历史 - net.minecraft.world.scores.Team$CollisionRule
1.21.11
名称
fpp$a
fut$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fjz$a
fpp$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fhj$a
fjz$a
字段
构造函数
方法
1.21.5
名称
fci$a
fhj$a
字段
Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, f_83545_
String: e, name, field_1436, name, f_83543_
String: g, name, field_1436, name, f_83543_
int: f, id, field_1433, value, f_83544_
int: h, id, field_1433, index, f_83544_
com.mojang.serialization.Codec<Team$CollisionRule>: e, CODEC, field_56486, CODEC, f_380881_
IntFunction<Team$CollisionRule>: i, BY_ID, field_56488, INDEX_MAPPER, f_382021_
StreamCodec<io.netty.buffer.ByteBuf, Team$CollisionRule>: f, STREAM_CODEC, field_56487, PACKET_CODEC, f_381432_
构造函数
方法
Team$CollisionRule (String): a, byName, method_1210, getRule, m_83555_
String (): c, getSerializedName, method_15434, asString, m_7912_
1.21.4
名称
fdf$a
fci$a
字段
构造函数
方法
1.21.3
名称
eyi$a
fdf$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ewz$a
eyi$a
字段
构造函数
方法
1.20.6
名称
emz$a
ewz$a
字段
构造函数
方法
1.20.4
名称
eio$a
emz$a
字段
构造函数
方法
1.20.2
名称
efi$a
eio$a
字段
构造函数
方法
1.20.1
名称
eee$a
efi$a
字段
构造函数
方法
1.19.4
名称
ebe$a
eee$a
字段
构造函数
方法
1.19.3
名称
dxq$a
ebe$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_3079_
net.minecraft.src.C_3078_$C_3079_
字段
构造函数
方法
1.19.1
名称
dwt$a
dxq$a
net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.19
名称
dqo$a
dwt$a
net.minecraft.src.C_3078_$C_3079_
net.minecraft.src.C_3079_
net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.18.2
名称
dpm$a
dqo$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
doa$a
dpm$a
字段
构造函数
方法
Component (): a, getDisplayName, method_1209, getTranslationKey, m_83557_
Component (): a, getDisplayName, method_1209, getDisplayName, m_83557_
1.17.1
名称
字段
构造函数
方法
1.17
名称
ddp$a
doa$a
net.minecraft.scoreboard.Team$CollisionRule
net.minecraft.src.C_3078_$C_3079_
net.minecraft.server.v1_16_R3.ScoreboardTeamBase$EnumTeamPush
net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush
字段
Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS, ALWAYS
Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS
Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER, NEVER
Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER
Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, field_186695_g
Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, f_83545_
String: e, name, field_1436, name, field_186693_e
String: e, name, field_1436, name, f_83543_
int: f, id, field_1433, value, field_186694_f
int: f, id, field_1433, value, f_83544_
Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM
Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM
构造函数
方法
Team$CollisionRule (String): a, byName, method_1210, getRule, func_186686_a
Team$CollisionRule (String): a, byName, method_1210, getRule, m_83555_
Component (): b, getDisplayName, method_1209, getTranslationKey, func_197907_b
Component (): a, getDisplayName, method_1209, getTranslationKey, m_83557_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ddm$a
ddp$a
net.minecraft.server.v1_16_R2.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_16_R3.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dfo$a
ddm$a
net.minecraft.server.v1_16_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_16_R2.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.16.1
名称
cwn$a
dfo$a
net.minecraft.server.v1_15_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_16_R1.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.15.2
名称
cwk$a
cwn$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ctk$a
cwk$a
net.minecraft.server.v1_14_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_15_R1.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.14.4
名称
ctd$a
ctk$a
net.minecraft.world.scores.Team$CollisionRule
字段
ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS, ALWAYS
Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER, NEVER
Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER, NEVER
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, COLLISION_RULES, field_186695_g
Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, field_186695_g
String: e, field_1436, name, field_186693_e
String: e, name, field_1436, name, field_186693_e
int: f, field_1433, value, field_186694_f
int: f, id, field_1433, value, field_186694_f
ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM
Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM
构造函数
方法
ScoreboardTeamBase$EnumTeamPush[] (): values, values, values, values, values
Team$CollisionRule[] (): values, values, values, values, values, values
ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf, valueOf, valueOf
Team$CollisionRule (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, getRule, func_186686_a
Team$CollisionRule (String): a, byName, method_1210, getRule, func_186686_a
IChatBaseComponent (): b, method_1209, getTranslationKey, func_197907_b
Component (): b, getDisplayName, method_1209, getTranslationKey, func_197907_b
1.14.3
名称
csz$a
ctd$a
net.minecraft.scoreboard.AbstractTeam$CollisionRule
字段
ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER
ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER, NEVER
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, field_186695_g
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, COLLISION_RULES, field_186695_g
String: e, field_1436, field_186693_e
String: e, field_1436, name, field_186693_e
int: f, field_1433, field_186694_f
int: f, field_1433, value, field_186694_f
ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM
ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM
构造函数
方法
ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, func_186686_a
ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, getRule, func_186686_a
IChatBaseComponent (): b, method_1209, func_197907_b
IChatBaseComponent (): b, method_1209, getTranslationKey, func_197907_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
csx$a
csz$a
字段
构造函数
方法
1.14
名称
cfe$a
csx$a
net.minecraft.class_270$class_271
net.minecraft.server.v1_13_R2.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_14_R1.ScoreboardTeamBase$EnumTeamPush
字段
ScoreboardTeamBase$EnumTeamPush: a, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: b, NEVER, NEVER
ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_186695_g
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, field_186695_g
String: e, field_186693_e
String: e, field_1436, field_186693_e
int: f, field_186694_f
int: f, field_1433, field_186694_f
ScoreboardTeamBase$EnumTeamPush: c, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, PUSH_OWN_TEAM, PUSH_OWN_TEAM
ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM
构造函数
方法
ScoreboardTeamBase$EnumTeamPush[] (): values, values, values
ScoreboardTeamBase$EnumTeamPush[] (): values, values, values, values, values
ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf
ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf, valueOf, valueOf
ScoreboardTeamBase$EnumTeamPush (String): a, func_186686_a
ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, func_186686_a
IChatBaseComponent (): b, func_197907_b
IChatBaseComponent (): b, method_1209, func_197907_b
1.13.2
名称
cfd$a
cfe$a
字段
构造函数
方法
1.13.1
名称
cet$a
cfd$a
net.minecraft.server.v1_13_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_13_R2.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.13
名称
bhm$a
cet$a
net.minecraft.server.v1_12_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_13_R1.ScoreboardTeamBase$EnumTeamPush
字段
ScoreboardTeamBase$EnumTeamPush: c, HIDE_FOR_OTHER_TEAMS, HIDE_FOR_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, HIDE_FOR_OWN_TEAM, HIDE_FOR_OWN_TEAM
ScoreboardTeamBase$EnumTeamPush: c, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, PUSH_OWN_TEAM, PUSH_OWN_TEAM
构造函数
方法
String[] (): a, func_186687_a
IChatBaseComponent (): b, func_197907_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bhk$a
bhm$a
字段
构造函数
方法
1.12
名称
bee$a
bhk$a
net.minecraft.server.v1_11_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_12_R1.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bec$a
bee$a
字段
构造函数
方法
1.11
名称
bcj$a
bec$a
net.minecraft.server.v1_10_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_11_R1.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bbp$a
bcj$a
net.minecraft.server.v1_9_R2.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_10_R1.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.9.4
名称
bbo$a
bbp$a
net.minecraft.server.v1_9_R1.ScoreboardTeamBase$EnumTeamPush
net.minecraft.server.v1_9_R2.ScoreboardTeamBase$EnumTeamPush
字段
构造函数
方法
1.9.2
名称
bbr$a
bbo$a
字段
构造函数
方法
1.9
名称
bbr$a
net.minecraft.scoreboard.Team$CollisionRule
net.minecraft.server.v1_9_R1.ScoreboardTeamBase$EnumTeamPush
字段
ScoreboardTeamBase$EnumTeamPush: a, ALWAYS, ALWAYS
ScoreboardTeamBase$EnumTeamPush: b, NEVER, NEVER
ScoreboardTeamBase$EnumTeamPush: c, HIDE_FOR_OTHER_TEAMS, HIDE_FOR_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush: d, HIDE_FOR_OWN_TEAM, HIDE_FOR_OWN_TEAM
Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_186695_g
String: e, field_186693_e
int: f, field_186694_f
构造函数
(String, int)
方法
ScoreboardTeamBase$EnumTeamPush[] (): values, values, values
ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf
String[] (): a, func_186687_a
ScoreboardTeamBase$EnumTeamPush (String): a, func_186686_a