历史 - net.minecraft.world.level.GameRules$BooleanValue

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmq$a

drm$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkf$a

dmq$a

字段

构造函数

方法

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>, FeatureFlagSet): a, create, method_70743, create, m_402728_

1.21.5

名称

dgf$a

dkf$a

字段

构造函数

方法

1.21.4

名称

dhe$a

dgf$a

字段

构造函数

方法

1.21.3

名称

dcs$a

dhe$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbw$a

dcs$a

字段

构造函数

方法

1.20.6

名称

ctl$a

dbw$a

字段

构造函数

方法

1.20.4

名称

cpr$a

ctl$a

字段

构造函数

方法

1.20.2

名称

cmi$a

cpr$a

字段

构造函数

方法

1.20.1

名称

cme$a

cmi$a

字段

构造函数

方法

1.19.4

名称

cjs$a

cme$a

字段

构造函数

方法

1.19.3

名称

cgt$a

cjs$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_1585_

net.minecraft.src.C_1583_$C_1585_

字段

构造函数

方法

1.19.1

名称

cfw$a

cgt$a

net.minecraft.world.level.GameRules$GameRuleBoolean

字段

构造函数

方法

1.19

名称

car$a

cfw$a

net.minecraft.src.C_1583_$C_1585_

net.minecraft.src.C_1585_

net.minecraft.world.level.GameRules$GameRuleBoolean

字段

构造函数

方法

1.18.2

名称

bzz$a

car$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bwm$a

bzz$a

字段

构造函数

方法

String (): b, serialize, method_20779, serialize, m_5831_, getValue

String (): b, serialize, method_20779, serialize, m_5831_

void (String): a, deserialize, method_20777, deserialize, m_7377_, setValue

void (String): a, deserialize, method_20777, deserialize, m_7377_

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_

1.17.1

名称

bwl$a

bwm$a

字段

构造函数

方法

1.17

名称

brt$a

bwl$a

net.minecraft.world.GameRules$BooleanValue

net.minecraft.src.C_1583_$C_1585_

net.minecraft.server.v1_16_R3.GameRules$GameRuleBoolean

net.minecraft.world.level.GameRules$GameRuleBoolean

字段

boolean: b, value, field_19411, value, field_223575_a

boolean: b, value, field_19411, value, f_46219_

构造函数

方法

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>): b, create, method_20760, create, func_223567_b

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>): a, create, method_20760, create, m_46252_

GameRules$Type<GameRules$BooleanValue> (boolean): b, create, method_20759, create, func_223568_b

GameRules$Type<GameRules$BooleanValue> (boolean): a, create, method_20759, create, m_46250_

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, func_223555_a

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, m_5528_

boolean (): a, get, method_20753, get, func_223572_a

boolean (): a, get, method_20753, get, m_46223_

void (boolean, MinecraftServer): a, set, method_20758, set, func_223570_a

void (boolean, MinecraftServer): a, set, method_20758, set, m_46246_

String (): b, serialize, method_20779, serialize, func_223552_b, getValue

String (): b, serialize, method_20779, serialize, m_5831_, getValue

void (String): a, deserialize, method_20777, deserialize, func_223553_a, setValue

void (String): a, deserialize, method_20777, deserialize, m_7377_, setValue

int (): c, getCommandResult, method_20781, getCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_, getIntValue

GameRules$BooleanValue (): d, getSelf, method_20761, getThis, func_223213_e_

GameRules$BooleanValue (): d, getSelf, method_20761, getThis, m_5589_

GameRules$BooleanValue (): e, copy, method_27327, copy, func_230314_f_

GameRules$BooleanValue (): e, copy, method_27327, copy, m_5590_

void (GameRules$BooleanValue, MinecraftServer): a, setFrom, method_27326, setValue, func_230313_a_

void (GameRules$BooleanValue, MinecraftServer): a, setFrom, method_27326, setValue, m_5614_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

brq$a

brt$a

net.minecraft.server.v1_16_R2.GameRules$GameRuleBoolean

net.minecraft.server.v1_16_R3.GameRules$GameRuleBoolean

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpx$a

brq$a

net.minecraft.server.v1_16_R1.GameRules$GameRuleBoolean

net.minecraft.server.v1_16_R2.GameRules$GameRuleBoolean

字段

构造函数

方法

1.16.1

名称

bjs$a

bpx$a

net.minecraft.server.v1_15_R1.GameRules$GameRuleBoolean

net.minecraft.server.v1_16_R1.GameRules$GameRuleBoolean

字段

boolean: a, value, field_19411, value, field_223575_a

boolean: b, value, field_19411, value, field_223575_a

构造函数

方法

GameRules$BooleanValue (): e, copy, method_27327, copy, func_230314_f_

void (GameRules$BooleanValue, MinecraftServer): a, setFrom, method_27326, setValue, func_230313_a_

1.15.2

名称

bjp$a

bjs$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhn$a

bjp$a

net.minecraft.server.v1_14_R1.GameRules$GameRuleBoolean

net.minecraft.server.v1_15_R1.GameRules$GameRuleBoolean

字段

构造函数

方法

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>): b, create, method_20760, of, func_223567_b

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>): b, create, method_20760, create, func_223567_b

GameRules$Type<GameRules$BooleanValue> (boolean): b, create, method_20759, of, func_223568_b

GameRules$Type<GameRules$BooleanValue> (boolean): b, create, method_20759, create, func_223568_b

String (): b, serialize, method_20779, valueToString, func_223552_b, getValue

String (): b, serialize, method_20779, serialize, func_223552_b, getValue

void (String): a, deserialize, method_20777, setFromString, func_223553_a, setValue

void (String): a, deserialize, method_20777, deserialize, func_223553_a, setValue

int (): c, getCommandResult, method_20781, toCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, func_223557_c, getIntValue

1.14.4

名称

bhi$a

bhn$a

net.minecraft.world.level.GameRules$BooleanValue

字段

boolean: a, field_19411, value, field_223575_a

boolean: a, value, field_19411, value, field_223575_a

构造函数

方法

GameRules$GameRuleDefinition<GameRules$GameRuleBoolean> (boolean, BiConsumer<MinecraftServer, GameRules$GameRuleBoolean>): b, method_20760, of, func_223567_b

GameRules$Type<GameRules$BooleanValue> (boolean, BiConsumer<MinecraftServer, GameRules$BooleanValue>): b, create, method_20760, of, func_223567_b

GameRules$GameRuleDefinition<GameRules$GameRuleBoolean> (boolean): b, method_20759, of, func_223568_b

GameRules$Type<GameRules$BooleanValue> (boolean): b, create, method_20759, of, func_223568_b

void (com.mojang.brigadier.context.CommandContext<CommandListenerWrapper>, String): a, method_20776, setFromArgument, func_223555_a

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, func_223555_a

boolean (): a, method_20753, get, func_223572_a

boolean (): a, get, method_20753, get, func_223572_a

void (boolean, MinecraftServer): a, method_20758, set, func_223570_a

void (boolean, MinecraftServer): a, set, method_20758, set, func_223570_a

String (): b, method_20779, valueToString, func_223552_b, getValue

String (): b, serialize, method_20779, valueToString, func_223552_b, getValue

void (String): a, method_20777, setFromString, func_223553_a, setValue

void (String): a, deserialize, method_20777, setFromString, func_223553_a, setValue

int (): c, method_20781, toCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, toCommandResult, func_223557_c, getIntValue

GameRules$GameRuleBoolean (): d, method_20761, method_20761, func_223213_e_

GameRules$BooleanValue (): d, getSelf, method_20761, getThis, func_223213_e_

1.14.3

名称

bhi$a

net.minecraft.class_1928$class_4310

net.minecraft.world.GameRules$BooleanRule

net.minecraft.world.GameRules$BooleanValue

net.minecraft.server.v1_14_R1.GameRules$GameRuleBoolean

字段

boolean: a, field_19411, value, field_223575_a

构造函数

(GameRules$GameRuleDefinition<GameRules$GameRuleBoolean>, boolean)

方法

GameRules$GameRuleDefinition<GameRules$GameRuleBoolean> (boolean, BiConsumer<MinecraftServer, GameRules$GameRuleBoolean>): b, method_20760, of, func_223567_b

GameRules$GameRuleDefinition<GameRules$GameRuleBoolean> (boolean): b, method_20759, of, func_223568_b

void (com.mojang.brigadier.context.CommandContext<CommandListenerWrapper>, String): a, method_20776, setFromArgument, func_223555_a

boolean (): a, method_20753, get, func_223572_a

void (boolean, MinecraftServer): a, method_20758, set, func_223570_a

String (): b, method_20779, valueToString, func_223552_b, getValue

void (String): a, method_20777, setFromString, func_223553_a, setValue

int (): c, method_20781, toCommandResult, func_223557_c, getIntValue

GameRules$GameRuleBoolean (): d, method_20761, method_20761, func_223213_e_