历史 - net.minecraft.client.renderer.texture.SpriteLoader
1.21.11
名称
icj
ill
字段
int: d, minWidth, field_43111, width, f_276071_
int: e, minHeight, field_43112, height, f_276068_
构造函数
(Identifier, int)
(ResourceLocation, int, int, int)
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hrn
icj
字段
org.slf4j.Logger: b, LOGGER, field_40548, LOGGER, f_244357_
org.slf4j.Logger: a, LOGGER, field_40548, LOGGER, f_244357_
ResourceLocation: c, location, field_40549, id, f_244500_
ResourceLocation: b, location, field_40549, id, f_244500_
int: d, maxSupportedTextureSize, field_40550, maxTextureSize, f_243676_
int: c, maxSupportedTextureSize, field_40550, maxTextureSize, f_243676_
int: e, minWidth, field_43111, width, f_276071_
int: d, minWidth, field_43111, width, f_276071_
int: f, minHeight, field_43112, height, f_276068_
int: e, minHeight, field_43112, height, f_276068_
Set<MetadataSectionType<?>>: a, DEFAULT_METADATA_SECTIONS, field_45632, METADATA_SERIALIZERS, f_291626_
构造函数
方法
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_52849, load, m_260881_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor, Collection<MetadataSectionType<?>>): a, loadAndStitch, method_47661, load, m_293475_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor, Set<MetadataSectionType<?>>): a, loadAndStitch, method_47661, load, m_260881_
1.21.8
名称
hrm
hrn
字段
构造函数
方法
1.21.7
名称
hrl
hrm
字段
构造函数
方法
1.21.6
名称
hkl
hrl
字段
构造函数
方法
1.21.5
名称
heo
hkl
字段
构造函数
方法
1.21.4
名称
hbg
heo
字段
Set<MetadataSectionSerializer<?>>: a, DEFAULT_METADATA_SECTIONS, field_45632, METADATA_READERS, f_291626_
Set<MetadataSectionType<?>>: a, DEFAULT_METADATA_SECTIONS, field_45632, METADATA_SERIALIZERS, f_291626_
构造函数
方法
1.21.3
名称
gqg
hbg
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gow
gqg
字段
构造函数
方法
1.20.6
名称
gei
gow
字段
构造函数
方法
1.20.4
名称
fyz
gei
字段
构造函数
方法
1.20.2
名称
fuq
fyz
字段
org.slf4j.Logger: a, LOGGER, field_40548, LOGGER, f_244357_
org.slf4j.Logger: b, LOGGER, field_40548, LOGGER, f_244357_
ResourceLocation: b, location, field_40549, id, f_244500_
ResourceLocation: c, location, field_40549, id, f_244500_
int: c, maxSupportedTextureSize, field_40550, maxTextureSize, f_243676_
int: d, maxSupportedTextureSize, field_40550, maxTextureSize, f_243676_
int: d, minWidth, field_43111, width, f_276071_
int: e, minWidth, field_43111, width, f_276071_
int: e, minHeight, field_43112, height, f_276068_
int: f, minHeight, field_43112, height, f_276068_
Set<MetadataSectionSerializer<?>>: a, DEFAULT_METADATA_SECTIONS, field_45632, METADATA_READERS, f_291626_
构造函数
方法
CompletableFuture<List<SpriteContents>> (List<Supplier<SpriteContents>>, Executor): a, runSpriteSuppliers, method_47664, loadAll, m_260809_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_47661, load, m_260881_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_52849, load, m_260881_
SpriteContents (ResourceLocation, Resource): a, loadSprite, method_45829, load, m_245083_
CompletableFuture<List<SpriteContents>> (SpriteResourceLoader, List<Function<SpriteResourceLoader, SpriteContents>>, Executor): a, runSpriteSuppliers, method_47664, loadAll, m_260809_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor, Collection<MetadataSectionSerializer<?>>): a, loadAndStitch, method_47661, load, m_293475_
1.20.1
名称
fsx
fuq
字段
构造函数
方法
1.19.4
名称
fog
fsx
字段
int: d, minWidth, field_43111, width, f_276071_
int: e, minHeight, field_43112, height, f_276068_
构造函数
(ResourceLocation, int)
(ResourceLocation, int, int, int)
方法
SpriteLoader$Preparations (List<SpriteContents>, int, Executor): a, stitch, method_47663, method_47663, m_261295_
SpriteLoader$Preparations (List<SpriteContents>, int, Executor): a, stitch, method_47663, stitch, m_261295_
CompletableFuture<List<SpriteContents>> (List<Supplier<SpriteContents>>, Executor): a, runSpriteSuppliers, method_47664, method_47664, m_260809_
CompletableFuture<List<SpriteContents>> (List<Supplier<SpriteContents>>, Executor): a, runSpriteSuppliers, method_47664, loadAll, m_260809_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_47661, method_47661, m_260881_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_47661, load, m_260881_
Map<ResourceLocation, TextureAtlasSprite> (Stitcher<SpriteContents>): a, getStitchedSprites, method_45836, collectStitchedSprites, m_245915_
Map<ResourceLocation, TextureAtlasSprite> (Stitcher<SpriteContents>, int, int): a, getStitchedSprites, method_45836, collectStitchedSprites, m_276091_
1.19.3
名称
fog
net.minecraft.client.renderer.texture.SpriteLoader
net.minecraft.class_7766
net.minecraft.client.texture.SpriteLoader
net.minecraft.src.C_243537_
字段
org.slf4j.Logger: a, LOGGER, field_40548, LOGGER, f_244357_
ResourceLocation: b, location, field_40549, id, f_244500_
int: c, maxSupportedTextureSize, field_40550, maxTextureSize, f_243676_
构造函数
(ResourceLocation, int)
方法
SpriteLoader (TextureAtlas): a, create, method_45837, fromAtlas, m_245483_
SpriteLoader$Preparations (List<SpriteContents>, int, Executor): a, stitch, method_47663, method_47663, m_261295_
CompletableFuture<List<SpriteContents>> (List<Supplier<SpriteContents>>, Executor): a, runSpriteSuppliers, method_47664, method_47664, m_260809_
CompletableFuture<SpriteLoader$Preparations> (ResourceManager, ResourceLocation, int, Executor): a, loadAndStitch, method_47661, method_47661, m_260881_
SpriteContents (ResourceLocation, Resource): a, loadSprite, method_45829, load, m_245083_
Map<ResourceLocation, TextureAtlasSprite> (Stitcher<SpriteContents>): a, getStitchedSprites, method_45836, collectStitchedSprites, m_245915_