历史 - net.minecraft.world.level.block.BasePressurePlateBlock

1.21.11

名称

duj

dze

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dpn

duj

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dnc

dpn

字段

构造函数

方法

1.21.5

名称

djb

dnc

字段

AABB: c, TOUCH_AABB, field_9941, BOX, f_49287_

AABB: a, TOUCH_AABB, field_9941, BOX, f_49287_

VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, f_49285_

VoxelShape: c, SHAPE_PRESSED, field_9942, PRESSED_SHAPE, f_379769_

VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, f_49286_

VoxelShape: d, SHAPE, field_9943, DEFAULT_SHAPE, f_379729_

BlockSetType: d, type, field_42726, blockSetType, f_271167_

BlockSetType: b, type, field_42726, blockSetType, f_271167_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dka

djb

字段

构造函数

方法

1.21.3

名称

dfm

dka

字段

构造函数

方法

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_

int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, m_6016_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dep

dfm

字段

构造函数

方法

1.20.6

名称

cwe

dep

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.20.4

名称

csk

cwe

字段

构造函数

方法

int (): a, getPressedTime, method_9563, getTickRate, m_7342_

int (): b, getPressedTime, method_9563, getTickRate, m_7342_

com.mojang.serialization.MapCodec<? extends BasePressurePlateBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cpc

csk

字段

构造函数

方法

1.20.1

名称

cox

cpc

字段

构造函数

方法

boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

int (): b, getPressedTime, method_9563, getTickRate, m_7342_

int (): a, getPressedTime, method_9563, getTickRate, m_7342_

boolean (BlockState): a, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_48673_

int (Level, AABB, Class<? extends Entity>): a, getEntityCount, method_52210, getEntityCount, m_289607_

1.19.4

名称

cmi

cox

字段

BlockSetType: d, type, field_42726, blockSetType, f_271167_

构造函数

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, BlockSetType)

方法

boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, m_5494_

void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, m_5493_

1.19.3

名称

cji

cmi

字段

构造函数

方法

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cil

cji

net.minecraft.world.level.block.BlockPressurePlateAbstract

字段

构造函数

方法

boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

1.19

名称

cdf

cil

net.minecraft.world.level.block.BlockPressurePlateAbstract

字段

构造函数

方法

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (): c, getPressedTime, method_9563, getTickRate, m_7342_

int (): b, getPressedTime, method_9563, getTickRate, m_7342_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ccn

cdf

字段

构造函数

方法

boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bze

ccn

字段

构造函数

方法

boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_, getPower

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

bzd

bze

字段

构造函数

方法

1.17

名称

buf

bzd

net.minecraft.block.AbstractPressurePlateBlock

net.minecraft.src.C_1694_

net.minecraft.server.v1_16_R3.BlockPressurePlateAbstract

net.minecraft.world.level.block.BlockPressurePlateAbstract

字段

AABB: c, TOUCH_AABB, field_9941, BOX, field_185511_c

AABB: c, TOUCH_AABB, field_9941, BOX, f_49287_

VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, field_185509_a

VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, f_49285_

VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, field_185510_b

VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, f_49286_

构造函数

方法

boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_

void (Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, func_180666_a

void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, func_176578_d

void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, m_49291_

int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, func_180669_e

int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, m_6693_

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, m_6016_, getPower

BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, func_176575_a

BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, m_7422_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, func_185507_b

void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, m_5494_

void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, func_185508_c

void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, m_5493_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

int (): c, getPressedTime, method_9563, getTickRate, func_230336_c_

int (): c, getPressedTime, method_9563, getTickRate, m_7342_

void (Entity, Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, m_152143_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

buc

buf

net.minecraft.server.v1_16_R2.BlockPressurePlateAbstract

net.minecraft.server.v1_16_R3.BlockPressurePlateAbstract

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvi

buc

net.minecraft.server.v1_16_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_16_R2.BlockPressurePlateAbstract

字段

构造函数

方法

boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

1.16.1

名称

box

bvi

net.minecraft.server.v1_15_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_16_R1.BlockPressurePlateAbstract

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

int (BlockState): g, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

int (): c, getPressedTime, method_9563, getTickRate, func_230336_c_

1.15.2

名称

bou

box

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bmm

bou

net.minecraft.server.v1_14_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_15_R1.BlockPressurePlateAbstract

字段

构造函数

方法

boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

int (BlockState): j, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

int (BlockState): h, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bmh

bmm

net.minecraft.world.level.block.BasePressurePlateBlock

字段

AxisAlignedBB: c, field_9941, BOX, field_185511_c

AABB: c, TOUCH_AABB, field_9941, BOX, field_185511_c

VoxelShape: a, field_9942, PRESSED_SHAPE, field_185509_a

VoxelShape: a, PRESSED_AABB, field_9942, PRESSED_SHAPE, field_185509_a

VoxelShape: b, field_9943, DEFAULT_SHAPE, field_185510_b

VoxelShape: b, AABB, field_9943, DEFAULT_SHAPE, field_185510_b

构造函数

方法

boolean (): S_, method_9538, canMobSpawnInside, func_181623_g

boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g

void (World, BlockPosition, IBlockData, int): a, method_9433, updatePlateState, func_180666_a

void (Level, BlockPos, BlockState, int): a, checkPressed, method_9433, updatePlateState, func_180666_a

void (World, BlockPosition): a, method_9437, updateNeighbors, func_176578_d

void (Level, BlockPos): a, updateNeighbours, method_9437, updateNeighbors, func_176578_d

int (World, BlockPosition): b, method_9434, getRedstoneOutput, func_180669_e

int (Level, BlockPos): b, getSignalStrength, method_9434, getRedstoneOutput, func_180669_e

int (IBlockData): j, method_9435, getRedstoneOutput, func_176576_e, getPower

int (BlockState): j, getSignalForState, method_9435, getRedstoneOutput, func_176576_e, getPower

IBlockData (IBlockData, int): a, method_9432, setRedstoneOutput, func_176575_a

BlockState (BlockState, int): a, setSignalForState, method_9432, setRedstoneOutput, func_176575_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (GeneratorAccess, BlockPosition): a, method_9436, playPressSound, func_185507_b

void (LevelAccessor, BlockPos): a, playOnSound, method_9436, playPressSound, func_185507_b

void (GeneratorAccess, BlockPosition): b, method_9438, playDepressSound, func_185508_c

void (LevelAccessor, BlockPos): b, playOffSound, method_9438, playDepressSound, func_185508_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bmd

bmh

net.minecraft.block.AbstractPressurePlateBlock

字段

AxisAlignedBB: c, field_9941, field_185511_c

AxisAlignedBB: c, field_9941, BOX, field_185511_c

VoxelShape: a, field_9942, field_185509_a

VoxelShape: a, field_9942, PRESSED_SHAPE, field_185509_a

VoxelShape: b, field_9943, field_185510_b

VoxelShape: b, field_9943, DEFAULT_SHAPE, field_185510_b

构造函数

方法

boolean (): T_, method_9538, func_181623_g

boolean (): S_, method_9538, canMobSpawnInside, func_181623_g

void (World, BlockPosition, IBlockData, int): a, method_9433, func_180666_a

void (World, BlockPosition, IBlockData, int): a, method_9433, updatePlateState, func_180666_a

void (World, BlockPosition): a, method_9437, func_176578_d

void (World, BlockPosition): a, method_9437, updateNeighbors, func_176578_d

int (World, BlockPosition): b, method_9434, func_180669_e

int (World, BlockPosition): b, method_9434, getRedstoneOutput, func_180669_e

int (IBlockData): j, method_9435, func_176576_e, getPower

int (IBlockData): j, method_9435, getRedstoneOutput, func_176576_e, getPower

IBlockData (IBlockData, int): a, method_9432, func_176575_a

IBlockData (IBlockData, int): a, method_9432, setRedstoneOutput, func_176575_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (GeneratorAccess, BlockPosition): a, method_9436, func_185507_b

void (GeneratorAccess, BlockPosition): a, method_9436, playPressSound, func_185507_b

void (GeneratorAccess, BlockPosition): b, method_9438, func_185508_c

void (GeneratorAccess, BlockPosition): b, method_9438, playDepressSound, func_185508_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmc

bmd

字段

构造函数

方法

1.14

名称

bcn

bmc

net.minecraft.class_2231

net.minecraft.block.BlockBasePressurePlate

net.minecraft.block.AbstractPressurePlateBlock

net.minecraft.server.v1_13_R2.BlockPressurePlateAbstract

net.minecraft.server.v1_14_R1.BlockPressurePlateAbstract

字段

AxisAlignedBB: c, field_185511_c

AxisAlignedBB: c, field_9941, field_185511_c

VoxelShape: a, field_185509_a

VoxelShape: a, field_9942, field_185509_a

VoxelShape: b, field_185510_b

VoxelShape: b, field_9943, field_185510_b

构造函数

方法

boolean (): a, func_181623_g

boolean (): T_, method_9538, func_181623_g

void (World, BlockPosition, IBlockData, int): a, func_180666_a

void (World, BlockPosition, IBlockData, int): a, method_9433, func_180666_a

void (World, BlockPosition): a, func_176578_d

void (World, BlockPosition): a, method_9437, func_176578_d

int (World, BlockPosition): b, func_180669_e

int (World, BlockPosition): b, method_9434, func_180669_e

int (IBlockData): k, func_176576_e, getPower

int (IBlockData): j, method_9435, func_176576_e, getPower

IBlockData (IBlockData, int): a, func_176575_a

IBlockData (IBlockData, int): a, method_9432, func_176575_a

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (GeneratorAccess, BlockPosition): a, func_185507_b

void (GeneratorAccess, BlockPosition): a, method_9436, func_185507_b

void (GeneratorAccess, BlockPosition): b, func_185508_c

void (GeneratorAccess, BlockPosition): b, method_9438, func_185508_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bcm

bcn

字段

构造函数

方法

1.13.1

名称

bce

bcm

net.minecraft.server.v1_13_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_13_R2.BlockPressurePlateAbstract

字段

构造函数

方法

1.13

名称

aor

bce

net.minecraft.server.v1_12_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_13_R1.BlockPressurePlateAbstract

字段

AxisAlignedBB: a, field_185509_a

AxisAlignedBB: b, field_185510_b

VoxelShape: a, field_185509_a

VoxelShape: b, field_185510_b

构造函数

(Material)

(Material, MaterialMapColor)

(Block$Info)

方法

int (World): a, func_149738_a

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): d, func_181623_g

boolean (): a, func_181623_g

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): i, func_176577_m

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition): d, func_176578_d

void (World, BlockPosition): a, func_176578_d

int (World, BlockPosition): e, func_180669_e

int (World, BlockPosition): b, func_180669_e

int (IBlockData): i, func_176576_e, getPower

int (IBlockData): k, func_176576_e, getPower

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

void (World, BlockPosition): b, func_185507_b

void (World, BlockPosition): c, func_185508_c

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

EnumPistonReaction (IBlockData): h, func_149656_h

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

int (IWorldReader): a, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (GeneratorAccess, BlockPosition): a, func_185507_b

void (GeneratorAccess, BlockPosition): b, func_185508_c

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aop

aor

字段

构造函数

方法

1.12

名称

alp

aop

net.minecraft.server.v1_11_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_12_R1.BlockPressurePlateAbstract

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aln

alp

字段

构造函数

方法

1.11

名称

aka

aln

net.minecraft.server.v1_10_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_11_R1.BlockPressurePlateAbstract

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

ajo

aka

net.minecraft.server.v1_9_R2.BlockPressurePlateAbstract

net.minecraft.server.v1_10_R1.BlockPressurePlateAbstract

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockPressurePlateAbstract

net.minecraft.server.v1_9_R2.BlockPressurePlateAbstract

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afd

ajo

net.minecraft.server.v1_8_R3.BlockPressurePlateAbstract

net.minecraft.server.v1_9_R1.BlockPressurePlateAbstract

字段

AxisAlignedBB: a, field_185509_a

AxisAlignedBB: b, field_185510_b

AxisAlignedBB: c, field_185511_c

构造函数

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_180668_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (): g, func_181623_g

boolean (): d, func_181623_g

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): m, func_176577_m

boolean (World, BlockPosition): i, func_176577_m

AxisAlignedBB (BlockPosition): a, func_180667_a, getBoundingBox

void (World, BlockPosition): e, func_176578_d

void (World, BlockPosition): d, func_176578_d

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

void (): j, func_149683_g

int (): k, func_149656_h

int (World, BlockPosition): f, func_180669_e

int (World, BlockPosition): e, func_180669_e

int (IBlockData): e, func_176576_e

int (IBlockData): i, func_176576_e, getPower

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

void (World, BlockPosition): b, func_185507_b

void (World, BlockPosition): c, func_185508_c

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

EnumPistonReaction (IBlockData): h, func_149656_h

1.8.8

名称

afd

net.minecraft.block.BlockBasePressurePlate

net.minecraft.server.v1_8_R3.BlockPressurePlateAbstract

字段

构造函数

(Material)

(Material, MaterialMapColor)

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_180668_d

int (World): a, func_149738_a

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): g, func_181623_g

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition): m, func_176577_m

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData, int): a, func_180666_a

AxisAlignedBB (BlockPosition): a, func_180667_a, getBoundingBox

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition): e, func_176578_d

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

void (): j, func_149683_g

int (): k, func_149656_h

int (World, BlockPosition): f, func_180669_e

int (IBlockData): e, func_176576_e

IBlockData (IBlockData, int): a, func_176575_a