历史 - net.minecraft.world.level.block.LanternBlock

1.21.11

名称

dzj

eee

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dum

dzj

字段

构造函数

方法

Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_

Direction (BlockState): p, getConnectedDirection, method_16370, attachedDirection, m_153495_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsa

dum

字段

构造函数

方法

1.21.5

名称

dnw

dsa

字段

VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_

VoxelShape: d, SHAPE_STANDING, field_16546, STANDING_SHAPE, f_381300_

VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_

VoxelShape: e, SHAPE_HANGING, field_16544, HANGING_SHAPE, f_380028_

构造函数

方法

1.21.4

名称

dov

dnw

字段

构造函数

方法

1.21.3

名称

dkf

dov

字段

构造函数

方法

Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_

Direction (BlockState): o, getConnectedDirection, method_16370, attachedDirection, m_153495_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dji

dkf

字段

构造函数

方法

1.20.6

名称

daw

dji

字段

构造函数

方法

Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_

Direction (BlockState): m, getConnectedDirection, method_16370, attachedDirection, m_153495_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cwz

daw

字段

BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_

BooleanProperty: b, HANGING, field_16545, HANGING, f_153459_

VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_

VoxelShape: d, AABB, field_16546, STANDING_SHAPE, f_153461_

VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_

VoxelShape: e, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_

BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_

BooleanProperty: c, WATERLOGGED, field_26441, WATERLOGGED, f_153460_

com.mojang.serialization.MapCodec<LanternBlock>: a, CODEC, field_46381, CODEC, f_303241_

构造函数

方法

com.mojang.serialization.MapCodec<LanternBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctr

cwz

字段

构造函数

方法

1.20.1

名称

ctj

ctr

字段

构造函数

方法

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

1.19.4

名称

cqt

ctj

字段

构造函数

方法

1.19.3

名称

cnq

cqt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmt

cnq

net.minecraft.world.level.block.BlockLantern

字段

构造函数

方法

1.19

名称

chl

cmt

net.minecraft.world.level.block.BlockLantern

字段

构造函数

方法

1.18.2

名称

cgt

chl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdk

cgt

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cdj

cdk

字段

构造函数

方法

1.17

名称

bxw

cdj

net.minecraft.world.level.block.Lantern

net.minecraft.world.level.block.LanternBlock

net.minecraft.block.LanternBlock

net.minecraft.src.C_141212_

net.minecraft.server.v1_16_R3.BlockLantern

net.minecraft.world.level.block.BlockLantern

字段

BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a

BooleanProperty: a, HANGING, field_16545, HANGING, f_153459_

VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: c, AABB, field_16546, STANDING_SHAPE, f_153461_

VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c

VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, f_153462_

BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b

BooleanProperty: b, WATERLOGGED, field_26441, WATERLOGGED, f_153460_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j

Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, m_153495_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxt

bxw

net.minecraft.server.v1_16_R2.BlockLantern

net.minecraft.server.v1_16_R3.BlockLantern

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byz

bxt

net.minecraft.server.v1_16_R1.BlockLantern

net.minecraft.server.v1_16_R2.BlockLantern

字段

VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: c, AABB, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c

VoxelShape: d, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c

BooleanProperty: b, WATERLOGGED, field_26441, field_26441, field_242675_b

构造函数

方法

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

1.16.1

名称

bsj

byz

net.minecraft.server.v1_15_R1.BlockLantern

net.minecraft.server.v1_16_R1.BlockLantern

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

名称

bsg

bsj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpv

bsg

net.minecraft.server.v1_14_R1.BlockLantern

net.minecraft.server.v1_15_R1.BlockLantern

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j

Direction (BlockState): h, getConnectedDirection, method_16370, attachedDirection, func_220277_j

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

1.14.4

名称

bpq

bpv

net.minecraft.world.level.block.Lantern

字段

BlockStateBoolean: a, field_16545, HANGING, field_220278_a

BooleanProperty: a, HANGING, field_16545, HANGING, field_220278_a

VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: b, AABB, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c

VoxelShape: c, HANGING_AABB, field_16544, HANGING_SHAPE, field_220280_c

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

EnumDirection (IBlockData): j, method_16370, attachedDirection, func_220277_j

Direction (BlockState): j, getConnectedDirection, method_16370, attachedDirection, func_220277_j

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

名称

bpm

bpq

net.minecraft.block.LanternBlock

字段

BlockStateBoolean: a, field_16545, field_220278_a

BlockStateBoolean: a, field_16545, HANGING, field_220278_a

VoxelShape: b, field_16546, field_220279_b

VoxelShape: b, field_16546, STANDING_SHAPE, field_220279_b

VoxelShape: c, field_16544, field_220280_c

VoxelShape: c, field_16544, HANGING_SHAPE, field_220280_c

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

EnumDirection (IBlockData): j, method_16370, func_220277_j

EnumDirection (IBlockData): j, method_16370, attachedDirection, func_220277_j

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpl

bpm

字段

构造函数

方法

1.14

名称

bpl

net.minecraft.class_3749

net.minecraft.block.LanternBlock

net.minecraft.server.v1_14_R1.BlockLantern

字段

BlockStateBoolean: a, field_16545, field_220278_a

VoxelShape: b, field_16546, field_220279_b

VoxelShape: c, field_16544, field_220280_c

构造函数

(Block$Info)

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

TextureType (): c, method_9551, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

EnumDirection (IBlockData): j, method_16370, func_220277_j

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a