历史 - com.mojang.blaze3d.platform.TextureUtil
1.21.11
名称
字段
int[][]: DIRECTIONS, DIRECTIONS, DIRECTIONS
构造函数
方法
void (NativeImage): solidify, solidify, solidify, solidify, solidify
void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor
int (int, int, int): pack, pack, pack, pack, pack
int (int, int): x, x, x, x, x
int (int, int): y, y, y, y, y
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
字段
构造函数
方法
int (): generateTextureId, generateTextureId, generateTextureId
void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId
void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (int): bind, bind, bind, bind, bind
void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG
void (Path, String, int, int, int, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG
1.21.4
名称
字段
构造函数
方法
1.21.3
名称
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
字段
构造函数
方法
1.20.6
名称
字段
构造函数
方法
1.20.4
名称
字段
构造函数
方法
1.20.2
名称
字段
构造函数
方法
1.20.1
名称
net.minecraft.src.C_3159_
com.mojang.blaze3d.platform.TextureUtil
字段
int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, f_157132_
int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL
int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, f_157131_
int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE
org.slf4j.Logger: LOGGER, LOGGER, f_85278_
org.slf4j.Logger: LOGGER, LOGGER, LOGGER
构造函数
方法
int (): generateTextureId, generateTextureId, m_85280_
int (): generateTextureId, generateTextureId, generateTextureId
void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, m_85281_
void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId
void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85283_
void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85292_
void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85287_
void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85297_
void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage
void (int): bind, bind, bind, bind, m_85309_
void (int): bind, bind, bind, bind, bind
ByteBuffer (InputStream): readResource, readResource, readResource, readResource, m_85303_
ByteBuffer (InputStream): readResource, readResource, readResource, readResource, readResource
void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_260978_
void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, m_261239_
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath
Path (): getDebugTexturePath, getDebugTexturePath, m_261173_
Path (): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, m_271837_
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, readResource
void (Path, String, int, int, int, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG
1.19.4
名称
字段
构造函数
方法
void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture, m_85305_
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource, readResource, m_271837_
1.19.3
名称
字段
构造函数
方法
void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_157134_
void (Path, String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_260978_
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, getDebugTexturePath, m_261239_
Path (): getDebugTexturePath, getDebugTexturePath, m_261173_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
字段
构造函数
方法
String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString, m_85311_
void (String, int, int, int, int): writeAsPNG, writeAsPNG, m_157134_
void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG, m_157134_
1.18.2
名称
字段
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_85278_
org.slf4j.Logger: LOGGER, LOGGER, f_85278_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
dex
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.class_4536
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.client.texture.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.client.renderer.texture.TextureUtil
net.minecraft.src.C_3159_
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_22547, LOGGER, field_225676_a_
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_85278_
int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, f_157132_
int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, f_157131_
构造函数
()
方法
int (): a, generateTextureId, method_24956, generateId, func_225678_a_
int (): generateTextureId, generateTextureId, m_85280_
void (int): a, releaseTextureId, method_24957, deleteId, func_225679_a_
void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId, m_85281_
void (int, int, int): a, prepareImage, method_24958, allocate, func_225680_a_
void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85283_
void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, method_24960, allocate, func_225682_a_
void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85292_
void (int, int, int, int): a, prepareImage, method_24959, allocate, func_225681_a_
void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85287_
void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, method_24961, allocate, func_225683_a_
void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, m_85297_
void (int): b, bind, method_24964, bind, func_225686_b_
void (int): bind, bind, bind, bind, m_85309_
ByteBuffer (InputStream): a, readResource, method_24962, readAllToByteBuffer, func_225684_a_
ByteBuffer (InputStream): readResource, readResource, readResource, readResource, m_85303_
String (InputStream): b, readResourceAsString, method_24965, readAllToString, func_225687_b_
String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString, m_85311_
void (IntBuffer, int, int): a, initTexture, method_24963, uploadImage, func_225685_a_
void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture, m_85305_
void (String, int, int, int, int): writeAsPNG, writeAsPNG, m_157134_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
deu
dex
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dgw
deu
字段
构造函数
方法
1.16.1
名称
cxv
dgw
字段
org.apache.logging.log4j.Logger: a, LOGGER, LOGGER, field_225676_a_
org.apache.logging.log4j.Logger: a, LOGGER, field_22547, LOGGER, field_225676_a_
构造函数
方法
int (): a, generateTextureId, generateTextureId, func_225678_a_
int (): a, generateTextureId, method_24956, generateId, func_225678_a_
void (int): a, releaseTextureId, releaseTextureId, func_225679_a_
void (int): a, releaseTextureId, method_24957, deleteId, func_225679_a_
void (int, int, int): a, prepareImage, prepareImage, func_225680_a_
void (int, int, int): a, prepareImage, method_24958, allocate, func_225680_a_
void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, prepareImage, func_225682_a_
void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, method_24960, allocate, func_225682_a_
void (int, int, int, int): a, prepareImage, prepareImage, func_225681_a_
void (int, int, int, int): a, prepareImage, method_24959, allocate, func_225681_a_
void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, prepareImage, func_225683_a_
void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, method_24961, allocate, func_225683_a_
void (int): b, bind, bind, func_225686_b_
void (int): b, bind, method_24964, bind, func_225686_b_
ByteBuffer (InputStream): a, readResource, readResource, func_225684_a_
ByteBuffer (InputStream): a, readResource, method_24962, readAllToByteBuffer, func_225684_a_
String (InputStream): b, readResourceAsString, readResourceAsString, func_225687_b_
String (InputStream): b, readResourceAsString, method_24965, readAllToString, func_225687_b_
void (IntBuffer, int, int): a, initTexture, initTexture, func_225685_a_
void (IntBuffer, int, int): a, initTexture, method_24963, uploadImage, func_225685_a_
1.15.2
名称
cxs
cxv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ddp
cxs
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.class_4536
net.minecraft.client.texture.TextureUtil
字段
org.apache.logging.log4j.Logger: a, field_147959_c
org.apache.logging.log4j.Logger: a, LOGGER, LOGGER, field_225676_a_
构造函数
方法
int (): a, func_110996_a
void (int): a, func_147942_a
void (int, int, int): a, func_110991_a
void (int, int, int, int): a, func_180600_a
void (int): b, func_94277_a
void (NativeImage$PixelFormatGLCode, int, int, int): a, func_211681_a
void (NativeImage$PixelFormatGLCode, int, int, int, int): a, func_211682_a
int[] (IResourceManager, MinecraftKey): a, func_195725_a
ByteBuffer (InputStream): a, func_195724_a
int (): a, generateTextureId, generateTextureId, func_225678_a_
void (int): a, releaseTextureId, releaseTextureId, func_225679_a_
void (int, int, int): a, prepareImage, prepareImage, func_225680_a_
void (NativeImage$InternalGlFormat, int, int, int): a, prepareImage, prepareImage, func_225682_a_
void (int, int, int, int): a, prepareImage, prepareImage, func_225681_a_
void (NativeImage$InternalGlFormat, int, int, int, int): a, prepareImage, prepareImage, func_225683_a_
void (int): b, bind, bind, func_225686_b_
ByteBuffer (InputStream): a, readResource, readResource, func_225684_a_
String (InputStream): b, readResourceAsString, readResourceAsString, func_225687_b_
void (IntBuffer, int, int): a, initTexture, initTexture, func_225685_a_
1.13.2
名称
ddo
ddp
字段
构造函数
方法
1.13.1
名称
ddf
ddo
字段
构造函数
方法
1.13
名称
cdt
ddf
字段
org.apache.logging.log4j.Logger: c, field_147959_c
org.apache.logging.log4j.Logger: a, field_147959_c
IntBuffer: d, field_111000_c
DynamicTexture: a, field_111001_a
int[]: b, field_110999_b
int[]: f, field_147957_g
float[]: e, field_188544_e
构造函数
方法
int (int, BufferedImage): a, func_110987_a
void (int, int[], int, int): a, func_110988_a
int[][] (int, int, int[][]): a, func_147949_a
int (int, int, int, int, boolean): a, func_147943_a
int (int, int, int, int, int): a, func_147944_a
void (int[][], int, int, int, int, boolean, boolean): a, func_147955_a
void (int, int[], int, int, int, int, boolean, boolean, boolean): a, func_147947_a
int (int, BufferedImage, boolean, boolean): a, func_110989_a
int (int, BufferedImage, int, int, boolean, boolean): a, func_110995_a
void (BufferedImage, int, int, boolean, boolean): a, func_110993_a
void (boolean): a, func_110997_a
void (boolean): b, func_147951_b
void (boolean, boolean): a, func_147954_b
void (int[], int): a, func_110990_a
void (int[], int, int): b, func_110994_a
int[] (IResourceManager, MinecraftKey): a, func_110986_a
BufferedImage (InputStream): a, func_177053_a
int[] (int[]): a, func_110985_a
int (int): c, func_177054_c
void (int[], int, int): a, func_147953_a
float (int): d, func_188543_d
void (NativeImage$PixelFormatGLCode, int, int, int): a, func_211681_a
void (NativeImage$PixelFormatGLCode, int, int, int, int): a, func_211682_a
int[] (IResourceManager, MinecraftKey): a, func_195725_a
ByteBuffer (InputStream): a, func_195724_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cdr
cdt
字段
构造函数
方法
1.12
名称
bzc
cdr
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
byz
bzc
字段
构造函数
方法
1.11
名称
bwh
byz
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bvh
bwh
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bvk
bvh
字段
构造函数
方法
1.9
名称
bml
bvk
字段
int[]: e, field_147957_g
int[]: f, field_147957_g
float[]: e, field_188544_e
构造函数
方法
float (int): d, func_188543_d
1.8.8
名称
bml
net.minecraft.client.renderer.texture.TextureUtil
字段
org.apache.logging.log4j.Logger: c, field_147959_c
IntBuffer: d, field_111000_c
DynamicTexture: a, field_111001_a
int[]: b, field_110999_b
int[]: e, field_147957_g
构造函数
方法
int (): a, func_110996_a
void (int): a, func_147942_a
int (int, BufferedImage): a, func_110987_a
void (int, int[], int, int): a, func_110988_a
int[][] (int, int, int[][]): a, func_147949_a
int (int, int, int, int, boolean): a, func_147943_a
int (int, int, int, int, int): a, func_147944_a
void (int[][], int, int, int, int, boolean, boolean): a, func_147955_a
void (int, int[], int, int, int, int, boolean, boolean, boolean): a, func_147947_a
int (int, BufferedImage, boolean, boolean): a, func_110989_a
void (int, int, int): a, func_110991_a
void (int, int, int, int): a, func_180600_a
int (int, BufferedImage, int, int, boolean, boolean): a, func_110995_a
void (BufferedImage, int, int, boolean, boolean): a, func_110993_a
void (boolean): a, func_110997_a
void (boolean): b, func_147951_b
void (boolean, boolean): a, func_147954_b
void (int[], int): a, func_110990_a
void (int[], int, int): b, func_110994_a
void (int): b, func_94277_a
int[] (IResourceManager, MinecraftKey): a, func_110986_a
BufferedImage (InputStream): a, func_177053_a
int[] (int[]): a, func_110985_a
int (int): c, func_177054_c
void (int[], int, int): a, func_147953_a