历史 - net.minecraft.world.level.storage.loot.LootPool$Builder
1.21.11
名称
fjc$a
foe$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fdn$a
fjc$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fax$a
fdn$a
字段
构造函数
方法
1.21.5
名称
evw$a
fax$a
字段
构造函数
方法
1.21.4
名称
ewt$a
evw$a
字段
构造函数
方法
1.21.3
名称
erv$a
ewt$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eqo$a
erv$a
字段
构造函数
方法
1.20.6
名称
ehd$a
eqo$a
字段
构造函数
方法
1.20.4
名称
ecx$a
ehd$a
字段
构造函数
方法
1.20.2
名称
dzr$a
ecx$a
字段
List<LootPoolEntryContainer>: a, entries, field_960, entries, f_79067_
List<LootItemCondition>: b, conditions, field_963, conditions, f_79068_
List<LootItemFunction>: c, functions, field_961, functions, f_79069_
com.google.common.collect.ImmutableList$Builder<LootPoolEntryContainer>: a, entries, field_960, entries, f_79067_
com.google.common.collect.ImmutableList$Builder<LootItemCondition>: b, conditions, field_963, conditions, f_79068_
com.google.common.collect.ImmutableList$Builder<LootItemFunction>: c, functions, field_961, functions, f_79069_
构造函数
方法
1.20.1
名称
dyt$a
dzr$a
字段
构造函数
方法
1.19.4
名称
dvt$a
dyt$a
字段
构造函数
方法
1.19.3
名称
dsf$a
dvt$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_2820_
net.minecraft.src.C_2818_$C_2820_
字段
构造函数
方法
1.19.1
名称
dri$a
dsf$a
net.minecraft.world.level.storage.loot.LootSelector$a
字段
构造函数
方法
1.19
名称
dle$a
dri$a
net.minecraft.src.C_2818_$C_2820_
net.minecraft.src.C_2820_
net.minecraft.world.level.storage.loot.LootSelector$a
字段
构造函数
方法
LootPool$Builder (): a, unwrap, method_354, getThis, m_5476_
LootPool$Builder (): a, unwrap, method_354, getThisFunctionConsumingBuilder, m_79073_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, conditionally, m_6509_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, conditionally, m_79080_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, apply, m_5577_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, apply, m_79078_
1.18.2
名称
dkc$a
dle$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dir$a
dkc$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cyx$a
dir$a
net.minecraft.loot.LootPool$Builder
net.minecraft.src.C_2818_$C_2820_
net.minecraft.server.v1_16_R3.LootSelector$a
net.minecraft.world.level.storage.loot.LootSelector$a
字段
List<LootPoolEntryContainer>: a, entries, field_960, entries, field_216047_a
List<LootPoolEntryContainer>: a, entries, field_960, entries, f_79067_
List<LootItemCondition>: b, conditions, field_963, conditions, field_216048_b
List<LootItemCondition>: b, conditions, field_963, conditions, f_79068_
List<LootItemFunction>: c, functions, field_961, functions, field_216049_c
List<LootItemFunction>: c, functions, field_961, functions, f_79069_
RandomIntGenerator: d, rolls, field_959, rolls, field_216050_d
RandomValueBounds: e, bonusRolls, field_962, bonusRollsRange, field_216051_e
NumberProvider: d, rolls, field_959, rolls, f_79070_
NumberProvider: e, bonusRolls, field_962, bonusRollsRange, f_79071_
构造函数
方法
LootPool$Builder (RandomIntGenerator): a, setRolls, method_352, rolls, func_216046_a
LootPool$Builder (): a, unwrap, method_354, getThis, func_212862_c_
LootPool$Builder (): a, unwrap, method_354, getThis, m_5476_
LootPool$Builder (LootPoolEntryContainer$Builder<?>): a, add, method_351, with, func_216045_a
LootPool$Builder (LootPoolEntryContainer$Builder<?>): a, add, method_351, with, m_79076_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, conditionally, func_212840_b_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, conditionally, m_6509_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, apply, func_212841_b_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, apply, m_5577_
LootPool (): b, build, method_355, build, func_216044_b
LootPool (): b, build, method_355, build, m_79082_
LootPool$Builder (NumberProvider): a, setRolls, method_352, rolls, m_165133_
LootPool$Builder (NumberProvider): b, setBonusRolls, method_35509, bonusRolls, m_165135_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cyu$a
cyx$a
net.minecraft.server.v1_16_R2.LootSelector$a
net.minecraft.server.v1_16_R3.LootSelector$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dav$a
cyu$a
net.minecraft.server.v1_16_R1.LootSelector$a
net.minecraft.server.v1_16_R2.LootSelector$a
字段
构造函数
方法
1.16.1
名称
crz$a
dav$a
net.minecraft.world.storage.loot.LootPool$Builder
net.minecraft.loot.LootPool$Builder
net.minecraft.server.v1_15_R1.LootSelector$a
net.minecraft.server.v1_16_R1.LootSelector$a
字段
RandomIntGenerator: d, rolls, field_959, rollsRange, field_216050_d
RandomIntGenerator: d, rolls, field_959, rolls, field_216050_d
构造函数
方法
LootPool$Builder (RandomIntGenerator): a, setRolls, method_352, withRolls, func_216046_a
LootPool$Builder (RandomIntGenerator): a, setRolls, method_352, rolls, func_216046_a
LootPool$Builder (LootPoolEntryContainer$Builder<?>): a, add, method_351, withEntry, func_216045_a
LootPool$Builder (LootPoolEntryContainer$Builder<?>): a, add, method_351, with, func_216045_a
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, withCondition, func_212840_b_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, conditionally, func_212840_b_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, withFunction, func_212841_b_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, apply, func_212841_b_
1.15.2
名称
crw$a
crz$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cpa$a
crw$a
net.minecraft.server.v1_14_R1.LootSelector$a
net.minecraft.server.v1_15_R1.LootSelector$a
字段
构造函数
方法
1.14.4
名称
cou$a
cpa$a
net.minecraft.world.level.storage.loot.LootPool$Builder
net.minecraft.world.loot.LootPool$Builder
net.minecraft.loot.LootPool$Builder
字段
List<LootEntryAbstract>: a, field_960, entries, field_216047_a
List<LootPoolEntryContainer>: a, entries, field_960, entries, field_216047_a
List<LootItemCondition>: b, field_963, conditions, field_216048_b
List<LootItemCondition>: b, conditions, field_963, conditions, field_216048_b
List<LootItemFunction>: c, field_961, functions, field_216049_c
List<LootItemFunction>: c, functions, field_961, functions, field_216049_c
LootValue: d, field_959, rollsRange, field_216050_d
RandomIntGenerator: d, rolls, field_959, rollsRange, field_216050_d
LootValueBounds: e, field_962, bonusRollsRange, field_216051_e
RandomValueBounds: e, bonusRolls, field_962, bonusRollsRange, field_216051_e
构造函数
方法
LootSelector$a (LootValue): a, method_352, withRolls, func_216046_a
LootPool$Builder (RandomIntGenerator): a, setRolls, method_352, withRolls, func_216046_a
LootSelector$a (): a, method_354, method_354, func_212862_c_
LootPool$Builder (): a, unwrap, method_354, getThis, func_212862_c_
LootSelector$a (LootEntryAbstract$a<?>): a, method_351, withEntry, func_216045_a
LootPool$Builder (LootPoolEntryContainer$Builder<?>): a, add, method_351, withEntry, func_216045_a
LootSelector$a (LootItemCondition$a): a, method_356, method_356, func_212840_b_
LootPool$Builder (LootItemCondition$Builder): a, when, method_356, withCondition, func_212840_b_
LootSelector$a (LootItemFunction$a): a, method_353, method_353, func_212841_b_
LootPool$Builder (LootItemFunction$Builder): a, apply, method_353, withFunction, func_212841_b_
LootSelector (): b, method_355, build, func_216044_b
LootPool (): b, build, method_355, build, func_216044_b
1.14.3
名称
coq$a
cou$a
net.minecraft.world.loot.LootPool$Builder
字段
List<LootEntryAbstract>: a, field_960, field_216047_a
List<LootEntryAbstract>: a, field_960, entries, field_216047_a
List<LootItemCondition>: b, field_963, field_216048_b
List<LootItemCondition>: b, field_963, conditions, field_216048_b
List<LootItemFunction>: c, field_961, field_216049_c
List<LootItemFunction>: c, field_961, functions, field_216049_c
LootValue: d, field_959, field_216050_d
LootValue: d, field_959, rollsRange, field_216050_d
LootValueBounds: e, field_962, field_216051_e
LootValueBounds: e, field_962, bonusRollsRange, field_216051_e
构造函数
方法
LootSelector$a (LootValue): a, method_352, func_216046_a
LootSelector$a (LootValue): a, method_352, withRolls, func_216046_a
LootSelector$a (): a, method_354, func_212862_c_
LootSelector$a (): a, method_354, method_354, func_212862_c_
LootSelector$a (LootEntryAbstract$a<?>): a, method_351, func_216045_a
LootSelector$a (LootEntryAbstract$a<?>): a, method_351, withEntry, func_216045_a
LootSelector$a (LootItemCondition$a): a, method_356, func_212840_b_
LootSelector$a (LootItemCondition$a): a, method_356, method_356, func_212840_b_
LootSelector$a (LootItemFunction$a): a, method_353, func_212841_b_
LootSelector$a (LootItemFunction$a): a, method_353, method_353, func_212841_b_
LootSelector (): b, method_355, func_216044_b
LootSelector (): b, method_355, build, func_216044_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
coo$a
coq$a
字段
构造函数
方法
1.14
名称
coo$a
net.minecraft.class_55$class_56
net.minecraft.world.storage.loot.LootPool$Builder
net.minecraft.server.v1_14_R1.LootSelector$a
字段
List<LootEntryAbstract>: a, field_960, field_216047_a
List<LootItemCondition>: b, field_963, field_216048_b
List<LootItemFunction>: c, field_961, field_216049_c
LootValue: d, field_959, field_216050_d
LootValueBounds: e, field_962, field_216051_e
构造函数
()
方法
LootSelector$a (LootValue): a, method_352, func_216046_a
LootSelector$a (): a, method_354, func_212862_c_
LootSelector$a (LootEntryAbstract$a<?>): a, method_351, func_216045_a
LootSelector$a (LootItemCondition$a): a, method_356, func_212840_b_
LootSelector$a (LootItemFunction$a): a, method_353, func_212841_b_
LootSelector (): b, method_355, func_216044_b