历史 - net.minecraft.world.entity.InterpolationHandler

1.21.11

名称

ceq

chf

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cah

ceq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bya

cah

字段

构造函数

方法

1.21.5

名称

bya

net.minecraft.world.entity.InterpolationHandler

net.minecraft.class_10584

net.minecraft.entity.PositionInterpolator

net.minecraft.src.C_379196_

net.minecraft.world.entity.InterpolationHandler

字段

int: a, DEFAULT_INTERPOLATION_STEPS, field_55663, DEFAULT_INTERPOLATION_DURATION, f_382105_

Entity: b, entity, field_55664, entity, f_379481_

int: c, interpolationSteps, field_55665, lerpDuration, f_380532_

InterpolationHandler$InterpolationData: d, interpolationData, field_55666, data, f_382695_

Vec3: e, previousTickPosition, field_55667, lastPos, f_379466_

Vec2: f, previousTickRot, field_55668, lastRotation, f_380828_

Consumer<InterpolationHandler>: g, onInterpolationStart, field_55669, callback, f_380829_

构造函数

(Entity)

(Entity, int)

(Entity, Consumer<InterpolationHandler>)

(Entity, int, Consumer<InterpolationHandler>)

方法

Vec3 (): a, position, method_66265, getLerpedPos, m_386703_

float (): b, yRot, method_66268, getLerpedYaw, m_388586_

float (): c, xRot, method_66269, getLerpedPitch, m_384903_

void (Vec3, float, float): a, interpolateTo, method_66267, refreshPositionAndAngles, m_385218_

boolean (): d, hasActiveInterpolation, method_66270, isInterpolating, m_386838_

void (int): a, setInterpolationLength, method_66266, setLerpDuration, m_385839_

void (): e, interpolate, method_66271, tick, m_388360_

void (): f, cancel, method_66272, clear, m_384054_