历史 - net.minecraft.world.level.block.LanternBlock
1.21.11
名称
dzj
eee
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dum
dzj
字段
构造函数
方法
Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): p, getConnectedDirection, method_16370, attachedDirection, m_153495_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dsa
dum
字段
构造函数
方法
1.21.5
名称
dnw
dsa
字段
VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, SHAPE_STANDING, field_16546, STANDING_SHAPE, f_381300_
VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
VoxelShape: e, SHAPE_HANGING, field_16544, HANGING_SHAPE, f_380028_
构造函数
方法
1.21.4
名称
dov
dnw
字段
构造函数
方法
1.21.3
名称
dkf
dov
字段
构造函数
方法
Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dji
dkf
字段
构造函数
方法
1.20.6
名称
daw
dji
字段
构造函数
方法
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_
Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cwz
daw
字段
BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_
BooleanProperty: b, HANGING, field_16545, HANGING, f_153459_
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
BooleanProperty: c, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
com.mojang.serialization.MapCodec<LanternBlock>: a, CODEC, field_46381, CODEC, f_303241_
构造函数
方法
com.mojang.serialization.MapCodec<LanternBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
ctr
cwz
字段
构造函数
方法
1.20.1
名称
ctj
ctr
字段
构造函数
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.19.4
名称
cqt
ctj
字段
构造函数
方法
1.19.3
名称
cnq
cqt
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmt
cnq
net.minecraft.world.level.block.BlockLantern
字段
构造函数
方法
1.19
名称
chl
cmt
net.minecraft.world.level.block.BlockLantern
字段
构造函数
方法
1.18.2
名称
cgt
chl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdk
cgt
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
cdj
cdk
字段
构造函数
方法
1.17
名称
bxw
cdj
net.minecraft.world.level.block.Lantern
net.minecraft.world.level.block.LanternBlock
net.minecraft.block.LanternBlock
net.minecraft.src.C_141212_
net.minecraft.server.v1_16_R3.BlockLantern
net.minecraft.world.level.block.BlockLantern
字段
BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a
BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_
BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b
BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxt
bxw
net.minecraft.server.v1_16_R2.BlockLantern
net.minecraft.server.v1_16_R3.BlockLantern
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byz
bxt
net.minecraft.server.v1_16_R1.BlockLantern
net.minecraft.server.v1_16_R2.BlockLantern
字段
VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b
构造函数
方法
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
1.16.1
名称
bsj
byz
net.minecraft.server.v1_15_R1.BlockLantern
net.minecraft.server.v1_16_R1.BlockLantern
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
名称
bsg
bsj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpv
bsg
net.minecraft.server.v1_14_R1.BlockLantern
net.minecraft.server.v1_15_R1.BlockLantern
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j
Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
1.14.4
名称
bpq
bpv
net.minecraft.world.level.block.Lantern
字段
BlockStateBoolean: a, field_16545, HANGING, field_220278_a
BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a
VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c
VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
EnumDirection (IBlockData): j, method_16370, attachedDirection, func_220277_j
Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
名称
bpm
bpq
net.minecraft.block.LanternBlock
字段
BlockStateBoolean: a, field_16545, field_220278_a
BlockStateBoolean: a, field_16545, HANGING, field_220278_a
VoxelShape: b, field_16546, field_220279_b
VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b
VoxelShape: c, field_16544, field_220280_c
VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
EnumDirection (IBlockData): j, method_16370, func_220277_j
EnumDirection (IBlockData): j, method_16370, attachedDirection, func_220277_j
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpl
bpm
字段
构造函数
方法
1.14
名称
bpl
net.minecraft.class_3749
net.minecraft.block.LanternBlock
net.minecraft.server.v1_14_R1.BlockLantern
字段
BlockStateBoolean: a, field_16545, field_220278_a
VoxelShape: b, field_16546, field_220279_b
VoxelShape: c, field_16544, field_220280_c
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
TextureType (): c, method_9551, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
EnumDirection (IBlockData): j, method_16370, func_220277_j
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a