历史 - net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
1.21.11
名称
hrz
iau
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hie
hrz
字段
构造函数
方法
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
<S> void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model<? super S>, S, ItemStack, PoseStack, SubmitNodeCollector, int, int): a, renderLayers, method_64077, render, m_355566_
<S> void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model<? super S>, S, ItemStack, PoseStack, SubmitNodeCollector, int, ResourceLocation, int, int): a, renderLayers, method_64078, render, m_352423_
1.21.8
名称
hid
hie
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hbu
hid
字段
构造函数
方法
1.21.5
名称
gwe
hbu
字段
构造函数
方法
1.21.4
名称
gvp
gwe
字段
EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_
EquipmentAssetManager: b, equipmentAssets, field_54179, equipmentModelLoader, f_371098_
构造函数
方法
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
1.21.3
名称
gvp
net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
net.minecraft.class_10197
net.minecraft.client.render.entity.equipment.EquipmentRenderer
net.minecraft.src.C_345574_
字段
int: a, NO_LAYER_COLOR, field_54178, field_54178, f_348376_
EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_
Function<EquipmentLayerRenderer$LayerTextureKey, ResourceLocation>: c, layerTextureLookup, field_54180, layerTextures, f_348378_
Function<EquipmentLayerRenderer$TrimSpriteKey, TextureAtlasSprite>: d, trimSpriteLookup, field_54181, trimSprites, f_349194_
构造函数
(EquipmentModelSet, TextureAtlas)
方法
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
int (EquipmentModel$Layer, int): a, getColorForLayer, method_64076, getDyeColor, m_355011_