历史 - com.mojang.blaze3d.platform.TextureUtil

1.21.11

名称

字段

int[][]: DIRECTIONS, DIRECTIONS, DIRECTIONS

构造函数

方法

void (NativeImage): solidify, solidify, solidify, solidify, solidify

void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor

int (int, int, int): pack, pack, pack, pack, pack

int (int, int): x, x, x, x, x

int (int, int): y, y, y, y, y

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

字段

构造函数

方法

int (): generateTextureId, generateTextureId, generateTextureId

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int): bind, bind, bind, bind, bind

void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

void (Path, String, int, int, int, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

1.21.4

名称

字段

构造函数

方法

1.21.3

名称

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

字段

构造函数

方法

1.20.6

名称

字段

构造函数

方法

1.20.4

名称

字段

构造函数

方法

1.20.2

名称

字段

构造函数

方法

1.20.1

名称

net.minecraft.src.C_3159_

com.mojang.blaze3d.platform.TextureUtil

字段

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, f_157132_

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, f_157131_

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

org.slf4j.Logger: LOGGER, LOGGER, f_85278_

org.slf4j.Logger: LOGGER, LOGGER, LOGGER

构造函数

方法

int (): generateTextureId, generateTextureId, m_85280_

int (): generateTextureId, generateTextureId, generateTextureId

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, m_85281_

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85283_

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85292_

void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85287_

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85297_

void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int): bind, bind, bind, bind, m_85309_

void (int): bind, bind, bind, bind, bind

ByteBuffer (InputStream): readResource, readResource, readResource, readResource, m_85303_

ByteBuffer (InputStream): readResource, readResource, readResource, readResource, readResource

void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_260978_

void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, m_261239_

Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath

Path (): getDebugTexturePath, getDebugTexturePath, m_261173_

Path (): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath

ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, m_271837_

ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, readResource

void (Path, String, int, int, int, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

1.19.4

名称

字段

构造函数

方法

void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture, m_85305_

ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, m_271837_

1.19.3

名称

字段

构造函数

方法

void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_157134_

void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_260978_

Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, m_261239_

Path (): getDebugTexturePath, getDebugTexturePath, m_261173_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

字段

构造函数

方法

1.19

名称

字段

构造函数

方法

String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString, m_85311_

void (String, int, int, int, int): writeAsPNG, writeAsPNG, m_157134_

void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_157134_

1.18.2

名称

字段

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_85278_

org.slf4j.Logger: LOGGER, LOGGER, f_85278_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

dex

com.mojang.blaze3d.platform.TextureUtil

net.minecraft.class_4536

com.mojang.blaze3d.platform.TextureUtil

net.minecraft.client.texture.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

net.minecraft.client.renderer.texture.TextureUtil

net.minecraft.src.C_3159_

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_22547, LOGGER, field_225676_a_

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_85278_

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, f_157132_

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, f_157131_

构造函数

()

方法

int (): a, generateTextureId, method_24956, generateId, func_225678_a_

int (): generateTextureId, generateTextureId, m_85280_

void (int): a, releaseTextureId, method_24957, deleteId, func_225679_a_

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, m_85281_

void (int, int, int): a, prepareImage, method_24958, allocate, func_225680_a_

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85283_

void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, method_24960, allocate, func_225682_a_

void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85292_

void (int, int, int, int): a, prepareImage, method_24959, allocate, func_225681_a_

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85287_

void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, method_24961, allocate, func_225683_a_

void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85297_

void (int): b, bind, method_24964, bind, func_225686_b_

void (int): bind, bind, bind, bind, m_85309_

ByteBuffer (InputStream): a, readResource, method_24962, readAllToByteBuffer, func_225684_a_

ByteBuffer (InputStream): readResource, readResource, readResource, readResource, m_85303_

String (InputStream): b, readResourceAsString, method_24965, readAllToString, func_225687_b_

String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString, m_85311_

void (IntBuffer, int, int): a, initTexture, method_24963, uploadImage, func_225685_a_

void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture, m_85305_

void (String, int, int, int, int): writeAsPNG, writeAsPNG, m_157134_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

deu

dex

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dgw

deu

字段

构造函数

方法

1.16.1

名称

cxv

dgw

字段

org.apache.logging.log4j.Logger: a, LOGGER, LOGGER, field_225676_a_

org.apache.logging.log4j.Logger: a, LOGGER, field_22547, LOGGER, field_225676_a_

构造函数

方法

int (): a, generateTextureId, generateTextureId, func_225678_a_

int (): a, generateTextureId, method_24956, generateId, func_225678_a_

void (int): a, releaseTextureId, releaseTextureId, func_225679_a_

void (int): a, releaseTextureId, method_24957, deleteId, func_225679_a_

void (int, int, int): a, prepareImage, prepareImage, func_225680_a_

void (int, int, int): a, prepareImage, method_24958, allocate, func_225680_a_

void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, prepareImage, func_225682_a_

void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, method_24960, allocate, func_225682_a_

void (int, int, int, int): a, prepareImage, prepareImage, func_225681_a_

void (int, int, int, int): a, prepareImage, method_24959, allocate, func_225681_a_

void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, prepareImage, func_225683_a_

void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, method_24961, allocate, func_225683_a_

void (int): b, bind, bind, func_225686_b_

void (int): b, bind, method_24964, bind, func_225686_b_

ByteBuffer (InputStream): a, readResource, readResource, func_225684_a_

ByteBuffer (InputStream): a, readResource, method_24962, readAllToByteBuffer, func_225684_a_

String (InputStream): b, readResourceAsString, readResourceAsString, func_225687_b_

String (InputStream): b, readResourceAsString, method_24965, readAllToString, func_225687_b_

void (IntBuffer, int, int): a, initTexture, initTexture, func_225685_a_

void (IntBuffer, int, int): a, initTexture, method_24963, uploadImage, func_225685_a_

1.15.2

名称

cxs

cxv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ddp

cxs

com.mojang.blaze3d.platform.TextureUtil

net.minecraft.class_4536

net.minecraft.client.texture.TextureUtil

字段

org.apache.logging.log4j.Logger: a, field_147959_c

org.apache.logging.log4j.Logger: a, LOGGER, LOGGER, field_225676_a_

构造函数

方法

int (): a, func_110996_a

void (int): a, func_147942_a

void (int, int, int): a, func_110991_a

void (int, int, int, int): a, func_180600_a

void (int): b, func_94277_a

void (NativeImage$PixelFormatGLCode, int, int, int): a, func_211681_a

void (NativeImage$PixelFormatGLCode, int, int, int, int): a, func_211682_a

int[] (IResourceManager, MinecraftKey): a, func_195725_a

ByteBuffer (InputStream): a, func_195724_a

int (): a, generateTextureId, generateTextureId, func_225678_a_

void (int): a, releaseTextureId, releaseTextureId, func_225679_a_

void (int, int, int): a, prepareImage, prepareImage, func_225680_a_

void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, prepareImage, func_225682_a_

void (int, int, int, int): a, prepareImage, prepareImage, func_225681_a_

void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, prepareImage, func_225683_a_

void (int): b, bind, bind, func_225686_b_

ByteBuffer (InputStream): a, readResource, readResource, func_225684_a_

String (InputStream): b, readResourceAsString, readResourceAsString, func_225687_b_

void (IntBuffer, int, int): a, initTexture, initTexture, func_225685_a_

1.13.2

名称

ddo

ddp

字段

构造函数

方法

1.13.1

名称

ddf

ddo

字段

构造函数

方法

1.13

名称

cdt

ddf

字段

org.apache.logging.log4j.Logger: c, field_147959_c

org.apache.logging.log4j.Logger: a, field_147959_c

IntBuffer: d, field_111000_c

DynamicTexture: a, field_111001_a

int[]: b, field_110999_b

int[]: f, field_147957_g

float[]: e, field_188544_e

构造函数

方法

int (int, BufferedImage): a, func_110987_a

void (int, int[], int, int): a, func_110988_a

int[][] (int, int, int[][]): a, func_147949_a

int (int, int, int, int, boolean): a, func_147943_a

int (int, int, int, int, int): a, func_147944_a

void (int[][], int, int, int, int, boolean, boolean): a, func_147955_a

void (int, int[], int, int, int, int, boolean, boolean, boolean): a, func_147947_a

int (int, BufferedImage, boolean, boolean): a, func_110989_a

int (int, BufferedImage, int, int, boolean, boolean): a, func_110995_a

void (BufferedImage, int, int, boolean, boolean): a, func_110993_a

void (boolean): a, func_110997_a

void (boolean): b, func_147951_b

void (boolean, boolean): a, func_147954_b

void (int[], int): a, func_110990_a

void (int[], int, int): b, func_110994_a

int[] (IResourceManager, MinecraftKey): a, func_110986_a

BufferedImage (InputStream): a, func_177053_a

int[] (int[]): a, func_110985_a

int (int): c, func_177054_c

void (int[], int, int): a, func_147953_a

float (int): d, func_188543_d

void (NativeImage$PixelFormatGLCode, int, int, int): a, func_211681_a

void (NativeImage$PixelFormatGLCode, int, int, int, int): a, func_211682_a

int[] (IResourceManager, MinecraftKey): a, func_195725_a

ByteBuffer (InputStream): a, func_195724_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

cdr

cdt

字段

构造函数

方法

1.12

名称

bzc

cdr

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

byz

bzc

字段

构造函数

方法

1.11

名称

bwh

byz

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bvh

bwh

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bvk

bvh

字段

构造函数

方法

1.9

名称

bml

bvk

字段

int[]: e, field_147957_g

int[]: f, field_147957_g

float[]: e, field_188544_e

构造函数

方法

float (int): d, func_188543_d

1.8.8

名称

bml

net.minecraft.client.renderer.texture.TextureUtil

字段

org.apache.logging.log4j.Logger: c, field_147959_c

IntBuffer: d, field_111000_c

DynamicTexture: a, field_111001_a

int[]: b, field_110999_b

int[]: e, field_147957_g

构造函数

方法

int (): a, func_110996_a

void (int): a, func_147942_a

int (int, BufferedImage): a, func_110987_a

void (int, int[], int, int): a, func_110988_a

int[][] (int, int, int[][]): a, func_147949_a

int (int, int, int, int, boolean): a, func_147943_a

int (int, int, int, int, int): a, func_147944_a

void (int[][], int, int, int, int, boolean, boolean): a, func_147955_a

void (int, int[], int, int, int, int, boolean, boolean, boolean): a, func_147947_a

int (int, BufferedImage, boolean, boolean): a, func_110989_a

void (int, int, int): a, func_110991_a

void (int, int, int, int): a, func_180600_a

int (int, BufferedImage, int, int, boolean, boolean): a, func_110995_a

void (BufferedImage, int, int, boolean, boolean): a, func_110993_a

void (boolean): a, func_110997_a

void (boolean): b, func_147951_b

void (boolean, boolean): a, func_147954_b

void (int[], int): a, func_110990_a

void (int[], int, int): b, func_110994_a

void (int): b, func_94277_a

int[] (IResourceManager, MinecraftKey): a, func_110986_a

BufferedImage (InputStream): a, func_177053_a

int[] (int[]): a, func_110985_a

int (int): c, func_177054_c

void (int[], int, int): a, func_147953_a