历史 - net.minecraft.server.commands.SpreadPlayersCommand$Position

1.21.11

名称

aqm$a

aqv$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aqg$a

aqm$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

apr$a

aqg$a

字段

构造函数

方法

1.21.5

名称

aou$a

apr$a

字段

构造函数

方法

1.21.4

名称

apy$a

aou$a

字段

构造函数

方法

1.21.3

名称

aon$a

apy$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

apb$a

aon$a

字段

构造函数

方法

1.20.6

名称

alb$a

apb$a

字段

构造函数

方法

1.20.4

名称

aip$a

alb$a

字段

构造函数

方法

1.20.2

名称

agg$a

aip$a

字段

构造函数

方法

1.20.1

名称

ags$a

agg$a

字段

构造函数

方法

1.19.4

名称

afp$a

ags$a

字段

构造函数

方法

1.19.3

名称

aej$a

afp$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5377_

net.minecraft.src.C_5376_$C_5377_

字段

构造函数

方法

1.19.1

名称

adr$a

aej$a

字段

构造函数

方法

1.19

名称

aca$a

adr$a

net.minecraft.src.C_5376_$C_5377_

net.minecraft.src.C_5377_

字段

构造函数

方法

void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, m_138761_

void (RandomSource, double, double, double, double): a, randomize, method_13667, setPileLocation, m_214752_

1.18.2

名称

abm$a

aca$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

zv$a

abm$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

yj$a

zv$a

net.minecraft.command.impl.SpreadPlayersCommand$Position

net.minecraft.src.C_5376_$C_5377_

net.minecraft.server.v1_16_R3.CommandSpreadPlayers$a

net.minecraft.server.commands.CommandSpreadPlayers$a

字段

double: a, x, field_13737, x, field_198713_a

double: a, x, field_13737, x, f_138749_

double: b, z, field_13736, z, field_198714_b

double: b, z, field_13736, z, f_138750_

构造函数

方法

double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, func_198708_a

double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, m_138767_

void (): a, normalize, method_13671, normalize, func_198707_a

void (): a, normalize, method_13671, normalize, m_138752_

float (): b, getLength, method_13668, absolute, func_198712_b

void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, func_198705_b

void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, m_138776_

boolean (double, double, double, double): a, clamp, method_13666, clamp, func_198709_a

boolean (double, double, double, double): a, clamp, method_13666, clamp, m_138753_

void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, func_198711_a

void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, m_138761_

int (BlockGetter, int): a, getSpawnY, method_13669, getY, func_198710_a

int (BlockGetter, int): a, getSpawnY, method_13669, getY, m_138758_

boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, func_241074_b_

boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, m_138773_

double (): b, getLength, method_13668, absolute, m_180525_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CommandSpreadPlayers$a

net.minecraft.server.v1_16_R3.CommandSpreadPlayers$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

xg$a

yj$a

net.minecraft.server.v1_16_R1.CommandSpreadPlayers$a

net.minecraft.server.v1_16_R2.CommandSpreadPlayers$a

字段

构造函数

方法

1.16.1

名称

vg$a

xg$a

net.minecraft.server.v1_15_R1.CommandSpreadPlayers$a

net.minecraft.server.v1_16_R1.CommandSpreadPlayers$a

字段

构造函数

方法

int (BlockGetter): a, getSpawnY, method_13669, getY, func_198710_a

boolean (BlockGetter): b, isSafe, method_13662, isSafe, func_198706_b

int (BlockGetter, int): a, getSpawnY, method_13669, getY, func_198710_a

boolean (BlockGetter, int): b, isSafe, method_13662, isSafe, func_241074_b_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

to$a

vg$a

net.minecraft.server.v1_14_R1.CommandSpreadPlayers$a

net.minecraft.server.v1_15_R1.CommandSpreadPlayers$a

字段

构造函数

方法

1.14.4

名称

tm$a

to$a

net.minecraft.server.commands.SpreadPlayersCommand$Position

字段

double: a, field_13737, x, field_198713_a

double: a, x, field_13737, x, field_198713_a

double: b, field_13736, z, field_198714_b

double: b, z, field_13736, z, field_198714_b

构造函数

方法

double (CommandSpreadPlayers$a): a, method_13665, getDistance, func_198708_a

double (SpreadPlayersCommand$Position): a, dist, method_13665, getDistance, func_198708_a

void (): a, method_13671, normalize, func_198707_a

void (): a, normalize, method_13671, normalize, func_198707_a

float (): b, method_13668, absolute, func_198712_b

float (): b, getLength, method_13668, absolute, func_198712_b

void (CommandSpreadPlayers$a): b, method_13670, subtract, func_198705_b

void (SpreadPlayersCommand$Position): b, moveAway, method_13670, subtract, func_198705_b

boolean (double, double, double, double): a, method_13666, clamp, func_198709_a

boolean (double, double, double, double): a, clamp, method_13666, clamp, func_198709_a

int (IBlockAccess): a, method_13669, getY, func_198710_a

int (BlockGetter): a, getSpawnY, method_13669, getY, func_198710_a

boolean (IBlockAccess): b, method_13662, isSafe, func_198706_b

boolean (BlockGetter): b, isSafe, method_13662, isSafe, func_198706_b

void (Random, double, double, double, double): a, method_13667, setPileLocation, func_198711_a

void (Random, double, double, double, double): a, randomize, method_13667, setPileLocation, func_198711_a

1.14.3

名称

tk$a

tm$a

net.minecraft.server.command.SpreadPlayersCommand$Pile

字段

double: a, field_13737, field_198713_a

double: a, field_13737, x, field_198713_a

double: b, field_13736, field_198714_b

double: b, field_13736, z, field_198714_b

构造函数

方法

double (CommandSpreadPlayers$a): a, method_13665, func_198708_a

double (CommandSpreadPlayers$a): a, method_13665, getDistance, func_198708_a

void (): a, method_13671, func_198707_a

void (): a, method_13671, normalize, func_198707_a

float (): b, method_13668, func_198712_b

float (): b, method_13668, absolute, func_198712_b

void (CommandSpreadPlayers$a): b, method_13670, func_198705_b

void (CommandSpreadPlayers$a): b, method_13670, subtract, func_198705_b

boolean (double, double, double, double): a, method_13666, func_198709_a

boolean (double, double, double, double): a, method_13666, clamp, func_198709_a

int (IBlockAccess): a, method_13669, func_198710_a

int (IBlockAccess): a, method_13669, getY, func_198710_a

boolean (IBlockAccess): b, method_13662, func_198706_b

boolean (IBlockAccess): b, method_13662, isSafe, func_198706_b

void (Random, double, double, double, double): a, method_13667, func_198711_a

void (Random, double, double, double, double): a, method_13667, setPileLocation, func_198711_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

rt$a

tk$a

net.minecraft.class_3131$class_3132

net.minecraft.server.v1_13_R2.CommandSpreadPlayers$a

net.minecraft.server.v1_14_R1.CommandSpreadPlayers$a

字段

double: a, field_198713_a

double: a, field_13737, field_198713_a

double: b, field_198714_b

double: b, field_13736, field_198714_b

构造函数

方法

double (CommandSpreadPlayers$a): a, func_198708_a

double (CommandSpreadPlayers$a): a, method_13665, func_198708_a

void (): a, func_198707_a

void (): a, method_13671, func_198707_a

float (): b, func_198712_b

float (): b, method_13668, func_198712_b

void (CommandSpreadPlayers$a): b, func_198705_b

void (CommandSpreadPlayers$a): b, method_13670, func_198705_b

boolean (double, double, double, double): a, func_198709_a

boolean (double, double, double, double): a, method_13666, func_198709_a

int (IBlockAccess): a, func_198710_a

int (IBlockAccess): a, method_13669, func_198710_a

boolean (IBlockAccess): b, func_198706_b

boolean (IBlockAccess): b, method_13662, func_198706_b

void (Random, double, double, double, double): a, func_198711_a

void (Random, double, double, double, double): a, method_13667, func_198711_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

rs$a

rt$a

net.minecraft.server.v1_13_R1.CommandSpreadPlayers$a

net.minecraft.server.v1_13_R2.CommandSpreadPlayers$a

字段

构造函数

方法

1.13

名称

rs$a

net.minecraft.command.impl.SpreadPlayersCommand$Position

net.minecraft.server.v1_13_R1.CommandSpreadPlayers$a

字段

double: a, field_198713_a

double: b, field_198714_b

构造函数

()

方法

double (CommandSpreadPlayers$a): a, func_198708_a

void (): a, func_198707_a

float (): b, func_198712_b

void (CommandSpreadPlayers$a): b, func_198705_b

boolean (double, double, double, double): a, func_198709_a

int (IBlockAccess): a, func_198710_a

boolean (IBlockAccess): b, func_198706_b

void (Random, double, double, double, double): a, func_198711_a