历史 - net.minecraft.client.gui.font.glyphs.BakedSheetGlyph$EffectInstance
1.21.11
名称
gij$a
gob$a
字段
构造函数
方法
float (): h, x0, comp_3307, minX, f_412410_
float (): b, x0, comp_3307, minX, f_412410_
float (): i, y0, comp_3308, minY, f_413771_
float (): c, y0, comp_3308, minY, f_413771_
float (): j, x1, comp_3309, maxX, f_412293_
float (): d, x1, comp_3309, maxX, f_412293_
float (): k, y1, comp_3310, maxY, f_413011_
float (): e, y1, comp_3310, maxY, f_413011_
float (): l, depth, comp_3311, zIndex, f_412418_
float (): h, depth, comp_3311, zIndex, f_412418_
int (): m, color, comp_3312, color, f_412763_
int (): i, color, comp_3312, color, f_412763_
boolean (): p, hasShadow, method_65183, hasShadow, m_418888_
boolean (): l, hasShadow, method_65183, hasShadow, m_418888_
int (): n, shadowColor, comp_3336, shadowColor, f_413320_
int (): j, shadowColor, comp_3336, shadowColor, f_413320_
float (): o, shadowOffset, comp_3337, shadowOffset, f_411576_
float (): k, shadowOffset, comp_3337, shadowOffset, f_411576_
float (): c, left, method_71829, getEffectiveMinX, m_415587_
float (): r, left, method_71829, getEffectiveMinX, m_415587_
float (): e, top, method_71830, getEffectiveMinY, m_415410_
float (): t, top, method_71830, getEffectiveMinY, m_415410_
float (): d, right, method_71831, getEffectiveMaxX, m_415807_
float (): s, right, method_71831, getEffectiveMaxX, m_415807_
float (): f, bottom, method_71832, getEffectiveMaxY, m_415075_
float (): u, bottom, method_71832, getEffectiveMaxY, m_415075_
GpuTextureView (): b, textureView, comp_4629, textureView, m_415327_
GpuTextureView (): g, textureView, comp_4629, textureView, m_415327_
RenderPipeline (): a, guiPipeline, method_73400, getPipeline, m_416563_
RenderPipeline (): f, guiPipeline, method_73400, getPipeline, m_416563_
BakedSheetGlyph (): g, glyph, comp_4636, glyph, f_413751_
BakedSheetGlyph (): a, glyph, comp_4636, glyph, f_413751_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gas$a
gij$a
net.minecraft.client.gui.font.glyphs.BakedGlyph$Effect
net.minecraft.client.gui.font.glyphs.BakedSheetGlyph$EffectInstance
net.minecraft.client.font.BakedGlyph$Rectangle
net.minecraft.client.font.BakedGlyphImpl$Rectangle
net.minecraft.src.C_3516_$C_3517_
net.minecraft.src.C_410836_$C_410878_
字段
float: a, x0, comp_3307, minX, f_95237_
float: b, x0, comp_3307, minX, f_412410_
float: b, y0, comp_3308, minY, f_95238_
float: c, y0, comp_3308, minY, f_413771_
float: c, x1, comp_3309, maxX, f_95239_
float: d, x1, comp_3309, maxX, f_412293_
float: d, y1, comp_3310, maxY, f_95240_
float: e, y1, comp_3310, maxY, f_413011_
float: e, depth, comp_3311, zIndex, f_95241_
float: f, depth, comp_3311, zIndex, f_412418_
int: f, color, comp_3312, color, f_348885_
int: g, color, comp_3312, color, f_412763_
int: g, shadowColor, comp_3336, shadowColor, f_370605_
int: h, shadowColor, comp_3336, shadowColor, f_413320_
float: h, shadowOffset, comp_3337, shadowOffset, f_370977_
float: i, shadowOffset, comp_3337, shadowOffset, f_411576_
BakedSheetGlyph: a, glyph, comp_4636, glyph, f_413751_
构造函数
(float, float, float, float, float, int)
(float, float, float, float, float, int, int, float)
(BakedSheetGlyph, float, float, float, float, float, int, int, float)
方法
float (): e, x0, comp_3307, minX, f_95237_
float (): h, x0, comp_3307, minX, f_412410_
float (): f, y0, comp_3308, minY, f_95238_
float (): i, y0, comp_3308, minY, f_413771_
float (): g, x1, comp_3309, maxX, f_95239_
float (): j, x1, comp_3309, maxX, f_412293_
float (): h, y1, comp_3310, maxY, f_95240_
float (): k, y1, comp_3310, maxY, f_413011_
float (): i, depth, comp_3311, zIndex, f_95241_
float (): l, depth, comp_3311, zIndex, f_412418_
int (): j, color, comp_3312, color, f_348885_
int (): m, color, comp_3312, color, f_412763_
boolean (): m, hasShadow, method_65183, hasShadow, m_373082_
boolean (): p, hasShadow, method_65183, hasShadow, m_418888_
int (): k, shadowColor, comp_3336, shadowColor, f_370605_
int (): n, shadowColor, comp_3336, shadowColor, f_413320_
float (): l, shadowOffset, comp_3337, shadowOffset, f_370977_
float (): o, shadowOffset, comp_3337, shadowOffset, f_411576_
float (): a, left, method_71829, getEffectiveMinX, m_403837_
float (): c, left, method_71829, getEffectiveMinX, m_415587_
float (): b, top, method_71830, getEffectiveMinY, m_404329_
float (): e, top, method_71830, getEffectiveMinY, m_415410_
float (): c, right, method_71831, getEffectiveMaxX, m_402074_
float (): d, right, method_71831, getEffectiveMaxX, m_415807_
float (): d, bottom, method_71832, getEffectiveMaxY, m_404559_
float (): f, bottom, method_71832, getEffectiveMaxY, m_415075_
void (org.joml.Matrix4f, VertexConsumer, int, boolean): a, render, method_73403, render, m_416044_
RenderType (Font$DisplayMode): a, renderType, method_73401, getRenderLayer, m_415845_
GpuTextureView (): b, textureView, comp_4629, textureView, m_415327_
RenderPipeline (): a, guiPipeline, method_73400, getPipeline, m_416563_
BakedSheetGlyph (): g, glyph, comp_4636, glyph, f_413751_
1.21.8
名称
gar$a
gas$a
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fwu$a
gar$a
字段
构造函数
方法
float (): a, x0, comp_3307, minX, f_95237_
float (): e, x0, comp_3307, minX, f_95237_
float (): b, y0, comp_3308, minY, f_95238_
float (): f, y0, comp_3308, minY, f_95238_
float (): c, x1, comp_3309, maxX, f_95239_
float (): g, x1, comp_3309, maxX, f_95239_
float (): d, y1, comp_3310, maxY, f_95240_
float (): h, y1, comp_3310, maxY, f_95240_
float (): e, depth, comp_3311, zIndex, f_95241_
float (): i, depth, comp_3311, zIndex, f_95241_
int (): f, color, comp_3312, color, f_348885_
int (): j, color, comp_3312, color, f_348885_
boolean (): i, hasShadow, method_65183, hasShadow, m_373082_
boolean (): m, hasShadow, method_65183, hasShadow, m_373082_
int (): g, shadowColor, comp_3336, shadowColor, f_370605_
int (): k, shadowColor, comp_3336, shadowColor, f_370605_
float (): h, shadowOffset, comp_3337, shadowOffset, f_370977_
float (): l, shadowOffset, comp_3337, shadowOffset, f_370977_
float (): a, left, method_71829, getEffectiveMinX, m_403837_
float (): b, top, method_71830, getEffectiveMinY, m_404329_
float (): c, right, method_71831, getEffectiveMaxX, m_402074_
float (): d, bottom, method_71832, getEffectiveMaxY, m_404559_
1.21.5
名称
frq$a
fwu$a
字段
构造函数
方法
1.21.4
名称
frc$a
frq$a
字段
int: g, shadowColor, comp_3336, shadowColor, f_370605_
float: h, shadowOffset, comp_3337, shadowOffset, f_370977_
构造函数
(float, float, float, float, float, int, int, float)
方法
boolean (): i, hasShadow, method_65183, hasShadow, m_373082_
int (): g, shadowColor, comp_3336, shadowColor, f_370605_
float (): h, shadowOffset, comp_3337, shadowOffset, f_370977_
1.21.3
名称
flh$a
frc$a
net.minecraft.client.font.GlyphRenderer$Rectangle
net.minecraft.client.font.BakedGlyph$Rectangle
字段
float: a, x0, field_2008, minX, f_95237_
float: a, x0, comp_3307, minX, f_95237_
float: b, y0, field_2007, minY, f_95238_
float: b, y0, comp_3308, minY, f_95238_
float: c, x1, field_2006, maxX, f_95239_
float: c, x1, comp_3309, maxX, f_95239_
float: d, y1, field_2005, maxY, f_95240_
float: d, y1, comp_3310, maxY, f_95240_
float: e, depth, field_20911, zIndex, f_95241_
float: e, depth, comp_3311, zIndex, f_95241_
float: f, r, field_2004, red, f_95242_
float: g, g, field_2003, green, f_95243_
float: h, b, field_2010, blue, f_95244_
float: i, a, field_2009, alpha, f_95245_
int: f, color, comp_3312, color, f_348885_
构造函数
(float, float, float, float, float, float, float, float, float)
(float, float, float, float, float, int)
方法
float (): a, x0, comp_3307, minX, f_95237_
float (): b, y0, comp_3308, minY, f_95238_
float (): c, x1, comp_3309, maxX, f_95239_
float (): d, y1, comp_3310, maxY, f_95240_
float (): e, depth, comp_3311, zIndex, f_95241_
int (): f, color, comp_3312, color, f_348885_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fkb$a
flh$a
字段
构造函数
方法
1.20.6
名称
ezz$a
fkb$a
字段
构造函数
方法
1.20.4
名称
evi$a
ezz$a
字段
构造函数
方法
1.20.2
名称
err$a
evi$a
字段
构造函数
方法
1.20.1
名称
eqh$a
err$a
字段
构造函数
方法
1.19.4
名称
emx$a
eqh$a
字段
构造函数
方法
1.19.3
名称
eji$a
emx$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_3517_
net.minecraft.src.C_3516_$C_3517_
字段
构造函数
方法
1.19.1
名称
eih$a
eji$a
字段
构造函数
方法
1.19
名称
ebu$a
eih$a
net.minecraft.src.C_3516_$C_3517_
net.minecraft.src.C_3517_
字段
构造函数
方法
1.18.2
名称
eap$a
ebu$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dyp$a
eap$a
字段
构造函数
方法
1.17.1
名称
dyo$a
dyp$a
字段
构造函数
方法
1.17
名称
dmz$a
dyo$a
net.minecraft.client.gui.fonts.TexturedGlyph$Effect
net.minecraft.src.C_3516_$C_3517_
字段
float: a, x0, field_2008, xMin, field_228164_a_
float: a, x0, field_2008, minX, f_95237_
float: b, y0, field_2007, yMin, field_228165_b_
float: b, y0, field_2007, minY, f_95238_
float: c, x1, field_2006, xMax, field_228166_c_
float: c, x1, field_2006, maxX, f_95239_
float: d, y1, field_2005, yMax, field_228167_d_
float: d, y1, field_2005, maxY, f_95240_
float: e, depth, field_20911, zIndex, field_228168_e_
float: e, depth, field_20911, zIndex, f_95241_
float: f, r, field_2004, red, field_228169_f_
float: f, r, field_2004, red, f_95242_
float: g, g, field_2003, green, g
float: g, g, field_2003, green, f_95243_
float: h, b, field_2010, blue, field_228170_h_
float: h, b, field_2010, blue, f_95244_
float: i, a, field_2009, alpha, field_228171_i_
float: i, a, field_2009, alpha, f_95245_
构造函数
方法
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dmw$a
dmz$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dow$a
dmw$a
字段
构造函数
方法
1.16.1
名称
dej$a
dow$a
字段
构造函数
方法
1.15.2
名称
deh$a
dej$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
deh$a
net.minecraft.client.gui.font.glyphs.BakedGlyph$Effect
net.minecraft.class_382$class_328
net.minecraft.client.font.GlyphRenderer$Rectangle
net.minecraft.client.gui.fonts.TexturedGlyph$Effect
字段
float: a, x0, field_2008, xMin, field_228164_a_
float: b, y0, field_2007, yMin, field_228165_b_
float: c, x1, field_2006, xMax, field_228166_c_
float: d, y1, field_2005, yMax, field_228167_d_
float: e, depth, field_20911, zIndex, field_228168_e_
float: f, r, field_2004, red, field_228169_f_
float: g, g, field_2003, green, g
float: h, b, field_2010, blue, field_228170_h_
float: i, a, field_2009, alpha, field_228171_i_
构造函数
(float, float, float, float, float, float, float, float, float)
方法