历史 - net.minecraft.client.model.animal.parrot.ParrotModel

1.21.11

名称

gwj

hce

net.minecraft.client.model.ParrotModel

net.minecraft.client.model.animal.parrot.ParrotModel

net.minecraft.src.C_3844_

net.minecraft.src.C_432792_

字段

ModelPart: b, body, field_3458, body, f_103184_

ModelPart: c, body, field_3458, body, f_434519_

ModelPart: c, tail, field_3460, tail, f_103185_

ModelPart: d, tail, field_3460, tail, f_437198_

ModelPart: f, head, field_3452, head, f_103188_

ModelPart: g, head, field_3452, head, f_436583_

String: a, FEATHER, field_32533, FEATHER, f_170773_

String: b, FEATHER, field_32533, FEATHER, f_435821_

ModelPart: d, leftWing, field_27459, leftWing, f_170775_

ModelPart: e, leftWing, field_27459, leftWing, f_437007_

ModelPart: e, rightWing, field_27460, rightWing, f_170776_

ModelPart: f, rightWing, field_27460, rightWing, f_433137_

ModelPart: g, leftLeg, field_27461, leftLeg, f_170777_

ModelPart: h, leftLeg, field_27461, leftLeg, f_435867_

ModelPart: i, rightLeg, field_27462, rightLeg, f_170778_

ModelPart: i, rightLeg, field_27462, rightLeg, f_435034_

构造函数

方法

void (ParrotModel$Pose): a, prepare, method_17110, animateModel, m_103239_

void (ParrotModel$Pose): a, prepare, method_17110, animateModel, m_446966_

ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_351990_

ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_441271_

LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_

LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_444458_

void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6251_

void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

goi

gwj

字段

构造函数

方法

void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6973_

void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6251_

1.21.8

名称

goh

goi

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gim

goh

字段

构造函数

方法

1.21.5

名称

gda

gim

字段

构造函数

方法

1.21.4

名称

gck

gda

字段

构造函数

方法

1.21.3

名称

fwk

gck

字段

ModelPart: f, body, field_3458, body, f_103184_

ModelPart: b, body, field_3458, body, f_103184_

ModelPart: g, tail, field_3460, tail, f_103185_

ModelPart: c, tail, field_3460, tail, f_103185_

ModelPart: j, head, field_3452, head, f_103188_

ModelPart: f, head, field_3452, head, f_103188_

ModelPart: k, feather, field_3456, feather, f_103192_

ModelPart: b, root, field_27458, root, f_170774_

ModelPart: h, leftWing, field_27459, leftWing, f_170775_

ModelPart: d, leftWing, field_27459, leftWing, f_170775_

ModelPart: i, rightWing, field_27460, rightWing, f_170776_

ModelPart: e, rightWing, field_27460, rightWing, f_170776_

ModelPart: l, leftLeg, field_27461, leftLeg, f_170777_

ModelPart: g, leftLeg, field_27461, leftLeg, f_170777_

ModelPart: m, rightLeg, field_27462, rightLeg, f_170778_

ModelPart: i, rightLeg, field_27462, rightLeg, f_170778_

构造函数

方法

void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, m_6839_

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, m_103241_

ParrotModel$State (Parrot): a, getState, method_17107, getPose, m_103209_

ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_351990_

void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, m_6973_

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, m_103223_

LayerDefinition (): b, createBodyLayer, method_32023, getTexturedModelData, m_170781_

LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fvc

fwk

字段

构造函数

方法

1.20.6

名称

fkx

fvc

字段

构造函数

方法

1.20.4

名称

fgd

fkx

字段

构造函数

方法

1.20.2

名称

fcf

fgd

字段

构造函数

方法

1.20.1

名称

fas

fcf

字段

构造函数

方法

1.19.4

名称

ewj

fas

字段

构造函数

方法

1.19.3

名称

esj

ewj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

era

esj

字段

构造函数

方法

1.19

名称

eki

era

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_

LayerDefinition (): b, createBodyLayer, method_32023, getTexturedModelData, m_170781_

ModelPart (): b, root, method_32008, getPart, m_142109_

ModelPart (): a, root, method_32008, getPart, m_142109_

1.18.2

名称

ejb

eki

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egy

ejb

字段

构造函数

方法

1.17.1

名称

egx

egy

字段

构造函数

方法

1.17

名称

duz

egx

net.minecraft.client.renderer.entity.model.ParrotModel

net.minecraft.src.C_3844_

字段

ModelPart: a, body, field_3458, body, field_192764_a

ModelPart: f, body, field_3458, body, f_103184_

ModelPart: b, tail, field_3460, tail, field_192765_b

ModelPart: g, tail, field_3460, tail, f_103185_

ModelPart: f, wingLeft, field_3459, leftWing, field_192766_c

ModelPart: g, wingRight, field_3455, rightWing, field_192767_d

ModelPart: h, head, field_3452, head, field_192768_e

ModelPart: j, head, field_3452, head, f_103188_

ModelPart: i, head2, field_3461, forehead, field_192769_f

ModelPart: j, beak1, field_3451, innerBeak, field_192770_g

ModelPart: k, beak2, field_3453, outerBeak, field_192771_h

ModelPart: l, feather, field_3456, feather, field_192772_i

ModelPart: k, feather, field_3456, feather, f_103192_

ModelPart: m, legLeft, field_3450, leftLeg, field_192773_j

ModelPart: n, legRight, field_3457, rightLeg, field_192774_k

String: a, FEATHER, field_32533, FEATHER, f_170773_

ModelPart: b, root, field_27458, root, f_170774_

ModelPart: h, leftWing, field_27459, leftWing, f_170775_

ModelPart: i, rightWing, field_27460, rightWing, f_170776_

ModelPart: l, leftLeg, field_27461, leftLeg, f_170777_

ModelPart: m, rightLeg, field_27462, rightLeg, f_170778_

构造函数

()

(ModelPart)

方法

void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, func_212843_a_

void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, m_6839_

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, func_217162_a

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, m_103241_

void (ParrotModel$State): a, prepare, method_17110, animateModel, func_217160_a

void (ParrotModel$State): a, prepare, method_17110, animateModel, m_103239_

ParrotModel$State (Parrot): a, getState, method_17107, getPose, func_217158_a

ParrotModel$State (Parrot): a, getState, method_17107, getPose, m_103209_

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, func_225597_a_

void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, m_6973_

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, func_228284_a_

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, m_103223_

LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_

ModelPart (): b, root, method_32008, getPart, m_142109_

1.16.5

名称

字段

ModelPart: a, body, field_3458, torso, field_192764_a

ModelPart: a, body, field_3458, body, field_192764_a

ModelPart: l, feather, field_3456, headFeathers, field_192772_i

ModelPart: l, feather, field_3456, feather, field_192772_i

构造函数

方法

1.16.4

名称

dur

duz

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dws

dur

字段

构造函数

方法

1.16.1

名称

dlw

dws

字段

构造函数

方法

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, method_17111, func_217162_a

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, func_217162_a

void (ParrotModel$State): a, prepare, method_17110, func_217160_a

void (ParrotModel$State): a, prepare, method_17110, animateModel, func_217160_a

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, func_228284_a_

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, func_228284_a_

1.15.2

名称

dlt

dlw

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dib

dlt

字段

ModelPart: a, body, field_3458, field_192764_a

ModelPart: a, body, field_3458, torso, field_192764_a

ModelPart: b, tail, field_3460, field_192765_b

ModelPart: b, tail, field_3460, tail, field_192765_b

ModelPart: f, wingLeft, field_3459, field_192766_c

ModelPart: f, wingLeft, field_3459, leftWing, field_192766_c

ModelPart: g, wingRight, field_3455, field_192767_d

ModelPart: g, wingRight, field_3455, rightWing, field_192767_d

ModelPart: h, head, field_3452, field_192768_e

ModelPart: h, head, field_3452, head, field_192768_e

ModelPart: i, head2, field_3461, field_192769_f

ModelPart: i, head2, field_3461, forehead, field_192769_f

ModelPart: j, beak1, field_3451, field_192770_g

ModelPart: j, beak1, field_3451, innerBeak, field_192770_g

ModelPart: k, beak2, field_3453, field_192771_h

ModelPart: k, beak2, field_3453, outerBeak, field_192771_h

ModelPart: l, feather, field_3456, field_192772_i

ModelPart: l, feather, field_3456, headFeathers, field_192772_i

ModelPart: m, legLeft, field_3450, field_192773_j

ModelPart: m, legLeft, field_3450, leftLeg, field_192773_j

ModelPart: n, legRight, field_3457, field_192774_k

ModelPart: n, legRight, field_3457, rightLeg, field_192774_k

构造函数

方法

void (Parrot, float, float, float, float, float, float): a, render, method_17109, render, func_78088_a

void (Parrot, float, float, float, float, float, float): b, setupAnim, method_17112, setAngles, func_212844_a_

void (float, float, float, float, float, int): a, renderOnShoulder, method_17106, func_217161_a

void (float): a, render, method_17105, func_217159_a

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, func_217162_a

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, method_17111, func_217162_a

ParrotModel$State (Parrot): a, getState, method_17107, func_217158_a

ParrotModel$State (Parrot): a, getState, method_17107, getPose, func_217158_a

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, func_225597_a_

void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, func_228284_a_

1.14.4

名称

dfn

dib

net.minecraft.client.model.ParrotModel

字段

Cuboid: a, field_3458, field_3458, field_192764_a

ModelPart: a, body, field_3458, field_192764_a

Cuboid: b, field_3460, field_3460, field_192765_b

ModelPart: b, tail, field_3460, field_192765_b

Cuboid: f, field_3459, field_3459, field_192766_c

ModelPart: f, wingLeft, field_3459, field_192766_c

Cuboid: g, field_3455, field_3455, field_192767_d

ModelPart: g, wingRight, field_3455, field_192767_d

Cuboid: h, field_3452, field_3452, field_192768_e

ModelPart: h, head, field_3452, field_192768_e

Cuboid: i, field_3461, field_3461, field_192769_f

ModelPart: i, head2, field_3461, field_192769_f

Cuboid: j, field_3451, field_3451, field_192770_g

ModelPart: j, beak1, field_3451, field_192770_g

Cuboid: k, field_3453, field_3453, field_192771_h

ModelPart: k, beak2, field_3453, field_192771_h

Cuboid: l, field_3456, field_3456, field_192772_i

ModelPart: l, feather, field_3456, field_192772_i

Cuboid: m, field_3450, field_3450, field_192773_j

ModelPart: m, legLeft, field_3450, field_192773_j

Cuboid: n, field_3457, field_3457, field_192774_k

ModelPart: n, legRight, field_3457, field_192774_k

构造函数

方法

void (EntityParrot, float, float, float, float, float, float): a, method_17109, method_17109, func_78088_a

void (Parrot, float, float, float, float, float, float): a, render, method_17109, render, func_78088_a

void (EntityParrot, float, float, float, float, float, float): b, method_17112, method_17112, func_212844_a_

void (Parrot, float, float, float, float, float, float): b, setupAnim, method_17112, setAngles, func_212844_a_

void (EntityParrot, float, float, float): a, method_17108, method_17108, func_212843_a_

void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, func_212843_a_

void (float, float, float, float, float, int): a, method_17106, method_17106, func_217161_a

void (float, float, float, float, float, int): a, renderOnShoulder, method_17106, func_217161_a

void (float): a, method_17105, method_17105, func_217159_a

void (float): a, render, method_17105, func_217159_a

void (ParrotEntityModel$Pose, int, float, float, float, float, float): a, method_17111, method_17111, func_217162_a

void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, func_217162_a

void (ParrotEntityModel$Pose): a, method_17110, method_17110, func_217160_a

void (ParrotModel$State): a, prepare, method_17110, func_217160_a

ParrotEntityModel$Pose (EntityParrot): a, method_17107, method_17107, func_217158_a

ParrotModel$State (Parrot): a, getState, method_17107, func_217158_a

1.14.3

名称

dfj

dfn

net.minecraft.client.render.entity.model.ParrotEntityModel

字段

RendererModel: a, field_3458, field_192764_a

Cuboid: a, field_3458, field_3458, field_192764_a

RendererModel: b, field_3460, field_192765_b

Cuboid: b, field_3460, field_3460, field_192765_b

RendererModel: f, field_3459, field_192766_c

Cuboid: f, field_3459, field_3459, field_192766_c

RendererModel: g, field_3455, field_192767_d

Cuboid: g, field_3455, field_3455, field_192767_d

RendererModel: h, field_3452, field_192768_e

Cuboid: h, field_3452, field_3452, field_192768_e

RendererModel: i, field_3461, field_192769_f

Cuboid: i, field_3461, field_3461, field_192769_f

RendererModel: j, field_3451, field_192770_g

Cuboid: j, field_3451, field_3451, field_192770_g

RendererModel: k, field_3453, field_192771_h

Cuboid: k, field_3453, field_3453, field_192771_h

RendererModel: l, field_3456, field_192772_i

Cuboid: l, field_3456, field_3456, field_192772_i

RendererModel: m, field_3450, field_192773_j

Cuboid: m, field_3450, field_3450, field_192773_j

RendererModel: n, field_3457, field_192774_k

Cuboid: n, field_3457, field_3457, field_192774_k

构造函数

方法

void (EntityParrot, float, float, float, float, float, float): a, method_17109, func_78088_a

void (EntityParrot, float, float, float, float, float, float): a, method_17109, method_17109, func_78088_a

void (EntityParrot, float, float, float, float, float, float): b, method_17112, func_212844_a_

void (EntityParrot, float, float, float, float, float, float): b, method_17112, method_17112, func_212844_a_

void (EntityParrot, float, float, float): a, method_17108, func_212843_a_

void (EntityParrot, float, float, float): a, method_17108, method_17108, func_212843_a_

void (float, float, float, float, float, int): a, method_17106, func_217161_a

void (float, float, float, float, float, int): a, method_17106, method_17106, func_217161_a

void (float): a, method_17105, func_217159_a

void (float): a, method_17105, method_17105, func_217159_a

void (ParrotModel$State, int, float, float, float, float, float): a, method_17111, func_217162_a

void (ParrotEntityModel$Pose, int, float, float, float, float, float): a, method_17111, method_17111, func_217162_a

void (ParrotModel$State): a, method_17110, func_217160_a

void (ParrotEntityModel$Pose): a, method_17110, method_17110, func_217160_a

ParrotModel$State (EntityParrot): a, method_17107, func_217158_a

ParrotEntityModel$Pose (EntityParrot): a, method_17107, method_17107, func_217158_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dfh

dfj

字段

构造函数

方法

1.14

名称

dfh

net.minecraft.class_584

net.minecraft.client.renderer.entity.model.ParrotModel

字段

RendererModel: a, field_3458, field_192764_a

RendererModel: b, field_3460, field_192765_b

RendererModel: f, field_3459, field_192766_c

RendererModel: g, field_3455, field_192767_d

RendererModel: h, field_3452, field_192768_e

RendererModel: i, field_3461, field_192769_f

RendererModel: j, field_3451, field_192770_g

RendererModel: k, field_3453, field_192771_h

RendererModel: l, field_3456, field_192772_i

RendererModel: m, field_3450, field_192773_j

RendererModel: n, field_3457, field_192774_k

构造函数

()

方法

void (EntityParrot, float, float, float, float, float, float): a, method_17109, func_78088_a

void (EntityParrot, float, float, float, float, float, float): b, method_17112, func_212844_a_

void (EntityParrot, float, float, float): a, method_17108, func_212843_a_

void (float, float, float, float, float, int): a, method_17106, func_217161_a

void (float): a, method_17105, func_217159_a

void (ParrotModel$State, int, float, float, float, float, float): a, method_17111, func_217162_a

void (ParrotModel$State): a, method_17110, func_217160_a

ParrotModel$State (EntityParrot): a, method_17107, func_217158_a