历史 - net.minecraft.server.commands.SpreadPlayersCommand$Position
1.21.11
名称
aqm$a
aqv$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aqg$a
aqm$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
apr$a
aqg$a
字段
构造函数
方法
1.21.5
名称
aou$a
apr$a
字段
构造函数
方法
1.21.4
名称
apy$a
aou$a
字段
构造函数
方法
1.21.3
名称
aon$a
apy$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
apb$a
aon$a
字段
构造函数
方法
1.20.6
名称
alb$a
apb$a
字段
构造函数
方法
1.20.4
名称
aip$a
alb$a
字段
构造函数
方法
1.20.2
名称
agg$a
aip$a
字段
构造函数
方法
1.20.1
名称
ags$a
agg$a
字段
构造函数
方法
1.19.4
名称
afp$a
ags$a
字段
构造函数
方法
1.19.3
名称
aej$a
afp$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5377_
net.minecraft.src.C_5376_$C_5377_
字段
构造函数
方法
1.19.1
名称
adr$a
aej$a
字段
构造函数
方法
1.19
名称
aca$a
adr$a
net.minecraft.src.C_5376_$C_5377_
net.minecraft.src.C_5377_
字段
构造函数
方法
void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, m_138761_
void (RandomSource, double, double, double, double): a, randomize, method_13667, setPileLocation, m_214752_
1.18.2
名称
abm$a
aca$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
zv$a
abm$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
yj$a
zv$a
net.minecraft.command.impl.SpreadPlayersCommand$Position
net.minecraft.src.C_5376_$C_5377_
net.minecraft.server.v1_16_R3.CommandSpreadPlayers$a
net.minecraft.server.commands.CommandSpreadPlayers$a
字段
double: a, x, field_13737, x, field_198713_a
double: a, x, field_13737, x, f_138749_
double: b, z, field_13736, z, field_198714_b
double: b, z, field_13736, z, f_138750_
构造函数
方法
double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, func_198708_a
double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, m_138767_
void (): a, normalize, method_13671, normalize, func_198707_a
void (): a, normalize, method_13671, normalize, m_138752_
float (): b, getLength, method_13668, absolute, func_198712_b
void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, func_198705_b
void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, m_138776_
boolean (double, double, double, double): a, clamp, method_13666, clamp, func_198709_a
boolean (double, double, double, double): a, clamp, method_13666, clamp, m_138753_
void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, func_198711_a
void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, m_138761_
int (BlockGetter, int): a, getSpawnY, method_13669, getY, func_198710_a
int (BlockGetter, int): a, getSpawnY, method_13669, getY, m_138758_
boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, func_241074_b_
boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, m_138773_
double (): b, getLength, method_13668, absolute, m_180525_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CommandSpreadPlayers$a
net.minecraft.server.v1_16_R3.CommandSpreadPlayers$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
xg$a
yj$a
net.minecraft.server.v1_16_R1.CommandSpreadPlayers$a
net.minecraft.server.v1_16_R2.CommandSpreadPlayers$a
字段
构造函数
方法
1.16.1
名称
vg$a
xg$a
net.minecraft.server.v1_15_R1.CommandSpreadPlayers$a
net.minecraft.server.v1_16_R1.CommandSpreadPlayers$a
字段
构造函数
方法
int (BlockGetter): a, getSpawnY, method_13669, getY, func_198710_a
boolean (BlockGetter): b, isSafe, method_13662, isSafe, func_198706_b
int (BlockGetter, int): a, getSpawnY, method_13669, getY, func_198710_a
boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, func_241074_b_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
to$a
vg$a
net.minecraft.server.v1_14_R1.CommandSpreadPlayers$a
net.minecraft.server.v1_15_R1.CommandSpreadPlayers$a
字段
构造函数
方法
1.14.4
名称
tm$a
to$a
net.minecraft.server.commands.SpreadPlayersCommand$Position
字段
double: a, field_13737, x, field_198713_a
double: a, x, field_13737, x, field_198713_a
double: b, field_13736, z, field_198714_b
double: b, z, field_13736, z, field_198714_b
构造函数
方法
double (CommandSpreadPlayers$a): a, method_13665, getDistance, func_198708_a
double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, func_198708_a
void (): a, method_13671, normalize, func_198707_a
void (): a, normalize, method_13671, normalize, func_198707_a
float (): b, method_13668, absolute, func_198712_b
float (): b, getLength, method_13668, absolute, func_198712_b
void (CommandSpreadPlayers$a): b, method_13670, subtract, func_198705_b
void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, func_198705_b
boolean (double, double, double, double): a, method_13666, clamp, func_198709_a
boolean (double, double, double, double): a, clamp, method_13666, clamp, func_198709_a
int (IBlockAccess): a, method_13669, getY, func_198710_a
int (BlockGetter): a, getSpawnY, method_13669, getY, func_198710_a
boolean (IBlockAccess): b, method_13662, isSafe, func_198706_b
boolean (BlockGetter): b, isSafe, method_13662, isSafe, func_198706_b
void (Random, double, double, double, double): a, method_13667, setPileLocation, func_198711_a
void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, func_198711_a
1.14.3
名称
tk$a
tm$a
net.minecraft.server.command.SpreadPlayersCommand$Pile
字段
double: a, field_13737, field_198713_a
double: a, field_13737, x, field_198713_a
double: b, field_13736, field_198714_b
double: b, field_13736, z, field_198714_b
构造函数
方法
double (CommandSpreadPlayers$a): a, method_13665, func_198708_a
double (CommandSpreadPlayers$a): a, method_13665, getDistance, func_198708_a
void (): a, method_13671, func_198707_a
void (): a, method_13671, normalize, func_198707_a
float (): b, method_13668, func_198712_b
float (): b, method_13668, absolute, func_198712_b
void (CommandSpreadPlayers$a): b, method_13670, func_198705_b
void (CommandSpreadPlayers$a): b, method_13670, subtract, func_198705_b
boolean (double, double, double, double): a, method_13666, func_198709_a
boolean (double, double, double, double): a, method_13666, clamp, func_198709_a
int (IBlockAccess): a, method_13669, func_198710_a
int (IBlockAccess): a, method_13669, getY, func_198710_a
boolean (IBlockAccess): b, method_13662, func_198706_b
boolean (IBlockAccess): b, method_13662, isSafe, func_198706_b
void (Random, double, double, double, double): a, method_13667, func_198711_a
void (Random, double, double, double, double): a, method_13667, setPileLocation, func_198711_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
rt$a
tk$a
net.minecraft.class_3131$class_3132
net.minecraft.server.v1_13_R2.CommandSpreadPlayers$a
net.minecraft.server.v1_14_R1.CommandSpreadPlayers$a
字段
double: a, field_198713_a
double: a, field_13737, field_198713_a
double: b, field_198714_b
double: b, field_13736, field_198714_b
构造函数
方法
double (CommandSpreadPlayers$a): a, func_198708_a
double (CommandSpreadPlayers$a): a, method_13665, func_198708_a
void (): a, func_198707_a
void (): a, method_13671, func_198707_a
float (): b, func_198712_b
float (): b, method_13668, func_198712_b
void (CommandSpreadPlayers$a): b, func_198705_b
void (CommandSpreadPlayers$a): b, method_13670, func_198705_b
boolean (double, double, double, double): a, func_198709_a
boolean (double, double, double, double): a, method_13666, func_198709_a
int (IBlockAccess): a, func_198710_a
int (IBlockAccess): a, method_13669, func_198710_a
boolean (IBlockAccess): b, func_198706_b
boolean (IBlockAccess): b, method_13662, func_198706_b
void (Random, double, double, double, double): a, func_198711_a
void (Random, double, double, double, double): a, method_13667, func_198711_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
rs$a
rt$a
net.minecraft.server.v1_13_R1.CommandSpreadPlayers$a
net.minecraft.server.v1_13_R2.CommandSpreadPlayers$a
字段
构造函数
方法
1.13
名称
rs$a
net.minecraft.command.impl.SpreadPlayersCommand$Position
net.minecraft.server.v1_13_R1.CommandSpreadPlayers$a
字段
double: a, field_198713_a
double: b, field_198714_b
构造函数
()
方法
double (CommandSpreadPlayers$a): a, func_198708_a
void (): a, func_198707_a
float (): b, func_198712_b
void (CommandSpreadPlayers$a): b, func_198705_b
boolean (double, double, double, double): a, func_198709_a
int (IBlockAccess): a, func_198710_a
boolean (IBlockAccess): b, func_198706_b
void (Random, double, double, double, double): a, func_198711_a