历史 - net.minecraft.world.level.pathfinder.Path

1.21.11

名称

fgo

flp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

faz

fgo

字段

int: c, nextNodeIndex, field_54, currentNodeIndex, f_77366_

int: d, nextNodeIndex, field_54, currentNodeIndex, f_77366_

List<Node>: a, nodes, field_52, nodes, f_77362_

List<Node>: b, nodes, field_52, nodes, f_77362_

BlockPos: d, target, field_20301, target, f_77367_

BlockPos: e, target, field_20301, target, f_77367_

float: e, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_

float: f, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_

boolean: f, reached, field_20303, reachesTarget, f_77369_

boolean: g, reached, field_20303, reachesTarget, f_77369_

Path$DebugData: b, debugData, field_45155, debugNodeInfos, f_291003_

Path$DebugData: c, debugData, field_45155, debugNodeInfos, f_291003_

StreamCodec<FriendlyByteBuf, Path>: a, STREAM_CODEC, field_62922, PACKET_CODEC, f_411715_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eyo

faz

字段

构造函数

方法

1.21.5

名称

eto

eyo

字段

构造函数

方法

1.21.4

名称

eul

eto

字段

构造函数

方法

1.21.3

名称

eps

eul

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eol

eps

字段

构造函数

方法

1.20.6

名称

efg

eol

字段

构造函数

方法

1.20.4

名称

ebb

efg

字段

构造函数

方法

1.20.2

名称

dxt

ebb

字段

int: e, nextNodeIndex, field_54, currentNodeIndex, f_77366_

int: c, nextNodeIndex, field_54, currentNodeIndex, f_77366_

Node[]: b, openSet, field_57, debugNodes, f_77363_

Node[]: c, closedSet, field_55, debugSecondNodes, f_77364_

BlockPos: f, target, field_20301, target, f_77367_

BlockPos: d, target, field_20301, target, f_77367_

float: g, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_

float: e, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_

boolean: h, reached, field_20303, reachesTarget, f_77369_

boolean: f, reached, field_20303, reachesTarget, f_77369_

Set<Target>: d, targetNodes, field_20300, debugTargetNodes, f_77365_

Path$DebugData: b, debugData, field_45155, debugNodeInfos, f_291003_

构造函数

方法

Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, m_77390_

Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuf, m_77390_

Node[] (): k, getOpenSet, method_22880, getDebugNodes, m_77404_

Node[] (): l, getClosedSet, method_22881, getDebugSecondNodes, m_77405_

BlockPos (): m, getTarget, method_48, getTarget, m_77406_

BlockPos (): l, getTarget, method_48, getTarget, m_77406_

float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_

float (): m, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_

void (FriendlyByteBuf): a, writeToStream, method_35498, toBuffer, m_164704_

void (FriendlyByteBuf): a, writeToStream, method_35498, toBuf, m_164704_

Path$DebugData (): k, debugData, method_52604, getDebugNodeInfos, m_294881_

Node[] (FriendlyByteBuf): c, readNodeArray, method_52603, nodesFromBuf, m_293564_

void (FriendlyByteBuf, Node[]): a, writeNodeArray, method_52602, write, m_294259_

Path (): n, copy, method_52605, copy, m_293763_

1.20.1

名称

dwz

dxt

字段

构造函数

方法

1.19.4

名称

dtz

dwz

字段

构造函数

方法

1.19.3

名称

dql

dtz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dpo

dql

net.minecraft.world.level.pathfinder.PathEntity

字段

构造函数

方法

1.19

名称

djn

dpo

net.minecraft.world.level.pathfinder.PathEntity

字段

构造函数

方法

1.18.2

名称

dil

djn

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dha

dil

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cxd

dha

net.minecraft.pathfinding.Path

net.minecraft.src.C_2753_

net.minecraft.server.v1_16_R3.PathEntity

net.minecraft.world.level.pathfinder.PathEntity

字段

int: e, nextNodeIndex, field_54, currentNodeIndex, field_75882_b

int: e, nextNodeIndex, field_54, currentNodeIndex, f_77366_

Node[]: b, openSet, field_57, field_57, field_186312_b

Node[]: b, openSet, field_57, debugNodes, f_77363_

Node[]: c, closedSet, field_55, field_55, field_186313_c

Node[]: c, closedSet, field_55, debugSecondNodes, f_77364_

List<Node>: a, nodes, field_52, nodes, field_75884_a

List<Node>: a, nodes, field_52, nodes, f_77362_

BlockPos: f, target, field_20301, target, field_186314_d

BlockPos: f, target, field_20301, target, f_77367_

float: g, distToTarget, field_20302, manhattanDistanceFromTarget, field_224773_g

float: g, distToTarget, field_20302, manhattanDistanceFromTarget, f_77368_

boolean: h, reached, field_20303, reachesTarget, field_224774_h

boolean: h, reached, field_20303, reachesTarget, f_77369_

Set<Target>: d, targetNodes, field_20300, field_20300, field_224772_d

Set<Target>: d, targetNodes, field_20300, debugTargetNodes, f_77365_

构造函数

方法

void (): a, advance, method_44, next, func_75875_a

void (): a, advance, method_44, next, m_77374_

boolean (): c, isDone, method_46, isFinished, func_75879_b

boolean (): c, isDone, method_46, isFinished, m_77392_

Node (): d, getEndNode, method_45, getEnd, func_75870_c

Node (): d, getEndNode, method_45, getEnd, m_77395_

Node (int): a, getNode, method_40, getNode, func_75877_a

Node (int): a, getNode, method_40, getNode, m_77375_

int (): e, getNodeCount, method_38, getLength, func_75874_d

int (): e, getNodeCount, method_38, getLength, m_77398_

int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, func_75873_e

int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, m_77399_

void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, func_75872_c

void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, m_77393_

Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, func_75881_a

Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, m_77382_

Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, func_75878_a

Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, m_77380_

boolean (Path): a, sameAs, method_41, equalsPath, func_75876_a

boolean (Path): a, sameAs, method_41, equalsPath, m_77385_

void (int, Node): a, replaceNode, method_33, setNode, func_186309_a

void (int, Node): a, replaceNode, method_33, setNode, m_77377_

Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, func_186311_b

Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, m_77390_

Node[] (): k, getOpenSet, method_22880, method_22880, func_189966_g

Node[] (): k, getOpenSet, method_22880, getDebugNodes, m_77404_

Node[] (): l, getClosedSet, method_22881, method_22881, func_189965_h

Node[] (): l, getClosedSet, method_22881, getDebugSecondNodes, m_77405_

void (int): b, truncateNodes, method_36, setLength, func_215747_b

void (int): b, truncateNodes, method_36, setLength, m_77388_

boolean (): j, canReach, method_21655, reachesTarget, func_224771_h

boolean (): j, canReach, method_21655, reachesTarget, m_77403_

BlockPos (): m, getTarget, method_48, getTarget, func_224770_k

BlockPos (): m, getTarget, method_48, getTarget, m_77406_

float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l

float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, m_77407_

Node (): h, getNextNode, method_29301, method_29301, func_237225_h_

Node (): h, getNextNode, method_29301, getCurrentNode, m_77401_

boolean (): b, notStarted, method_30849, method_30849, func_242945_b

boolean (): b, notStarted, method_30849, isStart, m_77387_

BlockPos (int): d, getNodePos, method_31031, method_31031, func_242947_d

BlockPos (int): d, getNodePos, method_31031, getNodePos, m_77396_

BlockPos (): g, getNextNodePos, method_31032, method_31032, func_242948_g

BlockPos (): g, getNextNodePos, method_31032, getCurrentNodePos, m_77400_

Node (): i, getPreviousNode, method_30850, method_30850, func_242950_i

Node (): i, getPreviousNode, method_30850, getLastNode, m_77402_

void (Node[], Node[], Set<Target>): a, setDebug, method_35500, setDebugInfo, m_164709_

void (FriendlyByteBuf): a, writeToStream, method_35498, toBuffer, m_164704_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cxa

cxd

net.minecraft.server.v1_16_R2.PathEntity

net.minecraft.server.v1_16_R3.PathEntity

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

czf

cxa

net.minecraft.server.v1_16_R1.PathEntity

net.minecraft.server.v1_16_R2.PathEntity

字段

int: e, index, field_54, currentNodeIndex, field_75882_b

int: e, nextNodeIndex, field_54, currentNodeIndex, field_75882_b

构造函数

方法

void (): a, next, method_44, next, func_75875_a

void (): a, advance, method_44, next, func_75875_a

boolean (): b, isDone, method_46, isFinished, func_75879_b

boolean (): c, isDone, method_46, isFinished, func_75879_b

Node (): c, last, method_45, getEnd, func_75870_c

Node (): d, getEndNode, method_45, getEnd, func_75870_c

Node (int): a, get, method_40, getNode, func_75877_a

Node (int): a, getNode, method_40, getNode, func_75877_a

int (): e, getSize, method_38, getLength, func_75874_d

int (): e, getNodeCount, method_38, getLength, func_75874_d

int (): f, getIndex, method_39, getCurrentNodeIndex, func_75873_e

int (): f, getNextNodeIndex, method_39, getCurrentNodeIndex, func_75873_e

void (int): c, setIndex, method_42, setCurrentNodeIndex, func_75872_c

void (int): c, setNextNodeIndex, method_42, setCurrentNodeIndex, func_75872_c

Vec3 (Entity, int): a, getPos, method_47, getNodePosition, func_75881_a

Vec3 (Entity, int): a, getEntityPosAtNode, method_47, getNodePosition, func_75881_a

Vec3 (Entity): a, currentPos, method_49, getNodePosition, func_75878_a

Vec3 (Entity): a, getNextEntityPos, method_49, getNodePosition, func_75878_a

void (int, Node): a, set, method_33, setNode, func_186309_a

void (int, Node): a, replaceNode, method_33, setNode, func_186309_a

Node[] (): j, getOpenSet, method_22880, method_22880, func_189966_g

Node[] (): k, getOpenSet, method_22880, method_22880, func_189966_g

Node[] (): k, getClosedSet, method_22881, method_22881, func_189965_h

Node[] (): l, getClosedSet, method_22881, method_22881, func_189965_h

List<Node> (): d, getNodes, method_19314, getNodes, func_215746_d

void (int): b, truncate, method_36, setLength, func_215747_b

void (int): b, truncateNodes, method_36, setLength, func_215747_b

boolean (): i, canReach, method_21655, reachesTarget, func_224771_h

boolean (): j, canReach, method_21655, reachesTarget, func_224771_h

Vec3i (): g, currentPos, method_35, getCurrentPosition, func_186310_f

Node (): h, currentNode, method_29301, method_29301, func_237225_h_

Node (): h, getNextNode, method_29301, method_29301, func_237225_h_

boolean (): b, notStarted, method_30849, method_30849, func_242945_b

BlockPos (int): d, getNodePos, method_31031, method_31031, func_242947_d

BlockPos (): g, getNextNodePos, method_31032, method_31032, func_242948_g

Node (): i, getPreviousNode, method_30850, method_30850, func_242950_i

1.16.1

名称

cqq

czf

net.minecraft.server.v1_15_R1.PathEntity

net.minecraft.server.v1_16_R1.PathEntity

字段

Node[]: b, openSet, field_57, field_186312_b

Node[]: b, openSet, field_57, field_57, field_186312_b

Node[]: c, closedSet, field_55, field_186313_c

Node[]: c, closedSet, field_55, field_55, field_186313_c

Set<Target>: d, targetNodes, field_20300, field_224772_d

Set<Target>: d, targetNodes, field_20300, field_20300, field_224772_d

构造函数

方法

Vec3 (): g, currentPos, method_35, getCurrentPosition, func_186310_f

Node[] (): i, getOpenSet, method_22880, func_189966_g

Node[] (): j, getOpenSet, method_22880, method_22880, func_189966_g

Node[] (): j, getClosedSet, method_22881, func_189965_h

Node[] (): k, getClosedSet, method_22881, method_22881, func_189965_h

boolean (): h, canReach, method_21655, reachesTarget, func_224771_h

boolean (): i, canReach, method_21655, reachesTarget, func_224771_h

BlockPos (): k, getTarget, method_48, getTarget, func_224770_k

BlockPos (): m, getTarget, method_48, getTarget, func_224770_k

float (): l, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l

float (): n, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l

Vec3i (): g, currentPos, method_35, getCurrentPosition, func_186310_f

Node (): h, currentNode, method_29301, method_29301, func_237225_h_

1.15.2

名称

cqn

cqq

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cnr

cqn

net.minecraft.server.v1_14_R1.PathEntity

net.minecraft.server.v1_15_R1.PathEntity

字段

BlockPos: f, target, field_20301, field_186314_d

BlockPos: f, target, field_20301, target, field_186314_d

float: g, distToTarget, field_20302, field_224773_g

float: g, distToTarget, field_20302, manhattanDistanceFromTarget, field_224773_g

boolean: h, reached, field_20303, field_224774_h

boolean: h, reached, field_20303, reachesTarget, field_224774_h

构造函数

方法

Node[] (): i, getOpenSet, method_43, func_189966_g

Node[] (): i, getOpenSet, method_22880, func_189966_g

Node[] (): j, getClosedSet, method_37, func_189965_h

Node[] (): j, getClosedSet, method_22881, func_189965_h

boolean (): h, canReach, method_21655, func_224771_h

boolean (): h, canReach, method_21655, reachesTarget, func_224771_h

BlockPos (): k, getTarget, method_48, func_224770_k

BlockPos (): k, getTarget, method_48, getTarget, func_224770_k

float (): l, getDistToTarget, method_21656, func_224769_l

float (): l, getDistToTarget, method_21656, getManhattanDistanceFromTarget, func_224769_l

1.14.4

名称

cnm

cnr

net.minecraft.world.level.pathfinder.Path

字段

int: e, field_54, currentNodeIndex, field_75882_b

int: e, index, field_54, currentNodeIndex, field_75882_b

PathPoint[]: b, field_57, field_57, field_186312_b

Node[]: b, openSet, field_57, field_186312_b

PathPoint[]: c, field_55, field_55, field_186313_c

Node[]: c, closedSet, field_55, field_186313_c

PathPoint: d, field_56, field_56, field_186314_d

List<PathPoint>: a, field_52, nodes, field_75884_a

List<Node>: a, nodes, field_52, nodes, field_75884_a

BlockPos: f, target, field_20301, field_186314_d

float: g, distToTarget, field_20302, field_224773_g

boolean: h, reached, field_20303, field_224774_h

Set<Target>: d, targetNodes, field_20300, field_224772_d

构造函数

(List<PathPoint>)

(List<Node>, BlockPos, boolean)

方法

void (): a, method_44, next, func_75875_a

void (): a, next, method_44, next, func_75875_a

boolean (): b, method_46, isFinished, func_75879_b

boolean (): b, isDone, method_46, isFinished, func_75879_b

PathPoint (): c, method_45, getEnd, func_75870_c

Node (): c, last, method_45, getEnd, func_75870_c

PathPoint (int): a, method_40, getNode, func_75877_a

Node (int): a, get, method_40, getNode, func_75877_a

int (): e, method_38, getLength, func_75874_d

int (): e, getSize, method_38, getLength, func_75874_d

int (): f, method_39, getCurrentNodeIndex, func_75873_e

int (): f, getIndex, method_39, getCurrentNodeIndex, func_75873_e

void (int): c, method_42, setCurrentNodeIndex, func_75872_c

void (int): c, setIndex, method_42, setCurrentNodeIndex, func_75872_c

Vec3D (Entity, int): a, method_47, getNodePosition, func_75881_a

Vec3 (Entity, int): a, getPos, method_47, getNodePosition, func_75881_a

Vec3D (Entity): a, method_49, getNodePosition, func_75878_a

Vec3 (Entity): a, currentPos, method_49, getNodePosition, func_75878_a

boolean (PathEntity): a, method_41, equalsPath, func_75876_a

boolean (Path): a, sameAs, method_41, equalsPath, func_75876_a

void (int, PathPoint): a, method_33, setNode, func_186309_a

void (int, Node): a, set, method_33, setNode, func_186309_a

Vec3D (): g, method_35, getCurrentPosition, func_186310_f

Vec3 (): g, currentPos, method_35, getCurrentPosition, func_186310_f

PathEntity (PacketDataSerializer): b, method_34, fromBuffer, func_186311_b

Path (FriendlyByteBuf): b, createFromStream, method_34, fromBuffer, func_186311_b

PathPoint[] (): h, method_43, method_43, func_189966_g

Node[] (): i, getOpenSet, method_43, func_189966_g

PathPoint[] (): i, method_37, method_37, func_189965_h

Node[] (): j, getClosedSet, method_37, func_189965_h

PathPoint (): j, method_48, method_48, func_189964_i

List<PathPoint> (): d, method_19314, getNodes, func_215746_d

List<Node> (): d, getNodes, method_19314, getNodes, func_215746_d

void (int): b, method_36, setLength, func_215747_b

void (int): b, truncate, method_36, setLength, func_215747_b

boolean (BlockPosition): a, method_19313, method_19313, func_222862_a

boolean (): h, canReach, method_21655, func_224771_h

BlockPos (): k, getTarget, method_48, func_224770_k

float (): l, getDistToTarget, method_21656, func_224769_l

1.14.3

名称

cni

cnm

net.minecraft.entity.ai.pathing.Path

字段

int: e, field_54, field_75882_b

int: e, field_54, currentNodeIndex, field_75882_b

PathPoint[]: b, field_57, field_186312_b

PathPoint[]: b, field_57, field_57, field_186312_b

PathPoint[]: c, field_55, field_186313_c

PathPoint[]: c, field_55, field_55, field_186313_c

PathPoint: d, field_56, field_186314_d

PathPoint: d, field_56, field_56, field_186314_d

List<PathPoint>: a, field_52, field_75884_a

List<PathPoint>: a, field_52, nodes, field_75884_a

构造函数

方法

void (): a, method_44, func_75875_a

void (): a, method_44, next, func_75875_a

boolean (): b, method_46, func_75879_b

boolean (): b, method_46, isFinished, func_75879_b

PathPoint (): c, method_45, func_75870_c

PathPoint (): c, method_45, getEnd, func_75870_c

PathPoint (int): a, method_40, func_75877_a

PathPoint (int): a, method_40, getNode, func_75877_a

int (): e, method_38, func_75874_d

int (): e, method_38, getLength, func_75874_d

int (): f, method_39, func_75873_e

int (): f, method_39, getCurrentNodeIndex, func_75873_e

void (int): c, method_42, func_75872_c

void (int): c, method_42, setCurrentNodeIndex, func_75872_c

Vec3D (Entity, int): a, method_47, func_75881_a

Vec3D (Entity, int): a, method_47, getNodePosition, func_75881_a

Vec3D (Entity): a, method_49, func_75878_a

Vec3D (Entity): a, method_49, getNodePosition, func_75878_a

boolean (PathEntity): a, method_41, func_75876_a

boolean (PathEntity): a, method_41, equalsPath, func_75876_a

void (int, PathPoint): a, method_33, func_186309_a

void (int, PathPoint): a, method_33, setNode, func_186309_a

Vec3D (): g, method_35, func_186310_f

Vec3D (): g, method_35, getCurrentPosition, func_186310_f

PathEntity (PacketDataSerializer): b, method_34, func_186311_b

PathEntity (PacketDataSerializer): b, method_34, fromBuffer, func_186311_b

PathPoint[] (): h, method_43, func_189966_g

PathPoint[] (): h, method_43, method_43, func_189966_g

PathPoint[] (): i, method_37, func_189965_h

PathPoint[] (): i, method_37, method_37, func_189965_h

PathPoint (): j, method_48, func_189964_i

PathPoint (): j, method_48, method_48, func_189964_i

List<PathPoint> (): d, method_19314, func_215746_d

List<PathPoint> (): d, method_19314, getNodes, func_215746_d

void (int): b, method_36, func_215747_b

void (int): b, method_36, setLength, func_215747_b

boolean (BlockPosition): a, method_19313, func_222862_a

boolean (BlockPosition): a, method_19313, method_19313, func_222862_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cng

cni

字段

构造函数

方法

PathPoint[] (): i, method_43, func_189966_g

PathPoint[] (): h, method_43, func_189966_g

PathPoint[] (): j, method_37, func_189965_h

PathPoint[] (): i, method_37, func_189965_h

PathPoint (): k, method_48, func_189964_i

PathPoint (): j, method_48, func_189964_i

boolean (): h, method_19315, func_215749_h

boolean (Vec3D): a, method_19313, func_215748_a

boolean (BlockPosition): a, method_19313, func_222862_a

1.14

名称

cbe

cng

net.minecraft.class_11

net.minecraft.server.v1_13_R2.PathEntity

net.minecraft.server.v1_14_R1.PathEntity

字段

PathPoint[]: a, field_75884_a

int: e, field_75882_b

int: e, field_54, field_75882_b

int: f, field_75883_c

PathPoint[]: b, field_186312_b

PathPoint[]: b, field_57, field_186312_b

PathPoint[]: c, field_186313_c

PathPoint[]: c, field_55, field_186313_c

PathPoint: d, field_186314_d

PathPoint: d, field_56, field_186314_d

List<PathPoint>: a, field_52, field_75884_a

构造函数

(PathPoint[])

(List<PathPoint>)

方法

void (): a, func_75875_a

void (): a, method_44, func_75875_a

boolean (): b, func_75879_b

boolean (): b, method_46, func_75879_b

PathPoint (): c, func_75870_c

PathPoint (): c, method_45, func_75870_c

PathPoint (int): a, func_75877_a

PathPoint (int): a, method_40, func_75877_a

int (): d, func_75874_d

int (): e, method_38, func_75874_d

void (int): b, func_75871_b

int (): e, func_75873_e

int (): f, method_39, func_75873_e

void (int): c, func_75872_c

void (int): c, method_42, func_75872_c

Vec3D (Entity, int): a, func_75881_a

Vec3D (Entity, int): a, method_47, func_75881_a

Vec3D (Entity): a, func_75878_a

Vec3D (Entity): a, method_49, func_75878_a

boolean (PathEntity): a, func_75876_a

boolean (PathEntity): a, method_41, func_75876_a

void (int, PathPoint): a, func_186309_a

void (int, PathPoint): a, method_33, func_186309_a

Vec3D (): f, func_186310_f

Vec3D (): g, method_35, func_186310_f

PathEntity (PacketDataSerializer): b, func_186311_b

PathEntity (PacketDataSerializer): b, method_34, func_186311_b

PathPoint[] (): g, func_189966_g

PathPoint[] (): i, method_43, func_189966_g

PathPoint[] (): h, func_189965_h

PathPoint[] (): j, method_37, func_189965_h

PathPoint (): i, func_189964_i

PathPoint (): k, method_48, func_189964_i

List<PathPoint> (): d, method_19314, func_215746_d

void (int): b, method_36, func_215747_b

boolean (): h, method_19315, func_215749_h

boolean (Vec3D): a, method_19313, func_215748_a

1.13.2

名称

cbd

cbe

字段

构造函数

方法

1.13.1

名称

cav

cbd

net.minecraft.server.v1_13_R1.PathEntity

net.minecraft.server.v1_13_R2.PathEntity

字段

构造函数

方法

1.13

名称

bel

cav

net.minecraft.server.v1_12_R1.PathEntity

net.minecraft.server.v1_13_R1.PathEntity

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bej

bel

字段

构造函数

方法

1.12

名称

bbd

bej

net.minecraft.server.v1_11_R1.PathEntity

net.minecraft.server.v1_12_R1.PathEntity

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bbb

bbd

字段

构造函数

方法

1.11

名称

azi

bbb

net.minecraft.server.v1_10_R1.PathEntity

net.minecraft.server.v1_11_R1.PathEntity

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ayp

azi

net.minecraft.server.v1_9_R2.PathEntity

net.minecraft.server.v1_10_R1.PathEntity

字段

构造函数

方法

boolean (Vec3D): b, func_75880_b

PathPoint[] (): g, func_189966_g

PathPoint[] (): h, func_189965_h

PathPoint (): i, func_189964_i

1.9.4

名称

ayo

ayp

net.minecraft.pathfinding.PathEntity

net.minecraft.pathfinding.Path

net.minecraft.server.v1_9_R1.PathEntity

net.minecraft.server.v1_9_R2.PathEntity

字段

构造函数

方法

1.9.2

名称

ayp

ayo

字段

构造函数

方法

1.9

名称

asx

ayp

net.minecraft.server.v1_8_R3.PathEntity

net.minecraft.server.v1_9_R1.PathEntity

字段

int: b, field_75882_b

int: e, field_75882_b

int: c, field_75883_c

int: f, field_75883_c

PathPoint[]: b, field_186312_b

PathPoint[]: c, field_186313_c

PathPoint: d, field_186314_d

构造函数

方法

void (int, PathPoint): a, func_186309_a

Vec3D (): f, func_186310_f

PathEntity (PacketDataSerializer): b, func_186311_b

1.8.8

名称

asx

net.minecraft.pathfinding.PathEntity

net.minecraft.server.v1_8_R3.PathEntity

字段

PathPoint[]: a, field_75884_a

int: b, field_75882_b

int: c, field_75883_c

构造函数

(PathPoint[])

方法

void (): a, func_75875_a

boolean (): b, func_75879_b

PathPoint (): c, func_75870_c

PathPoint (int): a, func_75877_a

int (): d, func_75874_d

void (int): b, func_75871_b

int (): e, func_75873_e

void (int): c, func_75872_c

Vec3D (Entity, int): a, func_75881_a

Vec3D (Entity): a, func_75878_a

boolean (PathEntity): a, func_75876_a

boolean (Vec3D): b, func_75880_b