历史 - net.minecraft.world.level.lighting.SkyLightEngine
1.21.11
名称
fft
fku
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fae
fft
字段
构造函数
方法
void (long): a, checkNode, method_51529, method_51529, m_75858_
void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ext
fae
字段
构造函数
方法
1.21.5
名称
est
ext
字段
ChunkSkyLightSources: k, emptyChunkSources, field_44747, field_44747, f_283855_
ChunkSkyLightSources: k, emptyChunkSources, field_44747, defaultSkyLight, f_283855_
构造函数
方法
boolean (int): a, isSourceLevel, method_51584, method_51584, m_284444_
boolean (int): a, isSourceLevel, method_51584, isMaxLightLevel, m_284444_
int (int, int, int): a, getLowestSourceY, method_51585, method_51585, m_284344_
int (int, int, int): a, getLowestSourceY, method_51585, getSkyLightOrDefault, m_284344_
ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, method_51589, m_284231_
ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, getSkyLight, m_284231_
1.21.4
名称
etq
est
字段
构造函数
方法
1.21.3
名称
eox
etq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
enq
eox
字段
构造函数
方法
1.20.6
名称
eek
enq
字段
构造函数
方法
1.20.4
名称
eaf
eek
字段
构造函数
方法
1.20.2
名称
dwx
eaf
字段
构造函数
方法
1.20.1
名称
dwc
dwx
字段
Direction[]: f, DIRECTIONS, field_15826, DIRECTIONS, f_75839_
Direction[]: g, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, f_75840_
long: g, REMOVE_TOP_SKY_SOURCE_ENTRY, field_44743, field_44743, f_283759_
long: h, REMOVE_SKY_SOURCE_ENTRY, field_44744, field_44744, f_283845_
long: i, ADD_SKY_SOURCE_ENTRY, field_44745, field_44745, f_283756_
BlockPos$MutableBlockPos: j, mutablePos, field_44746, field_44746, f_283853_
ChunkSkyLightSources: k, emptyChunkSources, field_44747, field_44747, f_283855_
构造函数
(LightChunkGetter, SkyLightSectionStorage)
方法
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_
void (long): f, checkNode, method_15491, resetLevel, m_6185_
void (long): a, checkNode, method_51529, method_51529, m_75858_
String (long): b, getDebugData, method_22875, displaySectionLevel, m_6647_
boolean (int): a, isSourceLevel, method_51584, method_51584, m_284444_
int (int, int, int): a, getLowestSourceY, method_51585, method_51585, m_284344_
ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, method_51589, m_284231_
void (int, int, int): b, updateSourcesInColumn, method_51590, method_51590, m_284427_
void (int, int, int, int): a, removeSourcesBelow, method_51586, method_51586, m_284317_
void (int, int, int, int): b, addSourcesAbove, method_51591, method_51591, m_284375_
void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_
void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_
int (long): d, countEmptySectionsBelowIfAtBorder, method_51592, getNumberOfSectionsBelowPos, m_284210_
void (long, Direction, int, boolean, int): a, propagateFromEmptySections, method_51587, method_51587, m_284181_
boolean (Direction, int, int): a, crossedSectionEdge, method_51588, exitsChunkXZ, m_284202_
void (ChunkPos, boolean): a, setLightEnabled, method_15512, setColumnEnabled, m_9335_
void (ChunkPos): b, propagateLightSources, method_51471, propagateLight, m_142519_
1.19.4
名称
dtc
dwc
字段
构造函数
方法
1.19.3
名称
dpo
dtc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dor
dpo
net.minecraft.world.level.lighting.LightEngineSky
字段
构造函数
方法
1.19
名称
diq
dor
net.minecraft.world.level.lighting.LightEngineSky
字段
构造函数
方法
1.18.2
名称
dho
diq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
del
dho
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cuq
del
net.minecraft.world.lighting.SkyLightEngine
net.minecraft.src.C_2683_
net.minecraft.server.v1_16_R3.LightEngineSky
net.minecraft.world.level.lighting.LightEngineSky
字段
Direction[]: e, DIRECTIONS, field_15826, DIRECTIONS, field_215633_d
Direction[]: f, DIRECTIONS, field_15826, DIRECTIONS, f_75839_
Direction[]: f, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e
Direction[]: g, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, f_75840_
构造函数
方法
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_
void (long): f, checkNode, method_15491, resetLevel, func_215473_f
void (long): f, checkNode, method_15491, resetLevel, m_6185_
String (long): b, getDebugData, method_22875, displaySectionLevel, func_215614_b
String (long): b, getDebugData, method_22875, displaySectionLevel, m_6647_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cun
cuq
net.minecraft.server.v1_16_R2.LightEngineSky
net.minecraft.server.v1_16_R3.LightEngineSky
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwt
cun
net.minecraft.server.v1_16_R1.LightEngineSky
net.minecraft.server.v1_16_R2.LightEngineSky
字段
构造函数
方法
String (long): b, getDebugData, method_22875, method_22875, func_215614_b
String (long): b, getDebugData, method_22875, displaySectionLevel, func_215614_b
1.16.1
名称
coc
cwt
net.minecraft.server.v1_15_R1.LightEngineSky
net.minecraft.server.v1_16_R1.LightEngineSky
字段
构造函数
方法
String (long): b, getDebugData, method_22875, func_215614_b
String (long): b, getDebugData, method_22875, method_22875, func_215614_b
1.15.2
名称
cnz
coc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cld
cnz
net.minecraft.server.v1_14_R1.LightEngineSky
net.minecraft.server.v1_15_R1.LightEngineSky
字段
构造函数
方法
String (long): b, getDebugData, method_15520, func_215614_b
String (long): b, getDebugData, method_22875, func_215614_b
1.14.4
名称
cky
cld
net.minecraft.world.level.lighting.SkyLightEngine
字段
EnumDirection[]: e, field_15826, DIRECTIONS_SKYLIGHT, field_215633_d
Direction[]: e, DIRECTIONS, field_15826, DIRECTIONS, field_215633_d
EnumDirection[]: f, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e
Direction[]: f, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e
构造函数
方法
int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b
int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b
void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a
void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a
int (long, long, int): a, method_15486, getMergedLevel, func_215477_a
int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a
void (long): f, method_15491, fullyUpdate, func_215473_f
void (long): f, checkNode, method_15491, resetLevel, func_215473_f
String (long): b, method_15520, method_15520, func_215614_b
String (long): b, getDebugData, method_15520, func_215614_b
1.14.3
名称
cku
cky
net.minecraft.world.chunk.light.ChunkSkyLightProvider
字段
EnumDirection[]: d, field_15826, field_215633_d
EnumDirection[]: e, field_15826, DIRECTIONS_SKYLIGHT, field_215633_d
EnumDirection[]: e, field_15825, field_215634_e
EnumDirection[]: f, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e
构造函数
方法
int (long, long, int): b, method_15488, func_215480_b
int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b
void (long, int, boolean): a, method_15487, func_215478_a
void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a
int (long, long, int): a, method_15486, func_215477_a
int (long, long, int): a, method_15486, getMergedLevel, func_215477_a
void (long): f, method_15491, func_215473_f
void (long): f, method_15491, fullyUpdate, func_215473_f
String (long): b, method_15520, func_215614_b
String (long): b, method_15520, method_15520, func_215614_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cks
cku
字段
构造函数
方法
1.14
名称
byr
cks
net.minecraft.class_3572
net.minecraft.server.v1_13_R2.LightEngineSky
net.minecraft.server.v1_14_R1.LightEngineSky
字段
EnumDirection[]: a, field_202676_b
EnumDirection[]: d, field_15826, field_215633_d
EnumDirection[]: e, field_15825, field_215634_e
构造函数
()
方法
EnumSkyBlock (): a, func_202657_a
void (RegionLimitedWorldAccess, IChunkAccess): a, func_202675_a
int (long, long, int): b, method_15488, func_215480_b
void (long, int, boolean): a, method_15487, func_215478_a
int (long, long, int): a, method_15486, func_215477_a
void (long): f, method_15491, func_215473_f
String (long): b, method_15520, func_215614_b
1.13.2
名称
byq
byr
字段
构造函数
方法
1.13.1
名称
byi
byq
net.minecraft.server.v1_13_R1.LightEngineSky
net.minecraft.server.v1_13_R2.LightEngineSky
字段
构造函数
方法
1.13
名称
byi
net.minecraft.world.lighting.SkyLightEngine
net.minecraft.server.v1_13_R1.LightEngineSky
字段
EnumDirection[]: a, field_202676_b
构造函数
()
方法
EnumSkyBlock (): a, func_202657_a
void (RegionLimitedWorldAccess, IChunkAccess): a, func_202675_a