历史 - net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorRightTurnPiece

1.21.11

名称

fct$j

fhu$j

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exe$j

fct$j

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eut$j

exe$j

字段

构造函数

方法

1.21.5

名称

ept$j

eut$j

字段

构造函数

方法

1.21.4

名称

eqq$j

ept$j

字段

构造函数

方法

1.21.3

名称

elx$j

eqq$j

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekr$j

elx$j

字段

构造函数

方法

1.20.6

名称

ebl$j

ekr$j

字段

构造函数

方法

1.20.4

名称

dxg$j

ebl$j

字段

构造函数

方法

1.20.2

名称

dty$j

dxg$j

字段

构造函数

方法

1.20.1

名称

dtn$j

dty$j

字段

构造函数

方法

1.19.4

名称

dqn$j

dtn$j

字段

构造函数

方法

1.19.3

名称

dmz$j

dqn$j

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213218_

net.minecraft.src.C_213207_$C_213218_

字段

构造函数

方法

1.19.1

名称

dmc$j

dmz$j

net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$j

字段

构造函数

方法

1.19

名称

dey$j

dmc$j

net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorRightTurnPiece

net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorRightTurnPiece

net.minecraft.src.C_2503_$C_2514_

net.minecraft.src.C_213218_

net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece10

字段

boolean: d, isNeedingChest, field_14497, containsChest, f_71815_

boolean: d, isNeedingChest, field_14497, containsChest, f_228292_

int: a, WIDTH, field_31586, SIZE_X, f_162796_

int: a, WIDTH, field_31586, SIZE_X, f_228289_

int: b, HEIGHT, field_31587, SIZE_Y, f_162797_

int: b, HEIGHT, field_31587, SIZE_Y, f_228290_

int: c, DEPTH, field_31588, SIZE_Z, f_162798_

int: c, DEPTH, field_31588, SIZE_Z, f_228291_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, m_162809_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

NetherFortressPieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14805, create, m_228312_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dep$j

dey$j

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

daz$j

dep$j

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

day$j

daz$j

字段

构造函数

方法

1.17

名称

cri$j

day$j

net.minecraft.world.gen.feature.structure.FortressPieces$Corridor2

net.minecraft.src.C_2503_$C_2514_

net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece10

字段

boolean: a, isNeedingChest, field_14497, containsChest, field_111020_b

boolean: d, isNeedingChest, field_14497, containsChest, f_71815_

int: a, WIDTH, field_31586, SIZE_X, f_162796_

int: b, HEIGHT, field_31587, SIZE_Y, f_162797_

int: c, DEPTH, field_31588, SIZE_Z, f_162798_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, func_175876_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, m_162809_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crf$j

cri$j

net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, method_14805, func_175876_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, func_175876_a

1.16.2

名称

ctl$j

crf$j

net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.16.1

名称

clj$j

ctl$j

net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, func_175876_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, method_14805, func_175876_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clg$j

clj$j

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cik$j

clg$j

net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cif$j

cik$j

net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorRightTurnPiece

字段

boolean: a, field_14497, containsChest, field_111020_b

boolean: a, isNeedingChest, field_14497, containsChest, field_111020_b

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, method_14805, func_175876_a

NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, func_175876_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cib$j

cif$j

net.minecraft.structure.NetherFortressGenerator$CorridorRightTurn

字段

boolean: a, field_14497, field_111020_b

boolean: a, field_14497, containsChest, field_111020_b

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, func_175876_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, method_14805, func_175876_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

chz$j

cib$j

字段

构造函数

方法

1.14

名称

bwr$j

chz$j

net.minecraft.class_3390$class_3400

net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

boolean: a, field_111020_b

boolean: a, field_14497, field_111020_b

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, func_143012_a

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175876_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, func_175876_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bwq$j

bwr$j

字段

构造函数

方法

1.13.1

名称

bwi$j

bwq$j

net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.13

名称

bbn$j

bwi$j

net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor2

net.minecraft.world.gen.feature.structure.FortressPieces$Corridor2

net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbl$j

bbn$j

字段

构造函数

方法

1.12

名称

ayg$j

bbl$j

net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aye$j

ayg$j

字段

构造函数

方法

1.11

名称

awn$j

aye$j

net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avw$j

awn$j

net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.9.4

名称

avv$j

avw$j

net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece10

字段

构造函数

方法

1.9.2

名称

avw$j

avv$j

字段

构造函数

方法

1.9

名称

aqj$j

avw$j

net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece10

net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece10

字段

boolean: b, field_111020_b

boolean: a, field_111020_b

构造函数

方法

1.8.8

名称

aqj$j

net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor2

net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece10

字段

boolean: b, field_111020_b

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound): a, func_143012_a

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175876_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a