历史 - net.minecraft.client.particle.DripParticle
1.21.11
名称
hbv
hkn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gtt
hbv
字段
构造函数
(ClientLevel, double, double, double, Fluid)
(ClientLevel, double, double, double, Fluid, TextureAtlasSprite)
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): a, createWaterHangParticle, method_49316, createDrippingWater, m_272020_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): b, createWaterFallParticle, method_49317, createFallingWater, m_271915_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): c, createLavaHangParticle, method_49318, createDrippingLava, m_272109_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): d, createLavaFallParticle, method_49319, createFallingLava, m_272026_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): e, createLavaLandParticle, method_49320, createLandingLava, m_271885_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): f, createHoneyHangParticle, method_49324, createDrippingHoney, m_272107_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): g, createHoneyFallParticle, method_49325, createFallingHoney, m_272030_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): h, createHoneyLandParticle, method_49326, createLandingHoney, m_271744_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): i, createDripstoneWaterHangParticle, method_49327, createDrippingDripstoneWater, m_272002_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): j, createDripstoneWaterFallParticle, method_49328, createFallingDripstoneWater, m_271993_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): k, createDripstoneLavaHangParticle, method_49329, createDrippingDripstoneLava, m_271789_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): l, createDripstoneLavaFallParticle, method_49330, createFallingDripstoneLava, m_271760_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): m, createNectarFallParticle, method_49331, createFallingNectar, m_272129_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): n, createSporeBlossomFallParticle, method_49332, createFallingSporeBlossom, m_272261_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): o, createObsidianTearHangParticle, method_49333, createDrippingObsidianTear, m_271935_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): p, createObsidianTearFallParticle, method_49334, createFallingObsidianTear, m_271941_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): q, createObsidianTearLandParticle, method_49335, createLandingObsidianTear, m_272251_
SingleQuadParticle$Layer (): b, getLayer, method_74255, getRenderType, m_414961_
1.21.8
名称
gts
gtt
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gnx
gts
字段
构造函数
方法
1.21.5
名称
gij
gnx
字段
构造函数
方法
1.21.4
名称
ghu
gij
字段
构造函数
方法
1.21.3
名称
gbp
ghu
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gag
gbp
字段
构造函数
方法
1.20.6
名称
fpx
gag
字段
构造函数
方法
1.20.4
名称
fla
fpx
字段
构造函数
方法
1.20.2
名称
fgs
fla
字段
构造函数
方法
1.20.1
名称
ffe
fgs
字段
构造函数
方法
DripParticle (DripParticle): a, setCherryColor, method_49315, setCherryLeavesColor, m_272175_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): f, createCherryLeavesHangParticle, method_49321, createDrippingCherryLeaves, m_271822_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): g, createCherryLeavesFallParticle, method_49322, createFallingCherryLeaves, m_272156_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): h, createCherryLeavesLandParticle, method_49323, createLandingCherryLeaves, m_271923_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): i, createHoneyHangParticle, method_49324, createDrippingHoney, m_272107_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): f, createHoneyHangParticle, method_49324, createDrippingHoney, m_272107_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): j, createHoneyFallParticle, method_49325, createFallingHoney, m_272030_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): g, createHoneyFallParticle, method_49325, createFallingHoney, m_272030_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): k, createHoneyLandParticle, method_49326, createLandingHoney, m_271744_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): h, createHoneyLandParticle, method_49326, createLandingHoney, m_271744_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): l, createDripstoneWaterHangParticle, method_49327, createDrippingDripstoneWater, m_272002_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): i, createDripstoneWaterHangParticle, method_49327, createDrippingDripstoneWater, m_272002_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): m, createDripstoneWaterFallParticle, method_49328, createFallingDripstoneWater, m_271993_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): j, createDripstoneWaterFallParticle, method_49328, createFallingDripstoneWater, m_271993_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): n, createDripstoneLavaHangParticle, method_49329, createDrippingDripstoneLava, m_271789_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): k, createDripstoneLavaHangParticle, method_49329, createDrippingDripstoneLava, m_271789_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): o, createDripstoneLavaFallParticle, method_49330, createFallingDripstoneLava, m_271760_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): l, createDripstoneLavaFallParticle, method_49330, createFallingDripstoneLava, m_271760_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): p, createNectarFallParticle, method_49331, createFallingNectar, m_272129_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): m, createNectarFallParticle, method_49331, createFallingNectar, m_272129_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): q, createSporeBlossomFallParticle, method_49332, createFallingSporeBlossom, m_272261_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): n, createSporeBlossomFallParticle, method_49332, createFallingSporeBlossom, m_272261_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): r, createObsidianTearHangParticle, method_49333, createDrippingObsidianTear, m_271935_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): o, createObsidianTearHangParticle, method_49333, createDrippingObsidianTear, m_271935_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): s, createObsidianTearFallParticle, method_49334, createFallingObsidianTear, m_271941_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): p, createObsidianTearFallParticle, method_49334, createFallingObsidianTear, m_271941_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): t, createObsidianTearLandParticle, method_49335, createLandingObsidianTear, m_272251_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): q, createObsidianTearLandParticle, method_49335, createLandingObsidianTear, m_272251_
1.19.4
名称
fat
ffe
字段
构造函数
方法
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): a, createWaterHangParticle, method_49316, createDrippingWater, m_272020_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): b, createWaterFallParticle, method_49317, createFallingWater, m_271915_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): c, createLavaHangParticle, method_49318, createDrippingLava, m_272109_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): d, createLavaFallParticle, method_49319, createFallingLava, m_272026_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): e, createLavaLandParticle, method_49320, createLandingLava, m_271885_
DripParticle (DripParticle): a, setCherryColor, method_49315, setCherryLeavesColor, m_272175_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): f, createCherryLeavesHangParticle, method_49321, createDrippingCherryLeaves, m_271822_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): g, createCherryLeavesFallParticle, method_49322, createFallingCherryLeaves, m_272156_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): h, createCherryLeavesLandParticle, method_49323, createLandingCherryLeaves, m_271923_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): i, createHoneyHangParticle, method_49324, createDrippingHoney, m_272107_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): j, createHoneyFallParticle, method_49325, createFallingHoney, m_272030_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): k, createHoneyLandParticle, method_49326, createLandingHoney, m_271744_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): l, createDripstoneWaterHangParticle, method_49327, createDrippingDripstoneWater, m_272002_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): m, createDripstoneWaterFallParticle, method_49328, createFallingDripstoneWater, m_271993_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): n, createDripstoneLavaHangParticle, method_49329, createDrippingDripstoneLava, m_271789_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): o, createDripstoneLavaFallParticle, method_49330, createFallingDripstoneLava, m_271760_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): p, createNectarFallParticle, method_49331, createFallingNectar, m_272129_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): q, createSporeBlossomFallParticle, method_49332, createFallingSporeBlossom, m_272261_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): r, createObsidianTearHangParticle, method_49333, createDrippingObsidianTear, m_271935_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): s, createObsidianTearFallParticle, method_49334, createFallingObsidianTear, m_271941_
TextureSheetParticle (SimpleParticleType, ClientLevel, double, double, double, double, double, double): t, createObsidianTearLandParticle, method_49335, createLandingObsidianTear, m_272251_
1.19.3
名称
ewq
fat
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eus
ewq
字段
构造函数
方法
1.19
名称
enu
eus
字段
构造函数
方法
1.18.2
名称
emn
enu
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ekj
emn
字段
构造函数
方法
1.17.1
名称
eki
ekj
字段
构造函数
方法
1.17
名称
dxp
eki
net.minecraft.client.particle.DripParticle
net.minecraft.src.C_3953_
字段
Fluid: b, type, field_3789, fluid, field_204502_a
Fluid: b, type, field_3789, fluid, f_106049_
boolean: a, isGlowing, field_22437, obsidianTear, field_239177_a_
boolean: a, isGlowing, field_22437, obsidianTear, f_106048_
构造函数
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
int (float): a, getLightColor, method_3068, getBrightness, func_189214_a
int (float): a, getLightColor, method_3068, getBrightness, m_6355_
void (): a, tick, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, m_5989_
void (): g, preMoveUpdate, method_18821, updateAge, func_217576_g
void (): h, preMoveUpdate, method_18821, updateAge, m_5956_
void (): h, postMoveUpdate, method_18822, updateVelocity, func_217577_h
void (): i, postMoveUpdate, method_18822, updateVelocity, m_5949_
Fluid (): g, getType, method_32791, getFluid, m_171928_
1.16.5
名称
字段
构造函数
方法
int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a
int (float): a, getLightColor, method_3068, getBrightness, func_189214_a
1.16.4
名称
dxh
dxp
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dzi
dxh
字段
构造函数
方法
1.16.1
名称
doi
dzi
字段
Fluid: a, type, field_3789, fluid, field_204502_a
Fluid: b, type, field_3789, fluid, field_204502_a
boolean: a, isGlowing, field_22437, obsidianTear, field_239177_a_
构造函数
(Level, double, double, double, Fluid)
(ClientLevel, double, double, double, Fluid)
方法
1.15.2
名称
dof
doi
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dkw
dof
字段
Fluid: C, type, field_3789, fluid, field_204502_a
Fluid: a, type, field_3789, fluid, field_204502_a
构造函数
方法
1.14.4
名称
dii
dkw
net.minecraft.client.particle.DripParticle
字段
FluidType: C, field_3789, fluid, field_204502_a
Fluid: C, type, field_3789, fluid, field_204502_a
构造函数
方法
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
int (float): a, method_3068, getColorMultiplier, func_189214_a
int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a
void (): a, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, func_189213_a
void (): g, method_18821, updateAge, func_217576_g
void (): g, preMoveUpdate, method_18821, updateAge, func_217576_g
void (): h, method_18822, updateVelocity, func_217577_h
void (): h, postMoveUpdate, method_18822, updateVelocity, func_217577_h
1.14.3
名称
die
dii
net.minecraft.client.particle.BlockLeakParticle
字段
FluidType: C, field_3789, field_204502_a
FluidType: C, field_3789, fluid, field_204502_a
构造函数
方法
IParticleRenderType (): b, method_18122, func_217558_b
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
int (float): a, method_3068, func_189214_a
int (float): a, method_3068, getColorMultiplier, func_189214_a
void (): a, method_3070, func_189213_a
void (): a, method_3070, tick, func_189213_a
void (): g, method_18821, func_217576_g
void (): g, method_18821, updateAge, func_217576_g
void (): h, method_18822, func_217577_h
void (): h, method_18822, updateVelocity, func_217577_h
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dic
die
字段
构造函数
方法
1.14
名称
dic
net.minecraft.class_663
net.minecraft.client.particle.DripParticle
字段
FluidType: C, field_3789, field_204502_a
构造函数
(World, double, double, double, FluidType)
方法
IParticleRenderType (): b, method_18122, func_217558_b
int (float): a, method_3068, func_189214_a
void (): a, method_3070, func_189213_a
void (): g, method_18821, func_217576_g
void (): h, method_18822, func_217577_h