历史 - net.minecraft.world.level.block.TargetBlock

1.21.11

名称

eds

ein

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dys

eds

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwg

dys

字段

构造函数

方法

1.21.5

名称

drz

dwg

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dsw

drz

字段

构造函数

方法

1.21.3

名称

dog

dsw

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dni

dog

字段

构造函数

方法

1.20.6

名称

dew

dni

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.20.4

名称

dbd

dew

字段

IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, f_57376_

IntegerProperty: b, OUTPUT_POWER, field_22428, POWER, f_57376_

int: b, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_

int: c, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_

int: c, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_

int: d, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_

com.mojang.serialization.MapCodec<TargetBlock>: a, CODEC, field_46472, CODEC, f_302261_

构造函数

方法

com.mojang.serialization.MapCodec<TargetBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cxv

dbd

字段

构造函数

方法

1.20.1

名称

cxm

cxv

字段

构造函数

方法

1.19.4

名称

cuu

cxm

字段

构造函数

方法

1.19.3

名称

crr

cuu

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqu

crr

net.minecraft.world.level.block.BlockTarget

字段

构造函数

方法

1.19

名称

clb

cqu

net.minecraft.world.level.block.BlockTarget

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ckj

clb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cha

ckj

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

1.17.1

名称

cgz

cha

字段

构造函数

方法

1.17

名称

cay

cgz

net.minecraft.block.TargetBlock

net.minecraft.src.C_1939_

net.minecraft.server.v1_16_R3.BlockTarget

net.minecraft.world.level.block.BlockTarget

字段

IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, field_235603_a_

IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, f_57376_

int: b, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_

int: c, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_

构造函数

方法

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, func_235605_a_

int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, m_57391_

int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, func_235606_a_

int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, m_57408_

void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, func_235604_a_

void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, m_57385_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cav

cay

net.minecraft.server.v1_16_R2.BlockTarget

net.minecraft.server.v1_16_R3.BlockTarget

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cca

cav

net.minecraft.server.v1_16_R1.BlockTarget

net.minecraft.server.v1_16_R2.BlockTarget

字段

构造函数

方法

1.16.1

名称

cca

net.minecraft.world.level.block.TargetBlock

net.minecraft.class_4850

net.minecraft.block.TargetBlock

net.minecraft.block.TargetBlock

net.minecraft.server.v1_16_R1.BlockTarget

字段

IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, field_235603_a_

构造函数

(BlockBehaviour$Properties)

方法

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, func_235605_a_

int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, func_235606_a_

void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, func_235604_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace