历史 - net.minecraft.advancements.criterion.InventoryChangeTrigger$TriggerInstance

1.21.11

名称

cl$a

ce$a

net.minecraft.advancements.critereon.InventoryChangeTrigger$TriggerInstance

net.minecraft.advancements.criterion.InventoryChangeTrigger$TriggerInstance

net.minecraft.src.C_1418_$C_1419_

net.minecraft.src.C_432673_$C_432194_

net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged$a

net.minecraft.advancements.criterion.CriterionTriggerInventoryChanged$a

字段

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302582_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435766_

InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_303868_

InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_436590_

List<ItemPredicate>: d, items, comp_2058, items, f_303263_

List<ItemPredicate>: d, items, comp_2058, items, f_436408_

com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_302276_

com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_433704_

构造函数

方法

boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_43186_

boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_446087_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_43199_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_445406_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_43197_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_445642_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_295952_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_440055_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_

InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_303868_

InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_436590_

List<ItemPredicate> (): c, items, comp_2058, items, f_303263_

List<ItemPredicate> (): c, items, comp_2058, items, f_436408_

1.21.10

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构造函数

方法

1.21.9

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构造函数

方法

1.21.8

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构造函数

方法

1.21.7

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构造函数

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1.21.6

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构造函数

方法

1.21.5

名称

cj$a

cl$a

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构造函数

方法

1.21.4

名称

ci$a

cj$a

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构造函数

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1.21.3

名称

cg$a

ci$a

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构造函数

方法

1.21.1

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构造函数

方法

1.21

名称

ce$a

cg$a

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构造函数

方法

1.20.6

名称

by$a

ce$a

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构造函数

方法

1.20.4

名称

bz$a

by$a

字段

MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, f_43176_

MinMaxBounds$Ints: b, slotsFull, field_9630, full, f_43177_

MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, f_43178_

List<ItemPredicate>: d, predicates, field_9632, items, f_43179_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302582_

InventoryChangeTrigger$TriggerInstance$Slots: c, slots, comp_2057, slots, f_303868_

List<ItemPredicate>: d, items, comp_2058, items, f_303263_

com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance>: a, CODEC, field_47263, CODEC, f_302276_

构造函数

(Optional<ContextAwarePredicate>, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, List<ItemPredicate>)

(Optional<ContextAwarePredicate>, InventoryChangeTrigger$TriggerInstance$Slots, List<ItemPredicate>)

方法

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

InventoryChangeTrigger$TriggerInstance$Slots (): b, slots, comp_2057, slots, f_303868_

List<ItemPredicate> (): c, items, comp_2058, items, f_303263_

1.20.2

名称

bx$a

bz$a

字段

ItemPredicate[]: d, predicates, field_9632, items, f_43179_

List<ItemPredicate>: d, predicates, field_9632, items, f_43179_

构造函数

(ContextAwarePredicate, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])

(Optional<ContextAwarePredicate>, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, List<ItemPredicate>)

方法

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, m_43197_

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, m_43199_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate$Builder[]): a, hasItems, method_53160, items, m_43199_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemPredicate[]): a, hasItems, method_8957, items, m_43197_

Criterion<InventoryChangeTrigger$TriggerInstance> (ItemLike[]): a, hasItems, method_8959, items, m_295952_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

1.20.1

名称

bw$a

bx$a

字段

构造函数

(EntityPredicate$Composite, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])

(ContextAwarePredicate, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])

方法

1.19.4

名称

bu$a

bw$a

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构造函数

方法

1.19.3

名称

bx$a

bu$a

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构造函数

方法

1.19.2

名称

net.minecraft.src.C_1419_

net.minecraft.src.C_1418_$C_1419_

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构造函数

方法

1.19.1

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构造函数

方法

1.19

名称

bv$a

bx$a

net.minecraft.src.C_1418_$C_1419_

net.minecraft.src.C_1419_

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构造函数

方法

1.18.2

名称

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构造函数

方法

1.18.1

名称

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构造函数

方法

1.18

名称

bt$a

bv$a

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构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

bn$a

bt$a

net.minecraft.advancements.criterion.InventoryChangeTrigger$Instance

net.minecraft.src.C_1418_$C_1419_

net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged$a

net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged$a

字段

MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, field_192266_a

MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, f_43176_

MinMaxBounds$Ints: b, slotsFull, field_9630, full, field_192267_b

MinMaxBounds$Ints: b, slotsFull, field_9630, full, f_43177_

MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, field_192268_c

MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, f_43178_

ItemPredicate[]: d, predicates, field_9632, items, field_192269_d

ItemPredicate[]: d, predicates, field_9632, items, f_43179_

构造函数

方法

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, func_203923_a

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, m_43197_

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, func_203922_a

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, m_43199_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, func_234805_a_

boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, m_43186_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged$a

net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bl$a

bn$a

net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged$a

net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged$a

字段

构造函数

方法

1.16.1

名称

bh$a

bl$a

net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged$a

net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged$a

字段

构造函数

(MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])

(EntityPredicate$Composite, MinMaxBounds$Ints, MinMaxBounds$Ints, MinMaxBounds$Ints, ItemPredicate[])

方法

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItem, method_8957, items, func_203923_a

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItems, method_8957, items, func_203923_a

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItem, method_8959, items, func_203922_a

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItems, method_8959, items, func_203922_a

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

boolean (Inventory): a, matches, method_8958, matches, func_192265_a

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

boolean (Inventory, ItemStack, int, int, int): a, matches, method_8958, matches, func_234805_a_

1.15.2

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构造函数

方法

1.15.1

名称

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构造函数

方法

1.15

名称

ba$b

bh$a

net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged$b

net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged$a

字段

构造函数

方法

1.14.4

名称

net.minecraft.advancements.critereon.InventoryChangeTrigger$TriggerInstance

字段

CriterionConditionValue$IntegerRange: a, field_9629, occupied, field_192266_a

MinMaxBounds$Ints: a, slotsOccupied, field_9629, occupied, field_192266_a

CriterionConditionValue$IntegerRange: b, field_9630, full, field_192267_b

MinMaxBounds$Ints: b, slotsFull, field_9630, full, field_192267_b

CriterionConditionValue$IntegerRange: c, field_9631, empty, field_192268_c

MinMaxBounds$Ints: c, slotsEmpty, field_9631, empty, field_192268_c

CriterionConditionItem[]: d, field_9632, items, field_192269_d

ItemPredicate[]: d, predicates, field_9632, items, field_192269_d

构造函数

方法

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, items, func_203923_a

InventoryChangeTrigger$TriggerInstance (ItemPredicate...): a, hasItem, method_8957, items, func_203923_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, items, func_203922_a

InventoryChangeTrigger$TriggerInstance (ItemLike...): a, hasItem, method_8959, items, func_203922_a

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

boolean (PlayerInventory): a, method_8958, matches, func_192265_a

boolean (Inventory): a, matches, method_8958, matches, func_192265_a

1.14.3

名称

net.minecraft.advancement.criterion.InventoryChangedCriterion$Conditions

字段

CriterionConditionValue$IntegerRange: a, field_9629, field_192266_a

CriterionConditionValue$IntegerRange: a, field_9629, occupied, field_192266_a

CriterionConditionValue$IntegerRange: b, field_9630, field_192267_b

CriterionConditionValue$IntegerRange: b, field_9630, full, field_192267_b

CriterionConditionValue$IntegerRange: c, field_9631, field_192268_c

CriterionConditionValue$IntegerRange: c, field_9631, empty, field_192268_c

CriterionConditionItem[]: d, field_9632, field_192269_d

CriterionConditionItem[]: d, field_9632, items, field_192269_d

构造函数

方法

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, func_203923_a

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, items, func_203923_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, func_203922_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, items, func_203922_a

com.google.gson.JsonElement (): b, method_807, func_200288_b

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

boolean (PlayerInventory): a, method_8958, func_192265_a

boolean (PlayerInventory): a, method_8958, matches, func_192265_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

at$b

ba$b

net.minecraft.class_2066$class_2068

net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$b

net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged$b

字段

CriterionConditionValue$IntegerRange: a, field_192266_a

CriterionConditionValue$IntegerRange: a, field_9629, field_192266_a

CriterionConditionValue$IntegerRange: b, field_192267_b

CriterionConditionValue$IntegerRange: b, field_9630, field_192267_b

CriterionConditionValue$IntegerRange: c, field_192268_c

CriterionConditionValue$IntegerRange: c, field_9631, field_192268_c

CriterionConditionItem[]: d, field_192269_d

CriterionConditionItem[]: d, field_9632, field_192269_d

构造函数

方法

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, func_203923_a

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, method_8957, func_203923_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, func_203922_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, method_8959, func_203922_a

com.google.gson.JsonElement (): b, func_200288_b

com.google.gson.JsonElement (): b, method_807, func_200288_b

boolean (PlayerInventory): a, func_192265_a

boolean (PlayerInventory): a, method_8958, func_192265_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$b

net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged$b

字段

构造函数

方法

1.13

名称

at$b

net.minecraft.advancements.criterion.InventoryChangeTrigger$Instance

net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged$b

字段

CriterionConditionValue$d: a, field_192266_a

CriterionConditionValue$d: b, field_192267_b

CriterionConditionValue$d: c, field_192268_c

CriterionConditionItem[]: d, field_192269_d

构造函数

(CriterionConditionValue$d, CriterionConditionValue$d, CriterionConditionValue$d, CriterionConditionItem[])

方法

CriterionTriggerInventoryChanged$b (CriterionConditionItem...): a, func_203923_a

CriterionTriggerInventoryChanged$b (IMaterial...): a, func_203922_a

com.google.gson.JsonElement (): b, func_200288_b

boolean (PlayerInventory): a, func_192265_a