历史 - net.minecraft.world.level.block.FarmBlock
1.21.11
名称
dxx
ecs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsz
dxx
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqn
dsz
字段
构造函数
方法
1.21.5
名称
dml
dqn
字段
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: d, SHAPE, field_11010, SHAPE, f_53244_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
构造函数
方法
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
1.21.4
名称
dnk
dml
字段
构造函数
方法
1.21.3
名称
div
dnk
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhy
div
字段
构造函数
方法
1.20.6
名称
czn
dhy
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cvo
czn
字段
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_
构造函数
方法
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
csg
cvo
字段
构造函数
方法
1.20.1
名称
cry
csg
字段
构造函数
方法
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_
1.19.4
名称
cpi
cry
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_
1.19.3
名称
cmf
cpi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cli
cmf
net.minecraft.world.level.block.BlockSoil
字段
构造函数
方法
1.19
名称
cgb
cli
net.minecraft.world.level.block.BlockSoil
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
名称
cfj
cgb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cca
cfj
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
1.17.1
名称
cbz
cca
字段
构造函数
方法
1.17
名称
bwp
cbz
net.minecraft.block.FarmlandBlock
net.minecraft.src.C_1786_
net.minecraft.server.v1_16_R3.BlockSoil
net.minecraft.world.level.block.BlockSoil
字段
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
构造函数
方法
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwm
bwp
net.minecraft.server.v1_16_R2.BlockSoil
net.minecraft.server.v1_16_R3.BlockSoil
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxs
bwm
net.minecraft.server.v1_16_R1.BlockSoil
net.minecraft.server.v1_16_R2.BlockSoil
字段
构造函数
方法
1.16.1
名称
brg
bxs
net.minecraft.server.v1_15_R1.BlockSoil
net.minecraft.server.v1_16_R1.BlockSoil
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
名称
brd
brg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bot
brd
net.minecraft.server.v1_14_R1.BlockSoil
net.minecraft.server.v1_15_R1.BlockSoil
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.14.4
名称
boo
bot
net.minecraft.world.level.block.FarmBlock
字段
BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
构造函数
方法
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bok
boo
net.minecraft.block.FarmlandBlock
字段
BlockStateInteger: a, field_11009, field_176531_a, MOISTURE
BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, field_196432_b
VoxelShape: b, field_11010, SHAPE, field_196432_b
构造函数
方法
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade
void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d
boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d
boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e
boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
boj
bok
字段
构造函数
方法
1.14
名称
beq
boj
net.minecraft.class_2344
net.minecraft.block.BlockFarmland
net.minecraft.block.FarmlandBlock
net.minecraft.server.v1_13_R2.BlockSoil
net.minecraft.server.v1_14_R1.BlockSoil
字段
BlockStateInteger: a, field_176531_a, MOISTURE
BlockStateInteger: a, field_11009, field_176531_a, MOISTURE
VoxelShape: b, field_196432_b
VoxelShape: b, field_11010, field_196432_b
构造函数
方法
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
boolean (IBlockData): a, func_149686_d
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition): b, func_199610_d
void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, func_176529_d
boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d
boolean (IWorldReader, BlockPosition): a, func_176530_e
boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bep
beq
字段
构造函数
方法
1.13.1
名称
beh
bep
net.minecraft.server.v1_13_R1.BlockSoil
net.minecraft.server.v1_13_R2.BlockSoil
字段
构造函数
方法
1.13
名称
aqn
beh
net.minecraft.server.v1_12_R1.BlockSoil
net.minecraft.server.v1_13_R1.BlockSoil
字段
AxisAlignedBB: b, field_185665_b
AxisAlignedBB: c, field_194405_c
VoxelShape: b, field_196432_b
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): c, func_176529_d
boolean (World, BlockPosition): d, func_176530_e
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (World, BlockPosition): b, func_190970_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition): b, func_199610_d
boolean (IBlockAccess, BlockPosition): a, func_176529_d
boolean (IWorldReader, BlockPosition): a, func_176530_e
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
AxisAlignedBB: c, field_194405_c
构造函数
方法
1.12.1
名称
aql
aqn
字段
构造函数
方法
1.12
名称
ank
aql
net.minecraft.server.v1_11_R1.BlockSoil
net.minecraft.server.v1_12_R1.BlockSoil
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ani
ank
字段
构造函数
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
1.11
名称
alv
ani
net.minecraft.server.v1_10_R1.BlockSoil
net.minecraft.server.v1_11_R1.BlockSoil
字段
构造函数
方法
boolean (World, BlockPosition): b, func_176529_d
boolean (World, BlockPosition): c, func_176529_d
boolean (World, BlockPosition): c, func_176530_e
boolean (World, BlockPosition): d, func_176530_e
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (World, BlockPosition): b, func_190970_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
1.10
名称
ali
alv
net.minecraft.server.v1_9_R2.BlockSoil
net.minecraft.server.v1_10_R1.BlockSoil
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSoil
net.minecraft.server.v1_9_R2.BlockSoil
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ags
ali
net.minecraft.server.v1_8_R3.BlockSoil
net.minecraft.server.v1_9_R1.BlockSoil
字段
AxisAlignedBB: b, field_185665_b
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176529_d
boolean (World, BlockPosition): b, func_176529_d
boolean (World, BlockPosition): f, func_176530_e
boolean (World, BlockPosition): c, func_176530_e
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
ags
net.minecraft.block.BlockFarmland
net.minecraft.server.v1_8_R3.BlockSoil
字段
BlockStateInteger: a, field_176531_a, MOISTURE
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
boolean (World, BlockPosition): e, func_176529_d
boolean (World, BlockPosition): f, func_176530_e
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b