历史 - net.minecraft.client.particle.ShriekParticle
1.21.11
名称
hdm
hme
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gve
hdm
字段
构造函数
(ClientLevel, double, double, double, int)
(ClientLevel, double, double, double, int, TextureAtlasSprite)
方法
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (QuadParticleRenderState, Camera, float): a, extract, method_3074, render, m_172474_
SingleQuadParticle$Layer (): b, getLayer, method_74255, getRenderType, m_414961_
1.21.8
名称
gvd
gve
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gpi
gvd
字段
构造函数
方法
1.21.5
名称
gjt
gpi
字段
构造函数
方法
1.21.4
名称
gjd
gjt
字段
构造函数
方法
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
1.21.3
名称
gcy
gjd
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gbp
gcy
字段
float: F, MAGICAL_X_ROT, field_38332, X_ROTATION, f_233970_
float: a, MAGICAL_X_ROT, field_38332, X_ROTATION, f_233970_
int: G, delay, field_38333, delay, f_233971_
int: b, delay, field_38333, delay, f_233971_
org.joml.Vector3f: a, ROTATION_VECTOR, field_38334, field_38334, f_233972_
org.joml.Vector3f: b, TRANSFORM_VECTOR, field_38335, field_38335, f_233973_
构造函数
方法
void (VertexConsumer, Camera, float, Consumer<org.joml.Quaternionf>): a, renderRotatedParticle, method_42583, buildGeometry, m_233988_
void (VertexConsumer, org.joml.Vector3f, float, float, int): a, makeCornerVertex, method_42584, vertex, m_252793_
1.20.6
名称
frg
gbp
字段
构造函数
方法
1.20.4
名称
fmf
frg
字段
构造函数
方法
1.20.2
名称
fhx
fmf
字段
构造函数
方法
1.20.1
名称
fgj
fhx
字段
构造函数
方法
1.19.4
名称
fby
fgj
字段
构造函数
方法
1.19.3
名称
exv
fby
字段
Vector3f: a, ROTATION_VECTOR, field_38334, field_38334, f_233972_
Vector3f: b, TRANSFORM_VECTOR, field_38335, field_38335, f_233973_
org.joml.Vector3f: a, ROTATION_VECTOR, field_38334, field_38334, f_233972_
org.joml.Vector3f: b, TRANSFORM_VECTOR, field_38335, field_38335, f_233973_
构造函数
方法
void (VertexConsumer, Vector3f, float, float, int): a, makeCornerVertex, method_42584, vertex, m_233993_
void (VertexConsumer, org.joml.Vector3f, float, float, int): a, makeCornerVertex, method_42584, vertex, m_252793_
1.19.2
名称
字段
float: F, MAGICAL_X_ROT, field_38332, field_38332, f_233970_
float: F, MAGICAL_X_ROT, field_38332, X_ROTATION, f_233970_
int: G, delay, field_38333, field_38333, f_233971_
int: G, delay, field_38333, delay, f_233971_
构造函数
方法
void (VertexConsumer, Camera, float, Consumer<Quaternion>): a, renderRotatedParticle, method_42583, method_42583, m_233988_
void (VertexConsumer, Camera, float, Consumer<Quaternion>): a, renderRotatedParticle, method_42583, buildGeometry, m_233988_
void (VertexConsumer, Vector3f, float, float, int): a, makeCornerVertex, method_42584, method_42584, m_233993_
void (VertexConsumer, Vector3f, float, float, int): a, makeCornerVertex, method_42584, vertex, m_233993_
1.19.1
名称
evx
exv
字段
构造函数
方法
1.19
名称
evx
net.minecraft.client.particle.ShriekParticle
net.minecraft.class_7281
net.minecraft.client.particle.ShriekParticle
net.minecraft.src.C_213413_
字段
Vector3f: a, ROTATION_VECTOR, field_38334, field_38334, f_233972_
Vector3f: b, TRANSFORM_VECTOR, field_38335, field_38335, f_233973_
float: F, MAGICAL_X_ROT, field_38332, field_38332, f_233970_
int: G, delay, field_38333, field_38333, f_233971_
构造函数
(ClientLevel, double, double, double, int)
方法
float (float): b, getQuadSize, method_18132, getSize, m_5902_
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
void (VertexConsumer, Camera, float, Consumer<Quaternion>): a, renderRotatedParticle, method_42583, method_42583, m_233988_
void (VertexConsumer, Vector3f, float, float, int): a, makeCornerVertex, method_42584, method_42584, m_233993_
int (float): a, getLightColor, method_3068, getBrightness, m_6355_
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (): a, tick, method_3070, tick, m_5989_