历史 - net.minecraft.advancements.criterion.InventoryChangeTrigger$TriggerInstance
1.21.11
名称
cl$a
ce$a
net.minecraft.advancements.critereon.InventoryChangeTrigger$TriggerInstance
net.minecraft.advancements.criterion.InventoryChangeTrigger$TriggerInstance
net.minecraft.src.C_1418_$C_1419_
net.minecraft.src.C_432673_$C_432194_
net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged$a
net.minecraft.advancements.criterion.CriterionTriggerInventoryChanged$a
字段
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302582_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435766_
InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_303868_
InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_436590_
List<ItemPredicate>: d, items, comp_2058, items, f_303263_
List<ItemPredicate>: d, items, comp_2058, items, f_436408_
com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_302276_
com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_433704_
构造函数
方法
boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_43186_
boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_446087_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_43199_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_445406_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_43197_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_445642_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_295952_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_440055_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_
InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_303868_
InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_436590_
List<ItemPredicate> (): c, items, comp_2058, items, f_303263_
List<ItemPredicate> (): c, items, comp_2058, items, f_436408_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
cj$a
cl$a
字段
构造函数
方法
1.21.4
名称
ci$a
cj$a
字段
构造函数
方法
1.21.3
名称
cg$a
ci$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ce$a
cg$a
字段
构造函数
方法
1.20.6
名称
by$a
ce$a
字段
构造函数
方法
1.20.4
名称
bz$a
by$a
字段
MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, f_43176_
MinMaxBounds$Ints: b, slotsFull, field_9630, full, f_43177_
MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, f_43178_
List<ItemPredicate>: d, predicates, field_9632, items, f_43179_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302582_
InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_303868_
List<ItemPredicate>: d, items, comp_2058, items, f_303263_
com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_302276_
构造函数
(Optional<ContextAwarePredicate>, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, List<ItemPredicate>)
(Optional<ContextAwarePredicate>, InventoryChangeTrigger$TriggerInstance$Slots, List<ItemPredicate>)
方法
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_303868_
List<ItemPredicate> (): c, items, comp_2058, items, f_303263_
1.20.2
名称
bx$a
bz$a
字段
ItemPredicate[]: d, predicates, field_9632, items, f_43179_
List<ItemPredicate>: d, predicates, field_9632, items, f_43179_
构造函数
(ContextAwarePredicate, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])
(Optional<ContextAwarePredicate>, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, List<ItemPredicate>)
方法
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, m_43197_
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, m_43199_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_43199_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_43197_
Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_295952_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
1.20.1
名称
bw$a
bx$a
字段
构造函数
(EntityPredicate$Composite, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])
(ContextAwarePredicate, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])
方法
1.19.4
名称
bu$a
bw$a
字段
构造函数
方法
1.19.3
名称
bx$a
bu$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1419_
net.minecraft.src.C_1418_$C_1419_
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
bv$a
bx$a
net.minecraft.src.C_1418_$C_1419_
net.minecraft.src.C_1419_
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bt$a
bv$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
bn$a
bt$a
net.minecraft.advancements.criterion.InventoryChangeTrigger$Instance
net.minecraft.src.C_1418_$C_1419_
net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged$a
net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged$a
字段
MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, field_192266_a
MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, f_43176_
MinMaxBounds$Ints: b, slotsFull, field_9630, full, field_192267_b
MinMaxBounds$Ints: b, slotsFull, field_9630, full, f_43177_
MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, field_192268_c
MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, f_43178_
ItemPredicate[]: d, predicates, field_9632, items, field_192269_d
ItemPredicate[]: d, predicates, field_9632, items, f_43179_
构造函数
方法
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, func_203923_a
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, m_43197_
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, func_203922_a
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, m_43199_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, func_234805_a_
boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_43186_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged$a
net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bl$a
bn$a
net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged$a
net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged$a
字段
构造函数
方法
1.16.1
名称
bh$a
bl$a
net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged$a
net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged$a
字段
构造函数
(MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])
(EntityPredicate$Composite, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])
方法
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItem, method_8957, items, func_203923_a
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, func_203923_a
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItem, method_8959, items, func_203922_a
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, func_203922_a
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
boolean (Inventory): a, matches, method_8958, matches, func_192265_a
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, func_234805_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ba$b
bh$a
net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged$b
net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged$a
字段
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.InventoryChangeTrigger$TriggerInstance
字段
CriterionConditionValue$IntegerRange: a, field_9629, occupied, field_192266_a
MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, field_192266_a
CriterionConditionValue$IntegerRange: b, field_9630, full, field_192267_b
MinMaxBounds$Ints: b, slotsFull, field_9630, full, field_192267_b
CriterionConditionValue$IntegerRange: c, field_9631, empty, field_192268_c
MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, field_192268_c
CriterionConditionItem[]: d, field_9632, items, field_192269_d
ItemPredicate[]: d, predicates, field_9632, items, field_192269_d
构造函数
方法
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, items, func_203923_a
InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItem, method_8957, items, func_203923_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, items, func_203922_a
InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItem, method_8959, items, func_203922_a
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
boolean (PlayerInventory): a, method_8958, matches, func_192265_a
boolean (Inventory): a, matches, method_8958, matches, func_192265_a
1.14.3
名称
net.minecraft.advancement.criterion.InventoryChangedCriterion$Conditions
字段
CriterionConditionValue$IntegerRange: a, field_9629, field_192266_a
CriterionConditionValue$IntegerRange: a, field_9629, occupied, field_192266_a
CriterionConditionValue$IntegerRange: b, field_9630, field_192267_b
CriterionConditionValue$IntegerRange: b, field_9630, full, field_192267_b
CriterionConditionValue$IntegerRange: c, field_9631, field_192268_c
CriterionConditionValue$IntegerRange: c, field_9631, empty, field_192268_c
CriterionConditionItem[]: d, field_9632, field_192269_d
CriterionConditionItem[]: d, field_9632, items, field_192269_d
构造函数
方法
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, func_203923_a
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, items, func_203923_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, func_203922_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, items, func_203922_a
com.google.gson.JsonElement (): b, method_807, func_200288_b
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
boolean (PlayerInventory): a, method_8958, func_192265_a
boolean (PlayerInventory): a, method_8958, matches, func_192265_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
at$b
ba$b
net.minecraft.class_2066$class_2068
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$b
net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged$b
字段
CriterionConditionValue$IntegerRange: a, field_192266_a
CriterionConditionValue$IntegerRange: a, field_9629, field_192266_a
CriterionConditionValue$IntegerRange: b, field_192267_b
CriterionConditionValue$IntegerRange: b, field_9630, field_192267_b
CriterionConditionValue$IntegerRange: c, field_192268_c
CriterionConditionValue$IntegerRange: c, field_9631, field_192268_c
CriterionConditionItem[]: d, field_192269_d
CriterionConditionItem[]: d, field_9632, field_192269_d
构造函数
方法
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, func_203923_a
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, func_203923_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, func_203922_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, func_203922_a
com.google.gson.JsonElement (): b, func_200288_b
com.google.gson.JsonElement (): b, method_807, func_200288_b
boolean (PlayerInventory): a, func_192265_a
boolean (PlayerInventory): a, method_8958, func_192265_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$b
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$b
字段
构造函数
方法
1.13
名称
at$b
net.minecraft.advancements.criterion.InventoryChangeTrigger$Instance
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$b
字段
CriterionConditionValue$d: a, field_192266_a
CriterionConditionValue$d: b, field_192267_b
CriterionConditionValue$d: c, field_192268_c
CriterionConditionItem[]: d, field_192269_d
构造函数
(CriterionConditionValue$d, CriterionConditionValue$d, CriterionConditionValue$d, CriterionConditionItem[])
方法
CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, func_203923_a
CriterionTriggerInventoryChanged$b (IMaterial...): a, func_203922_a
com.google.gson.JsonElement (): b, func_200288_b
boolean (PlayerInventory): a, func_192265_a