历史 - net.minecraft.world.level.material.Fluid
1.21.11
名称
ffz
fla
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fak
ffz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
exz
fak
字段
构造函数
方法
1.21.5
名称
esz
exz
字段
构造函数
方法
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_
AABB (FluidState, BlockGetter, BlockPos): c, getAABB, method_66788, getCollisionBox, m_385877_
1.21.4
名称
etw
esz
字段
构造函数
方法
1.21.3
名称
epd
etw
字段
构造函数
方法
void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick, m_213812_
1.21.1
名称
字段
构造函数
方法
1.21
名称
enw
epd
字段
构造函数
方法
1.20.6
名称
eeq
enw
字段
构造函数
方法
1.20.4
名称
eal
eeq
字段
构造函数
方法
1.20.2
名称
dxd
eal
字段
构造函数
方法
1.20.1
名称
dwi
dxd
字段
构造函数
方法
1.19.4
名称
dti
dwi
字段
构造函数
方法
1.19.3
名称
dpu
dti
字段
构造函数
方法
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_
StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_
FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_
FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_
Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dox
dpu
net.minecraft.world.level.material.FluidType
字段
构造函数
方法
1.19
名称
diw
dox
net.minecraft.world.level.material.FluidType
字段
构造函数
方法
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_
void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_
1.18.2
名称
dhu
diw
字段
Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_
构造函数
方法
boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_
boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_
Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_
1.18.1
名称
字段
构造函数
方法
1.18
名称
der
dhu
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cuw
der
net.minecraft.fluid.Fluid
net.minecraft.src.C_2690_
net.minecraft.server.v1_16_R3.FluidType
net.minecraft.world.level.material.FluidType
字段
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_
FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b
FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_
构造函数
方法
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_
FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f
FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, m_6759_
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, m_7444_
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, m_7430_
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_
boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cut
cuw
net.minecraft.server.v1_16_R2.FluidType
net.minecraft.server.v1_16_R3.FluidType
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwz
cut
net.minecraft.server.v1_16_R1.FluidType
net.minecraft.server.v1_16_R2.FluidType
字段
构造函数
方法
1.16.1
名称
coi
cwz
net.minecraft.server.v1_15_R1.FluidType
net.minecraft.server.v1_16_R1.FluidType
字段
构造函数
方法
boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a
1.15.2
名称
cof
coi
字段
构造函数
方法
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.15.1
名称
字段
构造函数
方法
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
1.15
名称
clj
cof
net.minecraft.server.v1_14_R1.FluidType
net.minecraft.server.v1_15_R1.FluidType
字段
构造函数
方法
StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e
StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e
FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f
FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
1.14.4
名称
cle
clj
net.minecraft.world.level.material.Fluid
字段
RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d
IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d
BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e
StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e
Fluid: a, field_15903, defaultState, field_207200_b
FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b
构造函数
方法
void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a
void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a
BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e
StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e
void (Fluid): f, method_15781, setDefaultState, func_207183_f
void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f
Fluid (): i, method_15785, getDefaultState, func_207188_f
FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f
Item (): b, method_15774, getBucketItem, func_204524_b
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a
void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a
void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b
void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
boolean (): k, method_15795, hasRandomTicks, func_207196_h
boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h
boolean (): c, method_15794, isEmpty, func_204538_c
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, method_15784, getBlastResistance, func_210195_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
boolean (Fluid): c, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
int (Fluid): d, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
boolean (FluidType): a, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a
boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a
TextureType (): a, method_15786, getRenderLayer, func_180664_k
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, getParticle, func_204521_c
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
float (Fluid): a, method_20784, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
1.14.3
名称
cla
cle
net.minecraft.fluid.Fluid
字段
RegistryBlockID<Fluid>: c, field_15904, field_207201_d
RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d
BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e
BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e
Fluid: a, field_15903, field_207200_b
Fluid: a, field_15903, defaultState, field_207200_b
构造函数
方法
void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a
void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a
BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e
BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e
void (Fluid): e, method_15781, func_207183_f
void (Fluid): f, method_15781, setDefaultState, func_207183_f
Fluid (): i, method_15785, func_207188_f
Fluid (): i, method_15785, getDefaultState, func_207188_f
Item (): b, method_15774, func_204524_b
Item (): b, method_15774, getBucketItem, func_204524_b
void (World, BlockPosition, Fluid): a, method_15778, func_207191_a
void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a
void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b
void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b
int (IWorldReader): a, method_15789, func_205569_a
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
boolean (): k, method_15795, func_207196_h
boolean (): k, method_15795, hasRandomTicks, func_207196_h
boolean (): c, method_15794, func_204538_c
boolean (): c, method_15794, isEmpty, func_204538_c
float (): d, method_15784, func_210195_d
float (): d, method_15784, getBlastResistance, func_210195_d
IBlockData (Fluid): a, method_15790, func_204527_a
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
boolean (Fluid): b, method_15793, func_207193_c
boolean (Fluid): c, method_15793, isStill, func_207193_c
int (Fluid): c, method_15779, func_207192_d
int (Fluid): d, method_15779, getLevel, func_207192_d
boolean (FluidType): a, method_15780, func_207187_a
boolean (FluidType): a, method_15780, matchesType, func_207187_a
boolean (Tag<FluidType>): a, method_15791, func_207185_a
boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a
TextureType (): a, method_15786, func_180664_k
TextureType (): a, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, func_204521_c
ParticleParam (): j, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b
float (Fluid): a, method_20784, method_20784, func_223407_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cky
cla
字段
构造函数
方法
1.14
名称
byv
cky
net.minecraft.class_3611
net.minecraft.server.v1_13_R2.FluidType
net.minecraft.server.v1_14_R1.FluidType
字段
RegistryBlockID<Fluid>: c, field_207201_d
RegistryBlockID<Fluid>: c, field_15904, field_207201_d
BlockStateList<FluidType, Fluid>: d, field_207202_e
BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e
Fluid: a, field_207200_b
Fluid: a, field_15903, field_207200_b
构造函数
方法
void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a
void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a
BlockStateList<FluidType, Fluid> (): h, func_207182_e
BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e
void (Fluid): f, func_207183_f
void (Fluid): e, method_15781, func_207183_f
Fluid (): i, func_207188_f
Fluid (): i, method_15785, func_207188_f
Item (): b, func_204524_b
Item (): b, method_15774, func_204524_b
void (World, BlockPosition, Fluid): a, func_207191_a
void (World, BlockPosition, Fluid): a, method_15778, func_207191_a
void (World, BlockPosition, Fluid, Random): b, func_207186_b
void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a
int (IWorldReader): a, func_205569_a
int (IWorldReader): a, method_15789, func_205569_a
boolean (): k, func_207196_h
boolean (): k, method_15795, func_207196_h
boolean (): c, func_204538_c
boolean (): c, method_15794, func_204538_c
float (): d, func_210195_d
float (): d, method_15784, func_210195_d
float (Fluid): a, func_207181_a
IBlockData (Fluid): b, func_204527_a
IBlockData (Fluid): a, method_15790, func_204527_a
boolean (Fluid): c, func_207193_c
boolean (Fluid): b, method_15793, func_207193_c
int (Fluid): d, func_207192_d
int (Fluid): c, method_15779, func_207192_d
boolean (FluidType): a, func_207187_a
boolean (FluidType): a, method_15780, func_207187_a
boolean (Tag<FluidType>): a, func_207185_a
boolean (Tag<FluidType>): a, method_15791, func_207185_a
void (): l, func_207195_i
void (String, FluidType): a, func_207198_a
void (MinecraftKey, FluidType): a, func_207194_a
TextureType (): a, func_180664_k
TextureType (): a, method_15786, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
ParticleParam (): j, func_204521_c
ParticleParam (): j, method_15787, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b
1.13.2
名称
byu
byv
字段
构造函数
方法
1.13.1
名称
bym
byu
net.minecraft.server.v1_13_R1.FluidType
net.minecraft.server.v1_13_R2.FluidType
字段
MinecraftKey: a, field_207199_a
RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a
RegistryBlockID<Fluid>: d, field_207201_d
RegistryBlockID<Fluid>: c, field_207201_d
BlockStateList<FluidType, Fluid>: e, field_207202_e
BlockStateList<FluidType, Fluid>: d, field_207202_e
Fluid: b, field_207200_b
Fluid: a, field_207200_b
构造函数
方法
1.13
名称
bym
net.minecraft.fluid.Fluid
net.minecraft.server.v1_13_R1.FluidType
字段
MinecraftKey: a, field_207199_a
RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a
RegistryBlockID<Fluid>: d, field_207201_d
BlockStateList<FluidType, Fluid>: e, field_207202_e
Fluid: b, field_207200_b
构造函数
()
方法
void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a
BlockStateList<FluidType, Fluid> (): h, func_207182_e
void (Fluid): f, func_207183_f
Fluid (): i, func_207188_f
Item (): b, func_204524_b
void (World, BlockPosition, Fluid): a, func_207191_a
void (World, BlockPosition, Fluid, Random): b, func_207186_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a
int (IWorldReader): a, func_205569_a
boolean (): k, func_207196_h
boolean (): c, func_204538_c
float (): d, func_210195_d
float (Fluid): a, func_207181_a
IBlockData (Fluid): b, func_204527_a
boolean (Fluid): c, func_207193_c
int (Fluid): d, func_207192_d
boolean (FluidType): a, func_207187_a
boolean (Tag<FluidType>): a, func_207185_a
void (): l, func_207195_i
void (String, FluidType): a, func_207198_a
void (MinecraftKey, FluidType): a, func_207194_a
TextureType (): a, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
ParticleParam (): j, func_204521_c