历史 - net.minecraft.client.model.animal.parrot.ParrotModel
1.21.11
名称
gwj
hce
net.minecraft.client.model.ParrotModel
net.minecraft.client.model.animal.parrot.ParrotModel
net.minecraft.src.C_3844_
net.minecraft.src.C_432792_
字段
ModelPart: b, body, field_3458, body, f_103184_
ModelPart: c, body, field_3458, body, f_434519_
ModelPart: c, tail, field_3460, tail, f_103185_
ModelPart: d, tail, field_3460, tail, f_437198_
ModelPart: f, head, field_3452, head, f_103188_
ModelPart: g, head, field_3452, head, f_436583_
String: a, FEATHER, field_32533, FEATHER, f_170773_
String: b, FEATHER, field_32533, FEATHER, f_435821_
ModelPart: d, leftWing, field_27459, leftWing, f_170775_
ModelPart: e, leftWing, field_27459, leftWing, f_437007_
ModelPart: e, rightWing, field_27460, rightWing, f_170776_
ModelPart: f, rightWing, field_27460, rightWing, f_433137_
ModelPart: g, leftLeg, field_27461, leftLeg, f_170777_
ModelPart: h, leftLeg, field_27461, leftLeg, f_435867_
ModelPart: i, rightLeg, field_27462, rightLeg, f_170778_
ModelPart: i, rightLeg, field_27462, rightLeg, f_435034_
构造函数
方法
void (ParrotModel$Pose): a, prepare, method_17110, animateModel, m_103239_
void (ParrotModel$Pose): a, prepare, method_17110, animateModel, m_446966_
ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_351990_
ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_441271_
LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_
LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_444458_
void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6251_
void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
goi
gwj
字段
构造函数
方法
void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6973_
void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6251_
1.21.8
名称
goh
goi
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gim
goh
字段
构造函数
方法
1.21.5
名称
gda
gim
字段
构造函数
方法
1.21.4
名称
gck
gda
字段
构造函数
方法
1.21.3
名称
fwk
gck
字段
ModelPart: f, body, field_3458, body, f_103184_
ModelPart: b, body, field_3458, body, f_103184_
ModelPart: g, tail, field_3460, tail, f_103185_
ModelPart: c, tail, field_3460, tail, f_103185_
ModelPart: j, head, field_3452, head, f_103188_
ModelPart: f, head, field_3452, head, f_103188_
ModelPart: k, feather, field_3456, feather, f_103192_
ModelPart: b, root, field_27458, root, f_170774_
ModelPart: h, leftWing, field_27459, leftWing, f_170775_
ModelPart: d, leftWing, field_27459, leftWing, f_170775_
ModelPart: i, rightWing, field_27460, rightWing, f_170776_
ModelPart: e, rightWing, field_27460, rightWing, f_170776_
ModelPart: l, leftLeg, field_27461, leftLeg, f_170777_
ModelPart: g, leftLeg, field_27461, leftLeg, f_170777_
ModelPart: m, rightLeg, field_27462, rightLeg, f_170778_
ModelPart: i, rightLeg, field_27462, rightLeg, f_170778_
构造函数
方法
void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, m_6839_
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, m_103241_
ParrotModel$State (Parrot): a, getState, method_17107, getPose, m_103209_
ParrotModel$Pose (Parrot): a, getPose, method_17107, getPose, m_351990_
void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, m_6973_
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, m_103223_
LayerDefinition (): b, createBodyLayer, method_32023, getTexturedModelData, m_170781_
LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (ParrotRenderState): a, setupAnim, method_17112, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvc
fwk
字段
构造函数
方法
1.20.6
名称
fkx
fvc
字段
构造函数
方法
1.20.4
名称
fgd
fkx
字段
构造函数
方法
1.20.2
名称
fcf
fgd
字段
构造函数
方法
1.20.1
名称
fas
fcf
字段
构造函数
方法
1.19.4
名称
ewj
fas
字段
构造函数
方法
1.19.3
名称
esj
ewj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
era
esj
字段
构造函数
方法
1.19
名称
eki
era
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_
LayerDefinition (): b, createBodyLayer, method_32023, getTexturedModelData, m_170781_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
ejb
eki
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egy
ejb
字段
构造函数
方法
1.17.1
名称
egx
egy
字段
构造函数
方法
1.17
名称
duz
egx
net.minecraft.client.renderer.entity.model.ParrotModel
net.minecraft.src.C_3844_
字段
ModelPart: a, body, field_3458, body, field_192764_a
ModelPart: f, body, field_3458, body, f_103184_
ModelPart: b, tail, field_3460, tail, field_192765_b
ModelPart: g, tail, field_3460, tail, f_103185_
ModelPart: f, wingLeft, field_3459, leftWing, field_192766_c
ModelPart: g, wingRight, field_3455, rightWing, field_192767_d
ModelPart: h, head, field_3452, head, field_192768_e
ModelPart: j, head, field_3452, head, f_103188_
ModelPart: i, head2, field_3461, forehead, field_192769_f
ModelPart: j, beak1, field_3451, innerBeak, field_192770_g
ModelPart: k, beak2, field_3453, outerBeak, field_192771_h
ModelPart: l, feather, field_3456, feather, field_192772_i
ModelPart: k, feather, field_3456, feather, f_103192_
ModelPart: m, legLeft, field_3450, leftLeg, field_192773_j
ModelPart: n, legRight, field_3457, rightLeg, field_192774_k
String: a, FEATHER, field_32533, FEATHER, f_170773_
ModelPart: b, root, field_27458, root, f_170774_
ModelPart: h, leftWing, field_27459, leftWing, f_170775_
ModelPart: i, rightWing, field_27460, rightWing, f_170776_
ModelPart: l, leftLeg, field_27461, leftLeg, f_170777_
ModelPart: m, rightLeg, field_27462, rightLeg, f_170778_
构造函数
()
方法
void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, func_212843_a_
void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, m_6839_
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, func_217162_a
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, m_103241_
void (ParrotModel$State): a, prepare, method_17110, animateModel, func_217160_a
void (ParrotModel$State): a, prepare, method_17110, animateModel, m_103239_
ParrotModel$State (Parrot): a, getState, method_17107, getPose, func_217158_a
ParrotModel$State (Parrot): a, getState, method_17107, getPose, m_103209_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, func_225597_a_
void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, m_6973_
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, func_228284_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, m_103223_
LayerDefinition (): a, createBodyLayer, method_32023, getTexturedModelData, m_170781_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
ModelPart: a, body, field_3458, torso, field_192764_a
ModelPart: a, body, field_3458, body, field_192764_a
ModelPart: l, feather, field_3456, headFeathers, field_192772_i
ModelPart: l, feather, field_3456, feather, field_192772_i
构造函数
方法
1.16.4
名称
dur
duz
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dws
dur
字段
构造函数
方法
1.16.1
名称
dlw
dws
字段
构造函数
方法
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, method_17111, func_217162_a
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, setAngles, func_217162_a
void (ParrotModel$State): a, prepare, method_17110, func_217160_a
void (ParrotModel$State): a, prepare, method_17110, animateModel, func_217160_a
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, func_228284_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, poseOnShoulder, func_228284_a_
1.15.2
名称
dlt
dlw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dib
dlt
字段
ModelPart: a, body, field_3458, field_192764_a
ModelPart: a, body, field_3458, torso, field_192764_a
ModelPart: b, tail, field_3460, field_192765_b
ModelPart: b, tail, field_3460, tail, field_192765_b
ModelPart: f, wingLeft, field_3459, field_192766_c
ModelPart: f, wingLeft, field_3459, leftWing, field_192766_c
ModelPart: g, wingRight, field_3455, field_192767_d
ModelPart: g, wingRight, field_3455, rightWing, field_192767_d
ModelPart: h, head, field_3452, field_192768_e
ModelPart: h, head, field_3452, head, field_192768_e
ModelPart: i, head2, field_3461, field_192769_f
ModelPart: i, head2, field_3461, forehead, field_192769_f
ModelPart: j, beak1, field_3451, field_192770_g
ModelPart: j, beak1, field_3451, innerBeak, field_192770_g
ModelPart: k, beak2, field_3453, field_192771_h
ModelPart: k, beak2, field_3453, outerBeak, field_192771_h
ModelPart: l, feather, field_3456, field_192772_i
ModelPart: l, feather, field_3456, headFeathers, field_192772_i
ModelPart: m, legLeft, field_3450, field_192773_j
ModelPart: m, legLeft, field_3450, leftLeg, field_192773_j
ModelPart: n, legRight, field_3457, field_192774_k
ModelPart: n, legRight, field_3457, rightLeg, field_192774_k
构造函数
方法
void (Parrot, float, float, float, float, float, float): a, render, method_17109, render, func_78088_a
void (Parrot, float, float, float, float, float, float): b, setupAnim, method_17112, setAngles, func_212844_a_
void (float, float, float, float, float, int): a, renderOnShoulder, method_17106, func_217161_a
void (float): a, render, method_17105, func_217159_a
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, func_217162_a
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, method_17111, func_217162_a
ParrotModel$State (Parrot): a, getState, method_17107, func_217158_a
ParrotModel$State (Parrot): a, getState, method_17107, getPose, func_217158_a
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Parrot, float, float, float, float, float): a, setupAnim, method_17112, setAngles, func_225597_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float, int): a, renderOnShoulder, method_17106, func_228284_a_
1.14.4
名称
dfn
dib
net.minecraft.client.model.ParrotModel
字段
Cuboid: a, field_3458, field_3458, field_192764_a
ModelPart: a, body, field_3458, field_192764_a
Cuboid: b, field_3460, field_3460, field_192765_b
ModelPart: b, tail, field_3460, field_192765_b
Cuboid: f, field_3459, field_3459, field_192766_c
ModelPart: f, wingLeft, field_3459, field_192766_c
Cuboid: g, field_3455, field_3455, field_192767_d
ModelPart: g, wingRight, field_3455, field_192767_d
Cuboid: h, field_3452, field_3452, field_192768_e
ModelPart: h, head, field_3452, field_192768_e
Cuboid: i, field_3461, field_3461, field_192769_f
ModelPart: i, head2, field_3461, field_192769_f
Cuboid: j, field_3451, field_3451, field_192770_g
ModelPart: j, beak1, field_3451, field_192770_g
Cuboid: k, field_3453, field_3453, field_192771_h
ModelPart: k, beak2, field_3453, field_192771_h
Cuboid: l, field_3456, field_3456, field_192772_i
ModelPart: l, feather, field_3456, field_192772_i
Cuboid: m, field_3450, field_3450, field_192773_j
ModelPart: m, legLeft, field_3450, field_192773_j
Cuboid: n, field_3457, field_3457, field_192774_k
ModelPart: n, legRight, field_3457, field_192774_k
构造函数
方法
void (EntityParrot, float, float, float, float, float, float): a, method_17109, method_17109, func_78088_a
void (Parrot, float, float, float, float, float, float): a, render, method_17109, render, func_78088_a
void (EntityParrot, float, float, float, float, float, float): b, method_17112, method_17112, func_212844_a_
void (Parrot, float, float, float, float, float, float): b, setupAnim, method_17112, setAngles, func_212844_a_
void (EntityParrot, float, float, float): a, method_17108, method_17108, func_212843_a_
void (Parrot, float, float, float): a, prepareMobModel, method_17108, animateModel, func_212843_a_
void (float, float, float, float, float, int): a, method_17106, method_17106, func_217161_a
void (float, float, float, float, float, int): a, renderOnShoulder, method_17106, func_217161_a
void (float): a, method_17105, method_17105, func_217159_a
void (float): a, render, method_17105, func_217159_a
void (ParrotEntityModel$Pose, int, float, float, float, float, float): a, method_17111, method_17111, func_217162_a
void (ParrotModel$State, int, float, float, float, float, float): a, setupAnim, method_17111, func_217162_a
void (ParrotEntityModel$Pose): a, method_17110, method_17110, func_217160_a
void (ParrotModel$State): a, prepare, method_17110, func_217160_a
ParrotEntityModel$Pose (EntityParrot): a, method_17107, method_17107, func_217158_a
ParrotModel$State (Parrot): a, getState, method_17107, func_217158_a
1.14.3
名称
dfj
dfn
net.minecraft.client.render.entity.model.ParrotEntityModel
字段
RendererModel: a, field_3458, field_192764_a
Cuboid: a, field_3458, field_3458, field_192764_a
RendererModel: b, field_3460, field_192765_b
Cuboid: b, field_3460, field_3460, field_192765_b
RendererModel: f, field_3459, field_192766_c
Cuboid: f, field_3459, field_3459, field_192766_c
RendererModel: g, field_3455, field_192767_d
Cuboid: g, field_3455, field_3455, field_192767_d
RendererModel: h, field_3452, field_192768_e
Cuboid: h, field_3452, field_3452, field_192768_e
RendererModel: i, field_3461, field_192769_f
Cuboid: i, field_3461, field_3461, field_192769_f
RendererModel: j, field_3451, field_192770_g
Cuboid: j, field_3451, field_3451, field_192770_g
RendererModel: k, field_3453, field_192771_h
Cuboid: k, field_3453, field_3453, field_192771_h
RendererModel: l, field_3456, field_192772_i
Cuboid: l, field_3456, field_3456, field_192772_i
RendererModel: m, field_3450, field_192773_j
Cuboid: m, field_3450, field_3450, field_192773_j
RendererModel: n, field_3457, field_192774_k
Cuboid: n, field_3457, field_3457, field_192774_k
构造函数
方法
void (EntityParrot, float, float, float, float, float, float): a, method_17109, func_78088_a
void (EntityParrot, float, float, float, float, float, float): a, method_17109, method_17109, func_78088_a
void (EntityParrot, float, float, float, float, float, float): b, method_17112, func_212844_a_
void (EntityParrot, float, float, float, float, float, float): b, method_17112, method_17112, func_212844_a_
void (EntityParrot, float, float, float): a, method_17108, func_212843_a_
void (EntityParrot, float, float, float): a, method_17108, method_17108, func_212843_a_
void (float, float, float, float, float, int): a, method_17106, func_217161_a
void (float, float, float, float, float, int): a, method_17106, method_17106, func_217161_a
void (float): a, method_17105, func_217159_a
void (float): a, method_17105, method_17105, func_217159_a
void (ParrotModel$State, int, float, float, float, float, float): a, method_17111, func_217162_a
void (ParrotEntityModel$Pose, int, float, float, float, float, float): a, method_17111, method_17111, func_217162_a
void (ParrotModel$State): a, method_17110, func_217160_a
void (ParrotEntityModel$Pose): a, method_17110, method_17110, func_217160_a
ParrotModel$State (EntityParrot): a, method_17107, func_217158_a
ParrotEntityModel$Pose (EntityParrot): a, method_17107, method_17107, func_217158_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dfh
dfj
字段
构造函数
方法
1.14
名称
dfh
net.minecraft.class_584
net.minecraft.client.renderer.entity.model.ParrotModel
字段
RendererModel: a, field_3458, field_192764_a
RendererModel: b, field_3460, field_192765_b
RendererModel: f, field_3459, field_192766_c
RendererModel: g, field_3455, field_192767_d
RendererModel: h, field_3452, field_192768_e
RendererModel: i, field_3461, field_192769_f
RendererModel: j, field_3451, field_192770_g
RendererModel: k, field_3453, field_192771_h
RendererModel: l, field_3456, field_192772_i
RendererModel: m, field_3450, field_192773_j
RendererModel: n, field_3457, field_192774_k
构造函数
()
方法
void (EntityParrot, float, float, float, float, float, float): a, method_17109, func_78088_a
void (EntityParrot, float, float, float, float, float, float): b, method_17112, func_212844_a_
void (EntityParrot, float, float, float): a, method_17108, func_212843_a_
void (float, float, float, float, float, int): a, method_17106, func_217161_a
void (float): a, method_17105, func_217159_a
void (ParrotModel$State, int, float, float, float, float, float): a, method_17111, func_217162_a
void (ParrotModel$State): a, method_17110, func_217160_a
ParrotModel$State (EntityParrot): a, method_17107, func_217158_a