历史 - net.minecraft.advancements.critereon.InventoryChangeTrigger$PlayerListeners
1.14.4
名称
net.minecraft.advancements.critereon.InventoryChangeTrigger$PlayerListeners
字段
AdvancementDataPlayer: a, field_9628, manager, field_192490_a
PlayerAdvancements: a, player, field_9628, manager, field_192490_a
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_9627, conditions, field_192491_b
Set<CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>>: b, listeners, field_9627, conditions, field_192491_b
构造函数
方法
boolean (): a, method_8954, isEmpty, func_192488_a
boolean (): a, isEmpty, method_8954, isEmpty, func_192488_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_8953, addCondition, func_192489_a
void (CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): a, addListener, method_8953, addCondition, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_8955, removeCondition, func_192487_b
void (CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): b, removeListener, method_8955, removeCondition, func_192487_b
void (PlayerInventory): a, method_8956, handle, func_192486_a
void (Inventory): a, trigger, method_8956, handle, func_192486_a
1.14.3
名称
net.minecraft.advancement.criterion.InventoryChangedCriterion$Handler
字段
AdvancementDataPlayer: a, field_9628, field_192490_a
AdvancementDataPlayer: a, field_9628, manager, field_192490_a
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_9627, field_192491_b
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_9627, conditions, field_192491_b
构造函数
方法
boolean (): a, method_8954, func_192488_a
boolean (): a, method_8954, isEmpty, func_192488_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_8953, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_8953, addCondition, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_8955, func_192487_b
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_8955, removeCondition, func_192487_b
void (PlayerInventory): a, method_8956, func_192486_a
void (PlayerInventory): a, method_8956, handle, func_192486_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
at$a
ba$a
net.minecraft.class_2066$class_2067
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$a
net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged$a
字段
AdvancementDataPlayer: a, field_192490_a
AdvancementDataPlayer: a, field_9628, field_192490_a
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_192491_b
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_9627, field_192491_b
构造函数
方法
boolean (): a, func_192488_a
boolean (): a, method_8954, func_192488_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_8953, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, func_192487_b
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_8955, func_192487_b
void (PlayerInventory): a, func_192486_a
void (PlayerInventory): a, method_8956, func_192486_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$a
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$a
字段
构造函数
方法
1.13
名称
at$a
net.minecraft.advancements.criterion.InventoryChangeTrigger$Listeners
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$a
字段
AdvancementDataPlayer: a, field_192490_a
Set<CriterionTrigger$a<CriterionTriggerInventoryChanged$b>>: b, field_192491_b
构造函数
方法
boolean (): a, func_192488_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, func_192489_a
void (CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, func_192487_b
void (PlayerInventory): a, func_192486_a