历史 - net.minecraft.world.scores.Team$CollisionRule

1.21.11

名称

fpp$a

fut$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fjz$a

fpp$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fhj$a

fjz$a

字段

构造函数

方法

1.21.5

名称

fci$a

fhj$a

字段

Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, f_83545_

String: e, name, field_1436, name, f_83543_

String: g, name, field_1436, name, f_83543_

int: f, id, field_1433, value, f_83544_

int: h, id, field_1433, index, f_83544_

com.mojang.serialization.Codec<Team$CollisionRule>: e, CODEC, field_56486, CODEC, f_380881_

IntFunction<Team$CollisionRule>: i, BY_ID, field_56488, INDEX_MAPPER, f_382021_

StreamCodec<io.netty.buffer.ByteBuf, Team$CollisionRule>: f, STREAM_CODEC, field_56487, PACKET_CODEC, f_381432_

构造函数

方法

Team$CollisionRule (String): a, byName, method_1210, getRule, m_83555_

String (): c, getSerializedName, method_15434, asString, m_7912_

1.21.4

名称

fdf$a

fci$a

字段

构造函数

方法

1.21.3

名称

eyi$a

fdf$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ewz$a

eyi$a

字段

构造函数

方法

1.20.6

名称

emz$a

ewz$a

字段

构造函数

方法

1.20.4

名称

eio$a

emz$a

字段

构造函数

方法

1.20.2

名称

efi$a

eio$a

字段

构造函数

方法

1.20.1

名称

eee$a

efi$a

字段

构造函数

方法

1.19.4

名称

ebe$a

eee$a

字段

构造函数

方法

1.19.3

名称

dxq$a

ebe$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_3079_

net.minecraft.src.C_3078_$C_3079_

字段

构造函数

方法

1.19.1

名称

dwt$a

dxq$a

net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.19

名称

dqo$a

dwt$a

net.minecraft.src.C_3078_$C_3079_

net.minecraft.src.C_3079_

net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.18.2

名称

dpm$a

dqo$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

doa$a

dpm$a

字段

构造函数

方法

Component (): a, getDisplayName, method_1209, getTranslationKey, m_83557_

Component (): a, getDisplayName, method_1209, getDisplayName, m_83557_

1.17.1

名称

字段

构造函数

方法

1.17

名称

ddp$a

doa$a

net.minecraft.scoreboard.Team$CollisionRule

net.minecraft.src.C_3078_$C_3079_

net.minecraft.server.v1_16_R3.ScoreboardTeamBase$EnumTeamPush

net.minecraft.world.scores.ScoreboardTeamBase$EnumTeamPush

字段

Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS, ALWAYS

Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS

Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER, NEVER

Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER

Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, field_186695_g

Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, f_83545_

String: e, name, field_1436, name, field_186693_e

String: e, name, field_1436, name, f_83543_

int: f, id, field_1433, value, field_186694_f

int: f, id, field_1433, value, f_83544_

Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM

Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM

构造函数

方法

Team$CollisionRule (String): a, byName, method_1210, getRule, func_186686_a

Team$CollisionRule (String): a, byName, method_1210, getRule, m_83555_

Component (): b, getDisplayName, method_1209, getTranslationKey, func_197907_b

Component (): a, getDisplayName, method_1209, getTranslationKey, m_83557_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ddm$a

ddp$a

net.minecraft.server.v1_16_R2.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_16_R3.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dfo$a

ddm$a

net.minecraft.server.v1_16_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_16_R2.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.16.1

名称

cwn$a

dfo$a

net.minecraft.server.v1_15_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_16_R1.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.15.2

名称

cwk$a

cwn$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ctk$a

cwk$a

net.minecraft.server.v1_14_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_15_R1.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.14.4

名称

ctd$a

ctk$a

net.minecraft.world.scores.Team$CollisionRule

字段

ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS, ALWAYS

Team$CollisionRule: a, ALWAYS, field_1437, ALWAYS, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER, NEVER

Team$CollisionRule: b, NEVER, field_1435, NEVER, NEVER, NEVER

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, COLLISION_RULES, field_186695_g

Map<String, Team$CollisionRule>: g, BY_NAME, field_1438, COLLISION_RULES, field_186695_g

String: e, field_1436, name, field_186693_e

String: e, name, field_1436, name, field_186693_e

int: f, field_1433, value, field_186694_f

int: f, id, field_1433, value, field_186694_f

ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

Team$CollisionRule: c, PUSH_OTHER_TEAMS, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM

Team$CollisionRule: d, PUSH_OWN_TEAM, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM

构造函数

方法

ScoreboardTeamBase$EnumTeamPush[] (): values, values, values, values, values

Team$CollisionRule[] (): values, values, values, values, values, values

ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf, valueOf, valueOf

Team$CollisionRule (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, getRule, func_186686_a

Team$CollisionRule (String): a, byName, method_1210, getRule, func_186686_a

IChatBaseComponent (): b, method_1209, getTranslationKey, func_197907_b

Component (): b, getDisplayName, method_1209, getTranslationKey, func_197907_b

1.14.3

名称

csz$a

ctd$a

net.minecraft.scoreboard.AbstractTeam$CollisionRule

字段

ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER

ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER, NEVER

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, field_186695_g

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, COLLISION_RULES, field_186695_g

String: e, field_1436, field_186693_e

String: e, field_1436, name, field_186693_e

int: f, field_1433, field_186694_f

int: f, field_1433, value, field_186694_f

ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM

ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM, PUSH_OWN_TEAM

构造函数

方法

ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, func_186686_a

ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, getRule, func_186686_a

IChatBaseComponent (): b, method_1209, func_197907_b

IChatBaseComponent (): b, method_1209, getTranslationKey, func_197907_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

csx$a

csz$a

字段

构造函数

方法

1.14

名称

cfe$a

csx$a

net.minecraft.class_270$class_271

net.minecraft.server.v1_13_R2.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_14_R1.ScoreboardTeamBase$EnumTeamPush

字段

ScoreboardTeamBase$EnumTeamPush: a, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: a, field_1437, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: b, NEVER, NEVER

ScoreboardTeamBase$EnumTeamPush: b, field_1435, NEVER, NEVER

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_186695_g

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_1438, field_186695_g

String: e, field_186693_e

String: e, field_1436, field_186693_e

int: f, field_186694_f

int: f, field_1433, field_186694_f

ScoreboardTeamBase$EnumTeamPush: c, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: c, field_1434, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, PUSH_OWN_TEAM, PUSH_OWN_TEAM

ScoreboardTeamBase$EnumTeamPush: d, field_1440, PUSH_OWN_TEAM, PUSH_OWN_TEAM

构造函数

方法

ScoreboardTeamBase$EnumTeamPush[] (): values, values, values

ScoreboardTeamBase$EnumTeamPush[] (): values, values, values, values, values

ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf

ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf, valueOf, valueOf

ScoreboardTeamBase$EnumTeamPush (String): a, func_186686_a

ScoreboardTeamBase$EnumTeamPush (String): a, method_1210, func_186686_a

IChatBaseComponent (): b, func_197907_b

IChatBaseComponent (): b, method_1209, func_197907_b

1.13.2

名称

cfd$a

cfe$a

字段

构造函数

方法

1.13.1

名称

cet$a

cfd$a

net.minecraft.server.v1_13_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_13_R2.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.13

名称

bhm$a

cet$a

net.minecraft.server.v1_12_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_13_R1.ScoreboardTeamBase$EnumTeamPush

字段

ScoreboardTeamBase$EnumTeamPush: c, HIDE_FOR_OTHER_TEAMS, HIDE_FOR_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, HIDE_FOR_OWN_TEAM, HIDE_FOR_OWN_TEAM

ScoreboardTeamBase$EnumTeamPush: c, PUSH_OTHER_TEAMS, PUSH_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, PUSH_OWN_TEAM, PUSH_OWN_TEAM

构造函数

方法

String[] (): a, func_186687_a

IChatBaseComponent (): b, func_197907_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bhk$a

bhm$a

字段

构造函数

方法

1.12

名称

bee$a

bhk$a

net.minecraft.server.v1_11_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_12_R1.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bec$a

bee$a

字段

构造函数

方法

1.11

名称

bcj$a

bec$a

net.minecraft.server.v1_10_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_11_R1.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bbp$a

bcj$a

net.minecraft.server.v1_9_R2.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_10_R1.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.9.4

名称

bbo$a

bbp$a

net.minecraft.server.v1_9_R1.ScoreboardTeamBase$EnumTeamPush

net.minecraft.server.v1_9_R2.ScoreboardTeamBase$EnumTeamPush

字段

构造函数

方法

1.9.2

名称

bbr$a

bbo$a

字段

构造函数

方法

1.9

名称

bbr$a

net.minecraft.scoreboard.Team$CollisionRule

net.minecraft.server.v1_9_R1.ScoreboardTeamBase$EnumTeamPush

字段

ScoreboardTeamBase$EnumTeamPush: a, ALWAYS, ALWAYS

ScoreboardTeamBase$EnumTeamPush: b, NEVER, NEVER

ScoreboardTeamBase$EnumTeamPush: c, HIDE_FOR_OTHER_TEAMS, HIDE_FOR_OTHER_TEAMS

ScoreboardTeamBase$EnumTeamPush: d, HIDE_FOR_OWN_TEAM, HIDE_FOR_OWN_TEAM

Map<String, ScoreboardTeamBase$EnumTeamPush>: g, field_186695_g

String: e, field_186693_e

int: f, field_186694_f

构造函数

(String, int)

方法

ScoreboardTeamBase$EnumTeamPush[] (): values, values, values

ScoreboardTeamBase$EnumTeamPush (String): valueOf, valueOf, valueOf

String[] (): a, func_186687_a

ScoreboardTeamBase$EnumTeamPush (String): a, func_186686_a