历史 - net.minecraft.world.level.block.CakeBlock

1.21.11

名称

dvj

eae

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dqn

dvj

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

doc

dqn

字段

构造函数

方法

1.21.5

名称

dka

doc

字段

VoxelShape[]: g, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_

VoxelShape[]: e, SHAPES, field_10738, SHAPES_BY_BITES, f_381366_

float: e, AABB_OFFSET, field_31047, field_31047, f_152744_

float: f, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_

构造函数

方法

1.21.4

名称

dkz

dka

字段

构造函数

方法

1.21.3

名称

dgk

dkz

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dfn

dgk

字段

构造函数

方法

1.20.6

名称

cxc

dfn

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

ctg

cxc

字段

IntegerProperty: b, BITES, field_10739, BITES, f_51180_

IntegerProperty: c, BITES, field_10739, BITES, f_51180_

VoxelShape[]: f, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_

VoxelShape[]: g, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_

int: a, MAX_BITES, field_31046, MAX_BITES, f_152742_

int: b, MAX_BITES, field_31046, MAX_BITES, f_152742_

int: c, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_

int: d, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_

float: d, AABB_OFFSET, field_31047, field_31047, f_152744_

float: e, AABB_OFFSET, field_31047, field_31047, f_152744_

float: e, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_

float: f, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_

com.mojang.serialization.MapCodec<CakeBlock>: a, CODEC, field_46295, CODEC, f_303361_

构造函数

方法

com.mojang.serialization.MapCodec<CakeBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cpy

ctg

字段

构造函数

方法

1.20.1

名称

cps

cpy

字段

构造函数

方法

1.19.4

名称

cnd

cps

字段

构造函数

方法

1.19.3

名称

ckd

cnd

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjg

ckd

net.minecraft.world.level.block.BlockCake

字段

构造函数

方法

1.19

名称

cea

cjg

net.minecraft.world.level.block.BlockCake

字段

构造函数

方法

1.18.2

名称

cdi

cea

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bzz

cdi

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

bzy

bzz

字段

构造函数

方法

1.17

名称

bux

bzy

net.minecraft.block.CakeBlock

net.minecraft.src.C_1719_

net.minecraft.server.v1_16_R3.BlockCake

net.minecraft.world.level.block.BlockCake

字段

IntegerProperty: a, BITES, field_10739, BITES, field_176589_a, BITES

IntegerProperty: b, BITES, field_10739, BITES, f_51180_

VoxelShape[]: b, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, field_196402_b

VoxelShape[]: f, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, f_51181_

int: a, MAX_BITES, field_31046, MAX_BITES, f_152742_

int: c, FULL_CAKE_SIGNAL, field_27173, DEFAULT_COMPARATOR_OUTPUT, f_152743_

float: d, AABB_OFFSET, field_31047, field_31047, f_152744_

float: e, AABB_SIZE_PER_BITE, field_31048, field_31048, f_152745_

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_226911_a_

InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, m_51185_

int (int): b, getOutputSignal, method_31627, getComparatorOutput, m_152746_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

buu

bux

net.minecraft.server.v1_16_R2.BlockCake

net.minecraft.server.v1_16_R3.BlockCake

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwa

buu

net.minecraft.server.v1_16_R1.BlockCake

net.minecraft.server.v1_16_R2.BlockCake

字段

构造函数

方法

1.16.1

名称

bpq

bwa

net.minecraft.server.v1_15_R1.BlockCake

net.minecraft.server.v1_16_R1.BlockCake

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bpn

bpq

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bne

bpn

net.minecraft.server.v1_14_R1.BlockCake

net.minecraft.server.v1_15_R1.BlockCake

字段

构造函数

方法

boolean (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_180682_b

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_226911_a_

1.14.4

名称

bmz

bne

net.minecraft.world.level.block.CakeBlock

字段

BlockStateInteger: a, field_10739, BITES, field_176589_a, BITES

IntegerProperty: a, BITES, field_10739, BITES, field_176589_a, BITES

VoxelShape[]: b, field_10738, BITES_TO_SHAPE, field_196402_b

VoxelShape[]: b, SHAPE_BY_BITE, field_10738, BITES_TO_SHAPE, field_196402_b

构造函数

方法

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, tryEat, func_180682_b

boolean (LevelAccessor, BlockPos, BlockState, Player): a, eat, method_9719, tryEat, func_180682_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bmv

bmz

net.minecraft.block.CakeBlock

字段

BlockStateInteger: a, field_10739, field_176589_a, BITES

BlockStateInteger: a, field_10739, BITES, field_176589_a, BITES

VoxelShape[]: b, field_10738, field_196402_b

VoxelShape[]: b, field_10738, BITES_TO_SHAPE, field_196402_b

构造函数

方法

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, func_180682_b

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, tryEat, func_180682_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmu

bmv

字段

构造函数

方法

1.14

名称

bdd

bmu

net.minecraft.class_2272

net.minecraft.block.BlockCake

net.minecraft.block.CakeBlock

net.minecraft.server.v1_13_R2.BlockCake

net.minecraft.server.v1_14_R1.BlockCake

字段

BlockStateInteger: a, field_176589_a, BITES

BlockStateInteger: a, field_10739, field_176589_a, BITES

VoxelShape[]: b, field_196402_b

VoxelShape[]: b, field_10738, field_196402_b

构造函数

方法

boolean (IBlockData): a, func_149686_d

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, func_180682_b

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, method_9719, func_180682_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bdc

bdd

字段

构造函数

方法

1.13.1

名称

bcu

bdc

net.minecraft.server.v1_13_R1.BlockCake

net.minecraft.server.v1_13_R2.BlockCake

字段

构造函数

方法

1.13

名称

apf

bcu

net.minecraft.server.v1_12_R1.BlockCake

net.minecraft.server.v1_13_R1.BlockCake

字段

AxisAlignedBB[]: b, field_185595_b

VoxelShape[]: b, field_196402_b

构造函数

()

(Block$Info)

方法

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): b, func_176588_d

int (Random): a, func_149745_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

BlockRenderLayer (): f, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (GeneratorAccess, BlockPosition, IBlockData, EntityHuman): a, func_180682_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apd

apf

字段

构造函数

方法

1.12

名称

amd

apd

net.minecraft.server.v1_11_R1.BlockCake

net.minecraft.server.v1_12_R1.BlockCake

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amb

amd

字段

构造函数

方法

1.11

名称

ako

amb

net.minecraft.server.v1_10_R1.BlockCake

net.minecraft.server.v1_11_R1.BlockCake

字段

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

akb

ako

net.minecraft.server.v1_9_R2.BlockCake

net.minecraft.server.v1_10_R1.BlockCake

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCake

net.minecraft.server.v1_9_R2.BlockCake

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afp

akb

net.minecraft.server.v1_8_R3.BlockCake

net.minecraft.server.v1_9_R1.BlockCake

字段

AxisAlignedBB[]: b, field_185595_b

构造函数

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): e, func_176588_d

boolean (World, BlockPosition): b, func_176588_d

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (World, BlockPosition): l, func_180641_l

boolean (): O, func_149740_M, isComplexRedstone

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

int (IBlockData, World, BlockPosition): d, func_180641_l

boolean (IBlockData): v, func_149740_M, isComplexRedstone

AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

afp

net.minecraft.block.BlockCake

net.minecraft.server.v1_8_R3.BlockCake

字段

BlockStateInteger: a, field_176589_a, BITES

构造函数

()

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): j, func_149683_g

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

void (World, BlockPosition, IBlockData, EntityHuman): b, func_180682_b

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition): e, func_176588_d

int (Random): a, func_149745_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

int (World, BlockPosition): l, func_180641_l

boolean (): O, func_149740_M, isComplexRedstone

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k