历史 - net.minecraft.world.level.levelgen.feature.StrongholdFeature$StrongholdStart

1.17.1

名称

cub$a

cuc$a

字段

构造函数

方法

1.17

名称

ckz$a

cub$a

net.minecraft.world.gen.feature.structure.StrongholdStructure$Start

net.minecraft.src.C_2300_$C_2301_

net.minecraft.server.v1_16_R3.WorldGenStronghold$a

net.minecraft.world.level.levelgen.feature.WorldGenStronghold$a

字段

long: e, seed, field_24559, seed, field_236364_e_

long: e, seed, field_24559, seed, f_66950_

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28655, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckw$a

ckz$a

net.minecraft.server.v1_16_R2.WorldGenStronghold$a

net.minecraft.server.v1_16_R3.WorldGenStronghold$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmk$a

ckw$a

net.minecraft.server.v1_16_R1.WorldGenStronghold$a

net.minecraft.server.v1_16_R2.WorldGenStronghold$a

字段

long: e, seed, field_24559, field_24559, field_236364_e_

long: e, seed, field_24559, seed, field_236364_e_

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_

1.16.1

名称

cfk$a

cmk$a

net.minecraft.server.v1_15_R1.WorldGenStronghold$a

net.minecraft.server.v1_16_R1.WorldGenStronghold$a

字段

long: e, seed, field_24559, field_24559, field_236364_e_

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_

1.15.2

名称

cfh$a

cfk$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cet$a

cfh$a

net.minecraft.server.v1_14_R1.WorldGenStronghold$a

net.minecraft.server.v1_15_R1.WorldGenStronghold$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

ceo$a

cet$a

net.minecraft.world.level.levelgen.feature.StrongholdFeature$StrongholdStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

cek$a

ceo$a

net.minecraft.world.gen.feature.StrongholdFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cei$a

cek$a

字段

构造函数

方法

1.14

名称

btk$a

cei$a

net.minecraft.class_3188$class_3189

net.minecraft.server.v1_13_R2.WorldGenStronghold$a

net.minecraft.server.v1_14_R1.WorldGenStronghold$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase, int)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

btj$a

btk$a

字段

构造函数

方法

1.13.1

名称

btb$a

btj$a

net.minecraft.server.v1_13_R1.WorldGenStronghold$a

net.minecraft.server.v1_13_R2.WorldGenStronghold$a

字段

构造函数

方法

1.13

名称

btb$a

net.minecraft.world.gen.feature.structure.StrongholdStructure$Start

net.minecraft.server.v1_13_R1.WorldGenStronghold$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase, int)

方法