历史 - net.minecraft.world.level.pathfinder.Path
1.21.11
名称
fgo
flp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
faz
fgo
字段
int: c, nextNodeIndex, field_54, currentNodeIndex, f_77366_
int: d, nextNodeIndex, field_54, currentNodeIndex, f_77366_
List<Node>: a, nodes, field_52, nodes, f_77362_
List<Node>: b, nodes, field_52, nodes, f_77362_
BlockPos: d, target, field_20301, target, f_77367_
BlockPos: e, target, field_20301, target, f_77367_
float: e, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_
float: f, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_
boolean: f, reached, field_20303, reachesTarget, f_77369_
boolean: g, reached, field_20303, reachesTarget, f_77369_
Path$DebugData: b, debugData, field_45155, debugNodeInfos, f_291003_
Path$DebugData: c, debugData, field_45155, debugNodeInfos, f_291003_
StreamCodec<FriendlyByteBuf, Path>: a, STREAM_CODEC, field_62922, PACKET_CODEC, f_411715_
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eyo
faz
字段
构造函数
方法
1.21.5
名称
eto
eyo
字段
构造函数
方法
1.21.4
名称
eul
eto
字段
构造函数
方法
1.21.3
名称
eps
eul
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eol
eps
字段
构造函数
方法
1.20.6
名称
efg
eol
字段
构造函数
方法
1.20.4
名称
ebb
efg
字段
构造函数
方法
1.20.2
名称
dxt
ebb
字段
int: e, nextNodeIndex, field_54, currentNodeIndex, f_77366_
int: c, nextNodeIndex, field_54, currentNodeIndex, f_77366_
Node[]: b, openSet, field_57, debugNodes, f_77363_
Node[]: c, closedSet, field_55, debugSecondNodes, f_77364_
BlockPos: f, target, field_20301, target, f_77367_
BlockPos: d, target, field_20301, target, f_77367_
float: g, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_
float: e, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_
boolean: h, reached, field_20303, reachesTarget, f_77369_
boolean: f, reached, field_20303, reachesTarget, f_77369_
Set<Target>: d, targetNodes, field_20300, debugTargetNodes, f_77365_
Path$DebugData: b, debugData, field_45155, debugNodeInfos, f_291003_
构造函数
方法
Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, m_77390_
Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuf, m_77390_
Node[] (): k, getOpenSet, method_22880, getDebugNodes, m_77404_
Node[] (): l, getClosedSet, method_22881, getDebugSecondNodes, m_77405_
BlockPos (): m, getTarget, method_48, getTarget, m_77406_
BlockPos (): l, getTarget, method_48, getTarget, m_77406_
float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_
float (): m, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_
void (FriendlyByteBuf): a, writeToStream, method_35498, toBuffer, m_164704_
void (FriendlyByteBuf): a, writeToStream, method_35498, toBuf, m_164704_
Path$DebugData (): k, debugData, method_52604, getDebugNodeInfos, m_294881_
Node[] (FriendlyByteBuf): c, readNodeArray, method_52603, nodesFromBuf, m_293564_
void (FriendlyByteBuf, Node[]): a, writeNodeArray, method_52602, write, m_294259_
Path (): n, copy, method_52605, copy, m_293763_
1.20.1
名称
dwz
dxt
字段
构造函数
方法
1.19.4
名称
dtz
dwz
字段
构造函数
方法
1.19.3
名称
dql
dtz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dpo
dql
net.minecraft.world.level.pathfinder.PathEntity
字段
构造函数
方法
1.19
名称
djn
dpo
net.minecraft.world.level.pathfinder.PathEntity
字段
构造函数
方法
1.18.2
名称
dil
djn
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dha
dil
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cxd
dha
net.minecraft.pathfinding.Path
net.minecraft.src.C_2753_
net.minecraft.server.v1_16_R3.PathEntity
net.minecraft.world.level.pathfinder.PathEntity
字段
int: e, nextNodeIndex, field_54, currentNodeIndex, field_75882_b
int: e, nextNodeIndex, field_54, currentNodeIndex, f_77366_
Node[]: b, openSet, field_57, field_57, field_186312_b
Node[]: b, openSet, field_57, debugNodes, f_77363_
Node[]: c, closedSet, field_55, field_55, field_186313_c
Node[]: c, closedSet, field_55, debugSecondNodes, f_77364_
List<Node>: a, nodes, field_52, nodes, field_75884_a
List<Node>: a, nodes, field_52, nodes, f_77362_
BlockPos: f, target, field_20301, target, field_186314_d
BlockPos: f, target, field_20301, target, f_77367_
float: g, distToTarget, field_20302, manhattanDistanceFromTarget, field_224773_g
float: g, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_
boolean: h, reached, field_20303, reachesTarget, field_224774_h
boolean: h, reached, field_20303, reachesTarget, f_77369_
Set<Target>: d, targetNodes, field_20300, field_20300, field_224772_d
Set<Target>: d, targetNodes, field_20300, debugTargetNodes, f_77365_
构造函数
方法
void (): a, advance, method_44, next, func_75875_a
void (): a, advance, method_44, next, m_77374_
boolean (): c, isDone, method_46, isFinished, func_75879_b
boolean (): c, isDone, method_46, isFinished, m_77392_
Node (): d, getEndNode, method_45, getEnd, func_75870_c
Node (): d, getEndNode, method_45, getEnd, m_77395_
Node (int): a, getNode, method_40, getNode, func_75877_a
Node (int): a, getNode, method_40, getNode, m_77375_
int (): e, getNodeCount, method_38, getLength, func_75874_d
int (): e, getNodeCount, method_38, getLength, m_77398_
int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, func_75873_e
int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, m_77399_
void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, func_75872_c
void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, m_77393_
Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, func_75881_a
Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, m_77382_
Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, func_75878_a
Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, m_77380_
boolean (Path): a, sameAs, method_41, equalsPath, func_75876_a
boolean (Path): a, sameAs, method_41, equalsPath, m_77385_
void (int, Node): a, replaceNode, method_33, setNode, func_186309_a
void (int, Node): a, replaceNode, method_33, setNode, m_77377_
Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, func_186311_b
Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, m_77390_
Node[] (): k, getOpenSet, method_22880, method_22880, func_189966_g
Node[] (): k, getOpenSet, method_22880, getDebugNodes, m_77404_
Node[] (): l, getClosedSet, method_22881, method_22881, func_189965_h
Node[] (): l, getClosedSet, method_22881, getDebugSecondNodes, m_77405_
void (int): b, truncateNodes, method_36, setLength, func_215747_b
void (int): b, truncateNodes, method_36, setLength, m_77388_
boolean (): j, canReach, method_21655, reachesTarget, func_224771_h
boolean (): j, canReach, method_21655, reachesTarget, m_77403_
BlockPos (): m, getTarget, method_48, getTarget, func_224770_k
BlockPos (): m, getTarget, method_48, getTarget, m_77406_
float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l
float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_
Node (): h, getNextNode, method_29301, method_29301, func_237225_h_
Node (): h, getNextNode, method_29301, getCurrentNode, m_77401_
boolean (): b, notStarted, method_30849, method_30849, func_242945_b
boolean (): b, notStarted, method_30849, isStart, m_77387_
BlockPos (int): d, getNodePos, method_31031, method_31031, func_242947_d
BlockPos (int): d, getNodePos, method_31031, getNodePos, m_77396_
BlockPos (): g, getNextNodePos, method_31032, method_31032, func_242948_g
BlockPos (): g, getNextNodePos, method_31032, getCurrentNodePos, m_77400_
Node (): i, getPreviousNode, method_30850, method_30850, func_242950_i
Node (): i, getPreviousNode, method_30850, getLastNode, m_77402_
void (Node[], Node[], Set<Target>): a, setDebug, method_35500, setDebugInfo, m_164709_
void (FriendlyByteBuf): a, writeToStream, method_35498, toBuffer, m_164704_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cxa
cxd
net.minecraft.server.v1_16_R2.PathEntity
net.minecraft.server.v1_16_R3.PathEntity
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
czf
cxa
net.minecraft.server.v1_16_R1.PathEntity
net.minecraft.server.v1_16_R2.PathEntity
字段
int: e, index, field_54, currentNodeIndex, field_75882_b
int: e, nextNodeIndex, field_54, currentNodeIndex, field_75882_b
构造函数
方法
void (): a, next, method_44, next, func_75875_a
void (): a, advance, method_44, next, func_75875_a
boolean (): b, isDone, method_46, isFinished, func_75879_b
boolean (): c, isDone, method_46, isFinished, func_75879_b
Node (): c, last, method_45, getEnd, func_75870_c
Node (): d, getEndNode, method_45, getEnd, func_75870_c
Node (int): a, get, method_40, getNode, func_75877_a
Node (int): a, getNode, method_40, getNode, func_75877_a
int (): e, getSize, method_38, getLength, func_75874_d
int (): e, getNodeCount, method_38, getLength, func_75874_d
int (): f, getIndex, method_39, getCurrentNodeIndex, func_75873_e
int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, func_75873_e
void (int): c, setIndex, method_42, setCurrentNodeIndex, func_75872_c
void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, func_75872_c
Vec3 (Entity, int): a, getPos, method_47, getNodePosition, func_75881_a
Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, func_75881_a
Vec3 (Entity): a, currentPos, method_49, getNodePosition, func_75878_a
Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, func_75878_a
void (int, Node): a, set, method_33, setNode, func_186309_a
void (int, Node): a, replaceNode, method_33, setNode, func_186309_a
Node[] (): j, getOpenSet, method_22880, method_22880, func_189966_g
Node[] (): k, getOpenSet, method_22880, method_22880, func_189966_g
Node[] (): k, getClosedSet, method_22881, method_22881, func_189965_h
Node[] (): l, getClosedSet, method_22881, method_22881, func_189965_h
List<Node> (): d, getNodes, method_19314, getNodes, func_215746_d
void (int): b, truncate, method_36, setLength, func_215747_b
void (int): b, truncateNodes, method_36, setLength, func_215747_b
boolean (): i, canReach, method_21655, reachesTarget, func_224771_h
boolean (): j, canReach, method_21655, reachesTarget, func_224771_h
Vec3i (): g, currentPos, method_35, getCurrentPosition, func_186310_f
Node (): h, currentNode, method_29301, method_29301, func_237225_h_
Node (): h, getNextNode, method_29301, method_29301, func_237225_h_
boolean (): b, notStarted, method_30849, method_30849, func_242945_b
BlockPos (int): d, getNodePos, method_31031, method_31031, func_242947_d
BlockPos (): g, getNextNodePos, method_31032, method_31032, func_242948_g
Node (): i, getPreviousNode, method_30850, method_30850, func_242950_i
1.16.1
名称
cqq
czf
net.minecraft.server.v1_15_R1.PathEntity
net.minecraft.server.v1_16_R1.PathEntity
字段
Node[]: b, openSet, field_57, field_186312_b
Node[]: b, openSet, field_57, field_57, field_186312_b
Node[]: c, closedSet, field_55, field_186313_c
Node[]: c, closedSet, field_55, field_55, field_186313_c
Set<Target>: d, targetNodes, field_20300, field_224772_d
Set<Target>: d, targetNodes, field_20300, field_20300, field_224772_d
构造函数
方法
Vec3 (): g, currentPos, method_35, getCurrentPosition, func_186310_f
Node[] (): i, getOpenSet, method_22880, func_189966_g
Node[] (): j, getOpenSet, method_22880, method_22880, func_189966_g
Node[] (): j, getClosedSet, method_22881, func_189965_h
Node[] (): k, getClosedSet, method_22881, method_22881, func_189965_h
boolean (): h, canReach, method_21655, reachesTarget, func_224771_h
boolean (): i, canReach, method_21655, reachesTarget, func_224771_h
BlockPos (): k, getTarget, method_48, getTarget, func_224770_k
BlockPos (): m, getTarget, method_48, getTarget, func_224770_k
float (): l, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l
float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l
Vec3i (): g, currentPos, method_35, getCurrentPosition, func_186310_f
Node (): h, currentNode, method_29301, method_29301, func_237225_h_
1.15.2
名称
cqn
cqq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cnr
cqn
net.minecraft.server.v1_14_R1.PathEntity
net.minecraft.server.v1_15_R1.PathEntity
字段
BlockPos: f, target, field_20301, field_186314_d
BlockPos: f, target, field_20301, target, field_186314_d
float: g, distToTarget, field_20302, field_224773_g
float: g, distToTarget, field_20302, manhattanDistanceFromTarget, field_224773_g
boolean: h, reached, field_20303, field_224774_h
boolean: h, reached, field_20303, reachesTarget, field_224774_h
构造函数
方法
Node[] (): i, getOpenSet, method_43, func_189966_g
Node[] (): i, getOpenSet, method_22880, func_189966_g
Node[] (): j, getClosedSet, method_37, func_189965_h
Node[] (): j, getClosedSet, method_22881, func_189965_h
boolean (): h, canReach, method_21655, func_224771_h
boolean (): h, canReach, method_21655, reachesTarget, func_224771_h
BlockPos (): k, getTarget, method_48, func_224770_k
BlockPos (): k, getTarget, method_48, getTarget, func_224770_k
float (): l, getDistToTarget, method_21656, func_224769_l
float (): l, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l
1.14.4
名称
cnm
cnr
net.minecraft.world.level.pathfinder.Path
字段
int: e, field_54, currentNodeIndex, field_75882_b
int: e, index, field_54, currentNodeIndex, field_75882_b
PathPoint[]: b, field_57, field_57, field_186312_b
Node[]: b, openSet, field_57, field_186312_b
PathPoint[]: c, field_55, field_55, field_186313_c
Node[]: c, closedSet, field_55, field_186313_c
PathPoint: d, field_56, field_56, field_186314_d
List<PathPoint>: a, field_52, nodes, field_75884_a
List<Node>: a, nodes, field_52, nodes, field_75884_a
BlockPos: f, target, field_20301, field_186314_d
float: g, distToTarget, field_20302, field_224773_g
boolean: h, reached, field_20303, field_224774_h
Set<Target>: d, targetNodes, field_20300, field_224772_d
构造函数
(List<Node>, BlockPos, boolean)
方法
void (): a, method_44, next, func_75875_a
void (): a, next, method_44, next, func_75875_a
boolean (): b, method_46, isFinished, func_75879_b
boolean (): b, isDone, method_46, isFinished, func_75879_b
PathPoint (): c, method_45, getEnd, func_75870_c
Node (): c, last, method_45, getEnd, func_75870_c
PathPoint (int): a, method_40, getNode, func_75877_a
Node (int): a, get, method_40, getNode, func_75877_a
int (): e, method_38, getLength, func_75874_d
int (): e, getSize, method_38, getLength, func_75874_d
int (): f, method_39, getCurrentNodeIndex, func_75873_e
int (): f, getIndex, method_39, getCurrentNodeIndex, func_75873_e
void (int): c, method_42, setCurrentNodeIndex, func_75872_c
void (int): c, setIndex, method_42, setCurrentNodeIndex, func_75872_c
Vec3D (Entity, int): a, method_47, getNodePosition, func_75881_a
Vec3 (Entity, int): a, getPos, method_47, getNodePosition, func_75881_a
Vec3D (Entity): a, method_49, getNodePosition, func_75878_a
Vec3 (Entity): a, currentPos, method_49, getNodePosition, func_75878_a
boolean (PathEntity): a, method_41, equalsPath, func_75876_a
boolean (Path): a, sameAs, method_41, equalsPath, func_75876_a
void (int, PathPoint): a, method_33, setNode, func_186309_a
void (int, Node): a, set, method_33, setNode, func_186309_a
Vec3D (): g, method_35, getCurrentPosition, func_186310_f
Vec3 (): g, currentPos, method_35, getCurrentPosition, func_186310_f
PathEntity (PacketDataSerializer): b, method_34, fromBuffer, func_186311_b
Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, func_186311_b
PathPoint[] (): h, method_43, method_43, func_189966_g
Node[] (): i, getOpenSet, method_43, func_189966_g
PathPoint[] (): i, method_37, method_37, func_189965_h
Node[] (): j, getClosedSet, method_37, func_189965_h
PathPoint (): j, method_48, method_48, func_189964_i
List<PathPoint> (): d, method_19314, getNodes, func_215746_d
List<Node> (): d, getNodes, method_19314, getNodes, func_215746_d
void (int): b, method_36, setLength, func_215747_b
void (int): b, truncate, method_36, setLength, func_215747_b
boolean (BlockPosition): a, method_19313, method_19313, func_222862_a
boolean (): h, canReach, method_21655, func_224771_h
BlockPos (): k, getTarget, method_48, func_224770_k
float (): l, getDistToTarget, method_21656, func_224769_l
1.14.3
名称
cni
cnm
net.minecraft.entity.ai.pathing.Path
字段
int: e, field_54, field_75882_b
int: e, field_54, currentNodeIndex, field_75882_b
PathPoint[]: b, field_57, field_186312_b
PathPoint[]: b, field_57, field_57, field_186312_b
PathPoint[]: c, field_55, field_186313_c
PathPoint[]: c, field_55, field_55, field_186313_c
PathPoint: d, field_56, field_186314_d
PathPoint: d, field_56, field_56, field_186314_d
List<PathPoint>: a, field_52, field_75884_a
List<PathPoint>: a, field_52, nodes, field_75884_a
构造函数
方法
void (): a, method_44, func_75875_a
void (): a, method_44, next, func_75875_a
boolean (): b, method_46, func_75879_b
boolean (): b, method_46, isFinished, func_75879_b
PathPoint (): c, method_45, func_75870_c
PathPoint (): c, method_45, getEnd, func_75870_c
PathPoint (int): a, method_40, func_75877_a
PathPoint (int): a, method_40, getNode, func_75877_a
int (): e, method_38, func_75874_d
int (): e, method_38, getLength, func_75874_d
int (): f, method_39, func_75873_e
int (): f, method_39, getCurrentNodeIndex, func_75873_e
void (int): c, method_42, func_75872_c
void (int): c, method_42, setCurrentNodeIndex, func_75872_c
Vec3D (Entity, int): a, method_47, func_75881_a
Vec3D (Entity, int): a, method_47, getNodePosition, func_75881_a
Vec3D (Entity): a, method_49, func_75878_a
Vec3D (Entity): a, method_49, getNodePosition, func_75878_a
boolean (PathEntity): a, method_41, func_75876_a
boolean (PathEntity): a, method_41, equalsPath, func_75876_a
void (int, PathPoint): a, method_33, func_186309_a
void (int, PathPoint): a, method_33, setNode, func_186309_a
Vec3D (): g, method_35, func_186310_f
Vec3D (): g, method_35, getCurrentPosition, func_186310_f
PathEntity (PacketDataSerializer): b, method_34, func_186311_b
PathEntity (PacketDataSerializer): b, method_34, fromBuffer, func_186311_b
PathPoint[] (): h, method_43, func_189966_g
PathPoint[] (): h, method_43, method_43, func_189966_g
PathPoint[] (): i, method_37, func_189965_h
PathPoint[] (): i, method_37, method_37, func_189965_h
PathPoint (): j, method_48, func_189964_i
PathPoint (): j, method_48, method_48, func_189964_i
List<PathPoint> (): d, method_19314, func_215746_d
List<PathPoint> (): d, method_19314, getNodes, func_215746_d
void (int): b, method_36, func_215747_b
void (int): b, method_36, setLength, func_215747_b
boolean (BlockPosition): a, method_19313, func_222862_a
boolean (BlockPosition): a, method_19313, method_19313, func_222862_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cng
cni
字段
构造函数
方法
PathPoint[] (): i, method_43, func_189966_g
PathPoint[] (): h, method_43, func_189966_g
PathPoint[] (): j, method_37, func_189965_h
PathPoint[] (): i, method_37, func_189965_h
PathPoint (): k, method_48, func_189964_i
PathPoint (): j, method_48, func_189964_i
boolean (): h, method_19315, func_215749_h
boolean (Vec3D): a, method_19313, func_215748_a
boolean (BlockPosition): a, method_19313, func_222862_a
1.14
名称
cbe
cng
net.minecraft.class_11
net.minecraft.server.v1_13_R2.PathEntity
net.minecraft.server.v1_14_R1.PathEntity
字段
PathPoint[]: a, field_75884_a
int: e, field_75882_b
int: e, field_54, field_75882_b
int: f, field_75883_c
PathPoint[]: b, field_186312_b
PathPoint[]: b, field_57, field_186312_b
PathPoint[]: c, field_186313_c
PathPoint[]: c, field_55, field_186313_c
PathPoint: d, field_186314_d
PathPoint: d, field_56, field_186314_d
List<PathPoint>: a, field_52, field_75884_a
构造函数
(PathPoint[])
方法
void (): a, func_75875_a
void (): a, method_44, func_75875_a
boolean (): b, func_75879_b
boolean (): b, method_46, func_75879_b
PathPoint (): c, func_75870_c
PathPoint (): c, method_45, func_75870_c
PathPoint (int): a, func_75877_a
PathPoint (int): a, method_40, func_75877_a
int (): d, func_75874_d
int (): e, method_38, func_75874_d
void (int): b, func_75871_b
int (): e, func_75873_e
int (): f, method_39, func_75873_e
void (int): c, func_75872_c
void (int): c, method_42, func_75872_c
Vec3D (Entity, int): a, func_75881_a
Vec3D (Entity, int): a, method_47, func_75881_a
Vec3D (Entity): a, func_75878_a
Vec3D (Entity): a, method_49, func_75878_a
boolean (PathEntity): a, func_75876_a
boolean (PathEntity): a, method_41, func_75876_a
void (int, PathPoint): a, func_186309_a
void (int, PathPoint): a, method_33, func_186309_a
Vec3D (): f, func_186310_f
Vec3D (): g, method_35, func_186310_f
PathEntity (PacketDataSerializer): b, func_186311_b
PathEntity (PacketDataSerializer): b, method_34, func_186311_b
PathPoint[] (): g, func_189966_g
PathPoint[] (): i, method_43, func_189966_g
PathPoint[] (): h, func_189965_h
PathPoint[] (): j, method_37, func_189965_h
PathPoint (): i, func_189964_i
PathPoint (): k, method_48, func_189964_i
List<PathPoint> (): d, method_19314, func_215746_d
void (int): b, method_36, func_215747_b
boolean (): h, method_19315, func_215749_h
boolean (Vec3D): a, method_19313, func_215748_a
1.13.2
名称
cbd
cbe
字段
构造函数
方法
1.13.1
名称
cav
cbd
net.minecraft.server.v1_13_R1.PathEntity
net.minecraft.server.v1_13_R2.PathEntity
字段
构造函数
方法
1.13
名称
bel
cav
net.minecraft.server.v1_12_R1.PathEntity
net.minecraft.server.v1_13_R1.PathEntity
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bej
bel
字段
构造函数
方法
1.12
名称
bbd
bej
net.minecraft.server.v1_11_R1.PathEntity
net.minecraft.server.v1_12_R1.PathEntity
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bbb
bbd
字段
构造函数
方法
1.11
名称
azi
bbb
net.minecraft.server.v1_10_R1.PathEntity
net.minecraft.server.v1_11_R1.PathEntity
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ayp
azi
net.minecraft.server.v1_9_R2.PathEntity
net.minecraft.server.v1_10_R1.PathEntity
字段
构造函数
方法
boolean (Vec3D): b, func_75880_b
PathPoint[] (): g, func_189966_g
PathPoint[] (): h, func_189965_h
PathPoint (): i, func_189964_i
1.9.4
名称
ayo
ayp
net.minecraft.pathfinding.PathEntity
net.minecraft.pathfinding.Path
net.minecraft.server.v1_9_R1.PathEntity
net.minecraft.server.v1_9_R2.PathEntity
字段
构造函数
方法
1.9.2
名称
ayp
ayo
字段
构造函数
方法
1.9
名称
asx
ayp
net.minecraft.server.v1_8_R3.PathEntity
net.minecraft.server.v1_9_R1.PathEntity
字段
int: b, field_75882_b
int: e, field_75882_b
int: c, field_75883_c
int: f, field_75883_c
PathPoint[]: b, field_186312_b
PathPoint[]: c, field_186313_c
PathPoint: d, field_186314_d
构造函数
方法
void (int, PathPoint): a, func_186309_a
Vec3D (): f, func_186310_f
PathEntity (PacketDataSerializer): b, func_186311_b
1.8.8
名称
asx
net.minecraft.pathfinding.PathEntity
net.minecraft.server.v1_8_R3.PathEntity
字段
PathPoint[]: a, field_75884_a
int: b, field_75882_b
int: c, field_75883_c
构造函数
(PathPoint[])
方法
void (): a, func_75875_a
boolean (): b, func_75879_b
PathPoint (): c, func_75870_c
PathPoint (int): a, func_75877_a
int (): d, func_75874_d
void (int): b, func_75871_b
int (): e, func_75873_e
void (int): c, func_75872_c
Vec3D (Entity, int): a, func_75881_a
Vec3D (Entity): a, func_75878_a
boolean (PathEntity): a, func_75876_a
boolean (Vec3D): b, func_75880_b