历史 - net.minecraft.world.level.levelgen.NoiseSettings
1.21.11
名称
epx
euy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eki
epx
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ehx
eki
字段
构造函数
方法
1.21.5
名称
edb
ehx
字段
构造函数
方法
1.21.4
名称
edy
edb
字段
构造函数
方法
1.21.3
名称
dzg
edy
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dye
dzg
字段
构造函数
方法
1.20.6
名称
doy
dye
字段
构造函数
方法
1.20.4
名称
dla
doy
字段
构造函数
方法
1.20.2
名称
dhs
dla
字段
构造函数
方法
1.20.1
名称
dhh
dhs
字段
构造函数
方法
1.19.4
名称
dej
dhh
字段
构造函数
方法
int (): a, getCellHeight, method_39545, verticalBlockSize, m_189212_
int (): a, getCellHeight, method_39545, verticalCellBlockCount, m_189212_
int (): b, getCellWidth, method_39546, horizontalBlockSize, m_189213_
int (): b, getCellWidth, method_39546, horizontalCellBlockCount, m_189213_
1.19.3
名称
daz
dej
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dac
daz
net.minecraft.world.level.levelgen.NoiseSettings
字段
构造函数
方法
NoiseSettings (LevelHeightAccessor): a, clampToHeightAccessor, method_42368, method_42368, m_224530_
NoiseSettings (LevelHeightAccessor): a, clampToHeightAccessor, method_42368, trimHeight, m_224530_
1.19
名称
cug
dac
net.minecraft.world.level.levelgen.NoiseSettings
字段
int: g, height, comp_174, height, f_64508_
int: h, height, comp_174, height, f_64508_
NoiseSamplingSettings: h, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlider: i, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider: j, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int: k, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int: i, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int: l, noiseSizeVertical, comp_179, verticalSize, f_64513_
int: j, noiseSizeVertical, comp_179, verticalSize, f_64513_
int: f, minY, comp_173, minimumY, f_158688_
int: g, minY, comp_173, minimumY, f_158688_
TerrainShaper: m, terrainShaper, comp_247, terrainParameters, f_189186_
NoiseSettings: b, NETHER_NOISE_SETTINGS, field_37138, field_37138, f_209630_
NoiseSettings: c, NETHER_NOISE_SETTINGS, field_37138, NETHER, f_209630_
NoiseSettings: c, END_NOISE_SETTINGS, field_37139, field_37139, f_209631_
NoiseSettings: d, END_NOISE_SETTINGS, field_37139, END, f_209631_
NoiseSettings: d, CAVES_NOISE_SETTINGS, field_37140, field_37140, f_209632_
NoiseSettings: e, CAVES_NOISE_SETTINGS, field_37140, CAVES, f_209632_
NoiseSettings: e, FLOATING_ISLANDS_NOISE_SETTINGS, field_37141, field_37141, f_209633_
NoiseSettings: f, FLOATING_ISLANDS_NOISE_SETTINGS, field_37141, FLOATING_ISLANDS, f_209633_
NoiseSettings: b, OVERWORLD_NOISE_SETTINGS, field_38253, SURFACE, f_224519_
构造函数
(int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, TerrainShaper)
(int, int, int, int)
方法
int (): f, height, comp_174, height, f_64508_
int (): d, height, comp_174, height, f_64508_
NoiseSamplingSettings (): g, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlider (): h, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider (): i, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int (): j, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int (): e, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int (): k, noiseSizeVertical, comp_179, verticalSize, f_64513_
int (): f, noiseSizeVertical, comp_179, verticalSize, f_64513_
int (): e, minY, comp_173, minimumY, f_158688_
int (): c, minY, comp_173, minimumY, f_158688_
int (): c, getCellCountY, method_39547, verticalBlockCount, m_189216_
int (): d, getMinCellY, method_39548, minimumBlockY, m_189217_
TerrainShaper (): l, terrainShaper, comp_247, terrainParameters, f_189186_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, TerrainShaper): a, create, method_32994, create, m_212298_
NoiseSettings (boolean): a, overworldNoiseSettings, method_41126, method_41126, m_212307_
NoiseSettings (int, int, int, int): a, create, method_32994, create, m_224525_
NoiseSettings (LevelHeightAccessor): a, clampToHeightAccessor, method_42368, method_42368, m_224530_
1.18.2
名称
ctk
cug
字段
int: c, height, comp_174, height, f_64508_
int: g, height, comp_174, height, f_64508_
NoiseSamplingSettings: d, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSamplingSettings: h, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlider: e, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider: i, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider: f, bottomSlideSettings, comp_177, bottomSlide, f_64511_
NoiseSlider: j, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int: g, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int: k, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int: h, noiseSizeVertical, comp_179, verticalSize, f_64513_
int: l, noiseSizeVertical, comp_179, verticalSize, f_64513_
boolean: i, islandNoiseOverride, comp_182, islandNoiseOverride, f_64518_
boolean: j, isAmplified, comp_183, amplified, f_64519_
int: b, minY, comp_173, minimumY, f_158688_
int: f, minY, comp_173, minimumY, f_158688_
boolean: k, largeBiomes, comp_262, largeBiomes, f_189185_
TerrainShaper: l, terrainShaper, comp_247, terrainParameters, f_189186_
TerrainShaper: m, terrainShaper, comp_247, terrainParameters, f_189186_
NoiseSettings: b, NETHER_NOISE_SETTINGS, field_37138, field_37138, f_209630_
NoiseSettings: c, END_NOISE_SETTINGS, field_37139, field_37139, f_209631_
NoiseSettings: d, CAVES_NOISE_SETTINGS, field_37140, field_37140, f_209632_
NoiseSettings: e, FLOATING_ISLANDS_NOISE_SETTINGS, field_37141, field_37141, f_209633_
构造函数
(int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, boolean, boolean, boolean, TerrainShaper)
(int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, TerrainShaper)
方法
int (): i, height, comp_174, height, f_64508_
int (): f, height, comp_174, height, f_64508_
NoiseSamplingSettings (): j, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSamplingSettings (): g, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlider (): k, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider (): h, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlider (): l, bottomSlideSettings, comp_177, bottomSlide, f_64511_
NoiseSlider (): i, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int (): m, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int (): j, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int (): n, noiseSizeVertical, comp_179, verticalSize, f_64513_
int (): k, noiseSizeVertical, comp_179, verticalSize, f_64513_
boolean (): a, islandNoiseOverride, comp_182, islandNoiseOverride, f_64518_
boolean (): b, isAmplified, comp_183, amplified, f_64519_
int (): h, minY, comp_173, minimumY, f_158688_
int (): e, minY, comp_173, minimumY, f_158688_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, boolean, boolean, boolean, TerrainShaper): a, create, method_32994, create, m_189199_
boolean (): c, largeBiomes, comp_262, largeBiomes, f_189185_
int (): d, getCellHeight, method_39545, verticalBlockSize, m_189212_
int (): a, getCellHeight, method_39545, verticalBlockSize, m_189212_
int (): e, getCellWidth, method_39546, horizontalBlockSize, m_189213_
int (): b, getCellWidth, method_39546, horizontalBlockSize, m_189213_
int (): f, getCellCountY, method_39547, verticalBlockCount, m_189216_
int (): c, getCellCountY, method_39547, verticalBlockCount, m_189216_
int (): g, getMinCellY, method_39548, minimumBlockY, m_189217_
int (): d, getMinCellY, method_39548, minimumBlockY, m_189217_
TerrainShaper (): o, terrainShaper, comp_247, terrainParameters, f_189186_
TerrainShaper (): l, terrainShaper, comp_247, terrainParameters, f_189186_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, TerrainShaper): a, create, method_32994, create, m_212298_
NoiseSettings (boolean): a, overworldNoiseSettings, method_41126, method_41126, m_212307_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cqa
ctk
字段
int: c, height, field_24805, height, f_64508_
int: c, height, comp_174, height, f_64508_
NoiseSamplingSettings: d, noiseSamplingSettings, field_24806, sampling, f_64509_
NoiseSamplingSettings: d, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlideSettings: e, topSlideSettings, field_24807, topSlide, f_64510_
NoiseSlider: e, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlideSettings: f, bottomSlideSettings, field_24808, bottomSlide, f_64511_
NoiseSlider: f, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int: g, noiseSizeHorizontal, field_24809, horizontalSize, f_64512_
int: g, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int: h, noiseSizeVertical, field_24810, verticalSize, f_64513_
int: h, noiseSizeVertical, comp_179, verticalSize, f_64513_
double: i, densityFactor, field_24811, densityFactor, f_64514_
double: j, densityOffset, field_24812, densityOffset, f_64515_
boolean: k, useSimplexSurfaceNoise, field_24813, simplexSurfaceNoise, f_64516_
boolean: l, randomDensityOffset, field_24814, randomDensityOffset, f_64517_
boolean: m, islandNoiseOverride, field_24815, islandNoiseOverride, f_64518_
boolean: i, islandNoiseOverride, comp_182, islandNoiseOverride, f_64518_
boolean: n, isAmplified, field_24816, amplified, f_64519_
boolean: j, isAmplified, comp_183, amplified, f_64519_
int: b, minY, field_28202, minimumY, f_158688_
int: b, minY, comp_173, minimumY, f_158688_
boolean: k, largeBiomes, comp_262, largeBiomes, f_189185_
TerrainShaper: l, terrainShaper, comp_247, terrainParameters, f_189186_
构造函数
(int, int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean)
(int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, boolean, boolean, boolean, TerrainShaper)
方法
int (): b, height, method_28581, getHeight, m_64534_
int (): i, height, comp_174, height, f_64508_
NoiseSamplingSettings (): c, noiseSamplingSettings, method_28583, getSampling, m_64537_
NoiseSamplingSettings (): j, noiseSamplingSettings, comp_175, sampling, f_64509_
NoiseSlideSettings (): d, topSlideSettings, method_28584, getTopSlide, m_64538_
NoiseSlider (): k, topSlideSettings, comp_176, topSlide, f_64510_
NoiseSlideSettings (): e, bottomSlideSettings, method_28585, getBottomSlide, m_64539_
NoiseSlider (): l, bottomSlideSettings, comp_177, bottomSlide, f_64511_
int (): f, noiseSizeHorizontal, method_28586, getSizeHorizontal, m_64540_
int (): m, noiseSizeHorizontal, comp_178, horizontalSize, f_64512_
int (): g, noiseSizeVertical, method_28587, getSizeVertical, m_64541_
int (): n, noiseSizeVertical, comp_179, verticalSize, f_64513_
double (): h, densityFactor, method_28588, getDensityFactor, m_64542_
double (): i, densityOffset, method_28589, getDensityOffset, m_64543_
boolean (): j, useSimplexSurfaceNoise, method_28590, hasSimplexSurfaceNoise, m_64544_
boolean (): k, randomDensityOffset, method_28591, hasRandomDensityOffset, m_64545_
boolean (): l, islandNoiseOverride, method_28592, hasIslandNoiseOverride, m_64546_
boolean (): a, islandNoiseOverride, comp_182, islandNoiseOverride, f_64518_
boolean (): m, isAmplified, method_28593, isAmplified, m_64547_
boolean (): b, isAmplified, comp_183, amplified, f_64519_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean): a, create, method_32994, create, m_158704_
int (): a, minY, method_32993, getMinimumY, m_158703_
int (): h, minY, comp_173, minimumY, f_158688_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlider, NoiseSlider, int, int, boolean, boolean, boolean, TerrainShaper): a, create, method_32994, create, m_189199_
boolean (): c, largeBiomes, comp_262, largeBiomes, f_189185_
int (): d, getCellHeight, method_39545, verticalBlockSize, m_189212_
int (): e, getCellWidth, method_39546, horizontalBlockSize, m_189213_
int (): f, getCellCountY, method_39547, verticalBlockCount, m_189216_
int (): g, getMinCellY, method_39548, minimumBlockY, m_189217_
TerrainShaper (): o, terrainShaper, comp_247, terrainParameters, f_189186_
1.17.1
名称
cpz
cqa
字段
构造函数
方法
1.17
名称
chr
cpz
net.minecraft.world.gen.settings.NoiseSettings
net.minecraft.src.C_2196_
net.minecraft.server.v1_16_R3.NoiseSettings
net.minecraft.world.level.levelgen.NoiseSettings
字段
com.mojang.serialization.Codec<NoiseSettings>: a, CODEC, field_24804, CODEC, field_236156_a_
com.mojang.serialization.Codec<NoiseSettings>: a, CODEC, field_24804, CODEC, f_64507_
int: b, height, field_24805, height, field_236157_b_
int: c, height, field_24805, height, f_64508_
NoiseSamplingSettings: c, noiseSamplingSettings, field_24806, sampling, field_236158_c_
NoiseSamplingSettings: d, noiseSamplingSettings, field_24806, sampling, f_64509_
NoiseSlideSettings: d, topSlideSettings, field_24807, topSlide, field_236159_d_
NoiseSlideSettings: e, topSlideSettings, field_24807, topSlide, f_64510_
NoiseSlideSettings: e, bottomSlideSettings, field_24808, bottomSlide, field_236160_e_
NoiseSlideSettings: f, bottomSlideSettings, field_24808, bottomSlide, f_64511_
int: f, noiseSizeHorizontal, field_24809, horizontalSize, field_236161_f_
int: g, noiseSizeHorizontal, field_24809, horizontalSize, f_64512_
int: g, noiseSizeVertical, field_24810, verticalSize, field_236162_g_
int: h, noiseSizeVertical, field_24810, verticalSize, f_64513_
double: h, densityFactor, field_24811, densityFactor, field_236163_h_
double: i, densityFactor, field_24811, densityFactor, f_64514_
double: i, densityOffset, field_24812, densityOffset, field_236164_i_
double: j, densityOffset, field_24812, densityOffset, f_64515_
boolean: j, useSimplexSurfaceNoise, field_24813, simplexSurfaceNoise, field_236165_j_
boolean: k, useSimplexSurfaceNoise, field_24813, simplexSurfaceNoise, f_64516_
boolean: k, randomDensityOffset, field_24814, randomDensityOffset, field_236166_k_
boolean: l, randomDensityOffset, field_24814, randomDensityOffset, f_64517_
boolean: l, islandNoiseOverride, field_24815, islandNoiseOverride, field_236167_l_
boolean: m, islandNoiseOverride, field_24815, islandNoiseOverride, f_64518_
boolean: m, isAmplified, field_24816, amplified, field_236168_m_
boolean: n, isAmplified, field_24816, amplified, f_64519_
int: b, minY, field_28202, minimumY, f_158688_
构造函数
(int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean)
(int, int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean)
方法
int (): a, height, method_28581, getHeight, func_236169_a_
int (): b, height, method_28581, getHeight, m_64534_
NoiseSamplingSettings (): b, noiseSamplingSettings, method_28583, getSampling, func_236171_b_
NoiseSamplingSettings (): c, noiseSamplingSettings, method_28583, getSampling, m_64537_
NoiseSlideSettings (): c, topSlideSettings, method_28584, getTopSlide, func_236172_c_
NoiseSlideSettings (): d, topSlideSettings, method_28584, getTopSlide, m_64538_
NoiseSlideSettings (): d, bottomSlideSettings, method_28585, getBottomSlide, func_236173_d_
NoiseSlideSettings (): e, bottomSlideSettings, method_28585, getBottomSlide, m_64539_
int (): e, noiseSizeHorizontal, method_28586, getSizeHorizontal, func_236174_e_
int (): f, noiseSizeHorizontal, method_28586, getSizeHorizontal, m_64540_
int (): f, noiseSizeVertical, method_28587, getSizeVertical, func_236175_f_
int (): g, noiseSizeVertical, method_28587, getSizeVertical, m_64541_
double (): g, densityFactor, method_28588, getDensityFactor, func_236176_g_
double (): h, densityFactor, method_28588, getDensityFactor, m_64542_
double (): h, densityOffset, method_28589, getDensityOffset, func_236177_h_
double (): i, densityOffset, method_28589, getDensityOffset, m_64543_
boolean (): i, useSimplexSurfaceNoise, method_28590, hasSimplexSurfaceNoise, func_236178_i_
boolean (): j, useSimplexSurfaceNoise, method_28590, hasSimplexSurfaceNoise, m_64544_
boolean (): j, randomDensityOffset, method_28591, hasRandomDensityOffset, func_236179_j_
boolean (): k, randomDensityOffset, method_28591, hasRandomDensityOffset, m_64545_
boolean (): k, islandNoiseOverride, method_28592, hasIslandNoiseOverride, func_236180_k_
boolean (): l, islandNoiseOverride, method_28592, hasIslandNoiseOverride, m_64546_
boolean (): l, isAmplified, method_28593, isAmplified, func_236181_l_
boolean (): m, isAmplified, method_28593, isAmplified, m_64547_
com.mojang.serialization.DataResult<NoiseSettings> (NoiseSettings): a, guardY, method_32995, checkHeight, m_158720_
NoiseSettings (int, int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean): a, create, method_32994, create, m_158704_
int (): a, minY, method_32993, getMinimumY, m_158703_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cho
chr
net.minecraft.server.v1_16_R2.NoiseSettings
net.minecraft.server.v1_16_R3.NoiseSettings
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cis
cho
net.minecraft.world.gen.chunk.NoiseConfig
net.minecraft.world.gen.chunk.GenerationShapeConfig
net.minecraft.server.v1_16_R1.NoiseSettings
net.minecraft.server.v1_16_R2.NoiseSettings
字段
构造函数
方法
1.16.1
名称
cis
net.minecraft.world.level.levelgen.NoiseSettings
net.minecraft.class_5309
net.minecraft.world.gen.chunk.NoiseConfig
net.minecraft.world.gen.settings.NoiseSettings
net.minecraft.server.v1_16_R1.NoiseSettings
字段
com.mojang.serialization.Codec<NoiseSettings>: a, CODEC, field_24804, CODEC, field_236156_a_
int: b, height, field_24805, height, field_236157_b_
NoiseSamplingSettings: c, noiseSamplingSettings, field_24806, sampling, field_236158_c_
NoiseSlideSettings: d, topSlideSettings, field_24807, topSlide, field_236159_d_
NoiseSlideSettings: e, bottomSlideSettings, field_24808, bottomSlide, field_236160_e_
int: f, noiseSizeHorizontal, field_24809, horizontalSize, field_236161_f_
int: g, noiseSizeVertical, field_24810, verticalSize, field_236162_g_
double: h, densityFactor, field_24811, densityFactor, field_236163_h_
double: i, densityOffset, field_24812, densityOffset, field_236164_i_
boolean: j, useSimplexSurfaceNoise, field_24813, simplexSurfaceNoise, field_236165_j_
boolean: k, randomDensityOffset, field_24814, randomDensityOffset, field_236166_k_
boolean: l, islandNoiseOverride, field_24815, islandNoiseOverride, field_236167_l_
boolean: m, isAmplified, field_24816, amplified, field_236168_m_
构造函数
(int, NoiseSamplingSettings, NoiseSlideSettings, NoiseSlideSettings, int, int, double, double, boolean, boolean, boolean, boolean)
方法
int (): a, height, method_28581, getHeight, func_236169_a_
NoiseSamplingSettings (): b, noiseSamplingSettings, method_28583, getSampling, func_236171_b_
NoiseSlideSettings (): c, topSlideSettings, method_28584, getTopSlide, func_236172_c_
NoiseSlideSettings (): d, bottomSlideSettings, method_28585, getBottomSlide, func_236173_d_
int (): e, noiseSizeHorizontal, method_28586, getSizeHorizontal, func_236174_e_
int (): f, noiseSizeVertical, method_28587, getSizeVertical, func_236175_f_
double (): g, densityFactor, method_28588, getDensityFactor, func_236176_g_
double (): h, densityOffset, method_28589, getDensityOffset, func_236177_h_
boolean (): i, useSimplexSurfaceNoise, method_28590, hasSimplexSurfaceNoise, func_236178_i_
boolean (): j, randomDensityOffset, method_28591, hasRandomDensityOffset, func_236179_j_
boolean (): k, islandNoiseOverride, method_28592, hasIslandNoiseOverride, func_236180_k_
boolean (): l, isAmplified, method_28593, isAmplified, func_236181_l_