历史 - net.minecraft.world.entity.ai.behavior.BehaviorUtils
1.21.11
名称
cgp
cjf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ccf
cgp
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
bzy
ccf
字段
构造函数
方法
1.21.5
名称
bxd
bzy
字段
构造函数
方法
1.21.4
名称
byb
bxd
字段
构造函数
方法
1.21.3
名称
bvj
byb
net.minecraft.entity.ai.brain.task.LookTargetUtil
net.minecraft.entity.ai.brain.task.TargetUtil
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bvm
bvj
字段
构造函数
方法
1.20.6
名称
boe
bvm
字段
构造函数
方法
void (LivingEntity, LivingEntity, float): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, m_22602_
void (LivingEntity, LivingEntity, float): b, setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther, m_22660_
void (LivingEntity, LivingEntity, float, int): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, m_22602_
void (LivingEntity, LivingEntity, float, int): b, setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther, m_22660_
1.20.4
名称
bkz
boe
字段
构造函数
方法
1.20.2
名称
bht
bkz
字段
构造函数
方法
1.20.1
名称
bhr
bht
字段
构造函数
方法
1.19.4
名称
bfw
bhr
字段
构造函数
方法
1.19.3
名称
bdp
bfw
字段
构造函数
方法
Stream<Villager> (Villager, Predicate<Villager>): a, getNearbyVillagersWithCondition, method_29248, streamSeenVillagers, m_22650_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bcs
bdp
字段
构造函数
方法
1.19
名称
azl
bcs
字段
构造函数
方法
boolean (Mob, LivingEntity): a, isWithinMeleeAttackRange, method_25941, isTargetWithinMeleeRange, m_147441_
void (LivingEntity, PositionTracker, float, int): a, setWalkAndLookTargetMemories, method_42647, walkTowards, m_217128_
void (LivingEntity, ItemStack, Vec3, Vec3, float): a, throwItem, method_43392, give, m_217133_
boolean (LivingEntity): a, isBreeding, method_41331, hasBreedTarget, m_217126_
1.18.2
名称
ayu
azl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
avi
ayu
字段
构造函数
方法
1.17.1
名称
avh
avi
字段
构造函数
方法
1.17
名称
arw
avh
net.minecraft.entity.ai.brain.BrainUtil
net.minecraft.src.C_571_
net.minecraft.server.v1_16_R3.BehaviorUtil
net.minecraft.world.entity.ai.behavior.BehaviorUtil
字段
构造函数
()
方法
boolean (Brain<?>, LivingEntity): a, entityIsVisible, method_19550, canSee, func_220619_a
boolean (Brain<?>, LivingEntity): a, entityIsVisible, method_19550, canSee, m_22636_
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, EntityType<?>): a, targetIsValid, method_19551, canSee, func_220623_a
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, EntityType<?>): a, targetIsValid, method_19551, canSee, m_22639_
void (LivingEntity, LivingEntity): d, lookAtEachOther, method_19552, lookAtEachOther, func_220616_b
void (LivingEntity, LivingEntity): c, lookAtEachOther, method_19552, lookAtEachOther, m_22670_
void (LivingEntity, LivingEntity): a, lookAtEntity, method_19554, lookAt, func_220625_c
void (LivingEntity, LivingEntity): a, lookAtEntity, method_19554, lookAt, m_22595_
SectionPos (ServerLevel, SectionPos, int): a, findSectionClosestToVillage, method_20419, getPosClosestToOccupiedPointOfInterest, func_220617_a
SectionPos (ServerLevel, SectionPos, int): a, findSectionClosestToVillage, method_20419, getPosClosestToOccupiedPointOfInterest, m_22581_
void (LivingEntity, LivingEntity, float): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
void (LivingEntity, LivingEntity, float): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, m_22602_
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, Predicate<LivingEntity>): a, targetIsValid, method_24564, canSee, func_233870_a_
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, Predicate<LivingEntity>): a, targetIsValid, method_24564, canSee, m_22643_
void (LivingEntity, LivingEntity, float): b, setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther, func_220626_d
void (LivingEntity, LivingEntity, float): b, setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther, m_22660_
void (LivingEntity, Entity, float, int): a, setWalkAndLookTargetMemories, method_24557, walkTowards, func_233860_a_
void (LivingEntity, Entity, float, int): a, setWalkAndLookTargetMemories, method_24557, walkTowards, m_22590_
void (LivingEntity, BlockPos, float, int): a, setWalkAndLookTargetMemories, method_24561, walkTowards, func_233866_a_
void (LivingEntity, BlockPos, float, int): a, setWalkAndLookTargetMemories, method_24561, walkTowards, m_22617_
void (LivingEntity, ItemStack, Vec3): a, throwItem, method_19949, give, func_233865_a_
void (LivingEntity, ItemStack, Vec3): a, throwItem, method_19949, give, m_22613_
boolean (Mob, LivingEntity, int): a, isWithinAttackRange, method_25940, method_25940, func_233869_a_
boolean (Mob, LivingEntity, int): a, isWithinAttackRange, method_25940, isTargetWithinAttackRange, m_22632_
boolean (LivingEntity, LivingEntity): b, isWithinMeleeAttackRange, method_25941, method_25941, func_233874_b_
boolean (LivingEntity, LivingEntity, double): a, isOtherTargetMuchFurtherAwayThanCurrentAttackTarget, method_24558, isNewTargetTooFar, func_233861_a_
boolean (LivingEntity, LivingEntity, double): a, isOtherTargetMuchFurtherAwayThanCurrentAttackTarget, method_24558, isNewTargetTooFar, m_22598_
boolean (LivingEntity, LivingEntity): c, canSee, method_24565, isVisibleInMemory, func_233876_c_
boolean (LivingEntity, LivingEntity): b, canSee, method_24565, isVisibleInMemory, m_22667_
LivingEntity (LivingEntity, Optional<LivingEntity>, LivingEntity): a, getNearestTarget, method_24562, getCloserEntity, func_233867_a_
LivingEntity (LivingEntity, Optional<LivingEntity>, LivingEntity): a, getNearestTarget, method_24562, getCloserEntity, m_22625_
LivingEntity (LivingEntity, LivingEntity, LivingEntity): a, getTargetNearestMe, method_24559, getCloserEntity, func_233863_a_
LivingEntity (LivingEntity, LivingEntity, LivingEntity): a, getTargetNearestMe, method_24559, getCloserEntity, m_22606_
Optional<LivingEntity> (LivingEntity, MemoryModuleType<UUID>): a, getLivingEntityFromUUIDMemory, method_24560, getEntity, func_233864_a_
Optional<LivingEntity> (LivingEntity, MemoryModuleType<UUID>): a, getLivingEntityFromUUIDMemory, method_24560, getEntity, m_22610_
Stream<Villager> (Villager, Predicate<Villager>): a, getNearbyVillagersWithCondition, method_29248, streamSeenVillagers, func_233872_a_
Stream<Villager> (Villager, Predicate<Villager>): a, getNearbyVillagersWithCondition, method_29248, streamSeenVillagers, m_22650_
boolean (Mob, LivingEntity): a, isWithinMeleeAttackRange, method_25941, isTargetWithinMeleeRange, m_147441_
Vec3 (PathfinderMob, int, int): a, getRandomSwimmablePos, method_33193, find, m_147444_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
art
arw
net.minecraft.server.v1_16_R2.BehaviorUtil
net.minecraft.server.v1_16_R3.BehaviorUtil
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
aqi
art
net.minecraft.server.v1_16_R1.BehaviorUtil
net.minecraft.server.v1_16_R2.BehaviorUtil
字段
构造函数
方法
1.16.1
名称
amc
aqi
net.minecraft.server.v1_15_R1.BehaviorUtil
net.minecraft.server.v1_16_R1.BehaviorUtil
字段
构造函数
方法
void (LivingEntity, LivingEntity): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
void (LivingEntity, LivingEntity): b, lookAtEachOther, method_19552, lookAtEachOther, func_220616_b
void (LivingEntity, LivingEntity): d, lookAtEachOther, method_19552, lookAtEachOther, func_220616_b
void (LivingEntity, LivingEntity): c, lookAtEntity, method_19554, lookAt, func_220625_c
void (LivingEntity, LivingEntity): a, lookAtEntity, method_19554, lookAt, func_220625_c
void (LivingEntity, LivingEntity): d, walkToEachOther, method_19555, walkTowardsEachOther, func_220626_d
void (LivingEntity, LivingEntity, int): a, walkToEntity, method_19556, walkTowards, func_220621_a
void (LivingEntity, ItemStack, LivingEntity): a, throwItem, method_19949, give, func_220624_a
void (LivingEntity, LivingEntity, float): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, Predicate<LivingEntity>): a, targetIsValid, method_24564, canSee, func_233870_a_
void (LivingEntity, LivingEntity, float): b, setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther, func_220626_d
void (LivingEntity, Entity, float, int): a, setWalkAndLookTargetMemories, method_24557, walkTowards, func_233860_a_
void (LivingEntity, BlockPos, float, int): a, setWalkAndLookTargetMemories, method_24561, walkTowards, func_233866_a_
void (LivingEntity, ItemStack, Vec3): a, throwItem, method_19949, give, func_233865_a_
boolean (Mob, LivingEntity, int): a, isWithinAttackRange, method_25940, method_25940, func_233869_a_
boolean (LivingEntity, LivingEntity): b, isWithinMeleeAttackRange, method_25941, method_25941, func_233874_b_
boolean (LivingEntity, LivingEntity, double): a, isOtherTargetMuchFurtherAwayThanCurrentAttackTarget, method_24558, isNewTargetTooFar, func_233861_a_
boolean (LivingEntity, LivingEntity): c, canSee, method_24565, isVisibleInMemory, func_233876_c_
LivingEntity (LivingEntity, Optional<LivingEntity>, LivingEntity): a, getNearestTarget, method_24562, getCloserEntity, func_233867_a_
LivingEntity (LivingEntity, LivingEntity, LivingEntity): a, getTargetNearestMe, method_24559, getCloserEntity, func_233863_a_
Optional<LivingEntity> (LivingEntity, MemoryModuleType<UUID>): a, getLivingEntityFromUUIDMemory, method_24560, getEntity, func_233864_a_
Stream<Villager> (Villager, Predicate<Villager>): a, getNearbyVillagersWithCondition, method_29248, streamSeenVillagers, func_233872_a_
1.15.2
名称
alz
amc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ajz
alz
net.minecraft.server.v1_14_R1.BehaviorUtil
net.minecraft.server.v1_15_R1.BehaviorUtil
字段
构造函数
方法
1.14.4
名称
ajw
ajz
net.minecraft.world.entity.ai.behavior.BehaviorUtils
字段
构造函数
方法
void (EntityLiving, EntityLiving): a, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
void (LivingEntity, LivingEntity): a, lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
boolean (BehaviorController<?>, EntityLiving): a, method_19550, canSee, func_220619_a
boolean (Brain<?>, LivingEntity): a, entityIsVisible, method_19550, canSee, func_220619_a
boolean (BehaviorController<?>, MemoryModuleType<? extends EntityLiving>, EntityTypes<?>): a, method_19551, canSee, func_220623_a
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, EntityType<?>): a, targetIsValid, method_19551, canSee, func_220623_a
void (EntityLiving, EntityLiving): b, method_19552, lookAtEachOther, func_220616_b
void (LivingEntity, LivingEntity): b, lookAtEachOther, method_19552, lookAtEachOther, func_220616_b
void (EntityLiving, EntityLiving): c, method_19554, lookAt, func_220625_c
void (LivingEntity, LivingEntity): c, lookAtEntity, method_19554, lookAt, func_220625_c
void (EntityLiving, EntityLiving): d, method_19555, walkTowardsEachOther, func_220626_d
void (LivingEntity, LivingEntity): d, walkToEachOther, method_19555, walkTowardsEachOther, func_220626_d
void (EntityLiving, EntityLiving, int): a, method_19556, walkTowards, func_220621_a
void (LivingEntity, LivingEntity, int): a, walkToEntity, method_19556, walkTowards, func_220621_a
void (EntityLiving, ItemStack, EntityLiving): a, method_19949, give, func_220624_a
void (LivingEntity, ItemStack, LivingEntity): a, throwItem, method_19949, give, func_220624_a
SectionPosition (WorldServer, SectionPosition, int): a, method_20419, getPosClosestToOccupiedPointOfInterest, func_220617_a
SectionPos (ServerLevel, SectionPos, int): a, findSectionClosestToVillage, method_20419, getPosClosestToOccupiedPointOfInterest, func_220617_a
1.14.3
名称
ajt
ajw
net.minecraft.entity.ai.brain.task.LookTargetUtil
字段
构造函数
方法
void (EntityLiving, EntityLiving): a, method_19548, func_220618_a
void (EntityLiving, EntityLiving): a, method_19548, lookAtAndWalkTowardsEachOther, func_220618_a
boolean (BehaviorController<?>, EntityLiving): a, method_19550, func_220619_a
boolean (BehaviorController<?>, EntityLiving): a, method_19550, canSee, func_220619_a
boolean (BehaviorController<?>, MemoryModuleType<? extends EntityLiving>, EntityTypes<?>): a, method_19551, func_220623_a
boolean (BehaviorController<?>, MemoryModuleType<? extends EntityLiving>, EntityTypes<?>): a, method_19551, canSee, func_220623_a
void (EntityLiving, EntityLiving): b, method_19552, func_220616_b
void (EntityLiving, EntityLiving): b, method_19552, lookAtEachOther, func_220616_b
void (EntityLiving, EntityLiving): c, method_19554, func_220625_c
void (EntityLiving, EntityLiving): c, method_19554, lookAt, func_220625_c
void (EntityLiving, EntityLiving): d, method_19555, func_220626_d
void (EntityLiving, EntityLiving): d, method_19555, walkTowardsEachOther, func_220626_d
void (EntityLiving, EntityLiving, int): a, method_19556, func_220621_a
void (EntityLiving, EntityLiving, int): a, method_19556, walkTowards, func_220621_a
void (EntityLiving, ItemStack, EntityLiving): a, method_19949, func_220624_a
void (EntityLiving, ItemStack, EntityLiving): a, method_19949, give, func_220624_a
SectionPosition (WorldServer, SectionPosition, int): a, method_20419, func_220617_a
SectionPosition (WorldServer, SectionPosition, int): a, method_20419, getPosClosestToOccupiedPointOfInterest, func_220617_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ajq
ajt
字段
构造函数
方法
1.14
名称
ajq
net.minecraft.class_4215
net.minecraft.entity.ai.brain.BrainUtil
net.minecraft.server.v1_14_R1.BehaviorUtil
字段
构造函数
方法
void (EntityLiving, EntityLiving): a, method_19548, func_220618_a
boolean (BehaviorController<?>, EntityLiving): a, method_19550, func_220619_a
boolean (BehaviorController<?>, MemoryModuleType<? extends EntityLiving>, EntityTypes<?>): a, method_19551, func_220623_a
void (EntityLiving, EntityLiving): b, method_19552, func_220616_b
void (EntityLiving, EntityLiving): c, method_19554, func_220625_c
void (EntityLiving, EntityLiving): d, method_19555, func_220626_d
void (EntityLiving, EntityLiving, int): a, method_19556, func_220621_a
void (EntityLiving, ItemStack, EntityLiving): a, method_19949, func_220624_a
SectionPosition (WorldServer, SectionPosition, int): a, method_20419, func_220617_a