历史 - net.minecraft.world.level.block.CakeBlock
1.21.11
名称
dvj
eae
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dqn
dvj
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
doc
dqn
字段
构造函数
方法
1.21.5
名称
dka
doc
字段
VoxelShape[]: g, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_
VoxelShape[]: e, SHAPES, field_10738, SHAPES_BY_BITES, f_381366_
float: e, AABB_OFFSET, field_31047, field_31047, f_152744_
float: f, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_
构造函数
方法
1.21.4
名称
dkz
dka
字段
构造函数
方法
1.21.3
名称
dgk
dkz
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfn
dgk
字段
构造函数
方法
1.20.6
名称
cxc
dfn
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
ctg
cxc
字段
IntegerProperty: b, BITES, field_10739, BITES, f_51180_
IntegerProperty: c, BITES, field_10739, BITES, f_51180_
VoxelShape[]: f, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_
VoxelShape[]: g, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_
int: a, MAX_BITES, field_31046, MAX_BITES, f_152742_
int: b, MAX_BITES, field_31046, MAX_BITES, f_152742_
int: c, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_
int: d, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_
float: d, AABB_OFFSET, field_31047, field_31047, f_152744_
float: e, AABB_OFFSET, field_31047, field_31047, f_152744_
float: e, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_
float: f, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_
com.mojang.serialization.MapCodec<CakeBlock>: a, CODEC, field_46295, CODEC, f_303361_
构造函数
方法
com.mojang.serialization.MapCodec<CakeBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpy
ctg
字段
构造函数
方法
1.20.1
名称
cps
cpy
字段
构造函数
方法
1.19.4
名称
cnd
cps
字段
构造函数
方法
1.19.3
名称
ckd
cnd
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjg
ckd
net.minecraft.world.level.block.BlockCake
字段
构造函数
方法
1.19
名称
cea
cjg
net.minecraft.world.level.block.BlockCake
字段
构造函数
方法
1.18.2
名称
cdi
cea
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzz
cdi
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
bzy
bzz
字段
构造函数
方法
1.17
名称
bux
bzy
net.minecraft.block.CakeBlock
net.minecraft.src.C_1719_
net.minecraft.server.v1_16_R3.BlockCake
net.minecraft.world.level.block.BlockCake
字段
IntegerProperty: a, BITES, field_10739, BITES, field_176589_a, BITES
IntegerProperty: b, BITES, field_10739, BITES, f_51180_
VoxelShape[]: b, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, field_196402_b
VoxelShape[]: f, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_
int: a, MAX_BITES, field_31046, MAX_BITES, f_152742_
int: c, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_
float: d, AABB_OFFSET, field_31047, field_31047, f_152744_
float: e, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_226911_a_
InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, m_51185_
int (int): b, getOutputSignal, method_31627, getComparatorOutput, m_152746_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buu
bux
net.minecraft.server.v1_16_R2.BlockCake
net.minecraft.server.v1_16_R3.BlockCake
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwa
buu
net.minecraft.server.v1_16_R1.BlockCake
net.minecraft.server.v1_16_R2.BlockCake
字段
构造函数
方法
1.16.1
名称
bpq
bwa
net.minecraft.server.v1_15_R1.BlockCake
net.minecraft.server.v1_16_R1.BlockCake
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bpn
bpq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bne
bpn
net.minecraft.server.v1_14_R1.BlockCake
net.minecraft.server.v1_15_R1.BlockCake
字段
构造函数
方法
boolean (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_180682_b
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_226911_a_
1.14.4
名称
bmz
bne
net.minecraft.world.level.block.CakeBlock
字段
BlockStateInteger: a, field_10739, BITES, field_176589_a, BITES
IntegerProperty: a, BITES, field_10739, BITES, field_176589_a, BITES
VoxelShape[]: b, field_10738, BITES_TO_SHAPE, field_196402_b
VoxelShape[]: b, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, field_196402_b
构造函数
方法
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, tryEat, func_180682_b
boolean (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_180682_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bmv
bmz
net.minecraft.block.CakeBlock
字段
BlockStateInteger: a, field_10739, field_176589_a, BITES
BlockStateInteger: a, field_10739, BITES, field_176589_a, BITES
VoxelShape[]: b, field_10738, field_196402_b
VoxelShape[]: b, field_10738, BITES_TO_SHAPE, field_196402_b
构造函数
方法
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, func_180682_b
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, tryEat, func_180682_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmu
bmv
字段
构造函数
方法
1.14
名称
bdd
bmu
net.minecraft.class_2272
net.minecraft.block.BlockCake
net.minecraft.block.CakeBlock
net.minecraft.server.v1_13_R2.BlockCake
net.minecraft.server.v1_14_R1.BlockCake
字段
BlockStateInteger: a, field_176589_a, BITES
BlockStateInteger: a, field_10739, field_176589_a, BITES
VoxelShape[]: b, field_196402_b
VoxelShape[]: b, field_10738, field_196402_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, func_180682_b
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, func_180682_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bdc
bdd
字段
构造函数
方法
1.13.1
名称
bcu
bdc
net.minecraft.server.v1_13_R1.BlockCake
net.minecraft.server.v1_13_R2.BlockCake
字段
构造函数
方法
1.13
名称
apf
bcu
net.minecraft.server.v1_12_R1.BlockCake
net.minecraft.server.v1_13_R1.BlockCake
字段
AxisAlignedBB[]: b, field_185595_b
VoxelShape[]: b, field_196402_b
构造函数
()
方法
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): b, func_176588_d
int (Random): a, func_149745_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
BlockRenderLayer (): f, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, func_180682_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apd
apf
字段
构造函数
方法
1.12
名称
amd
apd
net.minecraft.server.v1_11_R1.BlockCake
net.minecraft.server.v1_12_R1.BlockCake
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amb
amd
字段
构造函数
方法
1.11
名称
ako
amb
net.minecraft.server.v1_10_R1.BlockCake
net.minecraft.server.v1_11_R1.BlockCake
字段
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akb
ako
net.minecraft.server.v1_9_R2.BlockCake
net.minecraft.server.v1_10_R1.BlockCake
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCake
net.minecraft.server.v1_9_R2.BlockCake
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afp
akb
net.minecraft.server.v1_8_R3.BlockCake
net.minecraft.server.v1_9_R1.BlockCake
字段
AxisAlignedBB[]: b, field_185595_b
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): e, func_176588_d
boolean (World, BlockPosition): b, func_176588_d
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
int (World, BlockPosition): l, func_180641_l
boolean (): O, func_149740_M, isComplexRedstone
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
int (IBlockData, World, BlockPosition): d, func_180641_l
boolean (IBlockData): v, func_149740_M, isComplexRedstone
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
afp
net.minecraft.block.BlockCake
net.minecraft.server.v1_8_R3.BlockCake
字段
BlockStateInteger: a, field_176589_a, BITES
构造函数
()
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): j, func_149683_g
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition): e, func_176588_d
int (Random): a, func_149745_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
int (World, BlockPosition): l, func_180641_l
boolean (): O, func_149740_M, isComplexRedstone
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k