历史 - net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket
1.21.11
名称
ahl
ahv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ahf
ahl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
agt
ahf
字段
构造函数
方法
1.21.5
名称
afz
agt
字段
构造函数
方法
1.21.4
名称
ahf
afz
字段
构造函数
方法
PacketType<ClientboundUpdateMobEffectPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundUpdateMobEffectPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
agb
ahf
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
agp
agb
字段
构造函数
方法
1.20.6
名称
ade
agp
字段
int: d, entityId, field_12727, entityId, f_133604_
int: f, entityId, field_12727, entityId, f_133604_
byte: f, effectAmplifier, field_12729, amplifier, f_133606_
int: g, effectDurationTicks, field_12726, duration, f_133607_
int: i, effectDurationTicks, field_12726, duration, f_133607_
byte: h, flags, field_12728, flags, f_133608_
byte: j, flags, field_12728, flags, f_133608_
int: a, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: b, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: b, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: c, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: c, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
int: d, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
MobEffect: e, effect, field_12725, effectId, f_237871_
MobEffectInstance$FactorData: i, factorData, field_38364, factorCalculationData, f_237872_
StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateMobEffectPacket>: a, STREAM_CODEC, field_48011, CODEC, f_314852_
int: e, FLAG_BLEND, field_47706, KEEP_FADING_MASK, f_314523_
Holder<MobEffect>: g, effect, field_12725, effectId, f_237871_
int: h, effectAmplifier, field_12729, amplifier, f_133606_
构造函数
(int, MobEffectInstance)
(int, MobEffectInstance, boolean)
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): a, getEntityId, method_11943, getEntityId, m_133622_
int (): b, getEntityId, method_11943, getEntityId, m_133622_
byte (): e, getEffectAmplifier, method_11945, getAmplifier, m_133624_
int (): f, getEffectDurationTicks, method_11944, getDuration, m_133625_
int (): g, getEffectDurationTicks, method_11944, getDuration, m_133625_
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): h, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): h, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): i, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
boolean (): j, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
MobEffect (): d, getEffect, method_11946, getEffectId, m_237878_
MobEffectInstance$FactorData (): j, getFactorData, method_42625, getFactorCalculationData, m_237879_
void (RegistryFriendlyByteBuf): a, write, method_55954, write, m_133620_
PacketType<ClientboundUpdateMobEffectPacket> (): a, type, method_55846, getPacketId, m_5779_
Holder<MobEffect> (): e, getEffect, method_11946, getEffectId, m_237878_
int (): f, getEffectAmplifier, method_11945, getAmplifier, m_133624_
boolean (): k, shouldBlend, method_55629, keepFading, m_323944_
1.20.4
名称
aax
ade
字段
构造函数
方法
1.20.2
名称
yw
aax
字段
构造函数
方法
byte (): d, getEffectAmplifier, method_11945, getAmplifier, m_133624_
byte (): e, getEffectAmplifier, method_11945, getAmplifier, m_133624_
int (): e, getEffectDurationTicks, method_11944, getDuration, m_133625_
int (): f, getEffectDurationTicks, method_11944, getDuration, m_133625_
boolean (): f, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): g, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): h, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): h, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
MobEffect (): c, getEffect, method_11946, getEffectId, m_237878_
MobEffect (): d, getEffect, method_11946, getEffectId, m_237878_
MobEffectInstance$FactorData (): i, getFactorData, method_42625, getFactorCalculationData, m_237879_
MobEffectInstance$FactorData (): j, getFactorData, method_42625, getFactorCalculationData, m_237879_
1.20.1
名称
zj
yw
字段
构造函数
方法
1.19.4
名称
yl
zj
字段
构造函数
方法
int (): b, getEntityId, method_11943, getEntityId, m_133622_
int (): a, getEntityId, method_11943, getEntityId, m_133622_
1.19.3
名称
xh
yl
字段
int: e, entityId, field_12727, entityId, f_133604_
int: d, entityId, field_12727, entityId, f_133604_
byte: g, effectAmplifier, field_12729, amplifier, f_133606_
byte: f, effectAmplifier, field_12729, amplifier, f_133606_
int: h, effectDurationTicks, field_12726, duration, f_133607_
int: g, effectDurationTicks, field_12726, duration, f_133607_
byte: i, flags, field_12728, flags, f_133608_
byte: h, flags, field_12728, flags, f_133608_
int: b, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: a, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: c, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: b, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: d, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
int: c, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
short: a, LONG_DURATION_THRESHOLD, field_39448, field_39448, f_238178_
MobEffect: f, effect, field_12725, effectId, f_237871_
MobEffect: e, effect, field_12725, effectId, f_237871_
MobEffectInstance$FactorData: j, factorData, field_38364, factorCalculationData, f_237872_
MobEffectInstance$FactorData: i, factorData, field_38364, factorCalculationData, f_237872_
构造函数
方法
boolean (): b, isSuperLongDuration, method_11947, isPermanent, m_133619_
int (): c, getEntityId, method_11943, getEntityId, m_133622_
int (): b, getEntityId, method_11943, getEntityId, m_133622_
byte (): e, getEffectAmplifier, method_11945, getAmplifier, m_133624_
byte (): d, getEffectAmplifier, method_11945, getAmplifier, m_133624_
int (): f, getEffectDurationTicks, method_11944, getDuration, m_133625_
int (): e, getEffectDurationTicks, method_11944, getDuration, m_133625_
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): f, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): h, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): g, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
boolean (): h, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
MobEffect (): d, getEffect, method_11946, getEffectId, m_237878_
MobEffect (): c, getEffect, method_11946, getEffectId, m_237878_
MobEffectInstance$FactorData (): j, getFactorData, method_42625, getFactorCalculationData, m_237879_
MobEffectInstance$FactorData (): i, getFactorData, method_42625, getFactorCalculationData, m_237879_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
wq
xh
net.minecraft.network.protocol.game.PacketPlayOutEntityEffect
字段
构造函数
方法
1.19
名称
vd
wq
net.minecraft.network.protocol.game.PacketPlayOutEntityEffect
字段
int: d, entityId, field_12727, entityId, f_133604_
int: e, entityId, field_12727, entityId, f_133604_
byte: f, effectAmplifier, field_12729, amplifier, f_133606_
byte: g, effectAmplifier, field_12729, amplifier, f_133606_
int: g, effectDurationTicks, field_12726, duration, f_133607_
int: h, effectDurationTicks, field_12726, duration, f_133607_
byte: h, flags, field_12728, flags, f_133608_
byte: i, flags, field_12728, flags, f_133608_
int: a, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: b, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: b, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: c, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: c, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
int: d, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
int: e, effectId, field_12725, effectId, f_133605_
short: a, LONG_DURATION_THRESHOLD, field_39448, field_39448, f_238178_
MobEffect: f, effect, field_12725, effectId, f_237871_
MobEffectInstance$FactorData: j, factorData, field_38364, factorCalculationData, f_237872_
构造函数
方法
int (): d, getEffectId, method_11946, getEffectId, m_211135_
MobEffect (): d, getEffect, method_11946, getEffectId, m_237878_
MobEffectInstance$FactorData (): j, getFactorData, method_42625, getFactorCalculationData, m_237879_
1.18.2
名称
us
vd
字段
byte: e, effectId, field_12725, effectId, f_133605_
int: e, effectId, field_12725, effectId, f_133605_
构造函数
方法
byte (): d, getEffectId, method_11946, getEffectId, m_133623_
int (): d, getEffectId, method_11946, getEffectId, m_211135_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ti
us
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
rv
ti
net.minecraft.network.play.server.SPlayEntityEffectPacket
net.minecraft.src.C_5139_
net.minecraft.server.v1_16_R3.PacketPlayOutEntityEffect
net.minecraft.network.protocol.game.PacketPlayOutEntityEffect
字段
int: a, entityId, field_12727, entityId, field_149434_a
int: d, entityId, field_12727, entityId, f_133604_
byte: b, effectId, field_12725, effectId, field_149432_b
byte: e, effectId, field_12725, effectId, f_133605_
byte: c, effectAmplifier, field_12729, amplifier, field_149433_c
byte: f, effectAmplifier, field_12729, amplifier, f_133606_
int: d, effectDurationTicks, field_12726, duration, field_149431_d
int: g, effectDurationTicks, field_12726, duration, f_133607_
byte: e, flags, field_12728, flags, field_186985_e
byte: h, flags, field_12728, flags, f_133608_
int: a, FLAG_AMBIENT, field_33356, AMBIENT_MASK, f_179462_
int: b, FLAG_VISIBLE, field_33357, SHOW_PARTICLES_MASK, f_179463_
int: c, FLAG_SHOW_ICON, field_33358, SHOW_ICON_MASK, f_179464_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11948, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11948, apply, m_5797_
boolean (): b, isSuperLongDuration, method_11947, isPermanent, func_149429_c
boolean (): b, isSuperLongDuration, method_11947, isPermanent, m_133619_
int (): c, getEntityId, method_11943, getEntityId, func_149426_d
int (): c, getEntityId, method_11943, getEntityId, m_133622_
byte (): d, getEffectId, method_11946, getEffectId, func_149427_e
byte (): d, getEffectId, method_11946, getEffectId, m_133623_
byte (): e, getEffectAmplifier, method_11945, getAmplifier, func_149428_f
byte (): e, getEffectAmplifier, method_11945, getAmplifier, m_133624_
int (): f, getEffectDurationTicks, method_11944, getDuration, func_180755_e
int (): f, getEffectDurationTicks, method_11944, getDuration, m_133625_
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, func_179707_f
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, m_133626_
boolean (): h, isEffectAmbient, method_11950, isAmbient, func_186984_g
boolean (): h, isEffectAmbient, method_11950, isAmbient, m_133627_
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, func_205527_h
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, m_133628_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutEntityEffect
net.minecraft.server.v1_16_R3.PacketPlayOutEntityEffect
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
qu
rv
net.minecraft.server.v1_16_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_16_R2.PacketPlayOutEntityEffect
字段
构造函数
方法
1.16.1
名称
pg
qu
net.minecraft.server.v1_15_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_16_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.EntityPotionEffectS2CPacket
net.minecraft.network.packet.s2c.play.EntityStatusEffectS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
np
pg
net.minecraft.network.packet.s2c.play.EntityStatusEffectS2CPacket
net.minecraft.client.network.packet.EntityPotionEffectS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_15_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
1.14.4
名称
nn
np
net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket
net.minecraft.client.network.packet.EntityPotionEffectS2CPacket
net.minecraft.network.packet.s2c.play.EntityStatusEffectS2CPacket
字段
int: a, field_12727, entityId, field_149434_a
int: a, entityId, field_12727, entityId, field_149434_a
byte: b, field_12725, effectId, field_149432_b
byte: b, effectId, field_12725, effectId, field_149432_b
byte: c, field_12729, amplifier, field_149433_c
byte: c, effectAmplifier, field_12729, amplifier, field_149433_c
int: d, field_12726, duration, field_149431_d
int: d, effectDurationTicks, field_12726, duration, field_149431_d
byte: e, field_12728, flags, field_186985_e
byte: e, flags, field_12728, flags, field_186985_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11948, method_11948, func_148833_a
void (ClientGamePacketListener): a, handle, method_11948, apply, func_148833_a
boolean (): b, method_11947, isPermanent, func_149429_c
boolean (): b, isSuperLongDuration, method_11947, isPermanent, func_149429_c
int (): c, method_11943, getEntityId, func_149426_d
int (): c, getEntityId, method_11943, getEntityId, func_149426_d
byte (): d, method_11946, getEffectId, func_149427_e
byte (): d, getEffectId, method_11946, getEffectId, func_149427_e
byte (): e, method_11945, getAmplifier, func_149428_f
byte (): e, getEffectAmplifier, method_11945, getAmplifier, func_149428_f
int (): f, method_11944, getDuration, func_180755_e
int (): f, getEffectDurationTicks, method_11944, getDuration, func_180755_e
boolean (): g, method_11949, shouldShowParticles, func_179707_f
boolean (): g, isEffectVisible, method_11949, shouldShowParticles, func_179707_f
boolean (): h, method_11950, isAmbient, func_186984_g
boolean (): h, isEffectAmbient, method_11950, isAmbient, func_186984_g
boolean (): i, method_11942, shouldShowIcon, func_205527_h
boolean (): i, effectShowsIcon, method_11942, shouldShowIcon, func_205527_h
1.14.3
名称
nm
nn
net.minecraft.client.network.packet.EntityPotionEffectS2CPacket
字段
int: a, field_12727, field_149434_a
int: a, field_12727, entityId, field_149434_a
byte: b, field_12725, field_149432_b
byte: b, field_12725, effectId, field_149432_b
byte: c, field_12729, field_149433_c
byte: c, field_12729, amplifier, field_149433_c
int: d, field_12726, field_149431_d
int: d, field_12726, duration, field_149431_d
byte: e, field_12728, field_186985_e
byte: e, field_12728, flags, field_186985_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11948, func_148833_a
void (PacketListenerPlayOut): a, method_11948, method_11948, func_148833_a
boolean (): b, method_11947, func_149429_c
boolean (): b, method_11947, isPermanent, func_149429_c
int (): c, method_11943, func_149426_d
int (): c, method_11943, getEntityId, func_149426_d
byte (): d, method_11946, func_149427_e
byte (): d, method_11946, getEffectId, func_149427_e
byte (): e, method_11945, func_149428_f
byte (): e, method_11945, getAmplifier, func_149428_f
int (): f, method_11944, func_180755_e
int (): f, method_11944, getDuration, func_180755_e
boolean (): g, method_11949, func_179707_f
boolean (): g, method_11949, shouldShowParticles, func_179707_f
boolean (): h, method_11950, func_186984_g
boolean (): h, method_11950, isAmbient, func_186984_g
boolean (): i, method_11942, func_205527_h
boolean (): i, method_11942, shouldShowIcon, func_205527_h
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
mb
nm
net.minecraft.class_2783
net.minecraft.network.play.server.SPacketEntityEffect
net.minecraft.network.play.server.SPlayEntityEffectPacket
net.minecraft.server.v1_13_R2.PacketPlayOutEntityEffect
net.minecraft.server.v1_14_R1.PacketPlayOutEntityEffect
字段
int: a, field_149434_a
int: a, field_12727, field_149434_a
byte: b, field_149432_b
byte: b, field_12725, field_149432_b
byte: c, field_149433_c
byte: c, field_12729, field_149433_c
int: d, field_149431_d
int: d, field_12726, field_149431_d
byte: e, field_186985_e
byte: e, field_12728, field_186985_e
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11948, func_148833_a
boolean (): b, func_149429_c
boolean (): b, method_11947, func_149429_c
int (): c, func_149426_d
int (): c, method_11943, func_149426_d
byte (): d, func_149427_e
byte (): d, method_11946, func_149427_e
byte (): e, func_149428_f
byte (): e, method_11945, func_149428_f
int (): f, func_180755_e
int (): f, method_11944, func_180755_e
boolean (): g, func_179707_f
boolean (): g, method_11949, func_179707_f
boolean (): h, func_186984_g
boolean (): h, method_11950, func_186984_g
boolean (): i, func_205527_h
boolean (): i, method_11942, func_205527_h
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_13_R2.PacketPlayOutEntityEffect
字段
构造函数
方法
1.13
名称
kw
mb
net.minecraft.server.v1_12_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_13_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
boolean (): a, func_149429_c
boolean (): b, func_149429_c
int (): b, func_149426_d
int (): c, func_149426_d
byte (): c, func_149427_e
byte (): d, func_149427_e
byte (): d, func_149428_f
byte (): e, func_149428_f
int (): e, func_180755_e
int (): f, func_180755_e
boolean (): f, func_179707_f
boolean (): g, func_179707_f
boolean (): g, func_186984_g
boolean (): h, func_186984_g
boolean (): i, func_205527_h
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
kv
kw
字段
构造函数
方法
1.12
名称
il
kv
net.minecraft.server.v1_11_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_12_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ii
il
net.minecraft.server.v1_10_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_11_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ig
ii
net.minecraft.server.v1_9_R2.PacketPlayOutEntityEffect
net.minecraft.server.v1_10_R1.PacketPlayOutEntityEffect
字段
构造函数
方法
1.9.4
名称
ie
ig
net.minecraft.server.v1_9_R1.PacketPlayOutEntityEffect
net.minecraft.server.v1_9_R2.PacketPlayOutEntityEffect
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ib
ie
net.minecraft.network.play.server.S1DPacketEntityEffect
net.minecraft.network.play.server.SPacketEntityEffect
net.minecraft.server.v1_8_R3.PacketPlayOutEntityEffect
net.minecraft.server.v1_9_R1.PacketPlayOutEntityEffect
字段
byte: e, field_179708_e
byte: e, field_186985_e
构造函数
方法
boolean (): g, func_186984_g
1.8.8
名称
ib
net.minecraft.network.play.server.S1DPacketEntityEffect
net.minecraft.server.v1_8_R3.PacketPlayOutEntityEffect
字段
int: a, field_149434_a
byte: b, field_149432_b
byte: c, field_149433_c
int: d, field_149431_d
byte: e, field_179708_e
构造函数
()
(int, MobEffect)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
boolean (): a, func_149429_c
int (): b, func_149426_d
byte (): c, func_149427_e
byte (): d, func_149428_f
int (): e, func_180755_e
boolean (): f, func_179707_f