历史 - net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket

1.21.11

名称

aiz

ajj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aiu

aiz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aih

aiu

字段

构造函数

方法

1.21.5

名称

ahn

aih

字段

构造函数

方法

1.21.4

名称

ais

ahn

字段

构造函数

方法

PacketType<ServerboundPlayerCommandPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundPlayerCommandPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahn

ais

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aib

ahn

字段

构造函数

方法

1.20.6

名称

aen

aib

字段

int: a, id, field_12977, entityId, f_134301_

int: b, id, field_12977, entityId, f_134301_

ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, f_134302_

ServerboundPlayerCommandPacket$Action: c, action, field_12978, mode, f_134302_

int: c, data, field_12976, mountJumpHeight, f_134303_

int: d, data, field_12976, mountJumpHeight, f_134303_

StreamCodec<FriendlyByteBuf, ServerboundPlayerCommandPacket>: a, STREAM_CODEC, field_48208, CODEC, f_315749_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55989, write, m_134318_

ServerboundPlayerCommandPacket$Action (): d, getAction, method_12365, getMode, m_134320_

ServerboundPlayerCommandPacket$Action (): e, getAction, method_12365, getMode, m_134320_

int (): e, getData, method_12366, getMountJumpHeight, m_134321_

int (): f, getData, method_12366, getMountJumpHeight, m_134321_

int (): a, getId, method_36173, getEntityId, m_179715_

int (): b, getId, method_36173, getEntityId, m_179715_

PacketType<ServerboundPlayerCommandPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

acf

aen

字段

构造函数

方法

1.20.2

名称

aae

acf

字段

构造函数

方法

ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, m_134320_

ServerboundPlayerCommandPacket$Action (): d, getAction, method_12365, getMode, m_134320_

int (): d, getData, method_12366, getMountJumpHeight, m_134321_

int (): e, getData, method_12366, getMountJumpHeight, m_134321_

1.20.1

名称

aar

aae

字段

构造函数

方法

1.19.4

名称

zt

aar

字段

构造函数

方法

int (): b, getId, method_36173, getEntityId, m_179715_

int (): a, getId, method_36173, getEntityId, m_179715_

1.19.3

名称

yp

zt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xx

yp

net.minecraft.network.protocol.game.PacketPlayInEntityAction

字段

构造函数

方法

1.19

名称

wi

xx

net.minecraft.network.protocol.game.PacketPlayInEntityAction

字段

构造函数

方法

1.18.2

名称

vw

wi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

um

vw

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ta

um

net.minecraft.network.play.client.CEntityActionPacket

net.minecraft.src.C_5177_

net.minecraft.server.v1_16_R3.PacketPlayInEntityAction

net.minecraft.network.protocol.game.PacketPlayInEntityAction

字段

int: a, id, field_12977, entityId, field_149517_a

int: a, id, field_12977, entityId, f_134301_

ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, field_149515_b, animation

ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, f_134302_

int: c, data, field_12976, mountJumpHeight, field_149516_c

int: c, data, field_12976, mountJumpHeight, f_134303_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_12364, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12364, apply, m_5797_

ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, func_180764_b

ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, m_134320_

int (): d, getData, method_12366, getMountJumpHeight, func_149512_e

int (): d, getData, method_12366, getMountJumpHeight, m_134321_

int (): b, getId, method_36173, getEntityId, m_179715_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInEntityAction

net.minecraft.server.v1_16_R3.PacketPlayInEntityAction

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

rz

ta

net.minecraft.server.v1_16_R1.PacketPlayInEntityAction

net.minecraft.server.v1_16_R2.PacketPlayInEntityAction

字段

构造函数

方法

1.16.1

名称

qk

rz

net.minecraft.server.v1_15_R1.PacketPlayInEntityAction

net.minecraft.server.v1_16_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.ClientCommandC2SPacket

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ot

qk

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket

net.minecraft.server.network.packet.ClientCommandC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInEntityAction

net.minecraft.server.v1_15_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.14.4

名称

or

ot

net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket

net.minecraft.server.network.packet.ClientCommandC2SPacket

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket

字段

int: a, field_12977, entityId, field_149517_a

int: a, id, field_12977, entityId, field_149517_a

PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, mode, field_149515_b, animation

ServerboundPlayerCommandPacket$Action: b, action, field_12978, mode, field_149515_b, animation

int: c, field_12976, mountJumpHeight, field_149516_c

int: c, data, field_12976, mountJumpHeight, field_149516_c

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12364, method_12364, func_148833_a

void (ServerGamePacketListener): a, handle, method_12364, apply, func_148833_a

PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, getMode, func_180764_b

ServerboundPlayerCommandPacket$Action (): c, getAction, method_12365, getMode, func_180764_b

int (): d, method_12366, getMountJumpHeight, func_149512_e

int (): d, getData, method_12366, getMountJumpHeight, func_149512_e

1.14.3

名称

oq

or

net.minecraft.server.network.packet.ClientCommandC2SPacket

字段

int: a, field_12977, field_149517_a

int: a, field_12977, entityId, field_149517_a

PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, field_149515_b, animation

PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, mode, field_149515_b, animation

int: c, field_12976, field_149516_c

int: c, field_12976, mountJumpHeight, field_149516_c

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12364, func_148833_a

void (PacketListenerPlayIn): a, method_12364, method_12364, func_148833_a

PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, func_180764_b

PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, getMode, func_180764_b

int (): d, method_12366, func_149512_e

int (): d, method_12366, getMountJumpHeight, func_149512_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

nb

oq

net.minecraft.class_2848

net.minecraft.network.play.client.CPacketEntityAction

net.minecraft.network.play.client.CEntityActionPacket

net.minecraft.server.v1_13_R2.PacketPlayInEntityAction

net.minecraft.server.v1_14_R1.PacketPlayInEntityAction

字段

int: a, field_149517_a

int: a, field_12977, field_149517_a

PacketPlayInEntityAction$EnumPlayerAction: b, field_149515_b, animation

PacketPlayInEntityAction$EnumPlayerAction: b, field_12978, field_149515_b, animation

int: c, field_149516_c

int: c, field_12976, field_149516_c

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12364, func_148833_a

PacketPlayInEntityAction$EnumPlayerAction (): c, func_180764_b

PacketPlayInEntityAction$EnumPlayerAction (): c, method_12365, func_180764_b

int (): d, func_149512_e

int (): d, method_12366, func_149512_e

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInEntityAction

net.minecraft.server.v1_13_R2.PacketPlayInEntityAction

字段

构造函数

方法

1.13

名称

lq

nb

net.minecraft.server.v1_12_R1.PacketPlayInEntityAction

net.minecraft.server.v1_13_R1.PacketPlayInEntityAction

字段

构造函数

方法

PacketPlayInEntityAction$EnumPlayerAction (): b, func_180764_b

PacketPlayInEntityAction$EnumPlayerAction (): c, func_180764_b

int (): c, func_149512_e

int (): d, func_149512_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

lp

lq

字段

构造函数

方法

1.12

名称

je

lp

net.minecraft.server.v1_11_R1.PacketPlayInEntityAction

net.minecraft.server.v1_12_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

jb

je

net.minecraft.server.v1_10_R1.PacketPlayInEntityAction

net.minecraft.server.v1_11_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

iz

jb

net.minecraft.server.v1_9_R2.PacketPlayInEntityAction

net.minecraft.server.v1_10_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.9.4

名称

iy

iz

net.minecraft.server.v1_9_R1.PacketPlayInEntityAction

net.minecraft.server.v1_9_R2.PacketPlayInEntityAction

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

is

iy

net.minecraft.network.play.client.C0BPacketEntityAction

net.minecraft.network.play.client.CPacketEntityAction

net.minecraft.server.v1_8_R3.PacketPlayInEntityAction

net.minecraft.server.v1_9_R1.PacketPlayInEntityAction

字段

构造函数

方法

1.8.8

名称

is

net.minecraft.network.play.client.C0BPacketEntityAction

net.minecraft.server.v1_8_R3.PacketPlayInEntityAction

字段

int: a, field_149517_a

PacketPlayInEntityAction$EnumPlayerAction: b, field_149515_b, animation

int: c, field_149516_c

构造函数

()

(Entity, PacketPlayInEntityAction$EnumPlayerAction)

(Entity, PacketPlayInEntityAction$EnumPlayerAction, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

PacketPlayInEntityAction$EnumPlayerAction (): b, func_180764_b

int (): c, func_149512_e