历史 - net.minecraft.client.renderer.chunk.RenderChunk

1.13.2

名称

cws

cwt

字段

构造函数

方法

1.13.1

名称

cwj

cws

字段

RenderGlobal: e, field_178589_e

int: j, field_178596_j

FloatBuffer: k, field_178597_k

FloatBuffer: j, field_178597_k

VertexBuffer[]: l, field_178594_l

VertexBuffer[]: k, field_178594_l

int: m, field_178595_m

int: l, field_178595_m

boolean: n, field_178593_n

boolean: m, field_178593_n

boolean: q, field_188284_q

boolean: p, field_188284_q

BlockPosition$MutableBlockPosition: o, field_178586_f

BlockPosition$MutableBlockPosition: n, field_178586_f

BlockPosition$MutableBlockPosition[]: p, field_181702_p

BlockPosition$MutableBlockPosition[]: o, field_181702_p

WorldRenderer: e, field_178589_e

构造函数

(World, RenderGlobal, int)

(World, WorldRenderer)

方法

1.13

名称

bxr

cwj

字段

ChunkCompileTaskGenerator: h, field_178599_i

ChunkCache: r, field_189564_r

ChunkRenderTask: h, field_178599_i

构造函数

方法

void (float, float, float, ChunkCompileTaskGenerator): a, func_178570_a

void (float, float, float, ChunkCompileTaskGenerator): b, func_178581_b

ChunkCompileTaskGenerator (): d, func_178574_d

ChunkCompileTaskGenerator (): e, func_178582_e

void (): r, func_178567_n

void (): p, func_178567_n

boolean (): n, func_178569_m

boolean (): m, func_178569_m

void (): m, func_188282_m

void (): l, func_188282_m

boolean (): o, func_188281_o

boolean (): n, func_188281_o

World (): p, func_188283_p

World (): o, func_188283_p

void (): q, func_189563_q

void (float, float, float, ChunkRenderTask): a, func_178570_a

void (float, float, float, ChunkRenderTask): b, func_178581_b

ChunkRenderTask (): d, func_178574_d

ChunkRenderTask (): e, func_178582_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bxp

bxr

字段

构造函数

方法

1.12

名称

bte

bxp

字段

构造函数

方法

void (VertexBuffer, BlockPosition): a, func_178573_a

void (BlockRenderLayer, float, float, float, VertexBuffer, CompiledChunk): a, func_178584_a

void (BufferBuilder, BlockPosition): a, func_178573_a

void (BlockRenderLayer, float, float, float, BufferBuilder, CompiledChunk): a, func_178584_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

btc

bte

字段

构造函数

方法

1.11

名称

bqy

btc

字段

构造函数

方法

1.10.2

名称

字段

IBlockAccess: r, field_189564_r

ChunkCache: r, field_189564_r

构造函数

方法

1.10

名称

bqc

bqy

字段

构造函数

方法

1.9.4

名称

字段

BlockPosition: f, field_178586_f

ReentrantLock: g, field_178587_g

ReentrantLock: f, field_178587_g

ReentrantLock: h, field_178598_h

ReentrantLock: g, field_178598_h

ChunkCompileTaskGenerator: i, field_178599_i

ChunkCompileTaskGenerator: h, field_178599_i

Set<TileEntity>: j, field_181056_j

Set<TileEntity>: i, field_181056_j

int: k, field_178596_j

int: j, field_178596_j

FloatBuffer: l, field_178597_k

FloatBuffer: k, field_178597_k

VertexBuffer[]: m, field_178594_l

VertexBuffer[]: l, field_178594_l

int: n, field_178595_m

int: m, field_178595_m

boolean: o, field_178593_n

boolean: n, field_178593_n

EnumMap<EnumDirection, BlockPosition>: p, field_181702_p

BlockPosition$MutableBlockPosition: o, field_178586_f

BlockPosition$MutableBlockPosition[]: p, field_181702_p

IBlockAccess: r, field_189564_r

构造函数

(World, RenderGlobal, BlockPosition, int)

(World, RenderGlobal, int)

方法

void (BlockPosition): a, func_178576_a

void (): q, func_178567_n

void (): r, func_178567_n

void (int, int, int): a, func_189562_a

void (): q, func_189563_q

1.9.2

名称

bqf

bqc

字段

构造函数

方法

1.9

名称

bht

bqf

字段

boolean: q, field_188284_q

构造函数

(World, RenderGlobal, BlockPosition, int)

(World, RenderGlobal, BlockPosition, int)

方法

void (WorldRenderer, BlockPosition): a, func_178573_a

void (EnumWorldBlockLayer, float, float, float, WorldRenderer, CompiledChunk): a, func_178584_a

void (): m, func_178567_n

void (): q, func_178567_n

void (): f, func_178572_f

void (): g, func_178572_f

CompiledChunk (): g, func_178571_g

CompiledChunk (): h, func_178571_g

void (): h, func_178585_h

void (): i, func_178585_h

BlockPosition (): j, func_178568_j

BlockPosition (): k, func_178568_j

boolean (): l, func_178569_m

boolean (): n, func_178569_m

double (): f, func_188280_f

void (VertexBuffer, BlockPosition): a, func_178573_a

void (BlockRenderLayer, float, float, float, VertexBuffer, CompiledChunk): a, func_178584_a

void (): m, func_188282_m

boolean (): o, func_188281_o

World (): p, func_188283_p

1.8.8

名称

bht

net.minecraft.client.renderer.chunk.RenderChunk

字段

World: d, field_178588_d

RenderGlobal: e, field_178589_e

int: a, field_178592_a

BlockPosition: f, field_178586_f

CompiledChunk: b, field_178590_b

ReentrantLock: g, field_178587_g

ReentrantLock: h, field_178598_h

ChunkCompileTaskGenerator: i, field_178599_i

Set<TileEntity>: j, field_181056_j

int: k, field_178596_j

FloatBuffer: l, field_178597_k

VertexBuffer[]: m, field_178594_l

AxisAlignedBB: c, field_178591_c

int: n, field_178595_m

boolean: o, field_178593_n

EnumMap<EnumDirection, BlockPosition>: p, field_181702_p

构造函数

(World, RenderGlobal, BlockPosition, int)

方法

boolean (int): a, func_178577_a

VertexBuffer (int): b, func_178565_b

void (BlockPosition): a, func_178576_a

void (float, float, float, ChunkCompileTaskGenerator): a, func_178570_a

void (float, float, float, ChunkCompileTaskGenerator): b, func_178581_b

void (): b, func_178578_b

ReentrantLock (): c, func_178579_c

ChunkCompileTaskGenerator (): d, func_178574_d

ChunkCompileTaskGenerator (): e, func_178582_e

void (WorldRenderer, BlockPosition): a, func_178573_a

void (EnumWorldBlockLayer, float, float, float, WorldRenderer, CompiledChunk): a, func_178584_a

void (): m, func_178567_n

void (): f, func_178572_f

CompiledChunk (): g, func_178571_g

void (CompiledChunk): a, func_178580_a

void (): h, func_178585_h

void (): a, func_178566_a

BlockPosition (): j, func_178568_j

void (boolean): a, func_178575_a

boolean (): l, func_178569_m

BlockPosition (EnumDirection): a, func_181701_a