历史 - net.minecraft.world.level.block.LightBlock

1.21.11

名称

dzr

eem

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duu

dzr

字段

构造函数

方法

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsi

duu

字段

构造函数

方法

1.21.5

名称

dod

dsi

字段

构造函数

方法

1.21.4

名称

dpc

dod

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dkm

dpc

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djp

dkm

字段

构造函数

方法

1.20.6

名称

dbd

djp

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cxg

dbd

字段

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

int: b, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

cty

cxg

字段

构造函数

方法

1.20.1

名称

ctq

cty

字段

构造函数

方法

1.19.4

名称

cra

ctq

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

cnx

cra

字段

构造函数

方法

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cna

cnx

net.minecraft.world.level.block.LightBlock

字段

构造函数

方法

1.19

名称

chs

cna

net.minecraft.world.level.block.LightBlock

字段

构造函数

方法

1.18.2

名称

cha

chs

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdr

cha

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cdq

cdr

字段

构造函数

方法

1.17

名称

cdq

net.minecraft.world.level.block.LightBlock

net.minecraft.class_6089

net.minecraft.block.LightBlock

net.minecraft.src.C_141216_

net.minecraft.world.level.block.LightBlock

字段

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

构造函数

(BlockBehaviour$Properties)

方法

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_