历史 - net.minecraft.world.level.block.SaplingBlock
1.21.11
名称
ebt
ego
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dww
ebt
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
duk
dww
字段
构造函数
方法
1.21.5
名称
dqg
duk
字段
VoxelShape: h, SHAPE, field_11478, SHAPE, f_55974_
VoxelShape: a, SHAPE, field_11478, SHAPE, f_55974_
TreeGrower: i, treeGrower, field_11477, generator, f_55975_
TreeGrower: g, treeGrower, field_11477, generator, f_55975_
float: g, AABB_OFFSET, field_31236, field_31236, f_154380_
构造函数
方法
1.21.4
名称
drd
dqg
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.21.3
名称
dmn
drd
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlp
dmn
字段
构造函数
方法
1.20.6
名称
ddd
dlp
字段
构造函数
方法
1.20.4
名称
czj
ddd
字段
IntegerProperty: d, STAGE, field_11476, STAGE, f_55973_
IntegerProperty: f, STAGE, field_11476, STAGE, f_55973_
VoxelShape: f, SHAPE, field_11478, SHAPE, f_55974_
VoxelShape: h, SHAPE, field_11478, SHAPE, f_55974_
AbstractTreeGrower: a, treeGrower, field_11477, generator, f_55975_
TreeGrower: i, treeGrower, field_11477, generator, f_55975_
float: e, AABB_OFFSET, field_31236, field_31236, f_154380_
float: g, AABB_OFFSET, field_31236, field_31236, f_154380_
com.mojang.serialization.MapCodec<SaplingBlock>: e, CODEC, field_46431, CODEC, f_303102_
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
com.mojang.serialization.MapCodec<? extends SaplingBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwb
czj
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.20.1
名称
cvs
cwb
字段
构造函数
方法
1.19.4
名称
ctb
cvs
字段
构造函数
方法
1.19.3
名称
cpy
ctb
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpb
cpy
net.minecraft.world.level.block.BlockSapling
字段
构造函数
方法
1.19
名称
cjo
cpb
net.minecraft.world.level.block.BlockSapling
字段
IntegerProperty: a, STAGE, field_11476, STAGE, f_55973_
IntegerProperty: d, STAGE, field_11476, STAGE, f_55973_
VoxelShape: c, SHAPE, field_11478, SHAPE, f_55974_
VoxelShape: f, SHAPE, field_11478, SHAPE, f_55974_
AbstractTreeGrower: d, treeGrower, field_11477, generator, f_55975_
AbstractTreeGrower: a, treeGrower, field_11477, generator, f_55975_
float: b, AABB_OFFSET, field_31236, field_31236, f_154380_
float: e, AABB_OFFSET, field_31236, field_31236, f_154380_
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (ServerLevel, BlockPos, BlockState, RandomSource): a, advanceTree, method_10507, generate, m_222000_
boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_
void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_
1.18.2
名称
ciw
cjo
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfn
ciw
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_, grow
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_
1.17.1
名称
cfm
cfn
字段
构造函数
方法
1.17
名称
bzo
cfm
net.minecraft.block.SaplingBlock
net.minecraft.src.C_1889_
net.minecraft.server.v1_16_R3.BlockSapling
net.minecraft.world.level.block.BlockSapling
字段
IntegerProperty: a, STAGE, field_11476, STAGE, field_176479_b, STAGE
IntegerProperty: a, STAGE, field_11476, STAGE, f_55973_
VoxelShape: b, SHAPE, field_11478, SHAPE, field_196386_b
VoxelShape: c, SHAPE, field_11478, SHAPE, f_55974_
AbstractTreeGrower: c, treeGrower, field_11477, generator, field_196387_c
AbstractTreeGrower: d, treeGrower, field_11477, generator, f_55975_
float: b, AABB_OFFSET, field_31236, field_31236, f_154380_
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_226942_a_, grow
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, m_55980_, grow
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzl
bzo
net.minecraft.server.v1_16_R2.BlockSapling
net.minecraft.server.v1_16_R3.BlockSapling
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
car
bzl
net.minecraft.server.v1_16_R1.BlockSapling
net.minecraft.server.v1_16_R2.BlockSapling
字段
构造函数
方法
1.16.1
名称
btw
car
net.minecraft.server.v1_15_R1.BlockSapling
net.minecraft.server.v1_16_R1.BlockSapling
字段
构造函数
(AbstractTreeGrower, Block$Properties)
(AbstractTreeGrower, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
名称
btt
btw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bri
btt
net.minecraft.server.v1_14_R1.BlockSapling
net.minecraft.server.v1_15_R1.BlockSapling
字段
构造函数
方法
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (LevelAccessor, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_176478_d, grow
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (ServerLevel, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_226942_a_, grow
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
1.14.4
名称
brd
bri
net.minecraft.world.level.block.SaplingBlock
字段
BlockStateInteger: a, field_11476, STAGE, field_176479_b, STAGE
IntegerProperty: a, STAGE, field_11476, STAGE, field_176479_b, STAGE
VoxelShape: b, field_11478, SHAPE, field_196386_b
VoxelShape: b, SHAPE, field_11478, SHAPE, field_196386_b
WorldGenTreeProvider: c, field_11477, generator, field_196387_c
AbstractTreeGrower: c, treeGrower, field_11477, generator, field_196387_c
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, generate, func_176478_d, grow
void (LevelAccessor, BlockPos, BlockState, Random): a, advanceTree, method_10507, generate, func_176478_d, grow
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bqz
brd
net.minecraft.block.SaplingBlock
字段
BlockStateInteger: a, field_11476, field_176479_b, STAGE
BlockStateInteger: a, field_11476, STAGE, field_176479_b, STAGE
VoxelShape: b, field_11478, field_196386_b
VoxelShape: b, field_11478, SHAPE, field_196386_b
WorldGenTreeProvider: c, field_11477, field_196387_c
WorldGenTreeProvider: c, field_11477, generator, field_196387_c
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, func_176478_d, grow
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, generate, func_176478_d, grow
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqy
bqz
字段
构造函数
方法
1.14
名称
bhd
bqy
net.minecraft.class_2473
net.minecraft.block.BlockSapling
net.minecraft.block.SaplingBlock
net.minecraft.server.v1_13_R2.BlockSapling
net.minecraft.server.v1_14_R1.BlockSapling
字段
BlockStateInteger: a, field_176479_b, STAGE
BlockStateInteger: a, field_11476, field_176479_b, STAGE
VoxelShape: b, field_196386_b
VoxelShape: b, field_11478, field_196386_b
WorldGenTreeProvider: c, field_196387_c
WorldGenTreeProvider: c, field_11477, field_196387_c
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, func_176478_d, grow
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, method_10507, func_176478_d, grow
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bhc
bhd
字段
构造函数
方法
1.13.1
名称
bgu
bhc
net.minecraft.server.v1_13_R1.BlockSapling
net.minecraft.server.v1_13_R2.BlockSapling
字段
构造函数
方法
1.13
名称
atp
bgu
net.minecraft.server.v1_12_R1.BlockSapling
net.minecraft.server.v1_13_R1.BlockSapling
字段
BlockStateEnum<BlockWood$EnumLogVariant>: a, field_176480_a, TYPE
BlockStateInteger: c, field_176479_b, STAGE
BlockStateInteger: a, field_176479_b, STAGE
AxisAlignedBB: d, field_185520_d
VoxelShape: b, field_196386_b
WorldGenTreeProvider: c, field_196387_c
构造函数
()
(WorldGenTreeProvider, Block$Info)
方法
String (): c, func_149732_F, getName
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Random): c, func_176478_d, grow
void (World, BlockPosition, IBlockData, Random): d, func_176476_e
boolean (World, BlockPosition, int, int, BlockWood$EnumLogVariant): a, func_181624_a
boolean (World, BlockPosition, BlockWood$EnumLogVariant): a, func_176477_a
int (IBlockData): d, func_180651_a, getDropData
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (GeneratorAccess, BlockPosition, IBlockData, Random): a, func_176478_d, grow
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atn
atp
字段
构造函数
方法
1.12
名称
aql
atn
net.minecraft.server.v1_11_R1.BlockSapling
net.minecraft.server.v1_12_R1.BlockSapling
字段
构造函数
方法
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqj
aql
字段
构造函数
方法
1.11
名称
aov
aqj
net.minecraft.server.v1_10_R1.BlockSapling
net.minecraft.server.v1_11_R1.BlockSapling
字段
构造函数
方法
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aoh
aov
net.minecraft.server.v1_9_R2.BlockSapling
net.minecraft.server.v1_10_R1.BlockSapling
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSapling
net.minecraft.server.v1_9_R2.BlockSapling
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajj
aoh
net.minecraft.server.v1_8_R3.BlockSapling
net.minecraft.server.v1_9_R1.BlockSapling
字段
BlockStateInteger: b, field_176479_b, STAGE
BlockStateInteger: c, field_176479_b, STAGE
AxisAlignedBB: d, field_185520_d
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
void (World, BlockPosition, IBlockData, Random): d, func_176478_d, grow
void (World, BlockPosition, IBlockData, Random): c, func_176478_d, grow
void (World, BlockPosition, IBlockData, Random): e, func_176476_e
void (World, BlockPosition, IBlockData, Random): d, func_176476_e
int (IBlockData): a, func_180651_a, getDropData
int (IBlockData): d, func_180651_a, getDropData
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
1.8.8
名称
ajj
net.minecraft.block.BlockSapling
net.minecraft.server.v1_8_R3.BlockSapling
字段
BlockStateEnum<BlockWood$EnumLogVariant>: a, field_176480_a, TYPE
BlockStateInteger: b, field_176479_b, STAGE
构造函数
()
方法
String (): f, func_149732_F, getName
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Random): d, func_176478_d, grow
void (World, BlockPosition, IBlockData, Random): e, func_176476_e
boolean (World, BlockPosition, int, int, BlockWood$EnumLogVariant): a, func_181624_a
boolean (World, BlockPosition, BlockWood$EnumLogVariant): a, func_176477_a
int (IBlockData): a, func_180651_a, getDropData
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a