历史 - net.minecraft.world.level.block.TargetBlock
1.21.11
名称
eds
ein
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dys
eds
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwg
dys
字段
构造函数
方法
1.21.5
名称
drz
dwg
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dsw
drz
字段
构造函数
方法
1.21.3
名称
dog
dsw
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dni
dog
字段
构造函数
方法
1.20.6
名称
dew
dni
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.20.4
名称
dbd
dew
字段
IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, f_57376_
IntegerProperty: b, OUTPUT_POWER, field_22428, POWER, f_57376_
int: b, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_
int: c, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_
int: c, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_
int: d, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_
com.mojang.serialization.MapCodec<TargetBlock>: a, CODEC, field_46472, CODEC, f_302261_
构造函数
方法
com.mojang.serialization.MapCodec<TargetBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxv
dbd
字段
构造函数
方法
1.20.1
名称
cxm
cxv
字段
构造函数
方法
1.19.4
名称
cuu
cxm
字段
构造函数
方法
1.19.3
名称
crr
cuu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqu
crr
net.minecraft.world.level.block.BlockTarget
字段
构造函数
方法
1.19
名称
clb
cqu
net.minecraft.world.level.block.BlockTarget
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ckj
clb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cha
ckj
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
1.17.1
名称
cgz
cha
字段
构造函数
方法
1.17
名称
cay
cgz
net.minecraft.block.TargetBlock
net.minecraft.src.C_1939_
net.minecraft.server.v1_16_R3.BlockTarget
net.minecraft.world.level.block.BlockTarget
字段
IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, field_235603_a_
IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, f_57376_
int: b, ACTIVATION_TICKS_ARROWS, field_31263, RECOVERABLE_POWER_DELAY, f_154777_
int: c, ACTIVATION_TICKS_OTHER, field_31264, REGULAR_POWER_DELAY, f_154778_
构造函数
方法
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, func_235605_a_
int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, m_57391_
int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, func_235606_a_
int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, m_57408_
void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, func_235604_a_
void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, m_57385_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cav
cay
net.minecraft.server.v1_16_R2.BlockTarget
net.minecraft.server.v1_16_R3.BlockTarget
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cca
cav
net.minecraft.server.v1_16_R1.BlockTarget
net.minecraft.server.v1_16_R2.BlockTarget
字段
构造函数
方法
1.16.1
名称
cca
net.minecraft.world.level.block.TargetBlock
net.minecraft.class_4850
net.minecraft.block.TargetBlock
net.minecraft.block.TargetBlock
net.minecraft.server.v1_16_R1.BlockTarget
字段
IntegerProperty: a, OUTPUT_POWER, field_22428, POWER, field_235603_a_
构造函数
方法
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
int (LevelAccessor, BlockState, BlockHitResult, Entity): a, updateRedstoneOutput, method_24858, trigger, func_235605_a_
int (BlockHitResult, Vec3): a, getRedstoneStrength, method_24859, calculatePower, func_235606_a_
void (LevelAccessor, BlockState, int, BlockPos, int): a, setOutputPower, method_24857, setPower, func_235604_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace