历史 - net.minecraft.world.level.BaseSpawner
1.21.11
名称
dqq
dvp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dlu
dqq
字段
构造函数
方法
double (): b, getoSpin, method_8279, getLastRotation, m_45474_
double (): b, getOSpin, method_8279, getLastRotation, m_45474_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
djj
dlu
字段
int: j, spawnDelay, field_9154, spawnDelay, f_45442_
int: k, spawnDelay, field_9154, spawnDelay, f_45442_
double: m, spin, field_9161, rotation, f_45445_
double: n, spin, field_9161, rotation, f_45445_
double: n, oSpin, field_9159, lastRotation, f_45446_
double: o, oSpin, field_9159, lastRotation, f_45446_
int: o, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: p, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: p, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: q, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: q, spawnCount, field_9149, spawnCount, f_45449_
int: r, spawnCount, field_9149, spawnCount, f_45449_
Entity: r, displayEntity, field_9153, renderedEntity, f_45450_
Entity: s, displayEntity, field_9153, renderedEntity, f_45450_
int: s, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: t, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: t, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: u, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: u, spawnRange, field_9157, spawnRange, f_45453_
int: v, spawnRange, field_9157, spawnRange, f_45453_
SpawnData: l, nextSpawnData, field_9155, spawnEntry, f_45444_
SpawnData: m, nextSpawnData, field_9155, spawnEntry, f_45444_
int: a, EVENT_SPAWN, field_30951, field_30951, f_151303_
int: c, EVENT_SPAWN, field_30951, field_30951, f_151303_
WeightedList<SpawnData>: k, spawnPotentials, field_9152, spawnPotentials, f_45443_
WeightedList<SpawnData>: l, spawnPotentials, field_9152, spawnPotentials, f_45443_
org.slf4j.Logger: a, LOGGER, field_60369, LOGGER, f_399690_
int: c, DEFAULT_SPAWN_DELAY, field_57757, field_57757, f_381050_
int: d, DEFAULT_SPAWN_DELAY, field_57757, field_57757, f_381050_
int: d, DEFAULT_MIN_SPAWN_DELAY, field_57758, DEFAULT_MIN_SPAWN_DELAY, f_381622_
int: e, DEFAULT_MIN_SPAWN_DELAY, field_57758, DEFAULT_MIN_SPAWN_DELAY, f_381622_
int: e, DEFAULT_MAX_SPAWN_DELAY, field_57759, DEFAULT_MAX_SPAWN_DELAY, f_380722_
int: f, DEFAULT_MAX_SPAWN_DELAY, field_57759, DEFAULT_MAX_SPAWN_DELAY, f_380722_
int: f, DEFAULT_SPAWN_COUNT, field_57760, DEFAULT_SPAWN_COUNT, f_382441_
int: g, DEFAULT_SPAWN_COUNT, field_57760, DEFAULT_SPAWN_COUNT, f_382441_
int: g, DEFAULT_MAX_NEARBY_ENTITIES, field_57761, DEFAULT_MAX_NEARBY_ENTITIES, f_380423_
int: h, DEFAULT_MAX_NEARBY_ENTITIES, field_57761, DEFAULT_MAX_NEARBY_ENTITIES, f_380423_
int: h, DEFAULT_REQUIRED_PLAYER_RANGE, field_57762, DEFAULT_REQUIRED_PLAYER_RANGE, f_382296_
int: i, DEFAULT_REQUIRED_PLAYER_RANGE, field_57762, DEFAULT_REQUIRED_PLAYER_RANGE, f_382296_
int: i, DEFAULT_SPAWN_RANGE, field_57763, DEFAULT_SPAWN_RANGE, f_382115_
int: j, DEFAULT_SPAWN_RANGE, field_57763, DEFAULT_SPAWN_RANGE, f_382115_
构造函数
方法
CompoundTag (CompoundTag): a, save, method_8272, writeNbt, m_186381_
void (Level, BlockPos, CompoundTag): a, load, method_8280, readNbt, m_151328_
void (Level, BlockPos, ValueInput): a, load, method_8280, readData, m_151328_
void (ValueOutput): a, save, method_8272, writeData, m_186381_
1.21.5
名称
dfk
djj
字段
int: d, spawnDelay, field_9154, spawnDelay, f_45442_
int: j, spawnDelay, field_9154, spawnDelay, f_45442_
double: g, spin, field_9161, rotation, f_45445_
double: m, spin, field_9161, rotation, f_45445_
double: h, oSpin, field_9159, lastRotation, f_45446_
double: n, oSpin, field_9159, lastRotation, f_45446_
int: i, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: o, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: j, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: p, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: k, spawnCount, field_9149, spawnCount, f_45449_
int: q, spawnCount, field_9149, spawnCount, f_45449_
Entity: l, displayEntity, field_9153, renderedEntity, f_45450_
Entity: r, displayEntity, field_9153, renderedEntity, f_45450_
int: m, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: s, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: n, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: t, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: o, spawnRange, field_9157, spawnRange, f_45453_
int: u, spawnRange, field_9157, spawnRange, f_45453_
SpawnData: f, nextSpawnData, field_9155, spawnEntry, f_45444_
SpawnData: l, nextSpawnData, field_9155, spawnEntry, f_45444_
int: c, EVENT_SPAWN, field_30951, field_30951, f_151303_
int: a, EVENT_SPAWN, field_30951, field_30951, f_151303_
WeightedList<SpawnData>: k, spawnPotentials, field_9152, spawnPotentials, f_45443_
SimpleWeightedRandomList<SpawnData>: e, spawnPotentials, field_9152, spawnPotentials, f_45443_
org.slf4j.Logger: a, LOGGER, field_9156, LOGGER, f_45441_
int: c, DEFAULT_SPAWN_DELAY, field_57757, field_57757, f_381050_
int: d, DEFAULT_MIN_SPAWN_DELAY, field_57758, DEFAULT_MIN_SPAWN_DELAY, f_381622_
int: e, DEFAULT_MAX_SPAWN_DELAY, field_57759, DEFAULT_MAX_SPAWN_DELAY, f_380722_
int: f, DEFAULT_SPAWN_COUNT, field_57760, DEFAULT_SPAWN_COUNT, f_382441_
int: g, DEFAULT_MAX_NEARBY_ENTITIES, field_57761, DEFAULT_MAX_NEARBY_ENTITIES, f_380423_
int: h, DEFAULT_REQUIRED_PLAYER_RANGE, field_57762, DEFAULT_REQUIRED_PLAYER_RANGE, f_382296_
int: i, DEFAULT_SPAWN_RANGE, field_57763, DEFAULT_SPAWN_RANGE, f_382115_
构造函数
方法
1.21.4
名称
dgj
dfk
字段
构造函数
方法
1.21.3
名称
dby
dgj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dbc
dby
字段
构造函数
方法
1.20.6
名称
csr
dbc
字段
构造函数
方法
1.20.4
名称
cox
csr
net.minecraft.world.MobSpawnerLogic
net.minecraft.block.spawner.MobSpawnerLogic
字段
构造函数
方法
boolean (Level, BlockPos): b, isNearPlayer, method_8284, isPlayerInRange, m_151343_
boolean (Level, BlockPos): c, isNearPlayer, method_8284, isPlayerInRange, m_151343_
void (Level, BlockPos): c, delay, method_8282, updateSpawns, m_151350_
void (Level, BlockPos): d, delay, method_8282, updateSpawns, m_151350_
Entity (Level, RandomSource, BlockPos): a, getOrCreateDisplayEntity, method_8283, getRenderedEntity, m_253067_
SpawnData (Level, RandomSource, BlockPos): b, getOrCreateNextSpawnData, method_46404, getSpawnEntry, m_253144_
SpawnData (Level, RandomSource, BlockPos): a, getOrCreateNextSpawnData, method_46404, getSpawnEntry, m_253144_
Entity (Level, BlockPos): b, getOrCreateDisplayEntity, method_8283, getRenderedEntity, m_253067_
1.20.2
名称
clo
cox
字段
构造函数
方法
1.20.1
名称
clk
clo
字段
double: g, spin, field_9161, field_9161, f_45445_
double: g, spin, field_9161, rotation, f_45445_
double: h, oSpin, field_9159, field_9159, f_45446_
double: h, oSpin, field_9159, lastRotation, f_45446_
构造函数
方法
double (): a, getSpin, method_8278, method_8278, m_45473_
double (): a, getSpin, method_8278, getRotation, m_45473_
double (): b, getoSpin, method_8279, method_8279, m_45474_
double (): b, getoSpin, method_8279, getLastRotation, m_45474_
1.19.4
名称
ciy
clk
字段
构造函数
方法
1.19.3
名称
cfz
ciy
字段
int: c, spawnDelay, field_9154, spawnDelay, f_45442_
int: d, spawnDelay, field_9154, spawnDelay, f_45442_
double: f, spin, field_9161, field_9161, f_45445_
double: g, spin, field_9161, field_9161, f_45445_
double: g, oSpin, field_9159, field_9159, f_45446_
double: h, oSpin, field_9159, field_9159, f_45446_
int: h, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: i, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: i, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: j, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: j, spawnCount, field_9149, spawnCount, f_45449_
int: k, spawnCount, field_9149, spawnCount, f_45449_
Entity: k, displayEntity, field_9153, renderedEntity, f_45450_
Entity: l, displayEntity, field_9153, renderedEntity, f_45450_
int: l, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: m, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: m, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: n, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: n, spawnRange, field_9157, spawnRange, f_45453_
int: o, spawnRange, field_9157, spawnRange, f_45453_
SpawnData: e, nextSpawnData, field_9155, spawnEntry, f_45444_
SpawnData: f, nextSpawnData, field_9155, spawnEntry, f_45444_
int: b, EVENT_SPAWN, field_30951, field_30951, f_151303_
int: c, EVENT_SPAWN, field_30951, field_30951, f_151303_
SimpleWeightedRandomList<SpawnData>: d, spawnPotentials, field_9152, spawnPotentials, f_45443_
SimpleWeightedRandomList<SpawnData>: e, spawnPotentials, field_9152, spawnPotentials, f_45443_
String: b, SPAWN_DATA_TAG, field_40877, SPAWN_DATA_KEY, f_254624_
构造函数
方法
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, m_45462_
Entity (Level): a, getOrCreateDisplayEntity, method_8283, getRenderedEntity, m_151314_
void (EntityType<?>, Level, RandomSource, BlockPos): a, setEntityId, method_8274, setEntityId, m_253197_
Entity (Level, RandomSource, BlockPos): a, getOrCreateDisplayEntity, method_8283, getRenderedEntity, m_253067_
SpawnData (Level, RandomSource, BlockPos): b, getOrCreateNextSpawnData, method_46404, getSpawnEntry, m_253144_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cfc
cfz
net.minecraft.world.level.MobSpawnerAbstract
字段
构造函数
方法
1.19
名称
bzx
cfc
net.minecraft.world.level.MobSpawnerAbstract
字段
Random: o, random, field_27080, random, f_151305_
构造函数
方法
boolean (Level, int): a, onEventTriggered, method_8275, method_8275, m_151316_
boolean (Level, int): a, onEventTriggered, method_8275, handleStatus, m_151316_
1.18.2
名称
bzf
bzx
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_9156, LOGGER, f_45441_
org.slf4j.Logger: a, LOGGER, field_9156, LOGGER, f_45441_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bvr
bzf
字段
int: d, spawnDelay, field_9154, spawnDelay, f_45442_
int: c, spawnDelay, field_9154, spawnDelay, f_45442_
double: g, spin, field_9161, field_9161, f_45445_
double: f, spin, field_9161, field_9161, f_45445_
double: h, oSpin, field_9159, field_9159, f_45446_
double: g, oSpin, field_9159, field_9159, f_45446_
int: i, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: h, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: j, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: i, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: k, spawnCount, field_9149, spawnCount, f_45449_
int: j, spawnCount, field_9149, spawnCount, f_45449_
Entity: l, displayEntity, field_9153, renderedEntity, f_45450_
Entity: k, displayEntity, field_9153, renderedEntity, f_45450_
int: m, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: l, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: n, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: m, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: o, spawnRange, field_9157, spawnRange, f_45453_
int: n, spawnRange, field_9157, spawnRange, f_45453_
SpawnData: f, nextSpawnData, field_9155, spawnEntry, f_45444_
SpawnData: e, nextSpawnData, field_9155, spawnEntry, f_45444_
WeightedRandomList<SpawnData>: c, EMPTY_POTENTIALS, field_30952, field_30952, f_151304_
WeightedRandomList<SpawnData>: e, spawnPotentials, field_9152, spawnPotentials, f_45443_
Random: p, random, field_27080, random, f_151305_
Random: o, random, field_27080, random, f_151305_
SimpleWeightedRandomList<SpawnData>: d, spawnPotentials, field_9152, spawnPotentials, f_45443_
构造函数
方法
CompoundTag (CompoundTag): a, save, method_8272, writeNbt, m_186381_
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, m_45462_, setMobName
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, m_45462_
ResourceLocation (Level, BlockPos): b, getEntityId, method_8281, getEntityId, m_151332_, getMobName
boolean (Level, BlockPos): c, isNearPlayer, method_8284, isPlayerInRange, m_151343_
boolean (Level, BlockPos): b, isNearPlayer, method_8284, isPlayerInRange, m_151343_
void (Level, BlockPos): d, delay, method_8282, updateSpawns, m_151350_
void (Level, BlockPos): c, delay, method_8282, updateSpawns, m_151350_
CompoundTag (Level, BlockPos, CompoundTag): b, save, method_8272, writeNbt, m_151339_
void (Level, BlockPos, SpawnData): a, setNextSpawnData, method_8277, setSpawnEntry, m_142667_, setSpawnData
void (Level, BlockPos, SpawnData): a, setNextSpawnData, method_8277, setSpawnEntry, m_142667_
1.17.1
名称
bvq
bvr
字段
构造函数
方法
1.17
名称
bqz
bvq
net.minecraft.world.spawner.AbstractSpawner
net.minecraft.src.C_1554_
net.minecraft.server.v1_16_R3.MobSpawnerAbstract
net.minecraft.world.level.MobSpawnerAbstract
字段
int: b, spawnDelay, field_9154, spawnDelay, field_98286_b, spawnDelay
int: d, spawnDelay, field_9154, spawnDelay, f_45442_
List<SpawnData>: c, spawnPotentials, field_9152, spawnPotentials, field_98285_e, mobs
double: e, spin, field_9161, field_9161, field_98287_c
double: g, spin, field_9161, field_9161, f_45445_
double: f, oSpin, field_9159, field_9159, field_98284_d
double: h, oSpin, field_9159, field_9159, f_45446_
int: g, minSpawnDelay, field_9151, minSpawnDelay, field_98283_g, minSpawnDelay
int: i, minSpawnDelay, field_9151, minSpawnDelay, f_45447_
int: h, maxSpawnDelay, field_9150, maxSpawnDelay, field_98293_h, maxSpawnDelay
int: j, maxSpawnDelay, field_9150, maxSpawnDelay, f_45448_
int: i, spawnCount, field_9149, spawnCount, field_98294_i, spawnCount
int: k, spawnCount, field_9149, spawnCount, f_45449_
Entity: j, displayEntity, field_9153, renderedEntity, field_98291_j
Entity: l, displayEntity, field_9153, renderedEntity, f_45450_
int: k, maxNearbyEntities, field_9160, maxNearbyEntities, field_98292_k, maxNearbyEntities
int: m, maxNearbyEntities, field_9160, maxNearbyEntities, f_45451_
int: l, requiredPlayerRange, field_9158, requiredPlayerRange, field_98289_l, requiredPlayerRange
int: n, requiredPlayerRange, field_9158, requiredPlayerRange, f_45452_
int: m, spawnRange, field_9157, spawnRange, field_98290_m, spawnRange
int: o, spawnRange, field_9157, spawnRange, f_45453_
SpawnData: d, nextSpawnData, field_9155, spawnEntry, field_98282_f, spawnData
SpawnData: f, nextSpawnData, field_9155, spawnEntry, f_45444_
org.apache.logging.log4j.Logger: a, LOGGER, field_9156, LOGGER, field_209160_a
org.apache.logging.log4j.Logger: a, LOGGER, field_9156, LOGGER, f_45441_
int: b, EVENT_SPAWN, field_30951, field_30951, f_151303_
WeightedRandomList<SpawnData>: c, EMPTY_POTENTIALS, field_30952, field_30952, f_151304_
WeightedRandomList<SpawnData>: e, spawnPotentials, field_9152, spawnPotentials, f_45443_
Random: p, random, field_27080, random, f_151305_
构造函数
方法
boolean (): h, isNearPlayer, method_8284, isPlayerInRange, func_98279_f
void (): c, tick, method_8285, update, func_98278_g
void (): i, delay, method_8282, updateSpawns, func_98273_j
void (CompoundTag): a, load, method_8280, fromTag, func_98270_a
boolean (int): b, onEventTriggered, method_8275, method_8275, func_98268_b
void (int): a, broadcastEvent, method_8273, sendStatus, func_98267_a
Level (): a, getLevel, method_8271, getWorld, func_98271_a
BlockPos (): b, getPos, method_8276, getPos, func_177221_b
double (): e, getSpin, method_8278, method_8278, func_177222_d
double (): a, getSpin, method_8278, method_8278, m_45473_
double (): f, getoSpin, method_8279, method_8279, func_177223_e
double (): b, getoSpin, method_8279, method_8279, m_45474_
void (SpawnData): a, setNextSpawnData, method_8277, setSpawnEntry, func_184993_a, setSpawnData
Entity (): d, getOrCreateDisplayEntity, method_8283, getRenderedEntity, func_184994_d
CompoundTag (CompoundTag): b, save, method_8272, toTag, func_189530_b
ResourceLocation (): g, getEntityId, method_8281, getEntityId, func_190895_g, getMobName
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, func_200876_a, setMobName
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, m_45462_, setMobName
ResourceLocation (Level, BlockPos): b, getEntityId, method_8281, getEntityId, m_151332_, getMobName
boolean (Level, BlockPos): c, isNearPlayer, method_8284, isPlayerInRange, m_151343_
void (Level, BlockPos): a, clientTick, method_31589, clientTick, m_151319_
void (ServerLevel, BlockPos): a, serverTick, method_31588, serverTick, m_151311_
void (Level, BlockPos): d, delay, method_8282, updateSpawns, m_151350_
void (Level, BlockPos, CompoundTag): a, load, method_8280, readNbt, m_151328_
CompoundTag (Level, BlockPos, CompoundTag): b, save, method_8272, writeNbt, m_151339_
Entity (Level): a, getOrCreateDisplayEntity, method_8283, getRenderedEntity, m_151314_
boolean (Level, int): a, onEventTriggered, method_8275, method_8275, m_151316_
void (Level, BlockPos, SpawnData): a, setNextSpawnData, method_8277, setSpawnEntry, m_142667_, setSpawnData
void (Level, BlockPos, int): a, broadcastEvent, method_8273, sendStatus, m_142523_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bqw
bqz
net.minecraft.server.v1_16_R2.MobSpawnerAbstract
net.minecraft.server.v1_16_R3.MobSpawnerAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bpd
bqw
net.minecraft.server.v1_16_R1.MobSpawnerAbstract
net.minecraft.server.v1_16_R2.MobSpawnerAbstract
字段
构造函数
方法
void (Entity): a, addWithPassengers, method_18086, spawnEntity, func_221409_a
1.16.1
名称
bjd
bpd
net.minecraft.server.v1_15_R1.MobSpawnerAbstract
net.minecraft.server.v1_16_R1.MobSpawnerAbstract
字段
double: e, spin, field_9161, field_98287_c
double: e, spin, field_9161, field_9161, field_98287_c
double: f, oSpin, field_9159, field_98284_d
double: f, oSpin, field_9159, field_9159, field_98284_d
构造函数
方法
void (CompoundTag): a, load, method_8280, deserialize, func_98270_a
void (CompoundTag): a, load, method_8280, fromTag, func_98270_a
boolean (int): b, onEventTriggered, method_8275, func_98268_b
boolean (int): b, onEventTriggered, method_8275, method_8275, func_98268_b
double (): e, getSpin, method_8278, func_177222_d
double (): e, getSpin, method_8278, method_8278, func_177222_d
double (): f, getoSpin, method_8279, func_177223_e
double (): f, getoSpin, method_8279, method_8279, func_177223_e
CompoundTag (CompoundTag): b, save, method_8272, serialize, func_189530_b
CompoundTag (CompoundTag): b, save, method_8272, toTag, func_189530_b
1.15.2
名称
bja
bjd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bgy
bja
net.minecraft.server.v1_14_R1.MobSpawnerAbstract
net.minecraft.server.v1_15_R1.MobSpawnerAbstract
字段
构造函数
方法
1.14.4
名称
bgt
bgy
net.minecraft.world.level.BaseSpawner
字段
int: b, field_9154, spawnDelay, field_98286_b, spawnDelay
int: b, spawnDelay, field_9154, spawnDelay, field_98286_b, spawnDelay
List<MobSpawnerData>: c, field_9152, spawnPotentials, field_98285_e, mobs
List<SpawnData>: c, spawnPotentials, field_9152, spawnPotentials, field_98285_e, mobs
double: e, field_9161, field_9161, field_98287_c
double: e, spin, field_9161, field_98287_c
double: f, field_9159, field_9159, field_98284_d
double: f, oSpin, field_9159, field_98284_d
int: g, field_9151, minSpawnDelay, field_98283_g, minSpawnDelay
int: g, minSpawnDelay, field_9151, minSpawnDelay, field_98283_g, minSpawnDelay
int: h, field_9150, maxSpawnDelay, field_98293_h, maxSpawnDelay
int: h, maxSpawnDelay, field_9150, maxSpawnDelay, field_98293_h, maxSpawnDelay
int: i, field_9149, spawnCount, field_98294_i, spawnCount
int: i, spawnCount, field_9149, spawnCount, field_98294_i, spawnCount
Entity: j, field_9153, renderedEntity, field_98291_j
Entity: j, displayEntity, field_9153, renderedEntity, field_98291_j
int: k, field_9160, maxNearbyEntities, field_98292_k, maxNearbyEntities
int: k, maxNearbyEntities, field_9160, maxNearbyEntities, field_98292_k, maxNearbyEntities
int: l, field_9158, requiredPlayerRange, field_98289_l, requiredPlayerRange
int: l, requiredPlayerRange, field_9158, requiredPlayerRange, field_98289_l, requiredPlayerRange
int: m, field_9157, spawnRange, field_98290_m, spawnRange
int: m, spawnRange, field_9157, spawnRange, field_98290_m, spawnRange
MobSpawnerData: d, field_9155, spawnEntry, field_98282_f, spawnData
SpawnData: d, nextSpawnData, field_9155, spawnEntry, field_98282_f, spawnData
org.apache.logging.log4j.Logger: a, field_9156, LOGGER, field_209160_a
org.apache.logging.log4j.Logger: a, LOGGER, field_9156, LOGGER, field_209160_a
构造函数
方法
boolean (): h, method_8284, isPlayerInRange, func_98279_f
boolean (): h, isNearPlayer, method_8284, isPlayerInRange, func_98279_f
void (): c, method_8285, update, func_98278_g
void (): c, tick, method_8285, update, func_98278_g
void (): i, method_8282, updateSpawns, func_98273_j
void (): i, delay, method_8282, updateSpawns, func_98273_j
void (NBTTagCompound): a, method_8280, deserialize, func_98270_a
void (CompoundTag): a, load, method_8280, deserialize, func_98270_a
boolean (int): b, method_8275, method_8275, func_98268_b
boolean (int): b, onEventTriggered, method_8275, func_98268_b
void (int): a, method_8273, sendStatus, func_98267_a
void (int): a, broadcastEvent, method_8273, sendStatus, func_98267_a
World (): a, method_8271, getWorld, func_98271_a
Level (): a, getLevel, method_8271, getWorld, func_98271_a
BlockPosition (): b, method_8276, getPos, func_177221_b
BlockPos (): b, getPos, method_8276, getPos, func_177221_b
double (): e, method_8278, method_8278, func_177222_d
double (): e, getSpin, method_8278, func_177222_d
double (): f, method_8279, method_8279, func_177223_e
double (): f, getoSpin, method_8279, func_177223_e
void (MobSpawnerData): a, method_8277, setSpawnEntry, func_184993_a, setSpawnData
void (SpawnData): a, setNextSpawnData, method_8277, setSpawnEntry, func_184993_a, setSpawnData
Entity (): d, method_8283, getRenderedEntity, func_184994_d
Entity (): d, getOrCreateDisplayEntity, method_8283, getRenderedEntity, func_184994_d
NBTTagCompound (NBTTagCompound): b, method_8272, serialize, func_189530_b
CompoundTag (CompoundTag): b, save, method_8272, serialize, func_189530_b
MinecraftKey (): g, method_8281, getEntityId, func_190895_g, getMobName
ResourceLocation (): g, getEntityId, method_8281, getEntityId, func_190895_g, getMobName
void (EntityTypes<?>): a, method_8274, setEntityId, func_200876_a, setMobName
void (EntityType<?>): a, setEntityId, method_8274, setEntityId, func_200876_a, setMobName
void (Entity): a, method_18086, spawnEntity, func_221409_a
void (Entity): a, addWithPassengers, method_18086, spawnEntity, func_221409_a
1.14.3
名称
bgp
bgt
net.minecraft.world.MobSpawnerLogic
字段
int: b, field_9154, field_98286_b, spawnDelay
int: b, field_9154, spawnDelay, field_98286_b, spawnDelay
List<MobSpawnerData>: c, field_9152, field_98285_e, mobs
List<MobSpawnerData>: c, field_9152, spawnPotentials, field_98285_e, mobs
double: e, field_9161, field_98287_c
double: e, field_9161, field_9161, field_98287_c
double: f, field_9159, field_98284_d
double: f, field_9159, field_9159, field_98284_d
int: g, field_9151, field_98283_g, minSpawnDelay
int: g, field_9151, minSpawnDelay, field_98283_g, minSpawnDelay
int: h, field_9150, field_98293_h, maxSpawnDelay
int: h, field_9150, maxSpawnDelay, field_98293_h, maxSpawnDelay
int: i, field_9149, field_98294_i, spawnCount
int: i, field_9149, spawnCount, field_98294_i, spawnCount
Entity: j, field_9153, field_98291_j
Entity: j, field_9153, renderedEntity, field_98291_j
int: k, field_9160, field_98292_k, maxNearbyEntities
int: k, field_9160, maxNearbyEntities, field_98292_k, maxNearbyEntities
int: l, field_9158, field_98289_l, requiredPlayerRange
int: l, field_9158, requiredPlayerRange, field_98289_l, requiredPlayerRange
int: m, field_9157, field_98290_m, spawnRange
int: m, field_9157, spawnRange, field_98290_m, spawnRange
MobSpawnerData: d, field_9155, field_98282_f, spawnData
MobSpawnerData: d, field_9155, spawnEntry, field_98282_f, spawnData
org.apache.logging.log4j.Logger: a, field_9156, field_209160_a
org.apache.logging.log4j.Logger: a, field_9156, LOGGER, field_209160_a
构造函数
方法
boolean (): h, method_8284, func_98279_f
boolean (): h, method_8284, isPlayerInRange, func_98279_f
void (): c, method_8285, func_98278_g
void (): c, method_8285, update, func_98278_g
void (): i, method_8282, func_98273_j
void (): i, method_8282, updateSpawns, func_98273_j
void (NBTTagCompound): a, method_8280, func_98270_a
void (NBTTagCompound): a, method_8280, deserialize, func_98270_a
boolean (int): b, method_8275, func_98268_b
boolean (int): b, method_8275, method_8275, func_98268_b
void (int): a, method_8273, func_98267_a
void (int): a, method_8273, sendStatus, func_98267_a
World (): a, method_8271, func_98271_a
World (): a, method_8271, getWorld, func_98271_a
BlockPosition (): b, method_8276, func_177221_b
BlockPosition (): b, method_8276, getPos, func_177221_b
double (): e, method_8278, func_177222_d
double (): e, method_8278, method_8278, func_177222_d
double (): f, method_8279, func_177223_e
double (): f, method_8279, method_8279, func_177223_e
void (MobSpawnerData): a, method_8277, func_184993_a, setSpawnData
void (MobSpawnerData): a, method_8277, setSpawnEntry, func_184993_a, setSpawnData
Entity (): d, method_8283, func_184994_d
Entity (): d, method_8283, getRenderedEntity, func_184994_d
NBTTagCompound (NBTTagCompound): b, method_8272, func_189530_b
NBTTagCompound (NBTTagCompound): b, method_8272, serialize, func_189530_b
MinecraftKey (): g, method_8281, func_190895_g, getMobName
MinecraftKey (): g, method_8281, getEntityId, func_190895_g, getMobName
void (EntityTypes<?>): a, method_8274, func_200876_a, setMobName
void (EntityTypes<?>): a, method_8274, setEntityId, func_200876_a, setMobName
void (Entity): a, method_18086, func_221409_a
void (Entity): a, method_18086, spawnEntity, func_221409_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bgo
bgp
字段
构造函数
方法
void (MobSpawnerData): a, method_8277, func_184993_a
void (MobSpawnerData): a, method_8277, func_184993_a, setSpawnData
1.14
名称
axi
bgo
net.minecraft.class_1917
net.minecraft.tileentity.MobSpawnerBaseLogic
net.minecraft.world.spawner.AbstractSpawner
net.minecraft.server.v1_13_R2.MobSpawnerAbstract
net.minecraft.server.v1_14_R1.MobSpawnerAbstract
字段
int: b, field_98286_b, spawnDelay
int: b, field_9154, field_98286_b, spawnDelay
List<MobSpawnerData>: c, field_98285_e, mobs
List<MobSpawnerData>: c, field_9152, field_98285_e, mobs
double: e, field_98287_c
double: e, field_9161, field_98287_c
double: f, field_98284_d
double: f, field_9159, field_98284_d
int: g, field_98283_g, minSpawnDelay
int: g, field_9151, field_98283_g, minSpawnDelay
int: h, field_98293_h, maxSpawnDelay
int: h, field_9150, field_98293_h, maxSpawnDelay
int: i, field_98294_i, spawnCount
int: i, field_9149, field_98294_i, spawnCount
Entity: j, field_98291_j
Entity: j, field_9153, field_98291_j
int: k, field_98292_k, maxNearbyEntities
int: k, field_9160, field_98292_k, maxNearbyEntities
int: l, field_98289_l, requiredPlayerRange
int: l, field_9158, field_98289_l, requiredPlayerRange
int: m, field_98290_m, spawnRange
int: m, field_9157, field_98290_m, spawnRange
MobSpawnerData: d, field_98282_f, spawnData
MobSpawnerData: d, field_9155, field_98282_f, spawnData
org.apache.logging.log4j.Logger: a, field_209160_a
org.apache.logging.log4j.Logger: a, field_9156, field_209160_a
构造函数
方法
boolean (): h, func_98279_f
boolean (): h, method_8284, func_98279_f
void (): c, func_98278_g
void (): c, method_8285, func_98278_g
void (): i, func_98273_j
void (): i, method_8282, func_98273_j
void (NBTTagCompound): a, func_98270_a
void (NBTTagCompound): a, method_8280, func_98270_a
boolean (int): b, func_98268_b
boolean (int): b, method_8275, func_98268_b
void (int): a, func_98267_a
void (int): a, method_8273, func_98267_a
World (): a, func_98271_a
World (): a, method_8271, func_98271_a
BlockPosition (): b, func_177221_b
BlockPosition (): b, method_8276, func_177221_b
double (): e, func_177222_d
double (): e, method_8278, func_177222_d
double (): f, func_177223_e
double (): f, method_8279, func_177223_e
void (MobSpawnerData): a, func_184993_a
void (MobSpawnerData): a, method_8277, func_184993_a
Entity (): d, func_184994_d
Entity (): d, method_8283, func_184994_d
NBTTagCompound (NBTTagCompound): b, func_189530_b
NBTTagCompound (NBTTagCompound): b, method_8272, func_189530_b
MinecraftKey (): g, func_190895_g, getMobName
MinecraftKey (): g, method_8281, func_190895_g, getMobName
void (EntityTypes<?>): a, func_200876_a, setMobName
void (EntityTypes<?>): a, method_8274, func_200876_a, setMobName
void (Entity): a, method_18086, func_221409_a
1.13.2
名称
axh
axi
字段
构造函数
方法
1.13.1
名称
axe
axh
net.minecraft.server.v1_13_R1.MobSpawnerAbstract
net.minecraft.server.v1_13_R2.MobSpawnerAbstract
字段
构造函数
方法
1.13
名称
amk
axe
net.minecraft.server.v1_12_R1.MobSpawnerAbstract
net.minecraft.server.v1_13_R1.MobSpawnerAbstract
字段
int: a, field_98286_b, spawnDelay
int: b, field_98286_b, spawnDelay
List<MobSpawnerData>: b, field_98285_e, mobs
List<MobSpawnerData>: c, field_98285_e, mobs
double: d, field_98287_c
double: e, field_98287_c
double: e, field_98284_d
double: f, field_98284_d
int: f, field_98283_g, minSpawnDelay
int: g, field_98283_g, minSpawnDelay
int: g, field_98293_h, maxSpawnDelay
int: h, field_98293_h, maxSpawnDelay
int: h, field_98294_i, spawnCount
int: i, field_98294_i, spawnCount
Entity: i, field_98291_j
Entity: j, field_98291_j
int: j, field_98292_k, maxNearbyEntities
int: k, field_98292_k, maxNearbyEntities
int: k, field_98289_l, requiredPlayerRange
int: l, field_98289_l, requiredPlayerRange
int: l, field_98290_m, spawnRange
int: m, field_98290_m, spawnRange
MobSpawnerData: c, field_98282_f, spawnData
MobSpawnerData: d, field_98282_f, spawnData
org.apache.logging.log4j.Logger: a, field_209160_a
构造函数
方法
void (MinecraftKey): a, func_190894_a, setMobName
void (EntityTypes<?>): a, func_200876_a, setMobName
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ami
amk
字段
构造函数
方法
1.12
名称
aji
ami
net.minecraft.server.v1_11_R1.MobSpawnerAbstract
net.minecraft.server.v1_12_R1.MobSpawnerAbstract
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ajg
aji
字段
构造函数
方法
1.11
名称
aht
ajg
net.minecraft.server.v1_10_R1.MobSpawnerAbstract
net.minecraft.server.v1_11_R1.MobSpawnerAbstract
字段
构造函数
方法
String (): g, func_98276_e, getMobName
void (String): a, func_98272_a, setMobName
MinecraftKey (): g, func_190895_g, getMobName
void (MinecraftKey): a, func_190894_a, setMobName
1.10.2
名称
字段
构造函数
方法
1.10
名称
ahk
aht
net.minecraft.server.v1_9_R2.MobSpawnerAbstract
net.minecraft.server.v1_10_R1.MobSpawnerAbstract
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.MobSpawnerAbstract
net.minecraft.server.v1_9_R2.MobSpawnerAbstract
字段
构造函数
方法
void (NBTTagCompound): b, func_98280_b
NBTTagCompound (NBTTagCompound): b, func_189530_b
1.9.2
名称
字段
构造函数
方法
1.9
名称
add
ahk
net.minecraft.server.v1_8_R3.MobSpawnerAbstract
net.minecraft.server.v1_9_R1.MobSpawnerAbstract
字段
String: b, field_98288_a, mobName
List<TileEntityMobSpawnerData>: c, field_98285_e, mobs
List<MobSpawnerData>: b, field_98285_e, mobs
TileEntityMobSpawnerData: d, field_98282_f, spawnData
double: e, field_98287_c
double: d, field_98287_c
double: f, field_98284_d
double: e, field_98284_d
int: g, field_98283_g, minSpawnDelay
int: f, field_98283_g, minSpawnDelay
int: h, field_98293_h, maxSpawnDelay
int: g, field_98293_h, maxSpawnDelay
int: i, field_98294_i, spawnCount
int: h, field_98294_i, spawnCount
Entity: j, field_98291_j
Entity: i, field_98291_j
int: k, field_98292_k, maxNearbyEntities
int: j, field_98292_k, maxNearbyEntities
int: l, field_98289_l, requiredPlayerRange
int: k, field_98289_l, requiredPlayerRange
int: m, field_98290_m, spawnRange
int: l, field_98290_m, spawnRange
MobSpawnerData: c, field_98282_f, spawnData
构造函数
方法
String (): f, func_98276_e, getMobName
String (): g, func_98276_e, getMobName
boolean (): g, func_98279_f
boolean (): h, func_98279_f
Entity (Entity, boolean): a, func_180613_a
void (): h, func_98273_j
void (): i, func_98273_j
TileEntityMobSpawnerData (): i, func_98269_i
void (TileEntityMobSpawnerData): a, func_98277_a
Entity (World): a, func_180612_a
double (): d, func_177222_d
double (): e, func_177222_d
double (): e, func_177223_e
double (): f, func_177223_e
void (MobSpawnerData): a, func_184993_a
Entity (): d, func_184994_d
1.8.8
名称
add
net.minecraft.tileentity.MobSpawnerBaseLogic
net.minecraft.server.v1_8_R3.MobSpawnerAbstract
字段
int: a, field_98286_b, spawnDelay
String: b, field_98288_a, mobName
List<TileEntityMobSpawnerData>: c, field_98285_e, mobs
TileEntityMobSpawnerData: d, field_98282_f, spawnData
double: e, field_98287_c
double: f, field_98284_d
int: g, field_98283_g, minSpawnDelay
int: h, field_98293_h, maxSpawnDelay
int: i, field_98294_i, spawnCount
Entity: j, field_98291_j
int: k, field_98292_k, maxNearbyEntities
int: l, field_98289_l, requiredPlayerRange
int: m, field_98290_m, spawnRange
构造函数
()
方法
String (): f, func_98276_e, getMobName
void (String): a, func_98272_a, setMobName
boolean (): g, func_98279_f
void (): c, func_98278_g
Entity (Entity, boolean): a, func_180613_a
void (): h, func_98273_j
void (NBTTagCompound): a, func_98270_a
void (NBTTagCompound): b, func_98280_b
boolean (int): b, func_98268_b
TileEntityMobSpawnerData (): i, func_98269_i
void (TileEntityMobSpawnerData): a, func_98277_a
void (int): a, func_98267_a
World (): a, func_98271_a
BlockPosition (): b, func_177221_b
Entity (World): a, func_180612_a
double (): d, func_177222_d
double (): e, func_177223_e