历史 - net.minecraft.world.level.material.Fluid

1.21.11

名称

ffz

fla

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fak

ffz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

exz

fak

字段

构造函数

方法

1.21.5

名称

esz

exz

字段

构造函数

方法

void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_

AABB (FluidState, BlockGetter, BlockPos): c, getAABB, method_66788, getCollisionBox, m_385877_

1.21.4

名称

etw

esz

字段

构造函数

方法

1.21.3

名称

epd

etw

字段

构造函数

方法

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_

1.21.1

名称

字段

构造函数

方法

1.21

名称

enw

epd

字段

构造函数

方法

1.20.6

名称

eeq

enw

字段

构造函数

方法

1.20.4

名称

eal

eeq

字段

构造函数

方法

1.20.2

名称

dxd

eal

字段

构造函数

方法

1.20.1

名称

dwi

dxd

字段

构造函数

方法

1.19.4

名称

dti

dwi

字段

构造函数

方法

1.19.3

名称

dpu

dti

字段

构造函数

方法

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_

StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_

FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_

FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_

Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dox

dpu

net.minecraft.world.level.material.FluidType

字段

构造函数

方法

1.19

名称

diw

dox

net.minecraft.world.level.material.FluidType

字段

构造函数

方法

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

1.18.2

名称

dhu

diw

字段

Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_

构造函数

方法

boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_

boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_

Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

1.18.1

名称

字段

构造函数

方法

1.18

名称

der

dhu

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuw

der

net.minecraft.fluid.Fluid

net.minecraft.src.C_2690_

net.minecraft.server.v1_16_R3.FluidType

net.minecraft.world.level.material.FluidType

字段

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_

FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b

FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_

构造函数

方法

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_

FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f

FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, m_6759_

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, m_7444_

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, m_7430_

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_

boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cut

cuw

net.minecraft.server.v1_16_R2.FluidType

net.minecraft.server.v1_16_R3.FluidType

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwz

cut

net.minecraft.server.v1_16_R1.FluidType

net.minecraft.server.v1_16_R2.FluidType

字段

构造函数

方法

1.16.1

名称

coi

cwz

net.minecraft.server.v1_15_R1.FluidType

net.minecraft.server.v1_16_R1.FluidType

字段

构造函数

方法

boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a

1.15.2

名称

cof

coi

字段

构造函数

方法

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.15.1

名称

字段

构造函数

方法

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

1.15

名称

clj

cof

net.minecraft.server.v1_14_R1.FluidType

net.minecraft.server.v1_15_R1.FluidType

字段

构造函数

方法

StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e

FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f

FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

1.14.4

名称

cle

clj

net.minecraft.world.level.material.Fluid

字段

RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e

Fluid: a, field_15903, defaultState, field_207200_b

FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e

StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e

void (Fluid): f, method_15781, setDefaultState, func_207183_f

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f

Fluid (): i, method_15785, getDefaultState, func_207188_f

FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f

Item (): b, method_15774, getBucketItem, func_204524_b

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

boolean (): k, method_15795, hasRandomTicks, func_207196_h

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): c, method_15794, isEmpty, func_204538_c

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, method_15784, getBlastResistance, func_210195_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

boolean (Fluid): c, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

int (Fluid): d, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a

TextureType (): a, method_15786, getRenderLayer, func_180664_k

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, getParticle, func_204521_c

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

1.14.3

名称

cla

cle

net.minecraft.fluid.Fluid

字段

RegistryBlockID<Fluid>: c, field_15904, field_207201_d

RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e

Fluid: a, field_15903, field_207200_b

Fluid: a, field_15903, defaultState, field_207200_b

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e

BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e

void (Fluid): e, method_15781, func_207183_f

void (Fluid): f, method_15781, setDefaultState, func_207183_f

Fluid (): i, method_15785, func_207188_f

Fluid (): i, method_15785, getDefaultState, func_207188_f

Item (): b, method_15774, func_204524_b

Item (): b, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

int (IWorldReader): a, method_15789, func_205569_a

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

boolean (): k, method_15795, func_207196_h

boolean (): k, method_15795, hasRandomTicks, func_207196_h

boolean (): c, method_15794, func_204538_c

boolean (): c, method_15794, isEmpty, func_204538_c

float (): d, method_15784, func_210195_d

float (): d, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): a, method_15790, func_204527_a

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

boolean (Fluid): b, method_15793, func_207193_c

boolean (Fluid): c, method_15793, isStill, func_207193_c

int (Fluid): c, method_15779, func_207192_d

int (Fluid): d, method_15779, getLevel, func_207192_d

boolean (FluidType): a, method_15780, func_207187_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Tag<FluidType>): a, method_15791, func_207185_a

boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a

TextureType (): a, method_15786, func_180664_k

TextureType (): a, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, func_204521_c

ParticleParam (): j, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cky

cla

字段

构造函数

方法

1.14

名称

byv

cky

net.minecraft.class_3611

net.minecraft.server.v1_13_R2.FluidType

net.minecraft.server.v1_14_R1.FluidType

字段

RegistryBlockID<Fluid>: c, field_207201_d

RegistryBlockID<Fluid>: c, field_15904, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e

Fluid: a, field_207200_b

Fluid: a, field_15903, field_207200_b

构造函数

方法

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

BlockStateList<FluidType, Fluid> (): h, func_207182_e

BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e

void (Fluid): f, func_207183_f

void (Fluid): e, method_15781, func_207183_f

Fluid (): i, func_207188_f

Fluid (): i, method_15785, func_207188_f

Item (): b, func_204524_b

Item (): b, method_15774, func_204524_b

void (World, BlockPosition, Fluid): a, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

void (World, BlockPosition, Fluid, Random): b, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

int (IWorldReader): a, method_15789, func_205569_a

boolean (): k, func_207196_h

boolean (): k, method_15795, func_207196_h

boolean (): c, func_204538_c

boolean (): c, method_15794, func_204538_c

float (): d, func_210195_d

float (): d, method_15784, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

IBlockData (Fluid): a, method_15790, func_204527_a

boolean (Fluid): c, func_207193_c

boolean (Fluid): b, method_15793, func_207193_c

int (Fluid): d, func_207192_d

int (Fluid): c, method_15779, func_207192_d

boolean (FluidType): a, func_207187_a

boolean (FluidType): a, method_15780, func_207187_a

boolean (Tag<FluidType>): a, func_207185_a

boolean (Tag<FluidType>): a, method_15791, func_207185_a

void (): l, func_207195_i

void (String, FluidType): a, func_207198_a

void (MinecraftKey, FluidType): a, func_207194_a

TextureType (): a, func_180664_k

TextureType (): a, method_15786, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

ParticleParam (): j, func_204521_c

ParticleParam (): j, method_15787, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

1.13.2

名称

byu

byv

字段

构造函数

方法

1.13.1

名称

bym

byu

net.minecraft.server.v1_13_R1.FluidType

net.minecraft.server.v1_13_R2.FluidType

字段

MinecraftKey: a, field_207199_a

RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a

RegistryBlockID<Fluid>: d, field_207201_d

RegistryBlockID<Fluid>: c, field_207201_d

BlockStateList<FluidType, Fluid>: e, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_207202_e

Fluid: b, field_207200_b

Fluid: a, field_207200_b

构造函数

方法

1.13

名称

bym

net.minecraft.fluid.Fluid

net.minecraft.server.v1_13_R1.FluidType

字段

MinecraftKey: a, field_207199_a

RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a

RegistryBlockID<Fluid>: d, field_207201_d

BlockStateList<FluidType, Fluid>: e, field_207202_e

Fluid: b, field_207200_b

构造函数

()

方法

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

BlockStateList<FluidType, Fluid> (): h, func_207182_e

void (Fluid): f, func_207183_f

Fluid (): i, func_207188_f

Item (): b, func_204524_b

void (World, BlockPosition, Fluid): a, func_207191_a

void (World, BlockPosition, Fluid, Random): b, func_207186_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

boolean (): k, func_207196_h

boolean (): c, func_204538_c

float (): d, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

boolean (Fluid): c, func_207193_c

int (Fluid): d, func_207192_d

boolean (FluidType): a, func_207187_a

boolean (Tag<FluidType>): a, func_207185_a

void (): l, func_207195_i

void (String, FluidType): a, func_207198_a

void (MinecraftKey, FluidType): a, func_207194_a

TextureType (): a, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

ParticleParam (): j, func_204521_c