历史 - net.minecraft.world.entity.projectile.Projectile
1.21.11
名称
dai
dec
字段
boolean: c, leftOwner, field_23740, leftOwner, f_37246_
boolean: d, leftOwner, field_23740, leftOwner, f_37246_
boolean: a, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_
boolean: b, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_
boolean: b, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_
boolean: c, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_
EntityReference<Entity>: e, owner, field_60558, owner, f_400353_
EntityReference<Entity>: a, owner, field_60558, owner, f_400353_
boolean: d, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_
boolean: e, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_
构造函数
方法
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_
void (double, double, double, float, float): d, shoot, method_7485, setVelocity, m_6686_
void (Entity): c, setOwner, method_7432, setOwner, m_5602_
void (Entity): d, setOwner, method_7432, setOwner, m_5602_
Entity (): ai_, getOwner, method_24921, getOwner, m_19749_
Entity (): p, getOwner, method_24921, getOwner, m_19749_
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
void (HitResult): b, onHit, method_7488, onCollision, m_6532_
void (): A, updateRotation, method_26962, updateRotation, m_37283_
void (): q, updateRotation, method_26962, updateRotation, m_37283_
Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): m, getEffectSource, method_37225, getEffectCause, m_150173_
Vec3 (double, double, double, float, float): d, getMovementToShoot, method_58645, calculateVelocity, m_321027_
Vec3 (double, double, double, float, float): c, getMovementToShoot, method_58645, calculateVelocity, m_321027_
ProjectileDeflection (HitResult): b, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_
ProjectileDeflection (HitResult): a, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_
boolean (): bT, isPickable, method_5863, canHit, m_6087_
boolean (): bX, isPickable, method_5863, canHit, m_6087_
float (): ce, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): ci, getPickRadius, method_5871, getTargetingMargin, m_6143_
it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a_, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_
it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_
boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
boolean (): ah_, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
int (): cj, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
int (): co, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_352978_
void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_404205_
void (): z, checkLeftOwner, method_26961, tickLeftOwner, m_431792_
void (): n, checkLeftOwner, method_26961, tickLeftOwner, m_431792_
void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_
void (boolean): a, onDeflection, method_59525, onDeflected, m_322442_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cvo
dai
字段
boolean: d, hasBeenShot, field_28646, shot, f_150164_
boolean: f, hasBeenShot, field_28646, shot, f_150164_
Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
boolean: d, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_
构造函数
方法
Entity (): ah_, getOwner, method_24921, getOwner, m_19749_
Entity (): ai_, getOwner, method_24921, getOwner, m_19749_
boolean (): f, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): f, isOutsideOwnerCollisionRange, method_74960, hasLeftOwner, m_37276_
void (): z, updateRotation, method_26962, updateRotation, m_37283_
void (): A, updateRotation, method_26962, updateRotation, m_37283_
void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_
boolean (): bK, isPickable, method_5863, canHit, m_6087_
boolean (): bT, isPickable, method_5863, canHit, m_6087_
float (): bV, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): ce, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
int (): ca, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
int (): cj, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
void (): z, checkLeftOwner, method_26961, tickLeftOwner, m_431792_
boolean (ProjectileDeflection, Entity, EntityReference<Entity>, boolean): a, deflect, method_59859, deflect, m_318938_
void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ctd
cvo
字段
UUID: c, ownerUUID, field_22478, ownerUuid, f_37244_
boolean: e, leftOwner, field_23740, leftOwner, f_37246_
boolean: c, leftOwner, field_23740, leftOwner, f_37246_
Entity: d, cachedOwner, field_33399, owner, f_150163_
boolean: f, hasBeenShot, field_28646, shot, f_150164_
boolean: d, hasBeenShot, field_28646, shot, f_150164_
Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
EntityReference<Entity>: e, owner, field_60558, owner, f_400353_
构造函数
方法
Entity (): p, getOwner, method_24921, getOwner, m_19749_
Entity (): ah_, getOwner, method_24921, getOwner, m_19749_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (Entity): x, restoreFrom, method_5878, copyFrom, m_20361_
void (Entity): y, restoreFrom, method_5878, copyFrom, m_20361_
boolean (): bF, isPickable, method_5863, canHit, m_6087_
boolean (): bK, isPickable, method_5863, canHit, m_6087_
float (): bR, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bV, getPickRadius, method_5871, getTargetingMargin, m_6143_
Entity (UUID): b, findOwner, method_61555, getEntity, m_352922_
void (UUID): c, setOwnerThroughUUID, method_64180, setOwner, m_352553_
int (): bW, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
int (): ca, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (boolean): m, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_352978_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cpr
ctd
字段
UUID: a, ownerUUID, field_22478, ownerUuid, f_37244_
UUID: c, ownerUUID, field_22478, ownerUuid, f_37244_
boolean: c, leftOwner, field_23740, leftOwner, f_37246_
boolean: e, leftOwner, field_23740, leftOwner, f_37246_
Entity: b, cachedOwner, field_33399, owner, f_150163_
Entity: d, cachedOwner, field_33399, owner, f_150163_
boolean: d, hasBeenShot, field_28646, shot, f_150164_
boolean: f, hasBeenShot, field_28646, shot, f_150164_
Entity: e, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
boolean: a, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_
boolean: b, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
boolean (): m, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): f, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): F, updateRotation, method_26962, updateRotation, m_37283_
void (): z, updateRotation, method_26962, updateRotation, m_37283_
Entity (): E, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_
void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_
void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_
boolean (): bH, isPickable, method_5863, canHit, m_6087_
boolean (): bF, isPickable, method_5863, canHit, m_6087_
float (): bS, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bR, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
int (): bX, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
int (): bW, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
void (boolean, BlockPos): a, onAboveBubbleColumn, method_5700, onBubbleColumnSurfaceCollision, m_383930_
void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
1.21.4
名称
cqq
cpr
字段
构造函数
方法
void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_
1.21.3
名称
cnp
cqq
字段
UUID: b, ownerUUID, field_22478, ownerUuid, f_37244_
UUID: a, ownerUUID, field_22478, ownerUuid, f_37244_
boolean: d, leftOwner, field_23740, leftOwner, f_37246_
boolean: c, leftOwner, field_23740, leftOwner, f_37246_
Entity: c, cachedOwner, field_33399, owner, f_150163_
Entity: b, cachedOwner, field_33399, owner, f_150163_
boolean: e, hasBeenShot, field_28646, shot, f_150164_
boolean: d, hasBeenShot, field_28646, shot, f_150164_
Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
Entity: e, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
构造函数
方法
Entity (): s, getOwner, method_24921, getOwner, m_19749_
Entity (): p, getOwner, method_24921, getOwner, m_19749_
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
boolean (): t, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): m, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): I, updateRotation, method_26962, updateRotation, m_37283_
void (): F, updateRotation, method_26962, updateRotation, m_37283_
float (float, float): e, lerpRotation, method_26960, updateRotation, m_37273_
float (float, float): f, lerpRotation, method_26960, updateRotation, m_37273_
Entity (): H, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): E, getEffectSource, method_37225, getEffectCause, m_150173_
boolean (Level, BlockPos): a, mayInteract, method_36971, canModifyAt, m_142265_
void (Entity): w, restoreFrom, method_5878, copyFrom, m_20361_
void (Entity): x, restoreFrom, method_5878, copyFrom, m_20361_
boolean (Level): b, mayBreak, method_54457, canBreakBlocks, m_305640_
boolean (): bA, isPickable, method_5863, canHit, m_6087_
boolean (): bH, isPickable, method_5863, canHit, m_6087_
float (): bL, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bS, getPickRadius, method_5871, getTargetingMargin, m_6143_
Entity (UUID): b, findOwner, method_61555, getEntity, m_352922_
void (UUID): c, setOwnerThroughUUID, method_64180, setOwner, m_352553_
<T extends Projectile> T (Projectile$ProjectileFactory<T>, ServerLevel, ItemStack, LivingEntity, float, float, float): a, spawnProjectileFromRotation, method_61549, spawnWithVelocity, m_355573_
<T extends Projectile> T (Projectile$ProjectileFactory<T>, ServerLevel, ItemStack, LivingEntity, double, double, double, float, float): a, spawnProjectileUsingShoot, method_61548, spawnWithVelocity, m_354235_
<T extends Projectile> T (T, ServerLevel, ItemStack, double, double, double, float, float): a, spawnProjectileUsingShoot, method_61552, spawnWithVelocity, m_356237_
<T extends Projectile> T (T, ServerLevel, ItemStack): a, spawnProjectile, method_61551, spawn, m_357181_
<T extends Projectile> T (T, ServerLevel, ItemStack, Consumer<T>): a, spawnProjectile, method_61553, spawn, m_353265_
void (ServerLevel, ItemStack): b, applyOnProjectileSpawned, method_61546, triggerProjectileSpawned, m_354577_
boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
void (Item): b, onItemBreak, method_61544, onBroken, m_353833_
boolean (ServerLevel, BlockPos): c, mayInteract, method_36971, canModifyAt, m_142265_
boolean (ServerLevel): a, mayBreak, method_54457, canBreakBlocks, m_305640_
int (): bX, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_
boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cnr
cnp
字段
Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_
构造函数
方法
boolean (): u, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): t, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): J, updateRotation, method_26962, updateRotation, m_37283_
void (): I, updateRotation, method_26962, updateRotation, m_37283_
float (float, float): d, lerpRotation, method_26960, updateRotation, m_37273_
float (float, float): e, lerpRotation, method_26960, updateRotation, m_37273_
Entity (): I, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): H, getEffectSource, method_37225, getEffectCause, m_150173_
Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
void (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
boolean (): bz, isPickable, method_5863, canHit, m_6087_
boolean (): bA, isPickable, method_5863, canHit, m_6087_
float (): bK, getPickRadius, method_5871, getTargetingMargin, m_6143_
float (): bL, getPickRadius, method_5871, getTargetingMargin, m_6143_
boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a_, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_
1.20.6
名称
cga
cnr
字段
构造函数
方法
void (Entity): b, setOwner, method_7432, setOwner, m_5602_
void (Entity): c, setOwner, method_7432, setOwner, m_5602_
Entity (): w, getOwner, method_24921, getOwner, m_19749_
Entity (): s, getOwner, method_24921, getOwner, m_19749_
boolean (): s, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): u, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
boolean (Entity): b, canHitEntity, method_26958, canHit, m_5603_
void (): K, updateRotation, method_26962, updateRotation, m_37283_
void (): J, updateRotation, method_26962, updateRotation, m_37283_
Entity (): J, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): I, getEffectSource, method_37225, getEffectCause, m_150173_
boolean (Entity): d, ownedBy, method_34714, isOwner, m_150171_
boolean (Entity): e, ownedBy, method_34714, isOwner, m_150171_
Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Vec3 (double, double, double, float, float): d, getMovementToShoot, method_58645, calculateVelocity, m_321027_
ProjectileDeflection (HitResult): b, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_
void (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_
void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_
boolean (): bz, isPickable, method_5863, canHit, m_6087_
float (): bK, getPickRadius, method_5871, getTargetingMargin, m_6143_
1.20.4
名称
ccm
cga
字段
构造函数
方法
Entity (): v, getOwner, method_24921, getOwner, m_19749_
Entity (): w, getOwner, method_24921, getOwner, m_19749_
void (): H, updateRotation, method_26962, updateRotation, m_37283_
void (): K, updateRotation, method_26962, updateRotation, m_37283_
Entity (): G, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): J, getEffectSource, method_37225, getEffectCause, m_150173_
Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
void (Entity): w, restoreFrom, method_5878, copyFrom, m_20361_
boolean (Level): b, mayBreak, method_54457, canBreakBlocks, m_305640_
1.20.2
名称
bzg
ccm
字段
构造函数
方法
boolean (): k, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): s, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): C, updateRotation, method_26962, updateRotation, m_37283_
void (): H, updateRotation, method_26962, updateRotation, m_37283_
Entity (): A, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): G, getEffectSource, method_37225, getEffectCause, m_150173_
Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.20.1
名称
bze
bzg
字段
构造函数
方法
boolean (): j, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): k, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): A, updateRotation, method_26962, updateRotation, m_37283_
void (): C, updateRotation, method_26962, updateRotation, m_37283_
Entity (): z, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): A, getEffectSource, method_37225, getEffectCause, m_150173_
1.19.4
名称
bxh
bze
字段
构造函数
方法
Entity (): x, getOwner, method_24921, getOwner, m_37282_
Entity (): v, getOwner, method_24921, getOwner, m_19749_
boolean (): i, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
boolean (): j, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (): z, updateRotation, method_26962, updateRotation, m_37283_
void (): A, updateRotation, method_26962, updateRotation, m_37283_
Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): z, getEffectSource, method_37225, getEffectCause, m_150173_
Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.19.3
名称
buu
bxh
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_
Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
btx
buu
字段
构造函数
方法
1.19
名称
boz
btx
字段
构造函数
方法
1.18.2
名称
boh
boz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bku
boh
字段
构造函数
方法
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_
void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter
void (Entity): b, setOwner, method_7432, setOwner, m_5602_
Entity (): w, getOwner, method_24921, getOwner, m_37282_, getShooter
Entity (): x, getOwner, method_24921, getOwner, m_37282_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, m_37251_
void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setVelocity, m_37251_
Entity (): x, getEffectSource, method_37225, getEffectCause, m_150173_
Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket
Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_
1.17.1
名称
bkt
bku
字段
构造函数
方法
1.17
名称
bgm
bkt
net.minecraft.entity.projectile.ProjectileEntity
net.minecraft.src.C_1167_
net.minecraft.server.v1_16_R3.IProjectile
net.minecraft.world.entity.projectile.IProjectile
字段
UUID: b, ownerUUID, field_22478, ownerUuid, field_234609_b_, shooter
UUID: b, ownerUUID, field_22478, ownerUuid, f_37244_
int: c, ownerNetworkId, field_23739, ownerEntityId, field_234610_c_
boolean: d, leftOwner, field_23740, leftOwner, field_234611_d_
boolean: d, leftOwner, field_23740, leftOwner, f_37246_
Entity: c, cachedOwner, field_33399, owner, f_150163_
boolean: e, hasBeenShot, field_28646, shot, f_150164_
构造函数
方法
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot
void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter
void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter
Entity (): v, getOwner, method_24921, getOwner, func_234616_v_, getShooter
Entity (): w, getOwner, method_24921, getOwner, m_37282_, getShooter
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (): k, tick, method_5773, tick, m_8119_, tick
boolean (): h, checkLeftOwner, method_26961, method_26961, func_234615_h_
boolean (): i, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_
void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, func_234612_a_
void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, m_37251_
void (HitResult): a, onHit, method_7488, onCollision, func_70227_a
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, m_8060_
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
void (): x, updateRotation, method_26962, method_26962, func_234617_x_
void (): z, updateRotation, method_26962, updateRotation, m_37283_
float (float, float): e, lerpRotation, method_26960, updateRotation, func_234614_e_
float (float, float): d, lerpRotation, method_26960, updateRotation, m_37273_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
Entity (): x, getEffectSource, method_37225, getEffectCause, m_150173_
boolean (Entity): d, ownedBy, method_34714, isOwner, m_150171_
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket
void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_
boolean (Level, BlockPos): a, mayInteract, method_36971, canModifyAt, m_142265_
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
1.16.4
名称
bgj
bgm
net.minecraft.server.v1_16_R2.IProjectile
net.minecraft.server.v1_16_R3.IProjectile
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bes
bgj
net.minecraft.server.v1_16_R1.IProjectile
net.minecraft.server.v1_16_R2.IProjectile
字段
构造函数
方法
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h
1.16.1
名称
ayy
bes
net.minecraft.entity.projectile.Projectile
net.minecraft.entity.projectile.ProjectileEntity
net.minecraft.entity.IProjectile
net.minecraft.entity.projectile.ProjectileEntity
net.minecraft.server.v1_15_R1.IProjectile
net.minecraft.server.v1_16_R1.IProjectile
字段
UUID: b, ownerUUID, field_22478, ownerUuid, field_234609_b_, shooter
int: c, ownerNetworkId, field_23739, ownerEntityId, field_234610_c_
boolean: d, leftOwner, field_23740, leftOwner, field_234611_d_
构造函数
(EntityType<? extends Projectile>, Level)
方法
void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter
Entity (): v, getOwner, method_24921, getOwner, func_234616_v_, getShooter
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (): j, tick, method_5773, tick, func_70071_h_, tick
boolean (): h, checkLeftOwner, method_26961, method_26961, func_234615_h_
void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, func_234612_a_
void (HitResult): a, onHit, method_7488, onCollision, func_70227_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
void (): x, updateRotation, method_26962, method_26962, func_234617_x_
float (float, float): e, lerpRotation, method_26960, updateRotation, func_234614_e_
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
1.15.2
名称
ayv
ayy
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
awv
ayv
net.minecraft.server.v1_14_R1.IProjectile
net.minecraft.server.v1_15_R1.IProjectile
字段
构造函数
方法
1.14.4
名称
awq
awv
net.minecraft.world.entity.projectile.Projectile
字段
构造函数
方法
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
1.14.3
名称
awn
awq
net.minecraft.entity.projectile.Projectile
字段
构造函数
方法
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awm
awn
字段
构造函数
方法
1.14
名称
aot
awm
net.minecraft.class_1676
net.minecraft.server.v1_13_R2.IProjectile
net.minecraft.server.v1_14_R1.IProjectile
字段
构造函数
方法
void (double, double, double, float, float): c, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
1.13.2
名称
aos
aot
字段
构造函数
方法
1.13.1
名称
aop
aos
net.minecraft.server.v1_13_R1.IProjectile
net.minecraft.server.v1_13_R2.IProjectile
字段
构造函数
方法
1.13
名称
aep
aop
net.minecraft.server.v1_12_R1.IProjectile
net.minecraft.server.v1_13_R1.IProjectile
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aen
aep
字段
构造函数
方法
1.12
名称
abj
aen
net.minecraft.server.v1_11_R1.IProjectile
net.minecraft.server.v1_12_R1.IProjectile
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
abi
abj
字段
构造函数
方法
1.11
名称
aab
abi
net.minecraft.server.v1_10_R1.IProjectile
net.minecraft.server.v1_11_R1.IProjectile
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
zs
aab
net.minecraft.server.v1_9_R2.IProjectile
net.minecraft.server.v1_10_R1.IProjectile
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.IProjectile
net.minecraft.server.v1_9_R2.IProjectile
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
wv
zs
net.minecraft.server.v1_8_R3.IProjectile
net.minecraft.server.v1_9_R1.IProjectile
字段
构造函数
方法
1.8.8
名称
wv
net.minecraft.entity.IProjectile
net.minecraft.server.v1_8_R3.IProjectile
字段
构造函数
方法
void (double, double, double, float, float): c, func_70186_c, shoot