历史 - net.minecraft.world.level.lighting.SkyLightEngine

1.21.11

名称

fft

fku

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fae

fft

字段

构造函数

方法

void (long): a, checkNode, method_51529, method_51529, m_75858_

void (long): a, checkNode, method_51529, checkForLightUpdate, m_75858_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long, int): a, propagateIncrease, method_51531, propagateLightIncrease, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

void (long, long): a, propagateDecrease, method_51530, propagateLightDecrease, m_284321_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ext

fae

字段

构造函数

方法

1.21.5

名称

est

ext

字段

ChunkSkyLightSources: k, emptyChunkSources, field_44747, field_44747, f_283855_

ChunkSkyLightSources: k, emptyChunkSources, field_44747, defaultSkyLight, f_283855_

构造函数

方法

boolean (int): a, isSourceLevel, method_51584, method_51584, m_284444_

boolean (int): a, isSourceLevel, method_51584, isMaxLightLevel, m_284444_

int (int, int, int): a, getLowestSourceY, method_51585, method_51585, m_284344_

int (int, int, int): a, getLowestSourceY, method_51585, getSkyLightOrDefault, m_284344_

ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, method_51589, m_284231_

ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, getSkyLight, m_284231_

1.21.4

名称

etq

est

字段

构造函数

方法

1.21.3

名称

eox

etq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

enq

eox

字段

构造函数

方法

1.20.6

名称

eek

enq

字段

构造函数

方法

1.20.4

名称

eaf

eek

字段

构造函数

方法

1.20.2

名称

dwx

eaf

字段

构造函数

方法

1.20.1

名称

dwc

dwx

字段

Direction[]: f, DIRECTIONS, field_15826, DIRECTIONS, f_75839_

Direction[]: g, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, f_75840_

long: g, REMOVE_TOP_SKY_SOURCE_ENTRY, field_44743, field_44743, f_283759_

long: h, REMOVE_SKY_SOURCE_ENTRY, field_44744, field_44744, f_283845_

long: i, ADD_SKY_SOURCE_ENTRY, field_44745, field_44745, f_283756_

BlockPos$MutableBlockPos: j, mutablePos, field_44746, field_44746, f_283853_

ChunkSkyLightSources: k, emptyChunkSources, field_44747, field_44747, f_283855_

构造函数

(LightChunkGetter, SkyLightSectionStorage)

方法

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_

void (long): f, checkNode, method_15491, resetLevel, m_6185_

void (long): a, checkNode, method_51529, method_51529, m_75858_

String (long): b, getDebugData, method_22875, displaySectionLevel, m_6647_

boolean (int): a, isSourceLevel, method_51584, method_51584, m_284444_

int (int, int, int): a, getLowestSourceY, method_51585, method_51585, m_284344_

ChunkSkyLightSources (int, int): b, getChunkSources, method_51589, method_51589, m_284231_

void (int, int, int): b, updateSourcesInColumn, method_51590, method_51590, m_284427_

void (int, int, int, int): a, removeSourcesBelow, method_51586, method_51586, m_284317_

void (int, int, int, int): b, addSourcesAbove, method_51591, method_51591, m_284375_

void (long, long, int): a, propagateIncrease, method_51531, method_51531, m_284316_

void (long, long): a, propagateDecrease, method_51530, method_51530, m_284321_

int (long): d, countEmptySectionsBelowIfAtBorder, method_51592, getNumberOfSectionsBelowPos, m_284210_

void (long, Direction, int, boolean, int): a, propagateFromEmptySections, method_51587, method_51587, m_284181_

boolean (Direction, int, int): a, crossedSectionEdge, method_51588, exitsChunkXZ, m_284202_

void (ChunkPos, boolean): a, setLightEnabled, method_15512, setColumnEnabled, m_9335_

void (ChunkPos): b, propagateLightSources, method_51471, propagateLight, m_142519_

1.19.4

名称

dtc

dwc

字段

构造函数

方法

1.19.3

名称

dpo

dtc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dor

dpo

net.minecraft.world.level.lighting.LightEngineSky

字段

构造函数

方法

1.19

名称

diq

dor

net.minecraft.world.level.lighting.LightEngineSky

字段

构造函数

方法

1.18.2

名称

dho

diq

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

del

dho

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuq

del

net.minecraft.world.lighting.SkyLightEngine

net.minecraft.src.C_2683_

net.minecraft.server.v1_16_R3.LightEngineSky

net.minecraft.world.level.lighting.LightEngineSky

字段

Direction[]: e, DIRECTIONS, field_15826, DIRECTIONS, field_215633_d

Direction[]: f, DIRECTIONS, field_15826, DIRECTIONS, f_75839_

Direction[]: f, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e

Direction[]: g, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, f_75840_

构造函数

方法

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, m_6359_

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, m_7900_

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, m_6357_

void (long): f, checkNode, method_15491, resetLevel, func_215473_f

void (long): f, checkNode, method_15491, resetLevel, m_6185_

String (long): b, getDebugData, method_22875, displaySectionLevel, func_215614_b

String (long): b, getDebugData, method_22875, displaySectionLevel, m_6647_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cun

cuq

net.minecraft.server.v1_16_R2.LightEngineSky

net.minecraft.server.v1_16_R3.LightEngineSky

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwt

cun

net.minecraft.server.v1_16_R1.LightEngineSky

net.minecraft.server.v1_16_R2.LightEngineSky

字段

构造函数

方法

String (long): b, getDebugData, method_22875, method_22875, func_215614_b

String (long): b, getDebugData, method_22875, displaySectionLevel, func_215614_b

1.16.1

名称

coc

cwt

net.minecraft.server.v1_15_R1.LightEngineSky

net.minecraft.server.v1_16_R1.LightEngineSky

字段

构造函数

方法

String (long): b, getDebugData, method_22875, func_215614_b

String (long): b, getDebugData, method_22875, method_22875, func_215614_b

1.15.2

名称

cnz

coc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cld

cnz

net.minecraft.server.v1_14_R1.LightEngineSky

net.minecraft.server.v1_15_R1.LightEngineSky

字段

构造函数

方法

String (long): b, getDebugData, method_15520, func_215614_b

String (long): b, getDebugData, method_22875, func_215614_b

1.14.4

名称

cky

cld

net.minecraft.world.level.lighting.SkyLightEngine

字段

EnumDirection[]: e, field_15826, DIRECTIONS_SKYLIGHT, field_215633_d

Direction[]: e, DIRECTIONS, field_15826, DIRECTIONS, field_215633_d

EnumDirection[]: f, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e

Direction[]: f, HORIZONTALS, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e

构造函数

方法

int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b

int (long, long, int): b, computeLevelFromNeighbor, method_15488, getPropagatedLevel, func_215480_b

void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a

void (long, int, boolean): a, checkNeighborsAfterUpdate, method_15487, propagateLevel, func_215478_a

int (long, long, int): a, method_15486, getMergedLevel, func_215477_a

int (long, long, int): a, getComputedLevel, method_15486, recalculateLevel, func_215477_a

void (long): f, method_15491, fullyUpdate, func_215473_f

void (long): f, checkNode, method_15491, resetLevel, func_215473_f

String (long): b, method_15520, method_15520, func_215614_b

String (long): b, getDebugData, method_15520, func_215614_b

1.14.3

名称

cku

cky

net.minecraft.world.chunk.light.ChunkSkyLightProvider

字段

EnumDirection[]: d, field_15826, field_215633_d

EnumDirection[]: e, field_15826, DIRECTIONS_SKYLIGHT, field_215633_d

EnumDirection[]: e, field_15825, field_215634_e

EnumDirection[]: f, field_15825, HORIZONTAL_DIRECTIONS, field_215634_e

构造函数

方法

int (long, long, int): b, method_15488, func_215480_b

int (long, long, int): b, method_15488, getPropagatedLevel, func_215480_b

void (long, int, boolean): a, method_15487, func_215478_a

void (long, int, boolean): a, method_15487, updateNeighborsRecursively, func_215478_a

int (long, long, int): a, method_15486, func_215477_a

int (long, long, int): a, method_15486, getMergedLevel, func_215477_a

void (long): f, method_15491, func_215473_f

void (long): f, method_15491, fullyUpdate, func_215473_f

String (long): b, method_15520, func_215614_b

String (long): b, method_15520, method_15520, func_215614_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cks

cku

字段

构造函数

方法

1.14

名称

byr

cks

net.minecraft.class_3572

net.minecraft.server.v1_13_R2.LightEngineSky

net.minecraft.server.v1_14_R1.LightEngineSky

字段

EnumDirection[]: a, field_202676_b

EnumDirection[]: d, field_15826, field_215633_d

EnumDirection[]: e, field_15825, field_215634_e

构造函数

()

(ILightAccess)

方法

EnumSkyBlock (): a, func_202657_a

void (RegionLimitedWorldAccess, IChunkAccess): a, func_202675_a

int (long, long, int): b, method_15488, func_215480_b

void (long, int, boolean): a, method_15487, func_215478_a

int (long, long, int): a, method_15486, func_215477_a

void (long): f, method_15491, func_215473_f

String (long): b, method_15520, func_215614_b

1.13.2

名称

byq

byr

字段

构造函数

方法

1.13.1

名称

byi

byq

net.minecraft.server.v1_13_R1.LightEngineSky

net.minecraft.server.v1_13_R2.LightEngineSky

字段

构造函数

方法

1.13

名称

byi

net.minecraft.world.lighting.SkyLightEngine

net.minecraft.server.v1_13_R1.LightEngineSky

字段

EnumDirection[]: a, field_202676_b

构造函数

()

方法

EnumSkyBlock (): a, func_202657_a

void (RegionLimitedWorldAccess, IChunkAccess): a, func_202675_a