历史 - net.minecraft.world.level.block.LightBlock
1.21.11
名称
dzr
eem
字段
构造函数
方法
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
duu
dzr
字段
构造函数
方法
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dsi
duu
字段
构造函数
方法
1.21.5
名称
dod
dsi
字段
构造函数
方法
1.21.4
名称
dpc
dod
字段
构造函数
方法
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dkm
dpc
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djp
dkm
字段
构造函数
方法
1.20.6
名称
dbd
djp
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cxg
dbd
字段
int: a, MAX_LEVEL, field_33722, field_33722, f_153656_
int: b, MAX_LEVEL, field_33722, field_33722, f_153656_
IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_
IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_
BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
cty
cxg
字段
构造函数
方法
1.20.1
名称
ctq
cty
字段
构造函数
方法
1.19.4
名称
cra
ctq
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
名称
cnx
cra
字段
构造函数
方法
ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cna
cnx
net.minecraft.world.level.block.LightBlock
字段
构造函数
方法
1.19
名称
chs
cna
net.minecraft.world.level.block.LightBlock
字段
构造函数
方法
1.18.2
名称
cha
chs
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdr
cha
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
cdq
cdr
字段
构造函数
方法
1.17
名称
cdq
net.minecraft.world.level.block.LightBlock
net.minecraft.class_6089
net.minecraft.block.LightBlock
net.minecraft.src.C_141216_
net.minecraft.world.level.block.LightBlock
字段
int: a, MAX_LEVEL, field_33722, field_33722, f_153656_
IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_
BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_
ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_