历史 - net.minecraft.network.protocol.game.ClientboundChatPacket
1.18.2
名称
rk
rv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qd
rk
字段
ChatType: b, type, field_12113, location, f_131822_
ChatType: b, type, field_12113, type, f_131822_
构造函数
方法
ChatType (): c, getType, method_11389, getLocation, m_131840_
ChatType (): c, getType, method_11389, getType, m_131840_
1.17.1
名称
字段
构造函数
方法
1.17
名称
pb
qd
net.minecraft.network.play.server.SChatPacket
net.minecraft.src.C_5049_
net.minecraft.server.v1_16_R3.PacketPlayOutChat
net.minecraft.network.protocol.game.PacketPlayOutChat
字段
Component: a, message, field_12112, message, field_148919_a
Component: a, message, field_12112, message, f_131821_
ChatType: b, type, field_12113, location, field_179842_b
ChatType: b, type, field_12113, location, f_131822_
UUID: c, sender, field_25133, sender, field_240809_c_
UUID: c, sender, field_25133, sender, f_131823_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11386, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11386, apply, m_5797_
boolean (): c, isSystem, method_11387, isNonChat, func_148916_d
Component (): b, getMessage, method_11388, getMessage, func_148915_c
Component (): b, getMessage, method_11388, getMessage, m_131836_
ChatType (): d, getType, method_11389, getLocation, func_192590_c
ChatType (): c, getType, method_11389, getLocation, m_131840_
boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, func_211402_a
boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, m_6588_
UUID (): e, getSender, method_29175, getSender, func_240810_e_
UUID (): d, getSender, method_29175, getSender, m_131841_
1.16.5
名称
字段
UUID: c, sender, field_25133, senderUuid, field_240809_c_
UUID: c, sender, field_25133, sender, field_240809_c_
构造函数
方法
UUID (): e, getSender, method_29175, getSenderUuid, func_240810_e_
UUID (): e, getSender, method_29175, getSender, func_240810_e_
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutChat
net.minecraft.server.v1_16_R3.PacketPlayOutChat
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
oa
pb
net.minecraft.server.v1_16_R1.PacketPlayOutChat
net.minecraft.server.v1_16_R2.PacketPlayOutChat
字段
构造函数
方法
1.16.1
名称
mm
oa
net.minecraft.network.packet.s2c.play.ChatMessageS2CPacket
net.minecraft.network.packet.s2c.play.GameMessageS2CPacket
net.minecraft.server.v1_15_R1.PacketPlayOutChat
net.minecraft.server.v1_16_R1.PacketPlayOutChat
字段
UUID: c, sender, field_25133, senderUuid, field_240809_c_
构造函数
方法
UUID (): e, getSender, method_29175, getSenderUuid, func_240810_e_
1.15.2
名称
net.minecraft.client.network.packet.ChatMessageS2CPacket
net.minecraft.network.packet.s2c.play.ChatMessageS2CPacket
字段
构造函数
方法
boolean (): a, isSkippable, method_11051, isErrorFatal, func_211402_a
boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, func_211402_a
1.15.1
名称
字段
构造函数
方法
1.15
名称
kv
mm
net.minecraft.network.packet.s2c.play.ChatMessageS2CPacket
net.minecraft.client.network.packet.ChatMessageS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutChat
net.minecraft.server.v1_15_R1.PacketPlayOutChat
字段
构造函数
方法
boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, func_211402_a
boolean (): a, isSkippable, method_11051, isErrorFatal, func_211402_a
1.14.4
名称
kt
kv
net.minecraft.network.protocol.game.ClientboundChatPacket
net.minecraft.client.network.packet.ChatMessageS2CPacket
net.minecraft.network.packet.s2c.play.ChatMessageS2CPacket
字段
IChatBaseComponent: a, field_12112, message, field_148919_a
Component: a, message, field_12112, message, field_148919_a
ChatMessageType: b, field_12113, location, field_179842_b
ChatType: b, type, field_12113, location, field_179842_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11386, method_11386, func_148833_a
void (ClientGamePacketListener): a, handle, method_11386, apply, func_148833_a
boolean (): c, method_11387, isNonChat, func_148916_d
boolean (): c, isSystem, method_11387, isNonChat, func_148916_d
IChatBaseComponent (): b, method_11388, getMessage, func_148915_c
Component (): b, getMessage, method_11388, getMessage, func_148915_c
ChatMessageType (): d, method_11389, getLocation, func_192590_c
ChatType (): d, getType, method_11389, getLocation, func_192590_c
boolean (): a, method_11051, isErrorFatal, func_211402_a
boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, func_211402_a
1.14.3
名称
ks
kt
net.minecraft.client.network.packet.ChatMessageS2CPacket
字段
IChatBaseComponent: a, field_12112, field_148919_a
IChatBaseComponent: a, field_12112, message, field_148919_a
ChatMessageType: b, field_12113, field_179842_b
ChatMessageType: b, field_12113, location, field_179842_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11386, func_148833_a
void (PacketListenerPlayOut): a, method_11386, method_11386, func_148833_a
boolean (): c, method_11387, func_148916_d
boolean (): c, method_11387, isNonChat, func_148916_d
IChatBaseComponent (): b, method_11388, func_148915_c
IChatBaseComponent (): b, method_11388, getMessage, func_148915_c
ChatMessageType (): d, method_11389, func_192590_c
ChatMessageType (): d, method_11389, getLocation, func_192590_c
boolean (): a, method_11051, func_211402_a
boolean (): a, method_11051, isErrorFatal, func_211402_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jn
ks
net.minecraft.class_2635
net.minecraft.network.play.server.SPacketChat
net.minecraft.network.play.server.SChatPacket
net.minecraft.server.v1_13_R2.PacketPlayOutChat
net.minecraft.server.v1_14_R1.PacketPlayOutChat
字段
IChatBaseComponent: a, field_148919_a
IChatBaseComponent: a, field_12112, field_148919_a
ChatMessageType: b, field_179842_b
ChatMessageType: b, field_12113, field_179842_b
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11386, func_148833_a
boolean (): c, func_148916_d
boolean (): c, method_11387, func_148916_d
IChatBaseComponent (): b, func_148915_c
IChatBaseComponent (): b, method_11388, func_148915_c
ChatMessageType (): d, func_192590_c
ChatMessageType (): d, method_11389, func_192590_c
boolean (): a, func_211402_a
boolean (): a, method_11051, func_211402_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutChat
net.minecraft.server.v1_13_R2.PacketPlayOutChat
字段
构造函数
方法
1.13
名称
in
jn
net.minecraft.server.v1_12_R1.PacketPlayOutChat
net.minecraft.server.v1_13_R1.PacketPlayOutChat
字段
构造函数
方法
boolean (): b, func_148916_d
boolean (): c, func_148916_d
IChatBaseComponent (): a, func_148915_c
IChatBaseComponent (): b, func_148915_c
ChatMessageType (): c, func_192590_c
ChatMessageType (): d, func_192590_c
boolean (): a, func_211402_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gf
in
net.minecraft.server.v1_11_R1.PacketPlayOutChat
net.minecraft.server.v1_12_R1.PacketPlayOutChat
字段
byte: b, field_179842_b
ChatMessageType: b, field_179842_b
构造函数
(IChatBaseComponent, byte)
(IChatBaseComponent, ChatMessageType)
方法
byte (): c, func_179841_c
ChatMessageType (): c, func_192590_c
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gc
gf
net.minecraft.server.v1_10_R1.PacketPlayOutChat
net.minecraft.server.v1_11_R1.PacketPlayOutChat
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ga
gc
net.minecraft.server.v1_9_R2.PacketPlayOutChat
net.minecraft.server.v1_10_R1.PacketPlayOutChat
字段
构造函数
方法
1.9.4
名称
fy
ga
net.minecraft.server.v1_9_R1.PacketPlayOutChat
net.minecraft.server.v1_9_R2.PacketPlayOutChat
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S02PacketChat
net.minecraft.network.play.server.SPacketChat
net.minecraft.server.v1_8_R3.PacketPlayOutChat
net.minecraft.server.v1_9_R1.PacketPlayOutChat
字段
构造函数
方法
1.8.8
名称
fy
net.minecraft.network.play.server.S02PacketChat
net.minecraft.server.v1_8_R3.PacketPlayOutChat
字段
IChatBaseComponent: a, field_148919_a
byte: b, field_179842_b
构造函数
()
(IChatBaseComponent, byte)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
boolean (): b, func_148916_d
IChatBaseComponent (): a, func_148915_c
byte (): c, func_179841_c