历史 - net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorRightTurnPiece
1.21.11
名称
fct$j
fhu$j
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exe$j
fct$j
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eut$j
exe$j
字段
构造函数
方法
1.21.5
名称
ept$j
eut$j
字段
构造函数
方法
1.21.4
名称
eqq$j
ept$j
字段
构造函数
方法
1.21.3
名称
elx$j
eqq$j
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ekr$j
elx$j
字段
构造函数
方法
1.20.6
名称
ebl$j
ekr$j
字段
构造函数
方法
1.20.4
名称
dxg$j
ebl$j
字段
构造函数
方法
1.20.2
名称
dty$j
dxg$j
字段
构造函数
方法
1.20.1
名称
dtn$j
dty$j
字段
构造函数
方法
1.19.4
名称
dqn$j
dtn$j
字段
构造函数
方法
1.19.3
名称
dmz$j
dqn$j
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213218_
net.minecraft.src.C_213207_$C_213218_
字段
构造函数
方法
1.19.1
名称
dmc$j
dmz$j
net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$j
字段
构造函数
方法
1.19
名称
dey$j
dmc$j
net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorRightTurnPiece
net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorRightTurnPiece
net.minecraft.src.C_2503_$C_2514_
net.minecraft.src.C_213218_
net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece10
字段
boolean: d, isNeedingChest, field_14497, containsChest, f_71815_
boolean: d, isNeedingChest, field_14497, containsChest, f_228292_
int: a, WIDTH, field_31586, SIZE_X, f_162796_
int: a, WIDTH, field_31586, SIZE_X, f_228289_
int: b, HEIGHT, field_31587, SIZE_Y, f_162797_
int: b, HEIGHT, field_31587, SIZE_Y, f_228290_
int: c, DEPTH, field_31588, SIZE_Z, f_162798_
int: c, DEPTH, field_31588, SIZE_Z, f_228291_
构造函数
(int, Random, BoundingBox, Direction)
(int, RandomSource, BoundingBox, Direction)
方法
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, m_162809_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
NetherFortressPieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14805, create, m_228312_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
1.18.2
名称
dep$j
dey$j
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
daz$j
dep$j
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
day$j
daz$j
字段
构造函数
方法
1.17
名称
cri$j
day$j
net.minecraft.world.gen.feature.structure.FortressPieces$Corridor2
net.minecraft.src.C_2503_$C_2514_
net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece10
字段
boolean: a, isNeedingChest, field_14497, containsChest, field_111020_b
boolean: d, isNeedingChest, field_14497, containsChest, f_71815_
int: a, WIDTH, field_31586, SIZE_X, f_162796_
int: b, HEIGHT, field_31587, SIZE_Y, f_162797_
int: c, DEPTH, field_31588, SIZE_Z, f_162798_
构造函数
(StructureManager, CompoundTag)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, func_175876_a
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, m_162809_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crf$j
cri$j
net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, method_14805, func_175876_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, create, func_175876_a
1.16.2
名称
ctl$j
crf$j
net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.16.1
名称
clj$j
ctl$j
net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, func_175876_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, method_14805, func_175876_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clg$j
clj$j
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cik$j
clg$j
net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cif$j
cik$j
net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorRightTurnPiece
字段
boolean: a, field_14497, containsChest, field_111020_b
boolean: a, isNeedingChest, field_14497, containsChest, field_111020_b
构造函数
方法
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, method_14805, func_175876_a
NetherBridgePieces$CastleSmallCorridorRightTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14805, func_175876_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
1.14.3
名称
cib$j
cif$j
net.minecraft.structure.NetherFortressGenerator$CorridorRightTurn
字段
boolean: a, field_14497, field_111020_b
boolean: a, field_14497, containsChest, field_111020_b
构造函数
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, func_175876_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, method_14805, func_175876_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
chz$j
cib$j
字段
构造函数
方法
1.14
名称
bwr$j
chz$j
net.minecraft.class_3390$class_3400
net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
boolean: a, field_111020_b
boolean: a, field_14497, field_111020_b
构造函数
()
(DefinedStructureManager, NBTTagCompound)
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, func_143012_a
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175876_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14805, func_175876_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
1.13.2
名称
bwq$j
bwr$j
字段
构造函数
方法
1.13.1
名称
bwi$j
bwq$j
net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.13
名称
bbn$j
bwi$j
net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor2
net.minecraft.world.gen.feature.structure.FortressPieces$Corridor2
net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
boolean (World, Random, StructureBoundingBox): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbl$j
bbn$j
字段
构造函数
方法
1.12
名称
ayg$j
bbl$j
net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aye$j
ayg$j
字段
构造函数
方法
1.11
名称
awn$j
aye$j
net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
avw$j
awn$j
net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.9.4
名称
avv$j
avw$j
net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece10
字段
构造函数
方法
1.9.2
名称
avw$j
avv$j
字段
构造函数
方法
1.9
名称
aqj$j
avw$j
net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece10
net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece10
字段
boolean: b, field_111020_b
boolean: a, field_111020_b
构造函数
方法
1.8.8
名称
aqj$j
net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor2
net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece10
字段
boolean: b, field_111020_b
构造函数
()
(int, Random, StructureBoundingBox, EnumDirection)
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound): a, func_143012_a
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece10 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175876_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a