历史 - net.minecraft.world.level.block.BasePressurePlateBlock
1.21.11
名称
duj
dze
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dpn
duj
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnc
dpn
字段
构造函数
方法
1.21.5
名称
djb
dnc
字段
AABB: c, TOUCH_AABB, field_9941, BOX, f_49287_
AABB: a, TOUCH_AABB, field_9941, BOX, f_49287_
VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, f_49285_
VoxelShape: c, SHAPE_PRESSED, field_9942, PRESSED_SHAPE, f_379769_
VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, f_49286_
VoxelShape: d, SHAPE, field_9943, DEFAULT_SHAPE, f_379729_
BlockSetType: d, type, field_42726, blockSetType, f_271167_
BlockSetType: b, type, field_42726, blockSetType, f_271167_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dka
djb
字段
构造函数
方法
1.21.3
名称
dfm
dka
字段
构造函数
方法
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_
int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, m_6016_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dep
dfm
字段
构造函数
方法
1.20.6
名称
cwe
dep
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.20.4
名称
csk
cwe
字段
构造函数
方法
int (): a, getPressedTime, method_9563, getTickRate, m_7342_
int (): b, getPressedTime, method_9563, getTickRate, m_7342_
com.mojang.serialization.MapCodec<? extends BasePressurePlateBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpc
csk
字段
构造函数
方法
1.20.1
名称
cox
cpc
字段
构造函数
方法
boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
int (): b, getPressedTime, method_9563, getTickRate, m_7342_
int (): a, getPressedTime, method_9563, getTickRate, m_7342_
boolean (BlockState): a, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_48673_
int (Level, AABB, Class<? extends Entity>): a, getEntityCount, method_52210, getEntityCount, m_289607_
1.19.4
名称
cmi
cox
字段
BlockSetType: d, type, field_42726, blockSetType, f_271167_
构造函数
(BlockBehaviour$Properties, BlockSetType)
方法
boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, m_5494_
void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, m_5493_
1.19.3
名称
cji
cmi
字段
构造函数
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cil
cji
net.minecraft.world.level.block.BlockPressurePlateAbstract
字段
构造函数
方法
boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
1.19
名称
cdf
cil
net.minecraft.world.level.block.BlockPressurePlateAbstract
字段
构造函数
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (): c, getPressedTime, method_9563, getTickRate, m_7342_
int (): b, getPressedTime, method_9563, getTickRate, m_7342_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ccn
cdf
字段
构造函数
方法
boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bze
ccn
字段
构造函数
方法
boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_, getPower
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
bzd
bze
字段
构造函数
方法
1.17
名称
buf
bzd
net.minecraft.block.AbstractPressurePlateBlock
net.minecraft.src.C_1694_
net.minecraft.server.v1_16_R3.BlockPressurePlateAbstract
net.minecraft.world.level.block.BlockPressurePlateAbstract
字段
AABB: c, TOUCH_AABB, field_9941, BOX, field_185511_c
AABB: c, TOUCH_AABB, field_9941, BOX, f_49287_
VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, field_185509_a
VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, f_49285_
VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, field_185510_b
VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, f_49286_
构造函数
方法
boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
void (Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, func_180666_a
void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, func_176578_d
void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, m_49291_
int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, func_180669_e
int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, m_6693_
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_, getPower
BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, func_176575_a
BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, m_7422_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, func_185507_b
void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, m_5494_
void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, func_185508_c
void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, m_5493_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
int (): c, getPressedTime, method_9563, getTickRate, func_230336_c_
int (): c, getPressedTime, method_9563, getTickRate, m_7342_
void (Entity, Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, m_152143_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buc
buf
net.minecraft.server.v1_16_R2.BlockPressurePlateAbstract
net.minecraft.server.v1_16_R3.BlockPressurePlateAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvi
buc
net.minecraft.server.v1_16_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_16_R2.BlockPressurePlateAbstract
字段
构造函数
方法
boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
1.16.1
名称
box
bvi
net.minecraft.server.v1_15_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_16_R1.BlockPressurePlateAbstract
字段
构造函数
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
int (): c, getPressedTime, method_9563, getTickRate, func_230336_c_
1.15.2
名称
bou
box
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmm
bou
net.minecraft.server.v1_14_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_15_R1.BlockPressurePlateAbstract
字段
构造函数
方法
boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
int (BlockState): j, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bmh
bmm
net.minecraft.world.level.block.BasePressurePlateBlock
字段
AxisAlignedBB: c, field_9941, BOX, field_185511_c
AABB: c, TOUCH_AABB, field_9941, BOX, field_185511_c
VoxelShape: a, field_9942, PRESSED_SHAPE, field_185509_a
VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, field_185509_a
VoxelShape: b, field_9943, DEFAULT_SHAPE, field_185510_b
VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, field_185510_b
构造函数
方法
boolean (): S_, method_9538, canMobSpawnInside, func_181623_g
boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
void (World, BlockPosition, IBlockData, int): a, method_9433, updatePlateState, func_180666_a
void (Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, func_180666_a
void (World, BlockPosition): a, method_9437, updateNeighbors, func_176578_d
void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, func_176578_d
int (World, BlockPosition): b, method_9434, getRedstoneOutput, func_180669_e
int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, func_180669_e
int (IBlockData): j, method_9435, getRedstoneOutput, func_176576_e, getPower
int (BlockState): j, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower
IBlockData (IBlockData, int): a, method_9432, setRedstoneOutput, func_176575_a
BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, func_176575_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (GeneratorAccess, BlockPosition): a, method_9436, playPressSound, func_185507_b
void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, func_185507_b
void (GeneratorAccess, BlockPosition): b, method_9438, playDepressSound, func_185508_c
void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, func_185508_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bmd
bmh
net.minecraft.block.AbstractPressurePlateBlock
字段
AxisAlignedBB: c, field_9941, field_185511_c
AxisAlignedBB: c, field_9941, BOX, field_185511_c
VoxelShape: a, field_9942, field_185509_a
VoxelShape: a, field_9942, PRESSED_SHAPE, field_185509_a
VoxelShape: b, field_9943, field_185510_b
VoxelShape: b, field_9943, DEFAULT_SHAPE, field_185510_b
构造函数
方法
boolean (): T_, method_9538, func_181623_g
boolean (): S_, method_9538, canMobSpawnInside, func_181623_g
void (World, BlockPosition, IBlockData, int): a, method_9433, func_180666_a
void (World, BlockPosition, IBlockData, int): a, method_9433, updatePlateState, func_180666_a
void (World, BlockPosition): a, method_9437, func_176578_d
void (World, BlockPosition): a, method_9437, updateNeighbors, func_176578_d
int (World, BlockPosition): b, method_9434, func_180669_e
int (World, BlockPosition): b, method_9434, getRedstoneOutput, func_180669_e
int (IBlockData): j, method_9435, func_176576_e, getPower
int (IBlockData): j, method_9435, getRedstoneOutput, func_176576_e, getPower
IBlockData (IBlockData, int): a, method_9432, func_176575_a
IBlockData (IBlockData, int): a, method_9432, setRedstoneOutput, func_176575_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (GeneratorAccess, BlockPosition): a, method_9436, func_185507_b
void (GeneratorAccess, BlockPosition): a, method_9436, playPressSound, func_185507_b
void (GeneratorAccess, BlockPosition): b, method_9438, func_185508_c
void (GeneratorAccess, BlockPosition): b, method_9438, playDepressSound, func_185508_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmc
bmd
字段
构造函数
方法
1.14
名称
bcn
bmc
net.minecraft.class_2231
net.minecraft.block.BlockBasePressurePlate
net.minecraft.block.AbstractPressurePlateBlock
net.minecraft.server.v1_13_R2.BlockPressurePlateAbstract
net.minecraft.server.v1_14_R1.BlockPressurePlateAbstract
字段
AxisAlignedBB: c, field_185511_c
AxisAlignedBB: c, field_9941, field_185511_c
VoxelShape: a, field_185509_a
VoxelShape: a, field_9942, field_185509_a
VoxelShape: b, field_185510_b
VoxelShape: b, field_9943, field_185510_b
构造函数
方法
boolean (): a, func_181623_g
boolean (): T_, method_9538, func_181623_g
void (World, BlockPosition, IBlockData, int): a, func_180666_a
void (World, BlockPosition, IBlockData, int): a, method_9433, func_180666_a
void (World, BlockPosition): a, func_176578_d
void (World, BlockPosition): a, method_9437, func_176578_d
int (World, BlockPosition): b, func_180669_e
int (World, BlockPosition): b, method_9434, func_180669_e
int (IBlockData): k, func_176576_e, getPower
int (IBlockData): j, method_9435, func_176576_e, getPower
IBlockData (IBlockData, int): a, func_176575_a
IBlockData (IBlockData, int): a, method_9432, func_176575_a
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (GeneratorAccess, BlockPosition): a, func_185507_b
void (GeneratorAccess, BlockPosition): a, method_9436, func_185507_b
void (GeneratorAccess, BlockPosition): b, func_185508_c
void (GeneratorAccess, BlockPosition): b, method_9438, func_185508_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bcm
bcn
字段
构造函数
方法
1.13.1
名称
bce
bcm
net.minecraft.server.v1_13_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_13_R2.BlockPressurePlateAbstract
字段
构造函数
方法
1.13
名称
aor
bce
net.minecraft.server.v1_12_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_13_R1.BlockPressurePlateAbstract
字段
AxisAlignedBB: a, field_185509_a
AxisAlignedBB: b, field_185510_b
VoxelShape: a, field_185509_a
VoxelShape: b, field_185510_b
构造函数
(Material)
方法
int (World): a, func_149738_a
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): d, func_181623_g
boolean (): a, func_181623_g
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): i, func_176577_m
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition): d, func_176578_d
void (World, BlockPosition): a, func_176578_d
int (World, BlockPosition): e, func_180669_e
int (World, BlockPosition): b, func_180669_e
int (IBlockData): i, func_176576_e, getPower
int (IBlockData): k, func_176576_e, getPower
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
void (World, BlockPosition): b, func_185507_b
void (World, BlockPosition): c, func_185508_c
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
EnumPistonReaction (IBlockData): h, func_149656_h
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IWorldReader): a, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (GeneratorAccess, BlockPosition): a, func_185507_b
void (GeneratorAccess, BlockPosition): b, func_185508_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aop
aor
字段
构造函数
方法
1.12
名称
alp
aop
net.minecraft.server.v1_11_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_12_R1.BlockPressurePlateAbstract
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aln
alp
字段
构造函数
方法
1.11
名称
aka
aln
net.minecraft.server.v1_10_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_11_R1.BlockPressurePlateAbstract
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajo
aka
net.minecraft.server.v1_9_R2.BlockPressurePlateAbstract
net.minecraft.server.v1_10_R1.BlockPressurePlateAbstract
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockPressurePlateAbstract
net.minecraft.server.v1_9_R2.BlockPressurePlateAbstract
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afd
ajo
net.minecraft.server.v1_8_R3.BlockPressurePlateAbstract
net.minecraft.server.v1_9_R1.BlockPressurePlateAbstract
字段
AxisAlignedBB: a, field_185509_a
AxisAlignedBB: b, field_185510_b
AxisAlignedBB: c, field_185511_c
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_180668_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (): g, func_181623_g
boolean (): d, func_181623_g
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): m, func_176577_m
boolean (World, BlockPosition): i, func_176577_m
AxisAlignedBB (BlockPosition): a, func_180667_a, getBoundingBox
void (World, BlockPosition): e, func_176578_d
void (World, BlockPosition): d, func_176578_d
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
void (): j, func_149683_g
int (): k, func_149656_h
int (World, BlockPosition): f, func_180669_e
int (World, BlockPosition): e, func_180669_e
int (IBlockData): e, func_176576_e
int (IBlockData): i, func_176576_e, getPower
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
void (World, BlockPosition): b, func_185507_b
void (World, BlockPosition): c, func_185508_c
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
EnumPistonReaction (IBlockData): h, func_149656_h
1.8.8
名称
afd
net.minecraft.block.BlockBasePressurePlate
net.minecraft.server.v1_8_R3.BlockPressurePlateAbstract
字段
构造函数
(Material)
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_180668_d
int (World): a, func_149738_a
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): g, func_181623_g
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition): m, func_176577_m
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData, int): a, func_180666_a
AxisAlignedBB (BlockPosition): a, func_180667_a, getBoundingBox
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition): e, func_176578_d
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
void (): j, func_149683_g
int (): k, func_149656_h
int (World, BlockPosition): f, func_180669_e
int (IBlockData): e, func_176576_e
IBlockData (IBlockData, int): a, func_176575_a