历史 - net.minecraft.client.renderer.entity.EntityRenderer

1.21.11

名称

hnx

hwp

字段

构造函数

方法

void (T, S, float): b, extractHitboxes, method_68836, updateDebugState, m_384539_

HitboxesRenderState (T, float, boolean): a, extractHitboxes, method_68835, createHitbox, m_384775_

void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68827, appendHitboxes, m_384731_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hed

hnx

字段

EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_

EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: f, shadowRadius, field_4673, shadowRadius, f_114477_

float: d, shadowRadius, field_4673, shadowRadius, f_114477_

float: g, shadowStrength, field_4672, shadowOpacity, f_114478_

float: e, shadowStrength, field_4672, shadowOpacity, f_114478_

Font: a, font, field_27761, textRenderer, f_174005_

Font: g, font, field_27761, textRenderer, f_174005_

int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

S: h, reusedState, field_53189, state, f_346281_

float: d, LEASH_WIDTH, field_60152, field_60152, f_400223_

float: a, SHADOW_POWER_FALLOFF_Y, field_61797, field_61797, f_412069_

float: f, MAX_SHADOW_RADIUS, field_61798, field_61798, f_413353_

构造函数

方法

void (S, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

void (PoseStack, MultiBufferSource, EntityRenderState$LeashState): a, renderLeash, method_61049, renderLeash, m_340483_

void (S, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

void (VertexConsumer, org.joml.Matrix4f, float, float, float, float, float, float, float, int, boolean, EntityRenderState$LeashState): a, addVertexPair, method_61050, renderLeashSegment, m_340096_

void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3936, render, m_324479_

void (S, PoseStack, SubmitNodeCollector, CameraRenderState): b, submitNameTag, method_3926, renderLabelIfPresent, m_415111_

void (T, S): a, finalizeRenderState, method_73154, updateShadow, m_419581_

void (S, Minecraft, Level): a, extractShadow, method_72979, updateShadow, m_420561_

void (S, Level, float, BlockPos$MutableBlockPos, ChunkAccess): a, extractShadowPiece, method_72978, addShadowPiece, m_417559_

1.21.8

名称

hec

hed

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gxu

hec

字段

EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_

EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: e, shadowRadius, field_4673, shadowRadius, f_114477_

float: f, shadowRadius, field_4673, shadowRadius, f_114477_

float: f, shadowStrength, field_4672, shadowOpacity, f_114478_

float: g, shadowStrength, field_4672, shadowOpacity, f_114478_

S: g, reusedState, field_53189, state, f_346281_

S: h, reusedState, field_53189, state, f_346281_

float: d, LEASH_WIDTH, field_60152, field_60152, f_400223_

构造函数

方法

void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_61050, renderLeashSegment, m_340096_

void (VertexConsumer, org.joml.Matrix4f, float, float, float, float, float, float, float, int, boolean, EntityRenderState$LeashState): a, addVertexPair, method_61050, renderLeashSegment, m_340096_

1.21.5

名称

gse

gxu

字段

EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_

EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: f, shadowRadius, field_4673, shadowRadius, f_114477_

float: e, shadowRadius, field_4673, shadowRadius, f_114477_

float: g, shadowStrength, field_4672, shadowOpacity, f_114478_

float: f, shadowStrength, field_4672, shadowOpacity, f_114478_

float: c, NAMETAG_SCALE, field_32921, field_32921, f_174006_

float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_

int: d, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

S: b, reusedState, field_53189, state, f_346281_

S: g, reusedState, field_53189, state, f_346281_

构造函数

方法

void (T, S, float): b, extractHitboxes, method_68836, updateDebugState, m_384539_

HitboxesRenderState (T, float, boolean): a, extractHitboxes, method_68835, createHitbox, m_384775_

void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68827, appendHitboxes, m_384731_

Entity (Entity): d, getServerSideEntity, method_68837, getServerEntity, m_387450_

1.21.4

名称

grp

gse

字段

构造函数

方法

float (S): b, getShadowRadius, method_55831, getShadowRadius, m_318622_

float (S): c, getShadowRadius, method_55831, getShadowRadius, m_318622_

float (S): b, getShadowStrength, method_65247, getShadowOpacity, m_372153_

1.21.3

名称

gki

grp

字段

EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_

EntityRenderDispatcher: e, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: e, shadowRadius, field_4673, shadowRadius, f_114477_

float: f, shadowRadius, field_4673, shadowRadius, f_114477_

float: f, shadowStrength, field_4672, shadowOpacity, f_114478_

float: g, shadowStrength, field_4672, shadowOpacity, f_114478_

float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_

float: c, NAMETAG_SCALE, field_32921, field_32921, f_174006_

int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

int: d, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

S: b, reusedState, field_53189, state, f_346281_

构造函数

方法

boolean (T): b, shouldShowName, method_3921, hasLabel, m_6512_

ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, m_5478_

Font (): b, getFont, method_3932, getTextRenderer, m_114481_

Font (): e, getFont, method_3932, getTextRenderer, m_114481_

int (T, float): b, getPackedLightCoords, method_24088, getLight, m_114505_

int (T, float): a, getPackedLightCoords, method_24088, getLight, m_114505_

Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, m_7860_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

float (T): c, getShadowRadius, method_55831, getShadowRadius, m_318622_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_61049, renderLeash, m_340483_

AABB (T): a, getBoundingBoxForCulling, method_62358, getBoundingBox, m_352235_

boolean (T): b, affectedByCulling, method_62406, canBeCulled, m_351558_

Vec3 (S): a, getRenderOffset, method_23169, getPositionOffset, m_7860_

void (S, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

void (PoseStack, MultiBufferSource, EntityRenderState$LeashState): a, renderLeash, method_61049, renderLeash, m_340483_

boolean (T, double): a, shouldShowName, method_3921, hasLabel, m_6512_

void (S, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

Component (T): c, getNameTag, method_62426, getDisplayName, m_352300_

float (S): b, getShadowRadius, method_55831, getShadowRadius, m_318622_

S (): d, createRenderState, method_55269, createRenderState, m_5478_

S (T, float): b, createRenderState, method_62425, getAndUpdateRenderState, m_356383_

void (T, S, float): a, extractRenderState, method_62354, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

giy

gki

字段

EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_

EntityRenderDispatcher: d, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: d, shadowRadius, field_4673, shadowRadius, f_114477_

float: e, shadowRadius, field_4673, shadowRadius, f_114477_

float: e, shadowStrength, field_4672, shadowOpacity, f_114478_

float: f, shadowStrength, field_4672, shadowOpacity, f_114478_

int: c, LEASH_RENDER_STEPS, field_52257, field_52257, f_336747_

构造函数

方法

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_61049, renderLeash, m_340483_

void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_61050, renderLeashSegment, m_340096_

1.20.6

名称

fym

giy

字段

构造函数

方法

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

float (T): c, getShadowRadius, method_55831, getShadowRadius, m_318622_

1.20.4

名称

ftg

fym

字段

构造函数

方法

1.20.2

名称

fox

ftg

字段

构造函数

方法

1.20.1

名称

fnd

fox

字段

构造函数

方法

1.19.4

名称

fip

fnd

字段

构造函数

方法

1.19.3

名称

fek

fip

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fcm

fek

字段

构造函数

方法

1.19

名称

evj

fcm

字段

构造函数

方法

1.18.2

名称

euc

evj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

erx

euc

字段

构造函数

方法

1.17.1

名称

erw

erx

字段

构造函数

方法

1.17

名称

eeu

erw

net.minecraft.client.renderer.entity.EntityRenderer

net.minecraft.src.C_4331_

字段

EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, dispatcher, field_76990_c

EntityRenderDispatcher: c, entityRenderDispatcher, field_4676, dispatcher, f_114476_

float: c, shadowRadius, field_4673, shadowRadius, field_76989_e

float: d, shadowRadius, field_4673, shadowRadius, f_114477_

float: d, shadowStrength, field_4672, shadowOpacity, field_76987_f

float: e, shadowStrength, field_4672, shadowOpacity, f_114478_

float: b, NAMETAG_SCALE, field_32921, field_32921, f_174006_

Font: a, font, field_27761, textRenderer, f_174005_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

boolean (T): b, shouldShowName, method_3921, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_3921, hasLabel, m_6512_

ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, func_110775_a

ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, m_5478_

Font (): a, getFont, method_3932, getFontRenderer, func_76983_a

Font (): b, getFont, method_3932, getTextRenderer, m_114481_

EntityRenderDispatcher (): b, getDispatcher, method_3940, getRenderManager, func_177068_d

int (T, float): b, getPackedLightCoords, method_24088, getLight, func_229100_c_

int (T, float): b, getPackedLightCoords, method_24088, getLight, m_114505_

boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, func_225626_a_

boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, m_5523_

Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, func_225627_b_

Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, m_7860_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, func_225623_a_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

int (T, BlockPos): b, getSkyLightLevel, method_27950, method_27950, func_239381_b_

int (T, BlockPos): b, getSkyLightLevel, method_27950, getSkyLight, m_114508_

int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_

int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, m_6086_

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, m_7649_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eem

eeu

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egn

eem

字段

构造函数

方法

1.16.1

名称

dvg

egn

字段

EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, renderManager, field_76990_c

EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, dispatcher, field_76990_c

float: c, shadowRadius, field_4673, shadowSize, field_76989_e

float: c, shadowRadius, field_4673, shadowRadius, field_76989_e

float: d, shadowStrength, field_4672, shadowDarkness, field_76987_f

float: d, shadowStrength, field_4672, shadowOpacity, field_76987_f

构造函数

方法

int (T, float): c, getPackedLightCoords, method_24088, getLight, func_229100_c_

int (T, float): b, getPackedLightCoords, method_24088, getLight, func_229100_c_

int (T, float): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_

Vec3 (T, float): b, getRenderOffset, method_23169, getPositionOffset, func_225627_b_

Vec3 (T, float): a, getRenderOffset, method_23169, getPositionOffset, func_225627_b_

void (T, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_

int (T, BlockPos): b, getSkyLightLevel, method_27950, method_27950, func_239381_b_

int (T, BlockPos): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_

1.15.2

名称

dvd

dvg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsb

dvd

字段

ResourceLocation: a, SHADOW_LOCATION, field_4675, SHADOW_TEX, field_110778_a

float: c, shadowRadius, field_4673, field_76989_e

float: c, shadowRadius, field_4673, shadowSize, field_76989_e

float: d, shadowStrength, field_4672, field_76987_f

float: d, shadowStrength, field_4672, shadowDarkness, field_76987_f

boolean: e, solidRender, field_4674, renderOutlines, field_188301_f

构造函数

方法

void (boolean): a, setSolidRender, method_3927, setRenderOutlines, func_188297_a

boolean (T, Culler, double, double, double): a, shouldRender, method_3933, isVisible, func_177071_a

void (T, double, double, double, float, float): a, render, method_3936, render, func_76986_a

int (T): c, getTeamColor, method_3929, getOutlineColor, func_188298_c

void (T, double, double, double): a, renderName, method_3926, renderLabelIfPresent, func_177067_a

void (T, double, double, double, String, double): a, renderNameTags, method_3930, renderLabel, func_188296_a

boolean (T): d, bindTexture, method_3925, bindEntityTexture, func_180548_c

void (ResourceLocation): a, bindTexture, method_3924, bindTexture, func_110776_a

void (Entity, double, double, double, float): a, renderFlame, method_3938, renderEntityOnFire, func_76977_a

void (Entity, double, double, double, float, float): d, renderShadow, method_3934, renderShadow, func_76975_c

LevelReader (): e, getLevel, method_3935, getWorld, func_76982_b

void (BlockState, LevelReader, BlockPos, double, double, double, BlockPos, float, float, double, double, double): a, renderBlockShadow, method_3928, projectShadow, func_217759_a

void (AABB, double, double, double): a, render, method_3922, renderBox, func_76978_a

void (Entity, double, double, double, float, float): c, postRender, method_3939, postRender, func_76979_b

Font (): b, getFont, method_3932, getFontRenderer, func_76983_a

Font (): a, getFont, method_3932, getFontRenderer, func_76983_a

void (T, String, double, double, double, int): a, renderNameTag, method_3923, renderLabel, func_147906_a

EntityRenderDispatcher (): c, getDispatcher, method_3940, getRenderManager, func_177068_d

EntityRenderDispatcher (): b, getDispatcher, method_3940, getRenderManager, func_177068_d

boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_

void (T, double, double, double, float, float): b, renderSecondPass, method_3937, renderSecondPass, func_188300_b

void (T): e, setLightColor, method_17146, applyLightmapCoordinates, func_217758_e

int (T, float): c, getPackedLightCoords, method_24088, getLight, func_229100_c_

int (T, float): a, getBlockLightLevel, method_24087, getBlockLight, func_225624_a_

boolean (T, Frustum, double, double, double): a, shouldRender, method_3933, shouldRender, func_225626_a_

Vec3 (T, float): b, getRenderOffset, method_23169, getPositionOffset, func_225627_b_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3936, render, func_225623_a_

void (T, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_3926, renderLabelIfPresent, func_225629_a_

1.14.4

名称

dpn

dsb

net.minecraft.client.renderer.entity.EntityRenderer

字段

MinecraftKey: a, field_4675, SHADOW_TEX, field_110778_a

ResourceLocation: a, SHADOW_LOCATION, field_4675, SHADOW_TEX, field_110778_a

EntityRenderDispatcher: b, field_4676, renderManager, field_76990_c

EntityRenderDispatcher: b, entityRenderDispatcher, field_4676, renderManager, field_76990_c

float: c, field_4673, field_4673, field_76989_e

float: c, shadowRadius, field_4673, field_76989_e

float: d, field_4672, field_4672, field_76987_f

float: d, shadowStrength, field_4672, field_76987_f

boolean: e, field_4674, renderOutlines, field_188301_f

boolean: e, solidRender, field_4674, renderOutlines, field_188301_f

构造函数

方法

void (boolean): a, method_3927, setRenderOutlines, func_188297_a

void (boolean): a, setSolidRender, method_3927, setRenderOutlines, func_188297_a

boolean (T, VisibleRegion, double, double, double): a, method_3933, isVisible, func_177071_a

boolean (T, Culler, double, double, double): a, shouldRender, method_3933, isVisible, func_177071_a

void (T, double, double, double, float, float): a, method_3936, render, func_76986_a

void (T, double, double, double, float, float): a, render, method_3936, render, func_76986_a

int (T): c, method_3929, getOutlineColor, func_188298_c

int (T): c, getTeamColor, method_3929, getOutlineColor, func_188298_c

void (T, double, double, double): a, method_3926, renderLabelIfPresent, func_177067_a

void (T, double, double, double): a, renderName, method_3926, renderLabelIfPresent, func_177067_a

boolean (T): b, method_3921, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_3921, hasLabel, func_177070_b

void (T, double, double, double, String, double): a, method_3930, renderLabel, func_188296_a

void (T, double, double, double, String, double): a, renderNameTags, method_3930, renderLabel, func_188296_a

MinecraftKey (T): a, method_3931, getTexture, func_110775_a

ResourceLocation (T): a, getTextureLocation, method_3931, getTexture, func_110775_a

boolean (T): d, method_3925, bindEntityTexture, func_180548_c

boolean (T): d, bindTexture, method_3925, bindEntityTexture, func_180548_c

void (MinecraftKey): a, method_3924, bindTexture, func_110776_a

void (ResourceLocation): a, bindTexture, method_3924, bindTexture, func_110776_a

void (Entity, double, double, double, float): a, method_3938, renderEntityOnFire, func_76977_a

void (Entity, double, double, double, float): a, renderFlame, method_3938, renderEntityOnFire, func_76977_a

void (Entity, double, double, double, float, float): d, method_3934, renderShadow, func_76975_c

void (Entity, double, double, double, float, float): d, renderShadow, method_3934, renderShadow, func_76975_c

IWorldReader (): e, method_3935, getWorld, func_76982_b

LevelReader (): e, getLevel, method_3935, getWorld, func_76982_b

void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, projectShadow, func_217759_a

void (BlockState, LevelReader, BlockPos, double, double, double, BlockPos, float, float, double, double, double): a, renderBlockShadow, method_3928, projectShadow, func_217759_a

void (AxisAlignedBB, double, double, double): a, method_3922, renderBox, func_76978_a

void (AABB, double, double, double): a, render, method_3922, renderBox, func_76978_a

void (Entity, double, double, double, float, float): c, method_3939, postRender, func_76979_b

void (Entity, double, double, double, float, float): c, postRender, method_3939, postRender, func_76979_b

TextRenderer (): b, method_3932, getFontRenderer, func_76983_a

Font (): b, getFont, method_3932, getFontRenderer, func_76983_a

void (T, String, double, double, double, int): a, method_3923, renderLabel, func_147906_a

void (T, String, double, double, double, int): a, renderNameTag, method_3923, renderLabel, func_147906_a

EntityRenderDispatcher (): c, method_3940, getRenderManager, func_177068_d

EntityRenderDispatcher (): c, getDispatcher, method_3940, getRenderManager, func_177068_d

boolean (): a, method_16894, hasSecondPass, func_188295_H_

boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_

void (T, double, double, double, float, float): b, method_3937, renderSecondPass, func_188300_b

void (T, double, double, double, float, float): b, renderSecondPass, method_3937, renderSecondPass, func_188300_b

void (T): e, method_17146, applyLightmapCoordinates, func_217758_e

void (T): e, setLightColor, method_17146, applyLightmapCoordinates, func_217758_e

1.14.3

名称

dpj

dpn

net.minecraft.client.render.entity.EntityRenderer

字段

MinecraftKey: a, field_4675, field_110778_a

MinecraftKey: a, field_4675, SHADOW_TEX, field_110778_a

EntityRendererManager: b, field_4676, field_76990_c

EntityRenderDispatcher: b, field_4676, renderManager, field_76990_c

float: c, field_4673, field_76989_e

float: c, field_4673, field_4673, field_76989_e

float: d, field_4672, field_76987_f

float: d, field_4672, field_4672, field_76987_f

boolean: e, field_4674, field_188301_f

boolean: e, field_4674, renderOutlines, field_188301_f

构造函数

方法

void (boolean): a, method_3927, func_188297_a

void (boolean): a, method_3927, setRenderOutlines, func_188297_a

boolean (T, ICamera, double, double, double): a, method_3933, func_177071_a

boolean (T, VisibleRegion, double, double, double): a, method_3933, isVisible, func_177071_a

void (T, double, double, double, float, float): a, method_3936, func_76986_a

void (T, double, double, double, float, float): a, method_3936, render, func_76986_a

int (T): c, method_3929, func_188298_c

int (T): c, method_3929, getOutlineColor, func_188298_c

void (T, double, double, double): a, method_3926, func_177067_a

void (T, double, double, double): a, method_3926, renderLabelIfPresent, func_177067_a

boolean (T): b, method_3921, func_177070_b

boolean (T): b, method_3921, hasLabel, func_177070_b

void (T, double, double, double, String, double): a, method_3930, func_188296_a

void (T, double, double, double, String, double): a, method_3930, renderLabel, func_188296_a

MinecraftKey (T): a, method_3931, func_110775_a

MinecraftKey (T): a, method_3931, getTexture, func_110775_a

boolean (T): d, method_3925, func_180548_c

boolean (T): d, method_3925, bindEntityTexture, func_180548_c

void (MinecraftKey): a, method_3924, func_110776_a

void (MinecraftKey): a, method_3924, bindTexture, func_110776_a

void (Entity, double, double, double, float): a, method_3938, func_76977_a

void (Entity, double, double, double, float): a, method_3938, renderEntityOnFire, func_76977_a

void (Entity, double, double, double, float, float): d, method_3934, func_76975_c

void (Entity, double, double, double, float, float): d, method_3934, renderShadow, func_76975_c

IWorldReader (): e, method_3935, func_76982_b

IWorldReader (): e, method_3935, getWorld, func_76982_b

void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, func_217759_a

void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, projectShadow, func_217759_a

void (AxisAlignedBB, double, double, double): a, method_3922, func_76978_a

void (AxisAlignedBB, double, double, double): a, method_3922, renderBox, func_76978_a

void (Entity, double, double, double, float, float): c, method_3939, func_76979_b

void (Entity, double, double, double, float, float): c, method_3939, postRender, func_76979_b

FontRenderer (): b, method_3932, func_76983_a

TextRenderer (): b, method_3932, getFontRenderer, func_76983_a

void (T, String, double, double, double, int): a, method_3923, func_147906_a

void (T, String, double, double, double, int): a, method_3923, renderLabel, func_147906_a

EntityRendererManager (): c, method_3940, func_177068_d

EntityRenderDispatcher (): c, method_3940, getRenderManager, func_177068_d

boolean (): a, method_16894, func_188295_H_

boolean (): a, method_16894, hasSecondPass, func_188295_H_

void (T, double, double, double, float, float): b, method_3937, func_188300_b

void (T, double, double, double, float, float): b, method_3937, renderSecondPass, func_188300_b

void (T): e, method_17146, func_217758_e

void (T): e, method_17146, applyLightmapCoordinates, func_217758_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpg

dpj

字段

构造函数

方法

1.14

名称

dpg

net.minecraft.class_897

net.minecraft.client.renderer.entity.EntityRenderer

字段

MinecraftKey: a, field_4675, field_110778_a

EntityRendererManager: b, field_4676, field_76990_c

float: c, field_4673, field_76989_e

float: d, field_4672, field_76987_f

boolean: e, field_4674, field_188301_f

构造函数

(EntityRendererManager)

方法

void (boolean): a, method_3927, func_188297_a

boolean (T, ICamera, double, double, double): a, method_3933, func_177071_a

void (T, double, double, double, float, float): a, method_3936, func_76986_a

int (T): c, method_3929, func_188298_c

void (T, double, double, double): a, method_3926, func_177067_a

boolean (T): b, method_3921, func_177070_b

void (T, double, double, double, String, double): a, method_3930, func_188296_a

MinecraftKey (T): a, method_3931, func_110775_a

boolean (T): d, method_3925, func_180548_c

void (MinecraftKey): a, method_3924, func_110776_a

void (Entity, double, double, double, float): a, method_3938, func_76977_a

void (Entity, double, double, double, float, float): d, method_3934, func_76975_c

IWorldReader (): e, method_3935, func_76982_b

void (IBlockData, IWorldReader, BlockPosition, double, double, double, BlockPosition, float, float, double, double, double): a, method_3928, func_217759_a

void (AxisAlignedBB, double, double, double): a, method_3922, func_76978_a

void (Entity, double, double, double, float, float): c, method_3939, func_76979_b

FontRenderer (): b, method_3932, func_76983_a

void (T, String, double, double, double, int): a, method_3923, func_147906_a

EntityRendererManager (): c, method_3940, func_177068_d

boolean (): a, method_16894, func_188295_H_

void (T, double, double, double, float, float): b, method_3937, func_188300_b

void (T): e, method_17146, func_217758_e