历史 - net.minecraft.world.entity.ai.behavior.StopAttackingIfTargetInvalid
1.21.11
名称
cjc
clw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ces
cjc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ccl
ces
字段
构造函数
方法
1.21.5
名称
bzq
ccl
字段
构造函数
方法
1.21.4
名称
cao
bzq
字段
构造函数
方法
1.21.3
名称
bxw
cao
字段
构造函数
方法
<E extends Mob> BehaviorControl<E> (BiConsumer<E, LivingEntity>): a, create, method_47137, create, m_257940_
<E extends Mob> BehaviorControl<E> (Predicate<LivingEntity>): a, create, method_47138, create, m_257990_
<E extends Mob> BehaviorControl<E> (Predicate<LivingEntity>, BiConsumer<E, LivingEntity>, boolean): a, create, method_47139, create, m_257811_
<E extends Mob> BehaviorControl<E> (StopAttackingIfTargetInvalid$TargetErasedCallback<E>): a, create, method_47137, create, m_257940_
<E extends Mob> BehaviorControl<E> (StopAttackingIfTargetInvalid$StopAttackCondition): a, create, method_47138, create, m_257990_
<E extends Mob> BehaviorControl<E> (StopAttackingIfTargetInvalid$StopAttackCondition, StopAttackingIfTargetInvalid$TargetErasedCallback<E>, boolean): a, create, method_47139, create, m_257811_
1.21.1
名称
字段
构造函数
方法
1.21
名称
bxz
bxw
字段
构造函数
方法
1.20.6
名称
bqr
bxz
字段
构造函数
方法
1.20.4
名称
bnl
bqr
字段
构造函数
方法
1.20.2
名称
bkf
bnl
字段
构造函数
方法
1.20.1
名称
bkd
bkf
字段
构造函数
方法
1.19.4
名称
bii
bkd
字段
构造函数
方法
1.19.3
名称
bge
bii
字段
Predicate<LivingEntity>: d, stopAttackingWhen, field_22329, alternativeCondition, f_24233_
BiConsumer<E, LivingEntity>: e, onTargetErased, field_30178, forgetCallback, f_147979_
boolean: f, canGrowTiredOfTryingToReachTarget, field_38102, shouldForgetIfTargetUnreachable, f_217397_
构造函数
(Predicate<LivingEntity>, BiConsumer<E, LivingEntity>, boolean)
(Predicate<LivingEntity>, BiConsumer<E, LivingEntity>)
(BiConsumer<E, LivingEntity>)
方法
void (ServerLevel, E, long): a, start, method_24623, run, m_6735_
boolean (E): b, isCurrentTargetInDifferentLevel, method_24622, isAttackTargetInAnotherWorld, m_24247_
LivingEntity (E): c, getAttackTarget, method_24625, getAttackTarget, m_24251_
<E extends LivingEntity> boolean (E): a, isTiredOfTryingToReachTarget, method_24621, cannotReachTarget, m_24245_
boolean (E): d, isCurrentTargetDeadOrRemoved, method_24626, isAttackTargetDead, m_24253_
void (E): a, clearAttackTarget, method_24627, forgetAttackTarget, m_24255_
<E extends Mob> BehaviorControl<E> (BiConsumer<E, LivingEntity>): a, create, method_47137, create, m_257940_
<E extends Mob> BehaviorControl<E> (Predicate<LivingEntity>): a, create, method_47138, create, m_257990_
<E extends Mob> BehaviorControl<E> (): a, create, method_47132, create, m_257822_
<E extends Mob> BehaviorControl<E> (Predicate<LivingEntity>, BiConsumer<E, LivingEntity>, boolean): a, create, method_47139, create, m_257811_
boolean (LivingEntity, Optional<Long>): a, isTiredOfTryingToReachTarget, method_24621, cannotReachTarget, m_258032_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bfh
bge
字段
构造函数
方法
1.19
名称
bbv
bfh
字段
Predicate<LivingEntity>: c, stopAttackingWhen, field_22329, alternativeCondition, f_24233_
Predicate<LivingEntity>: d, stopAttackingWhen, field_22329, alternativeCondition, f_24233_
Consumer<E>: d, onTargetErased, field_30178, forgetCallback, f_147979_
BiConsumer<E, LivingEntity>: e, onTargetErased, field_30178, forgetCallback, f_147979_
boolean: f, canGrowTiredOfTryingToReachTarget, field_38102, shouldForgetIfTargetUnreachable, f_217397_
构造函数
(Predicate<LivingEntity>, Consumer<E>)
(Consumer<E>)
(Predicate<LivingEntity>, BiConsumer<E, LivingEntity>, boolean)
(Predicate<LivingEntity>, BiConsumer<E, LivingEntity>)
(BiConsumer<E, LivingEntity>)
方法
1.18.2
名称
bbe
bbv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
axs
bbe
字段
构造函数
方法
1.17.1
名称
axr
axs
字段
构造函数
方法
1.17
名称
aty
axr
net.minecraft.entity.ai.brain.task.FindNewAttackTargetTask
net.minecraft.src.C_635_
net.minecraft.server.v1_16_R3.BehaviorAttackTargetForget
net.minecraft.world.entity.ai.behavior.BehaviorAttackTargetForget
字段
Predicate<LivingEntity>: b, stopAttackingWhen, field_22329, alternativeCondition, field_233981_b_
Predicate<LivingEntity>: c, stopAttackingWhen, field_22329, alternativeCondition, f_24233_
int: a, TIMEOUT_TO_GET_WITHIN_ATTACK_RANGE, field_30177, REMEMBER_TIME, f_147978_
Consumer<E>: d, onTargetErased, field_30178, forgetCallback, f_147979_
构造函数
(Predicate<LivingEntity>, Consumer<E>)
(Consumer<E>)
方法
void (ServerLevel, E, long): a, start, method_24623, run, func_212831_a_
void (ServerLevel, E, long): a, start, method_24623, run, m_6735_
boolean (E): a, isCurrentTargetInDifferentLevel, method_24622, isAttackTargetInAnotherWorld, func_233983_a_
boolean (E): b, isCurrentTargetInDifferentLevel, method_24622, isAttackTargetInAnotherWorld, m_24247_
LivingEntity (E): b, getAttackTarget, method_24625, getAttackTarget, func_233985_b_
LivingEntity (E): c, getAttackTarget, method_24625, getAttackTarget, m_24251_
<E extends LivingEntity> boolean (E): a, isTiredOfTryingToReachTarget, method_24621, cannotReachTarget, func_233982_a_
<E extends LivingEntity> boolean (E): a, isTiredOfTryingToReachTarget, method_24621, cannotReachTarget, m_24245_
boolean (E): c, isCurrentTargetDeadOrRemoved, method_24626, isAttackTargetDead, func_233986_c_
boolean (E): d, isCurrentTargetDeadOrRemoved, method_24626, isAttackTargetDead, m_24253_
void (E): d, clearAttackTarget, method_24627, forgetAttackTarget, func_233987_d_
void (E): a, clearAttackTarget, method_24627, forgetAttackTarget, m_24255_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
atv
aty
net.minecraft.server.v1_16_R2.BehaviorAttackTargetForget
net.minecraft.server.v1_16_R3.BehaviorAttackTargetForget
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ask
atv
net.minecraft.server.v1_16_R1.BehaviorAttackTargetForget
net.minecraft.server.v1_16_R2.BehaviorAttackTargetForget
字段
构造函数
方法
1.16.1
名称
ask
net.minecraft.world.entity.ai.behavior.StopAttackingIfTargetInvalid
net.minecraft.class_4828
net.minecraft.entity.ai.brain.task.ForgetAttackTargetTask
net.minecraft.entity.ai.brain.task.FindNewAttackTargetTask
net.minecraft.server.v1_16_R1.BehaviorAttackTargetForget
字段
Predicate<LivingEntity>: b, stopAttackingWhen, field_22329, alternativeCondition, field_233981_b_
构造函数
()
方法
void (ServerLevel, E, long): a, start, method_24623, run, func_212831_a_
boolean (E): a, isCurrentTargetInDifferentLevel, method_24622, isAttackTargetInAnotherWorld, func_233983_a_
LivingEntity (E): b, getAttackTarget, method_24625, getAttackTarget, func_233985_b_
<E extends LivingEntity> boolean (E): a, isTiredOfTryingToReachTarget, method_24621, cannotReachTarget, func_233982_a_
boolean (E): c, isCurrentTargetDeadOrRemoved, method_24626, isAttackTargetDead, func_233986_c_
void (E): d, clearAttackTarget, method_24627, forgetAttackTarget, func_233987_d_