历史 - net.minecraft.world.level.block.FarmBlock

1.21.11

名称

dxx

ecs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsz

dxx

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqn

dsz

字段

构造函数

方法

1.21.5

名称

dml

dqn

字段

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

构造函数

方法

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

1.21.4

名称

dnk

dml

字段

构造函数

方法

1.21.3

名称

div

dnk

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhy

div

字段

构造函数

方法

1.20.6

名称

czn

dhy

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cvo

czn

字段

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

构造函数

方法

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

csg

cvo

字段

构造函数

方法

1.20.1

名称

cry

csg

字段

构造函数

方法

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

1.19.4

名称

cpi

cry

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

1.19.3

名称

cmf

cpi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cli

cmf

net.minecraft.world.level.block.BlockSoil

字段

构造函数

方法

1.19

名称

cgb

cli

net.minecraft.world.level.block.BlockSoil

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

名称

cfj

cgb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cca

cfj

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.17.1

名称

cbz

cca

字段

构造函数

方法

1.17

名称

bwp

cbz

net.minecraft.block.FarmlandBlock

net.minecraft.src.C_1786_

net.minecraft.server.v1_16_R3.BlockSoil

net.minecraft.world.level.block.BlockSoil

字段

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

构造函数

方法

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwm

bwp

net.minecraft.server.v1_16_R2.BlockSoil

net.minecraft.server.v1_16_R3.BlockSoil

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxs

bwm

net.minecraft.server.v1_16_R1.BlockSoil

net.minecraft.server.v1_16_R2.BlockSoil

字段

构造函数

方法

1.16.1

名称

brg

bxs

net.minecraft.server.v1_15_R1.BlockSoil

net.minecraft.server.v1_16_R1.BlockSoil

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

brd

brg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bot

brd

net.minecraft.server.v1_14_R1.BlockSoil

net.minecraft.server.v1_15_R1.BlockSoil

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

名称

boo

bot

net.minecraft.world.level.block.FarmBlock

字段

BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

构造函数

方法

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bok

boo

net.minecraft.block.FarmlandBlock

字段

BlockStateInteger: a, field_11009, field_176531_a, MOISTURE

BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, field_196432_b

VoxelShape: b, field_11010, SHAPE, field_196432_b

构造函数

方法

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade

void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d

boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e

boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

boj

bok

字段

构造函数

方法

1.14

名称

beq

boj

net.minecraft.class_2344

net.minecraft.block.BlockFarmland

net.minecraft.block.FarmlandBlock

net.minecraft.server.v1_13_R2.BlockSoil

net.minecraft.server.v1_14_R1.BlockSoil

字段

BlockStateInteger: a, field_176531_a, MOISTURE

BlockStateInteger: a, field_11009, field_176531_a, MOISTURE

VoxelShape: b, field_196432_b

VoxelShape: b, field_11010, field_196432_b

构造函数

方法

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

boolean (IBlockData): a, func_149686_d

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition): b, func_199610_d

void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, func_176529_d

boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d

boolean (IWorldReader, BlockPosition): a, func_176530_e

boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bep

beq

字段

构造函数

方法

1.13.1

名称

beh

bep

net.minecraft.server.v1_13_R1.BlockSoil

net.minecraft.server.v1_13_R2.BlockSoil

字段

构造函数

方法

1.13

名称

aqn

beh

net.minecraft.server.v1_12_R1.BlockSoil

net.minecraft.server.v1_13_R1.BlockSoil

字段

AxisAlignedBB: b, field_185665_b

AxisAlignedBB: c, field_194405_c

VoxelShape: b, field_196432_b

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): c, func_176529_d

boolean (World, BlockPosition): d, func_176530_e

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (World, BlockPosition): b, func_190970_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition): b, func_199610_d

boolean (IBlockAccess, BlockPosition): a, func_176529_d

boolean (IWorldReader, BlockPosition): a, func_176530_e

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

AxisAlignedBB: c, field_194405_c

构造函数

方法

1.12.1

名称

aql

aqn

字段

构造函数

方法

1.12

名称

ank

aql

net.minecraft.server.v1_11_R1.BlockSoil

net.minecraft.server.v1_12_R1.BlockSoil

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ani

ank

字段

构造函数

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

1.11

名称

alv

ani

net.minecraft.server.v1_10_R1.BlockSoil

net.minecraft.server.v1_11_R1.BlockSoil

字段

构造函数

方法

boolean (World, BlockPosition): b, func_176529_d

boolean (World, BlockPosition): c, func_176529_d

boolean (World, BlockPosition): c, func_176530_e

boolean (World, BlockPosition): d, func_176530_e

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (World, BlockPosition): b, func_190970_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

1.10

名称

ali

alv

net.minecraft.server.v1_9_R2.BlockSoil

net.minecraft.server.v1_10_R1.BlockSoil

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockSoil

net.minecraft.server.v1_9_R2.BlockSoil

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ags

ali

net.minecraft.server.v1_8_R3.BlockSoil

net.minecraft.server.v1_9_R1.BlockSoil

字段

AxisAlignedBB: b, field_185665_b

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176529_d

boolean (World, BlockPosition): b, func_176529_d

boolean (World, BlockPosition): f, func_176530_e

boolean (World, BlockPosition): c, func_176530_e

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

ags

net.minecraft.block.BlockFarmland

net.minecraft.server.v1_8_R3.BlockSoil

字段

BlockStateInteger: a, field_176531_a, MOISTURE

构造函数

()

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

boolean (World, BlockPosition): e, func_176529_d

boolean (World, BlockPosition): f, func_176530_e

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b