历史 - net.minecraft.world.level.block.SaplingBlock

1.21.11

名称

ebt

ego

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dww

ebt

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

duk

dww

字段

构造函数

方法

1.21.5

名称

dqg

duk

字段

VoxelShape: h, SHAPE, field_11478, SHAPE, f_55974_

VoxelShape: a, SHAPE, field_11478, SHAPE, f_55974_

TreeGrower: i, treeGrower, field_11477, generator, f_55975_

TreeGrower: g, treeGrower, field_11477, generator, f_55975_

float: g, AABB_OFFSET, field_31236, field_31236, f_154380_

构造函数

方法

1.21.4

名称

drd

dqg

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.21.3

名称

dmn

drd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlp

dmn

字段

构造函数

方法

1.20.6

名称

ddd

dlp

字段

构造函数

方法

1.20.4

名称

czj

ddd

字段

IntegerProperty: d, STAGE, field_11476, STAGE, f_55973_

IntegerProperty: f, STAGE, field_11476, STAGE, f_55973_

VoxelShape: f, SHAPE, field_11478, SHAPE, f_55974_

VoxelShape: h, SHAPE, field_11478, SHAPE, f_55974_

AbstractTreeGrower: a, treeGrower, field_11477, generator, f_55975_

TreeGrower: i, treeGrower, field_11477, generator, f_55975_

float: e, AABB_OFFSET, field_31236, field_31236, f_154380_

float: g, AABB_OFFSET, field_31236, field_31236, f_154380_

com.mojang.serialization.MapCodec<SaplingBlock>: e, CODEC, field_46431, CODEC, f_303102_

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

com.mojang.serialization.MapCodec<? extends SaplingBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwb

czj

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.20.1

名称

cvs

cwb

字段

构造函数

方法

1.19.4

名称

ctb

cvs

字段

构造函数

方法

1.19.3

名称

cpy

ctb

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpb

cpy

net.minecraft.world.level.block.BlockSapling

字段

构造函数

方法

1.19

名称

cjo

cpb

net.minecraft.world.level.block.BlockSapling

字段

IntegerProperty: a, STAGE, field_11476, STAGE, f_55973_

IntegerProperty: d, STAGE, field_11476, STAGE, f_55973_

VoxelShape: c, SHAPE, field_11478, SHAPE, f_55974_

VoxelShape: f, SHAPE, field_11478, SHAPE, f_55974_

AbstractTreeGrower: d, treeGrower, field_11477, generator, f_55975_

AbstractTreeGrower: a, treeGrower, field_11477, generator, f_55975_

float: b, AABB_OFFSET, field_31236, field_31236, f_154380_

float: e, AABB_OFFSET, field_31236, field_31236, f_154380_

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (ServerLevel, BlockPos, BlockState, RandomSource): a, advanceTree, method_10507, generate, m_222000_

boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_

void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_

1.18.2

名称

ciw

cjo

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfn

ciw

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_, grow

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_

1.17.1

名称

cfm

cfn

字段

构造函数

方法

1.17

名称

bzo

cfm

net.minecraft.block.SaplingBlock

net.minecraft.src.C_1889_

net.minecraft.server.v1_16_R3.BlockSapling

net.minecraft.world.level.block.BlockSapling

字段

IntegerProperty: a, STAGE, field_11476, STAGE, field_176479_b, STAGE

IntegerProperty: a, STAGE, field_11476, STAGE, f_55973_

VoxelShape: b, SHAPE, field_11478, SHAPE, field_196386_b

VoxelShape: c, SHAPE, field_11478, SHAPE, f_55974_

AbstractTreeGrower: c, treeGrower, field_11477, generator, field_196387_c

AbstractTreeGrower: d, treeGrower, field_11477, generator, f_55975_

float: b, AABB_OFFSET, field_31236, field_31236, f_154380_

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_226942_a_, grow

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_, grow

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzl

bzo

net.minecraft.server.v1_16_R2.BlockSapling

net.minecraft.server.v1_16_R3.BlockSapling

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

car

bzl

net.minecraft.server.v1_16_R1.BlockSapling

net.minecraft.server.v1_16_R2.BlockSapling

字段

构造函数

方法

1.16.1

名称

btw

car

net.minecraft.server.v1_15_R1.BlockSapling

net.minecraft.server.v1_16_R1.BlockSapling

字段

构造函数

(AbstractTreeGrower, Block$Properties)

(AbstractTreeGrower, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

btt

btw

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bri

btt

net.minecraft.server.v1_14_R1.BlockSapling

net.minecraft.server.v1_15_R1.BlockSapling

字段

构造函数

方法

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (LevelAccessor, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_176478_d, grow

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_226942_a_, grow

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

1.14.4

名称

brd

bri

net.minecraft.world.level.block.SaplingBlock

字段

BlockStateInteger: a, field_11476, STAGE, field_176479_b, STAGE

IntegerProperty: a, STAGE, field_11476, STAGE, field_176479_b, STAGE

VoxelShape: b, field_11478, SHAPE, field_196386_b

VoxelShape: b, SHAPE, field_11478, SHAPE, field_196386_b

WorldGenTreeProvider: c, field_11477, generator, field_196387_c

AbstractTreeGrower: c, treeGrower, field_11477, generator, field_196387_c

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, generate, func_176478_d, grow

void (LevelAccessor, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_176478_d, grow

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bqz

brd

net.minecraft.block.SaplingBlock

字段

BlockStateInteger: a, field_11476, field_176479_b, STAGE

BlockStateInteger: a, field_11476, STAGE, field_176479_b, STAGE

VoxelShape: b, field_11478, field_196386_b

VoxelShape: b, field_11478, SHAPE, field_196386_b

WorldGenTreeProvider: c, field_11477, field_196387_c

WorldGenTreeProvider: c, field_11477, generator, field_196387_c

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, func_176478_d, grow

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, generate, func_176478_d, grow

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqy

bqz

字段

构造函数

方法

1.14

名称

bhd

bqy

net.minecraft.class_2473

net.minecraft.block.BlockSapling

net.minecraft.block.SaplingBlock

net.minecraft.server.v1_13_R2.BlockSapling

net.minecraft.server.v1_14_R1.BlockSapling

字段

BlockStateInteger: a, field_176479_b, STAGE

BlockStateInteger: a, field_11476, field_176479_b, STAGE

VoxelShape: b, field_196386_b

VoxelShape: b, field_11478, field_196386_b

WorldGenTreeProvider: c, field_196387_c

WorldGenTreeProvider: c, field_11477, field_196387_c

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, func_176478_d, grow

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, func_176478_d, grow

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bhc

bhd

字段

构造函数

方法

1.13.1

名称

bgu

bhc

net.minecraft.server.v1_13_R1.BlockSapling

net.minecraft.server.v1_13_R2.BlockSapling

字段

构造函数

方法

1.13

名称

atp

bgu

net.minecraft.server.v1_12_R1.BlockSapling

net.minecraft.server.v1_13_R1.BlockSapling

字段

BlockStateEnum<BlockWood$EnumLogVariant>: a, field_176480_a, TYPE

BlockStateInteger: c, field_176479_b, STAGE

BlockStateInteger: a, field_176479_b, STAGE

AxisAlignedBB: d, field_185520_d

VoxelShape: b, field_196386_b

WorldGenTreeProvider: c, field_196387_c

构造函数

()

(WorldGenTreeProvider, Block$Info)

方法

String (): c, func_149732_F, getName

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData, Random): c, func_176478_d, grow

void (World, BlockPosition, IBlockData, Random): d, func_176476_e

boolean (World, BlockPosition, int, int, BlockWood$EnumLogVariant): a, func_181624_a

boolean (World, BlockPosition, BlockWood$EnumLogVariant): a, func_176477_a

int (IBlockData): d, func_180651_a, getDropData

boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (GeneratorAccess, BlockPosition, IBlockData, Random): a, func_176478_d, grow

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atn

atp

字段

构造函数

方法

1.12

名称

aql

atn

net.minecraft.server.v1_11_R1.BlockSapling

net.minecraft.server.v1_12_R1.BlockSapling

字段

构造函数

方法

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqj

aql

字段

构造函数

方法

1.11

名称

aov

aqj

net.minecraft.server.v1_10_R1.BlockSapling

net.minecraft.server.v1_11_R1.BlockSapling

字段

构造函数

方法

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aoh

aov

net.minecraft.server.v1_9_R2.BlockSapling

net.minecraft.server.v1_10_R1.BlockSapling

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockSapling

net.minecraft.server.v1_9_R2.BlockSapling

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ajj

aoh

net.minecraft.server.v1_8_R3.BlockSapling

net.minecraft.server.v1_9_R1.BlockSapling

字段

BlockStateInteger: b, field_176479_b, STAGE

BlockStateInteger: c, field_176479_b, STAGE

AxisAlignedBB: d, field_185520_d

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

void (World, BlockPosition, IBlockData, Random): d, func_176478_d, grow

void (World, BlockPosition, IBlockData, Random): c, func_176478_d, grow

void (World, BlockPosition, IBlockData, Random): e, func_176476_e

void (World, BlockPosition, IBlockData, Random): d, func_176476_e

int (IBlockData): a, func_180651_a, getDropData

int (IBlockData): d, func_180651_a, getDropData

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

1.8.8

名称

ajj

net.minecraft.block.BlockSapling

net.minecraft.server.v1_8_R3.BlockSapling

字段

BlockStateEnum<BlockWood$EnumLogVariant>: a, field_176480_a, TYPE

BlockStateInteger: b, field_176479_b, STAGE

构造函数

()

方法

String (): f, func_149732_F, getName

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData, Random): d, func_176478_d, grow

void (World, BlockPosition, IBlockData, Random): e, func_176476_e

boolean (World, BlockPosition, int, int, BlockWood$EnumLogVariant): a, func_181624_a

boolean (World, BlockPosition, BlockWood$EnumLogVariant): a, func_176477_a

int (IBlockData): a, func_180651_a, getDropData

boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a