历史 - net.minecraft.world.level.levelgen.feature.StrongholdFeature$StrongholdStart
1.17.1
名称
cub$a
cuc$a
字段
构造函数
方法
1.17
名称
ckz$a
cub$a
net.minecraft.world.gen.feature.structure.StrongholdStructure$Start
net.minecraft.src.C_2300_$C_2301_
net.minecraft.server.v1_16_R3.WorldGenStronghold$a
net.minecraft.world.level.levelgen.feature.WorldGenStronghold$a
字段
long: e, seed, field_24559, seed, field_236364_e_
long: e, seed, field_24559, seed, f_66950_
构造函数
(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)
方法
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28655, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ckw$a
ckz$a
net.minecraft.server.v1_16_R2.WorldGenStronghold$a
net.minecraft.server.v1_16_R3.WorldGenStronghold$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cmk$a
ckw$a
net.minecraft.server.v1_16_R1.WorldGenStronghold$a
net.minecraft.server.v1_16_R2.WorldGenStronghold$a
字段
long: e, seed, field_24559, field_24559, field_236364_e_
long: e, seed, field_24559, seed, field_236364_e_
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_
1.16.1
名称
cfk$a
cmk$a
net.minecraft.server.v1_15_R1.WorldGenStronghold$a
net.minecraft.server.v1_16_R1.WorldGenStronghold$a
字段
long: e, seed, field_24559, field_24559, field_236364_e_
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28655, init, func_230364_a_
1.15.2
名称
cfh$a
cfk$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cet$a
cfh$a
net.minecraft.server.v1_14_R1.WorldGenStronghold$a
net.minecraft.server.v1_15_R1.WorldGenStronghold$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
ceo$a
cet$a
net.minecraft.world.level.levelgen.feature.StrongholdFeature$StrongholdStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
cek$a
ceo$a
net.minecraft.world.gen.feature.StrongholdFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cei$a
cek$a
字段
构造函数
方法
1.14
名称
btk$a
cei$a
net.minecraft.class_3188$class_3189
net.minecraft.server.v1_13_R2.WorldGenStronghold$a
net.minecraft.server.v1_14_R1.WorldGenStronghold$a
字段
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase, int)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
btj$a
btk$a
字段
构造函数
方法
1.13.1
名称
btb$a
btj$a
net.minecraft.server.v1_13_R1.WorldGenStronghold$a
net.minecraft.server.v1_13_R2.WorldGenStronghold$a
字段
构造函数
方法
1.13
名称
btb$a
net.minecraft.world.gen.feature.structure.StrongholdStructure$Start
net.minecraft.server.v1_13_R1.WorldGenStronghold$a
字段
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase, int)
方法