历史 - net.minecraft.world.level.block.HeavyCoreBlock
1.21.11
名称
dyv
edq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dty
dyv
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
drm
dty
字段
构造函数
方法
1.21.5
名称
dni
drm
字段
构造函数
方法
1.21.4
名称
doh
dni
字段
构造函数
方法
1.21.3
名称
djr
doh
字段
VoxelShape: b, SHAPE, field_49833, OUTLINE_SHAPE, f_316548_
VoxelShape: c, SHAPE, field_49833, OUTLINE_SHAPE, f_316548_
BooleanProperty: b, WATERLOGGED, field_52631, WATERLOGGED, f_347926_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
diu
djr
字段
构造函数
方法
1.20.6
名称
diu
net.minecraft.world.level.block.HeavyCoreBlock
net.minecraft.class_9366
net.minecraft.block.HeavyCoreBlock
net.minecraft.src.C_313481_
net.minecraft.world.level.block.HeavyCoreBlock
字段
com.mojang.serialization.MapCodec<HeavyCoreBlock>: a, CODEC, field_49831, CODEC, f_313978_
VoxelShape: b, SHAPE, field_49833, OUTLINE_SHAPE, f_316548_
构造函数
方法
com.mojang.serialization.MapCodec<HeavyCoreBlock> (): a, codec, method_53969, getCodec, m_304657_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_