历史 - net.minecraft.world.entity.projectile.Projectile

1.21.11

名称

dai

dec

字段

boolean: c, leftOwner, field_23740, leftOwner, f_37246_

boolean: d, leftOwner, field_23740, leftOwner, f_37246_

boolean: a, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_

boolean: b, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_

boolean: b, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_

boolean: c, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_

EntityReference<Entity>: e, owner, field_60558, owner, f_400353_

EntityReference<Entity>: a, owner, field_60558, owner, f_400353_

boolean: d, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_

boolean: e, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_

构造函数

方法

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_

void (double, double, double, float, float): d, shoot, method_7485, setVelocity, m_6686_

void (Entity): c, setOwner, method_7432, setOwner, m_5602_

void (Entity): d, setOwner, method_7432, setOwner, m_5602_

Entity (): ai_, getOwner, method_24921, getOwner, m_19749_

Entity (): p, getOwner, method_24921, getOwner, m_19749_

void (HitResult): a, onHit, method_7488, onCollision, m_6532_

void (HitResult): b, onHit, method_7488, onCollision, m_6532_

void (): A, updateRotation, method_26962, updateRotation, m_37283_

void (): q, updateRotation, method_26962, updateRotation, m_37283_

Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): m, getEffectSource, method_37225, getEffectCause, m_150173_

Vec3 (double, double, double, float, float): d, getMovementToShoot, method_58645, calculateVelocity, m_321027_

Vec3 (double, double, double, float, float): c, getMovementToShoot, method_58645, calculateVelocity, m_321027_

ProjectileDeflection (HitResult): b, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_

ProjectileDeflection (HitResult): a, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_

boolean (): bT, isPickable, method_5863, canHit, m_6087_

boolean (): bX, isPickable, method_5863, canHit, m_6087_

float (): ce, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): ci, getPickRadius, method_5871, getTargetingMargin, m_6143_

it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a_, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_

it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_

boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_

boolean (): ah_, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_

int (): cj, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

int (): co, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_352978_

void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_404205_

void (): z, checkLeftOwner, method_26961, tickLeftOwner, m_431792_

void (): n, checkLeftOwner, method_26961, tickLeftOwner, m_431792_

void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_

void (boolean): a, onDeflection, method_59525, onDeflected, m_322442_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cvo

dai

字段

boolean: d, hasBeenShot, field_28646, shot, f_150164_

boolean: f, hasBeenShot, field_28646, shot, f_150164_

Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

boolean: d, leftOwnerChecked, field_63116, checkedForLeftOwner, f_431764_

构造函数

方法

Entity (): ah_, getOwner, method_24921, getOwner, m_19749_

Entity (): ai_, getOwner, method_24921, getOwner, m_19749_

boolean (): f, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): f, isOutsideOwnerCollisionRange, method_74960, hasLeftOwner, m_37276_

void (): z, updateRotation, method_26962, updateRotation, m_37283_

void (): A, updateRotation, method_26962, updateRotation, m_37283_

void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_

boolean (): bK, isPickable, method_5863, canHit, m_6087_

boolean (): bT, isPickable, method_5863, canHit, m_6087_

float (): bV, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): ce, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_

int (): ca, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

int (): cj, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

void (): z, checkLeftOwner, method_26961, tickLeftOwner, m_431792_

boolean (ProjectileDeflection, Entity, EntityReference<Entity>, boolean): a, deflect, method_59859, deflect, m_318938_

void (boolean): b_, onDeflection, method_59525, onDeflected, m_318614_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ctd

cvo

字段

UUID: c, ownerUUID, field_22478, ownerUuid, f_37244_

boolean: e, leftOwner, field_23740, leftOwner, f_37246_

boolean: c, leftOwner, field_23740, leftOwner, f_37246_

Entity: d, cachedOwner, field_33399, owner, f_150163_

boolean: f, hasBeenShot, field_28646, shot, f_150164_

boolean: d, hasBeenShot, field_28646, shot, f_150164_

Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

EntityReference<Entity>: e, owner, field_60558, owner, f_400353_

构造函数

方法

Entity (): p, getOwner, method_24921, getOwner, m_19749_

Entity (): ah_, getOwner, method_24921, getOwner, m_19749_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (Entity): x, restoreFrom, method_5878, copyFrom, m_20361_

void (Entity): y, restoreFrom, method_5878, copyFrom, m_20361_

boolean (): bF, isPickable, method_5863, canHit, m_6087_

boolean (): bK, isPickable, method_5863, canHit, m_6087_

float (): bR, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bV, getPickRadius, method_5871, getTargetingMargin, m_6143_

Entity (UUID): b, findOwner, method_61555, getEntity, m_352922_

void (UUID): c, setOwnerThroughUUID, method_64180, setOwner, m_352553_

int (): bW, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

int (): ca, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_

void (boolean): m, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_

void (EntityReference<Entity>): a, setOwner, method_71623, setOwner, m_352978_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

1.21.5

名称

cpr

ctd

字段

UUID: a, ownerUUID, field_22478, ownerUuid, f_37244_

UUID: c, ownerUUID, field_22478, ownerUuid, f_37244_

boolean: c, leftOwner, field_23740, leftOwner, f_37246_

boolean: e, leftOwner, field_23740, leftOwner, f_37246_

Entity: b, cachedOwner, field_33399, owner, f_150163_

Entity: d, cachedOwner, field_33399, owner, f_150163_

boolean: d, hasBeenShot, field_28646, shot, f_150164_

boolean: f, hasBeenShot, field_28646, shot, f_150164_

Entity: e, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

Entity: g, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

boolean: a, DEFAULT_LEFT_OWNER, field_57742, DEFAULT_LEFT_OWNER, f_380925_

boolean: b, DEFAULT_HAS_BEEN_SHOT, field_57743, DEFAULT_SHOT, f_381299_

构造函数

方法

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

boolean (): m, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): f, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): F, updateRotation, method_26962, updateRotation, m_37283_

void (): z, updateRotation, method_26962, updateRotation, m_37283_

Entity (): E, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_

void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_

void (Entity, boolean): c, onDeflection, method_59525, onDeflected, m_318614_

boolean (): bH, isPickable, method_5863, canHit, m_6087_

boolean (): bF, isPickable, method_5863, canHit, m_6087_

float (): bS, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bR, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_

boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_

int (): bX, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

int (): bW, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

void (boolean, BlockPos): a, onAboveBubbleColumn, method_5700, onBubbleColumnSurfaceCollision, m_383930_

void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_

1.21.4

名称

cqq

cpr

字段

构造函数

方法

void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_

1.21.3

名称

cnp

cqq

字段

UUID: b, ownerUUID, field_22478, ownerUuid, f_37244_

UUID: a, ownerUUID, field_22478, ownerUuid, f_37244_

boolean: d, leftOwner, field_23740, leftOwner, f_37246_

boolean: c, leftOwner, field_23740, leftOwner, f_37246_

Entity: c, cachedOwner, field_33399, owner, f_150163_

Entity: b, cachedOwner, field_33399, owner, f_150163_

boolean: e, hasBeenShot, field_28646, shot, f_150164_

boolean: d, hasBeenShot, field_28646, shot, f_150164_

Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

Entity: e, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

构造函数

方法

Entity (): s, getOwner, method_24921, getOwner, m_19749_

Entity (): p, getOwner, method_24921, getOwner, m_19749_

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

boolean (): t, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): m, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): I, updateRotation, method_26962, updateRotation, m_37283_

void (): F, updateRotation, method_26962, updateRotation, m_37283_

float (float, float): e, lerpRotation, method_26960, updateRotation, m_37273_

float (float, float): f, lerpRotation, method_26960, updateRotation, m_37273_

Entity (): H, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): E, getEffectSource, method_37225, getEffectCause, m_150173_

boolean (Level, BlockPos): a, mayInteract, method_36971, canModifyAt, m_142265_

void (Entity): w, restoreFrom, method_5878, copyFrom, m_20361_

void (Entity): x, restoreFrom, method_5878, copyFrom, m_20361_

boolean (Level): b, mayBreak, method_54457, canBreakBlocks, m_305640_

boolean (): bA, isPickable, method_5863, canHit, m_6087_

boolean (): bH, isPickable, method_5863, canHit, m_6087_

float (): bL, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bS, getPickRadius, method_5871, getTargetingMargin, m_6143_

Entity (UUID): b, findOwner, method_61555, getEntity, m_352922_

void (UUID): c, setOwnerThroughUUID, method_64180, setOwner, m_352553_

<T extends Projectile> T (Projectile$ProjectileFactory<T>, ServerLevel, ItemStack, LivingEntity, float, float, float): a, spawnProjectileFromRotation, method_61549, spawnWithVelocity, m_355573_

<T extends Projectile> T (Projectile$ProjectileFactory<T>, ServerLevel, ItemStack, LivingEntity, double, double, double, float, float): a, spawnProjectileUsingShoot, method_61548, spawnWithVelocity, m_354235_

<T extends Projectile> T (T, ServerLevel, ItemStack, double, double, double, float, float): a, spawnProjectileUsingShoot, method_61552, spawnWithVelocity, m_356237_

<T extends Projectile> T (T, ServerLevel, ItemStack): a, spawnProjectile, method_61551, spawn, m_357181_

<T extends Projectile> T (T, ServerLevel, ItemStack, Consumer<T>): a, spawnProjectile, method_61553, spawn, m_353265_

void (ServerLevel, ItemStack): b, applyOnProjectileSpawned, method_61546, triggerProjectileSpawned, m_354577_

boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_

void (Item): b, onItemBreak, method_61544, onBroken, m_353833_

boolean (ServerLevel, BlockPos): c, mayInteract, method_36971, canModifyAt, m_142265_

boolean (ServerLevel): a, mayBreak, method_54457, canBreakBlocks, m_305640_

int (): bX, getDimensionChangingDelay, method_5806, getDefaultPortalCooldown, m_6045_

boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cnr

cnp

字段

Entity: f, lastDeflectedBy, field_51621, lastDeflectedEntity, f_336827_

构造函数

方法

boolean (): u, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): t, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): J, updateRotation, method_26962, updateRotation, m_37283_

void (): I, updateRotation, method_26962, updateRotation, m_37283_

float (float, float): d, lerpRotation, method_26960, updateRotation, m_37273_

float (float, float): e, lerpRotation, method_26960, updateRotation, m_37273_

Entity (): I, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): H, getEffectSource, method_37225, getEffectCause, m_150173_

Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

void (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_

boolean (): bz, isPickable, method_5863, canHit, m_6087_

boolean (): bA, isPickable, method_5863, canHit, m_6087_

float (): bK, getPickRadius, method_5871, getTargetingMargin, m_6143_

float (): bL, getPickRadius, method_5871, getTargetingMargin, m_6143_

boolean (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_

Packet<ClientGamePacketListener> (ServerEntity): a, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

it.unimi.dsi.fastutil.doubles.DoubleDoubleImmutablePair (LivingEntity, DamageSource): a_, calculateHorizontalHurtKnockbackDirection, method_59959, getKnockback, m_339151_

1.20.6

名称

cga

cnr

字段

构造函数

方法

void (Entity): b, setOwner, method_7432, setOwner, m_5602_

void (Entity): c, setOwner, method_7432, setOwner, m_5602_

Entity (): w, getOwner, method_24921, getOwner, m_19749_

Entity (): s, getOwner, method_24921, getOwner, m_19749_

boolean (): s, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): u, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_

boolean (Entity): b, canHitEntity, method_26958, canHit, m_5603_

void (): K, updateRotation, method_26962, updateRotation, m_37283_

void (): J, updateRotation, method_26962, updateRotation, m_37283_

Entity (): J, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): I, getEffectSource, method_37225, getEffectCause, m_150173_

boolean (Entity): d, ownedBy, method_34714, isOwner, m_150171_

boolean (Entity): e, ownedBy, method_34714, isOwner, m_150171_

Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): dl, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Vec3 (double, double, double, float, float): d, getMovementToShoot, method_58645, calculateVelocity, m_321027_

ProjectileDeflection (HitResult): b, hitTargetOrDeflectSelf, method_59860, hitOrDeflect, m_320847_

void (ProjectileDeflection, Entity, Entity, boolean): a, deflect, method_59859, deflect, m_318938_

void (Entity, boolean): b, onDeflection, method_59525, onDeflected, m_318614_

boolean (): bz, isPickable, method_5863, canHit, m_6087_

float (): bK, getPickRadius, method_5871, getTargetingMargin, m_6143_

1.20.4

名称

ccm

cga

字段

构造函数

方法

Entity (): v, getOwner, method_24921, getOwner, m_19749_

Entity (): w, getOwner, method_24921, getOwner, m_19749_

void (): H, updateRotation, method_26962, updateRotation, m_37283_

void (): K, updateRotation, method_26962, updateRotation, m_37283_

Entity (): G, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): J, getEffectSource, method_37225, getEffectCause, m_150173_

Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): dj, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

void (Entity): w, restoreFrom, method_5878, copyFrom, m_20361_

boolean (Level): b, mayBreak, method_54457, canBreakBlocks, m_305640_

1.20.2

名称

bzg

ccm

字段

构造函数

方法

boolean (): k, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): s, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): C, updateRotation, method_26962, updateRotation, m_37283_

void (): H, updateRotation, method_26962, updateRotation, m_37283_

Entity (): A, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): G, getEffectSource, method_37225, getEffectCause, m_150173_

Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): di, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.20.1

名称

bze

bzg

字段

构造函数

方法

boolean (): j, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): k, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): A, updateRotation, method_26962, updateRotation, m_37283_

void (): C, updateRotation, method_26962, updateRotation, m_37283_

Entity (): z, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): A, getEffectSource, method_37225, getEffectCause, m_150173_

1.19.4

名称

bxh

bze

字段

构造函数

方法

Entity (): x, getOwner, method_24921, getOwner, m_37282_

Entity (): v, getOwner, method_24921, getOwner, m_19749_

boolean (): i, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

boolean (): j, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (): z, updateRotation, method_26962, updateRotation, m_37283_

void (): A, updateRotation, method_26962, updateRotation, m_37283_

Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): z, getEffectSource, method_37225, getEffectCause, m_150173_

Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.19.3

名称

buu

bxh

字段

构造函数

方法

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_

void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_

Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

Packet<ClientGamePacketListener> (): T, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

btx

buu

字段

构造函数

方法

1.19

名称

boz

btx

字段

构造函数

方法

1.18.2

名称

boh

boz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bku

boh

字段

构造函数

方法

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_

void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter

void (Entity): b, setOwner, method_7432, setOwner, m_5602_

Entity (): w, getOwner, method_24921, getOwner, m_37282_, getShooter

Entity (): x, getOwner, method_24921, getOwner, m_37282_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, m_37251_

void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setVelocity, m_37251_

Entity (): x, getEffectSource, method_37225, getEffectCause, m_150173_

Entity (): y, getEffectSource, method_37225, getEffectCause, m_150173_

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket

Packet<?> (): S, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_

1.17.1

名称

bkt

bku

字段

构造函数

方法

1.17

名称

bgm

bkt

net.minecraft.entity.projectile.ProjectileEntity

net.minecraft.src.C_1167_

net.minecraft.server.v1_16_R3.IProjectile

net.minecraft.world.entity.projectile.IProjectile

字段

UUID: b, ownerUUID, field_22478, ownerUuid, field_234609_b_, shooter

UUID: b, ownerUUID, field_22478, ownerUuid, f_37244_

int: c, ownerNetworkId, field_23739, ownerEntityId, field_234610_c_

boolean: d, leftOwner, field_23740, leftOwner, field_234611_d_

boolean: d, leftOwner, field_23740, leftOwner, f_37246_

Entity: c, cachedOwner, field_33399, owner, f_150163_

boolean: e, hasBeenShot, field_28646, shot, f_150164_

构造函数

方法

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot

void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter

void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter

Entity (): v, getOwner, method_24921, getOwner, func_234616_v_, getShooter

Entity (): w, getOwner, method_24921, getOwner, m_37282_, getShooter

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): k, tick, method_5773, tick, m_8119_, tick

boolean (): h, checkLeftOwner, method_26961, method_26961, func_234615_h_

boolean (): i, checkLeftOwner, method_26961, shouldLeaveOwner, m_37276_

void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, func_234612_a_

void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, m_37251_

void (HitResult): a, onHit, method_7488, onCollision, func_70227_a

void (HitResult): a, onHit, method_7488, onCollision, m_6532_

void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a

void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_

void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_

void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, m_8060_

boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_

boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_

void (): x, updateRotation, method_26962, method_26962, func_234617_x_

void (): z, updateRotation, method_26962, updateRotation, m_37283_

float (float, float): e, lerpRotation, method_26960, updateRotation, func_234614_e_

float (float, float): d, lerpRotation, method_26960, updateRotation, m_37273_

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_

Entity (): x, getEffectSource, method_37225, getEffectCause, m_150173_

boolean (Entity): d, ownedBy, method_34714, isOwner, m_150171_

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, m_5654_, getPacket

void (ClientboundAddEntityPacket): a, recreateFromPacket, method_31471, onSpawnPacket, m_141965_

boolean (Level, BlockPos): a, mayInteract, method_36971, canModifyAt, m_142265_

1.16.5

名称

字段

构造函数

方法

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

1.16.4

名称

bgj

bgm

net.minecraft.server.v1_16_R2.IProjectile

net.minecraft.server.v1_16_R3.IProjectile

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bes

bgj

net.minecraft.server.v1_16_R1.IProjectile

net.minecraft.server.v1_16_R2.IProjectile

字段

构造函数

方法

void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h

void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h

1.16.1

名称

ayy

bes

net.minecraft.entity.projectile.Projectile

net.minecraft.entity.projectile.ProjectileEntity

net.minecraft.entity.IProjectile

net.minecraft.entity.projectile.ProjectileEntity

net.minecraft.server.v1_15_R1.IProjectile

net.minecraft.server.v1_16_R1.IProjectile

字段

UUID: b, ownerUUID, field_22478, ownerUuid, field_234609_b_, shooter

int: c, ownerNetworkId, field_23739, ownerEntityId, field_234610_c_

boolean: d, leftOwner, field_23740, leftOwner, field_234611_d_

构造函数

(EntityType<? extends Projectile>, Level)

方法

void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter

Entity (): v, getOwner, method_24921, getOwner, func_234616_v_, getShooter

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

void (): j, tick, method_5773, tick, func_70071_h_, tick

boolean (): h, checkLeftOwner, method_26961, method_26961, func_234615_h_

void (Entity, float, float, float, float, float): a, shootFromRotation, method_24919, setProperties, func_234612_a_

void (HitResult): a, onHit, method_7488, onCollision, func_70227_a

void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a

void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_

boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_

void (): x, updateRotation, method_26962, method_26962, func_234617_x_

float (float, float): e, lerpRotation, method_26960, updateRotation, func_234614_e_

void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h

1.15.2

名称

ayv

ayy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

awv

ayv

net.minecraft.server.v1_14_R1.IProjectile

net.minecraft.server.v1_15_R1.IProjectile

字段

构造函数

方法

1.14.4

名称

awq

awv

net.minecraft.world.entity.projectile.Projectile

字段

构造函数

方法

void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot

1.14.3

名称

awn

awq

net.minecraft.entity.projectile.Projectile

字段

构造函数

方法

void (double, double, double, float, float): c, method_7485, func_70186_c, shoot

void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

awm

awn

字段

构造函数

方法

1.14

名称

aot

awm

net.minecraft.class_1676

net.minecraft.server.v1_13_R2.IProjectile

net.minecraft.server.v1_14_R1.IProjectile

字段

构造函数

方法

void (double, double, double, float, float): c, func_70186_c, shoot

void (double, double, double, float, float): c, method_7485, func_70186_c, shoot

1.13.2

名称

aos

aot

字段

构造函数

方法

1.13.1

名称

aop

aos

net.minecraft.server.v1_13_R1.IProjectile

net.minecraft.server.v1_13_R2.IProjectile

字段

构造函数

方法

1.13

名称

aep

aop

net.minecraft.server.v1_12_R1.IProjectile

net.minecraft.server.v1_13_R1.IProjectile

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aen

aep

字段

构造函数

方法

1.12

名称

abj

aen

net.minecraft.server.v1_11_R1.IProjectile

net.minecraft.server.v1_12_R1.IProjectile

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

abi

abj

字段

构造函数

方法

1.11

名称

aab

abi

net.minecraft.server.v1_10_R1.IProjectile

net.minecraft.server.v1_11_R1.IProjectile

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

zs

aab

net.minecraft.server.v1_9_R2.IProjectile

net.minecraft.server.v1_10_R1.IProjectile

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.IProjectile

net.minecraft.server.v1_9_R2.IProjectile

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

wv

zs

net.minecraft.server.v1_8_R3.IProjectile

net.minecraft.server.v1_9_R1.IProjectile

字段

构造函数

方法

1.8.8

名称

wv

net.minecraft.entity.IProjectile

net.minecraft.server.v1_8_R3.IProjectile

字段

构造函数

方法

void (double, double, double, float, float): c, func_70186_c, shoot