历史 - net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket
1.21.11
名称
aiz
ajj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aiu
aiz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aih
aiu
字段
构造函数
方法
1.21.5
名称
ahn
aih
字段
构造函数
方法
1.21.4
名称
ais
ahn
字段
构造函数
方法
PacketType<ServerboundPlayerCommandPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundPlayerCommandPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahn
ais
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aib
ahn
字段
构造函数
方法
1.20.6
名称
aen
aib
字段
int: a, id, field_12977, entityId, f_134301_
int: b, id, field_12977, entityId, f_134301_
ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, f_134302_
ServerboundPlayerCommandPacket$Action: c, action, field_12978, mode, f_134302_
int: c, data, field_12976, mountJumpHeight, f_134303_
int: d, data, field_12976, mountJumpHeight, f_134303_
StreamCodec<FriendlyByteBuf, ServerboundPlayerCommandPacket>: a, STREAM_CODEC, field_48208, CODEC, f_315749_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55989, write, m_134318_
ServerboundPlayerCommandPacket$Action (): d, getAction, method_12365, getMode, m_134320_
ServerboundPlayerCommandPacket$Action (): e, getAction, method_12365, getMode, m_134320_
int (): e, getData, method_12366, getMountJumpHeight, m_134321_
int (): f, getData, method_12366, getMountJumpHeight, m_134321_
int (): a, getId, method_36173, getEntityId, m_179715_
int (): b, getId, method_36173, getEntityId, m_179715_
PacketType<ServerboundPlayerCommandPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
acf
aen
字段
构造函数
方法
1.20.2
名称
aae
acf
字段
构造函数
方法
ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, m_134320_
ServerboundPlayerCommandPacket$Action (): d, getAction, method_12365, getMode, m_134320_
int (): d, getData, method_12366, getMountJumpHeight, m_134321_
int (): e, getData, method_12366, getMountJumpHeight, m_134321_
1.20.1
名称
aar
aae
字段
构造函数
方法
1.19.4
名称
zt
aar
字段
构造函数
方法
int (): b, getId, method_36173, getEntityId, m_179715_
int (): a, getId, method_36173, getEntityId, m_179715_
1.19.3
名称
yp
zt
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
xx
yp
net.minecraft.network.protocol.game.PacketPlayInEntityAction
字段
构造函数
方法
1.19
名称
wi
xx
net.minecraft.network.protocol.game.PacketPlayInEntityAction
字段
构造函数
方法
1.18.2
名称
vw
wi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
um
vw
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ta
um
net.minecraft.network.play.client.CEntityActionPacket
net.minecraft.src.C_5177_
net.minecraft.server.v1_16_R3.PacketPlayInEntityAction
net.minecraft.network.protocol.game.PacketPlayInEntityAction
字段
int: a, id, field_12977, entityId, field_149517_a
int: a, id, field_12977, entityId, f_134301_
ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, field_149515_b, animation
ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, f_134302_
int: c, data, field_12976, mountJumpHeight, field_149516_c
int: c, data, field_12976, mountJumpHeight, f_134303_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_12364, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12364, apply, m_5797_
ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, func_180764_b
ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, m_134320_
int (): d, getData, method_12366, getMountJumpHeight, func_149512_e
int (): d, getData, method_12366, getMountJumpHeight, m_134321_
int (): b, getId, method_36173, getEntityId, m_179715_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInEntityAction
net.minecraft.server.v1_16_R3.PacketPlayInEntityAction
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
rz
ta
net.minecraft.server.v1_16_R1.PacketPlayInEntityAction
net.minecraft.server.v1_16_R2.PacketPlayInEntityAction
字段
构造函数
方法
1.16.1
名称
qk
rz
net.minecraft.server.v1_15_R1.PacketPlayInEntityAction
net.minecraft.server.v1_16_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.ClientCommandC2SPacket
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ot
qk
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket
net.minecraft.server.network.packet.ClientCommandC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInEntityAction
net.minecraft.server.v1_15_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.14.4
名称
or
ot
net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket
net.minecraft.server.network.packet.ClientCommandC2SPacket
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket
字段
int: a, field_12977, entityId, field_149517_a
int: a, id, field_12977, entityId, field_149517_a
PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, mode, field_149515_b, animation
ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, field_149515_b, animation
int: c, field_12976, mountJumpHeight, field_149516_c
int: c, data, field_12976, mountJumpHeight, field_149516_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12364, method_12364, func_148833_a
void (ServerGamePacketListener): a, handle, method_12364, apply, func_148833_a
PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, getMode, func_180764_b
ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, func_180764_b
int (): d, method_12366, getMountJumpHeight, func_149512_e
int (): d, getData, method_12366, getMountJumpHeight, func_149512_e
1.14.3
名称
oq
or
net.minecraft.server.network.packet.ClientCommandC2SPacket
字段
int: a, field_12977, field_149517_a
int: a, field_12977, entityId, field_149517_a
PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, field_149515_b, animation
PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, mode, field_149515_b, animation
int: c, field_12976, field_149516_c
int: c, field_12976, mountJumpHeight, field_149516_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12364, func_148833_a
void (PacketListenerPlayIn): a, method_12364, method_12364, func_148833_a
PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, func_180764_b
PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, getMode, func_180764_b
int (): d, method_12366, func_149512_e
int (): d, method_12366, getMountJumpHeight, func_149512_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
nb
oq
net.minecraft.class_2848
net.minecraft.network.play.client.CPacketEntityAction
net.minecraft.network.play.client.CEntityActionPacket
net.minecraft.server.v1_13_R2.PacketPlayInEntityAction
net.minecraft.server.v1_14_R1.PacketPlayInEntityAction
字段
int: a, field_149517_a
int: a, field_12977, field_149517_a
PacketPlayInEntityAction$EnumPlayerAction: b, field_149515_b, animation
PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, field_149515_b, animation
int: c, field_149516_c
int: c, field_12976, field_149516_c
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12364, func_148833_a
PacketPlayInEntityAction$EnumPlayerAction (): c, func_180764_b
PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, func_180764_b
int (): d, func_149512_e
int (): d, method_12366, func_149512_e
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInEntityAction
net.minecraft.server.v1_13_R2.PacketPlayInEntityAction
字段
构造函数
方法
1.13
名称
lq
nb
net.minecraft.server.v1_12_R1.PacketPlayInEntityAction
net.minecraft.server.v1_13_R1.PacketPlayInEntityAction
字段
构造函数
方法
PacketPlayInEntityAction$EnumPlayerAction (): b, func_180764_b
PacketPlayInEntityAction$EnumPlayerAction (): c, func_180764_b
int (): c, func_149512_e
int (): d, func_149512_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
lp
lq
字段
构造函数
方法
1.12
名称
je
lp
net.minecraft.server.v1_11_R1.PacketPlayInEntityAction
net.minecraft.server.v1_12_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
jb
je
net.minecraft.server.v1_10_R1.PacketPlayInEntityAction
net.minecraft.server.v1_11_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
iz
jb
net.minecraft.server.v1_9_R2.PacketPlayInEntityAction
net.minecraft.server.v1_10_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.9.4
名称
iy
iz
net.minecraft.server.v1_9_R1.PacketPlayInEntityAction
net.minecraft.server.v1_9_R2.PacketPlayInEntityAction
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
is
iy
net.minecraft.network.play.client.C0BPacketEntityAction
net.minecraft.network.play.client.CPacketEntityAction
net.minecraft.server.v1_8_R3.PacketPlayInEntityAction
net.minecraft.server.v1_9_R1.PacketPlayInEntityAction
字段
构造函数
方法
1.8.8
名称
is
net.minecraft.network.play.client.C0BPacketEntityAction
net.minecraft.server.v1_8_R3.PacketPlayInEntityAction
字段
int: a, field_149517_a
PacketPlayInEntityAction$EnumPlayerAction: b, field_149515_b, animation
int: c, field_149516_c
构造函数
()
(Entity, PacketPlayInEntityAction$EnumPlayerAction)
(Entity, PacketPlayInEntityAction$EnumPlayerAction, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
PacketPlayInEntityAction$EnumPlayerAction (): b, func_180764_b
int (): c, func_149512_e