameTags, method_3930, renderLabel, func_188296_a
boolean (T): d, bindTexture, method_3925, bindEntityTexture, func_180548_c
void (ResourceLocation): a, bindTexture, method_3924, bindTexture, func_110776_a
void (Entity, double, double, double, float): a, renderFlame, method_3938, renderEntityOnFire, func_76977_a
void (Entity, double, double, double, float, float): d, renderShadow, method_3934, renderShadow, func_76975_c
LevelReader (): e, getLevel, method_3935, getWorld, func_76982_b
void (BlockState, LevelReader, BlockPos, double, double, double, BlockPos, float, float, double, double, double): a, renderBlockShadow, method_3928, projectShadow, func_217759_a
void (AABB, double, double, double): a, render, method_3922, renderBox, func_76978_a
void (Entity, double, double, double, float, float): c, postRender, method_3939, postRender, func_76979_b
Font (): b, getFont, method_3932, getFontRenderer, func_76983_a
Font (): a, getFont, method_3932, getFontRenderer, func_76983_a
void (T, String, double, double, double, int): a, renderNameTag, method_3923, renderLabel, func_147906_a
EntityRenderDispatcher (): c, getDispatcher, method_3940, getRenderManager, func_177068_d
EntityRenderDispatcher (): b, getDispatcher, method_3940, getRenderManager, func_177068_d
boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_
void (T, double, double, double, float, float): b, renderSecondPass, method_3937, renderSecondPass, func_188300_b
void (T): e, setLightColor, method_17146, applyLightmapCoordinates, func_217758_e
int (T, float): c, getPackedLightCoords, method_24088, getLight, func_229100_c_
int (T, float): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_
boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, func_225626_a_
Vec3 (T, float): b, getRenderOffset, method_23169, getPositionOffset, func_225627_b_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, func_225623_a_
void (T, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_
1.14.4
名称
dpn
dsb
net.minecraft.client.renderer.entity.EntityRenderer
字段
MinecraftKey: a, field_4675, SHADOW_TEX, field_110778_a
ResourceLocation: a, SHADOW_LOCATION, field_4675, SHADOW_TEX, field_110778_a
EntityRenderDispatcher: b, field_4676, renderManager, field_76990_c
EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, renderManager, field_76990_c
float: c, field_4673, field_4673, field_76989_e
float: c, shadowRadius, field_4673, field_76989_e
float: d, field_4672, field_4672, field_76987_f
float: d, shadowStrength, field_4672, field_76987_f
boolean: e, field_4674, renderOutlines, field_188301_f
boolean: e, solidRender, field_4674, renderOutlines, field_188301_f
构造函数
方法
void (boolean): a, method_3927, setRenderOutlines, func_188297_a
void (boolean): a, setSolidRender, method_3927, setRenderOutlines, func_188297_a
boolean (T, VisibleRegion, double, double, double): a, method_3933, isVisible, func_177071_a
boolean (T, Culler, double, double, double): a, shouldRender, method_3933, isVisible, func_177071_a
void (T, double, double, double, float, float): a, method_3936, render, func_76986_a
void (T, double, double, double, float, float): a, render, method_3936, render, func_76986_a
int (T): c, method_3929, getOutlineColor, func_188298_c
int (T): c, getTeamColor, method_3929, getOutlineColor, func_188298_c
void (T, double, double, double): a, method_3926, renderLabelIfPresent, func_177067_a
void (T, double, double, double): a, renderName, method_3926, renderLabelIfPresent, func_177067_a
boolean (T): b, method_3921, hasLabel, func_177070_b
boolean (T): b, shouldShowName, method_3921, hasLabel, func_177070_b
void (T, double, double, double, String, double): a, method_3930, renderLabel, func_188296_a
void (T, double, double, double, String, double): a, renderNameTags, method_3930, renderLabel, func_188296_a
MinecraftKey (T): a, method_3931, getTexture, func_110775_a
ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, func_110775_a
boolean (T): d, method_3925, bindEntityTexture, func_180548_c
boolean (T): d, bindTexture, method_3925, bindEntityTexture, func_180548_c
void (MinecraftKey): a, method_3924, bindTexture, func_110776_a
void (ResourceLocation): a, bindTexture, method_3924, bindTexture, func_110776_a
void (Entity, double, double, double, float): a, method_3938, renderEntityOnFire, func_76977_a
void (Entity, double, double, double, float): a, renderFlame, method_3938, renderEntityOnFire, func_76977_a
void (Entity, double, double, double, float, float): d, method_3934, renderShadow, func_76975_c
void (Entity, double, double, double, float, float): d, renderShadow, method_3934, renderShadow, func_76975_c
IWorldReader (): e, method_3935, getWorld, func_76982_b
LevelReader (): e, getLevel, method_3935, getWorld, func_76982_b
void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, projectShadow, func_217759_a
void (BlockState, LevelReader, BlockPos, double, double, double, BlockPos, float, float, double, double, double): a, renderBlockShadow, method_3928, projectShadow, func_217759_a
void (AxisAlignedBB, double, double, double): a, method_3922, renderBox, func_76978_a
void (AABB, double, double, double): a, render, method_3922, renderBox, func_76978_a
void (Entity, double, double, double, float, float): c, method_3939, postRender, func_76979_b
void (Entity, double, double, double, float, float): c, postRender, method_3939, postRender, func_76979_b
TextRenderer (): b, method_3932, getFontRenderer, func_76983_a
Font (): b, getFont, method_3932, getFontRenderer, func_76983_a
void (T, String, double, double, double, int): a, method_3923, renderLabel, func_147906_a
void (T, String, double, double, double, int): a, renderNameTag, method_3923, renderLabel, func_147906_a
EntityRenderDispatcher (): c, method_3940, getRenderManager, func_177068_d
EntityRenderDispatcher (): c, getDispatcher, method_3940, getRenderManager, func_177068_d
boolean (): a, method_16894, hasSecondPass, func_188295_H_
boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_
void (T, double, double, double, float, float): b, method_3937, renderSecondPass, func_188300_b
void (T, double, double, double, float, float): b, renderSecondPass, method_3937, renderSecondPass, func_188300_b
void (T): e, method_17146, applyLightmapCoordinates, func_217758_e
void (T): e, setLightColor, method_17146, applyLightmapCoordinates, func_217758_e
1.14.3
名称
dpj
dpn
net.minecraft.client.render.entity.EntityRenderer
字段
MinecraftKey: a, field_4675, field_110778_a
MinecraftKey: a, field_4675, SHADOW_TEX, field_110778_a
EntityRendererManager: b, field_4676, field_76990_c
EntityRenderDispatcher: b, field_4676, renderManager, field_76990_c
float: c, field_4673, field_76989_e
float: c, field_4673, field_4673, field_76989_e
float: d, field_4672, field_76987_f
float: d, field_4672, field_4672, field_76987_f
boolean: e, field_4674, field_188301_f
boolean: e, field_4674, renderOutlines, field_188301_f
构造函数
方法
void (boolean): a, method_3927, func_188297_a
void (boolean): a, method_3927, setRenderOutlines, func_188297_a
boolean (T, ICamera, double, double, double): a, method_3933, func_177071_a
boolean (T, VisibleRegion, double, double, double): a, method_3933, isVisible, func_177071_a
void (T, double, double, double, float, float): a, method_3936, func_76986_a
void (T, double, double, double, float, float): a, method_3936, render, func_76986_a
int (T): c, method_3929, func_188298_c
int (T): c, method_3929, getOutlineColor, func_188298_c
void (T, double, double, double): a, method_3926, func_177067_a
void (T, double, double, double): a, method_3926, renderLabelIfPresent, func_177067_a
boolean (T): b, method_3921, func_177070_b
boolean (T): b, method_3921, hasLabel, func_177070_b
void (T, double, double, double, String, double): a, method_3930, func_188296_a
void (T, double, double, double, String, double): a, method_3930, renderLabel, func_188296_a
MinecraftKey (T): a, method_3931, func_110775_a
MinecraftKey (T): a, method_3931, getTexture, func_110775_a
boolean (T): d, method_3925, func_180548_c
boolean (T): d, method_3925, bindEntityTexture, func_180548_c
void (MinecraftKey): a, method_3924, func_110776_a
void (MinecraftKey): a, method_3924, bindTexture, func_110776_a
void (Entity, double, double, double, float): a, method_3938, func_76977_a
void (Entity, double, double, double, float): a, method_3938, renderEntityOnFire, func_76977_a
void (Entity, double, double, double, float, float): d, method_3934, func_76975_c
void (Entity, double, double, double, float, float): d, method_3934, renderShadow, func_76975_c
IWorldReader (): e, method_3935, func_76982_b
IWorldReader (): e, method_3935, getWorld, func_76982_b
void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, func_217759_a
void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, projectShadow, func_217759_a
void (AxisAlignedBB, double, double, double): a, method_3922, func_76978_a
void (AxisAlignedBB, double, double, double): a, method_3922, renderBox, func_76978_a
void (Entity, double, double, double, float, float): c, method_3939, func_76979_b
void (Entity, double, double, double, float, float): c, method_3939, postRender, func_76979_b
FontRenderer (): b, method_3932, func_76983_a
TextRenderer (): b, method_3932, getFontRenderer, func_76983_a
void (T, String, double, double, double, int): a, method_3923, func_147906_a
void (T, String, double, double, double, int): a, method_3923, renderLabel, func_147906_a
EntityRendererManager (): c, method_3940, func_177068_d
EntityRenderDispatcher (): c, method_3940, getRenderManager, func_177068_d
boolean (): a, method_16894, func_188295_H_
boolean (): a, method_16894, hasSecondPass, func_188295_H_
void (T, double, double, double, float, float): b, method_3937, func_188300_b
void (T, double, double, double, float, float): b, method_3937, renderSecondPass, func_188300_b
void (T): e, method_17146, func_217758_e
void (T): e, method_17146, applyLightmapCoordinates, func_217758_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpg
dpj
字段
构造函数
方法
1.14
名称
dpg
net.minecraft.class_897
net.minecraft.client.renderer.entity.EntityRenderer
字段
MinecraftKey: a, field_4675, field_110778_a
EntityRendererManager: b, field_4676, field_76990_c
float: c, field_4673, field_76989_e
float: d, field_4672, field_76987_f
boolean: e, field_4674, field_188301_f
构造函数
方法
void (boolean): a, method_3927, func_188297_a
boolean (T, ICamera, double, double, double): a, method_3933, func_177071_a
void (T, double, double, double, float, float): a, method_3936, func_76986_a
int (T): c, method_3929, func_188298_c
void (T, double, double, double): a, method_3926, func_177067_a
boolean (T): b, method_3921, func_177070_b
void (T, double, double, double, String, double): a, method_3930, func_188296_a
MinecraftKey (T): a, method_3931, func_110775_a
boolean (T): d, method_3925, func_180548_c
void (MinecraftKey): a, method_3924, func_110776_a
void (Entity, double, double, double, float): a, method_3938, func_76977_a
void (Entity, double, double, double, float, float): d, method_3934, func_76975_c
IWorldReader (): e, method_3935, func_76982_b
void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, func_217759_a
void (AxisAlignedBB, double, double, double): a, method_3922, func_76978_a
void (Entity, double, double, double, float, float): c, method_3939, func_76979_b
FontRenderer (): b, method_3932, func_76983_a
void (T, String, double, double, double, int): a, method_3923, func_147906_a
EntityRendererManager (): c, method_3940, func_177068_d
boolean (): a, method_16894, func_188295_H_
void (T, double, double, double, float, float): b, method_3937, func_188300_b
void (T): e, method_17146, func_217758_e