历史 - net.minecraft.world.entity.InterpolationHandler
1.21.11
名称
ceq
chf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cah
ceq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
bya
cah
字段
构造函数
方法
1.21.5
名称
bya
net.minecraft.world.entity.InterpolationHandler
net.minecraft.class_10584
net.minecraft.entity.PositionInterpolator
net.minecraft.src.C_379196_
net.minecraft.world.entity.InterpolationHandler
字段
int: a, DEFAULT_INTERPOLATION_STEPS, field_55663, DEFAULT_INTERPOLATION_DURATION, f_382105_
Entity: b, entity, field_55664, entity, f_379481_
int: c, interpolationSteps, field_55665, lerpDuration, f_380532_
InterpolationHandler$InterpolationData: d, interpolationData, field_55666, data, f_382695_
Vec3: e, previousTickPosition, field_55667, lastPos, f_379466_
Vec2: f, previousTickRot, field_55668, lastRotation, f_380828_
Consumer<InterpolationHandler>: g, onInterpolationStart, field_55669, callback, f_380829_
构造函数
(Entity)
(Entity, int)
(Entity, Consumer<InterpolationHandler>)
(Entity, int, Consumer<InterpolationHandler>)
方法
Vec3 (): a, position, method_66265, getLerpedPos, m_386703_
float (): b, yRot, method_66268, getLerpedYaw, m_388586_
float (): c, xRot, method_66269, getLerpedPitch, m_384903_
void (Vec3, float, float): a, interpolateTo, method_66267, refreshPositionAndAngles, m_385218_
boolean (): d, hasActiveInterpolation, method_66270, isInterpolating, m_386838_
void (int): a, setInterpolationLength, method_66266, setLerpDuration, m_385839_
void (): e, interpolate, method_66271, tick, m_388360_
void (): f, cancel, method_66272, clear, m_384054_