历史 - net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer

1.21.11

名称

hrz

iau

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hie

hrz

字段

构造函数

方法

void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_

void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_

<S> void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model<? super S>, S, ItemStack, PoseStack, SubmitNodeCollector, int, int): a, renderLayers, method_64077, render, m_355566_

<S> void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model<? super S>, S, ItemStack, PoseStack, SubmitNodeCollector, int, ResourceLocation, int, int): a, renderLayers, method_64078, render, m_352423_

1.21.8

名称

hid

hie

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hbu

hid

字段

构造函数

方法

1.21.5

名称

gwe

hbu

字段

构造函数

方法

1.21.4

名称

gvp

gwe

字段

EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_

EquipmentAssetManager: b, equipmentAssets, field_54179, equipmentModelLoader, f_371098_

构造函数

方法

void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_

void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_

void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_

void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_

1.21.3

名称

gvp

net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer

net.minecraft.class_10197

net.minecraft.client.render.entity.equipment.EquipmentRenderer

net.minecraft.src.C_345574_

字段

int: a, NO_LAYER_COLOR, field_54178, field_54178, f_348376_

EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_

Function<EquipmentLayerRenderer$LayerTextureKey, ResourceLocation>: c, layerTextureLookup, field_54180, layerTextures, f_348378_

Function<EquipmentLayerRenderer$TrimSpriteKey, TextureAtlasSprite>: d, trimSpriteLookup, field_54181, trimSprites, f_349194_

构造函数

(EquipmentModelSet, TextureAtlas)

方法

void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_

void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_

int (EquipmentModel$Layer, int): a, getColorForLayer, method_64076, getDyeColor, m_355011_