历史 - net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure
1.21.11
名称
fdi
fij
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ext
fdi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evi
ext
字段
构造函数
方法
1.21.5
名称
eqi
evi
字段
构造函数
方法
1.21.4
名称
erf
eqi
字段
构造函数
方法
1.21.3
名称
emm
erf
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
elg
emm
字段
构造函数
方法
1.20.6
名称
eca
elg
字段
com.mojang.serialization.Codec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_
com.mojang.serialization.MapCodec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_
构造函数
方法
1.20.4
名称
dxv
eca
字段
构造函数
方法
1.20.2
名称
dun
dxv
字段
构造函数
方法
1.20.1
名称
duc
dun
字段
构造函数
方法
1.19.4
名称
drc
duc
字段
构造函数
方法
1.19.3
名称
dno
drc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dmr
dno
net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure
字段
构造函数
方法
1.19
名称
cze
dmr
net.minecraft.world.level.levelgen.feature.SwamplandHutFeature
net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure
net.minecraft.world.gen.feature.SwampHutFeature
net.minecraft.world.gen.structure.SwampHutStructure
net.minecraft.src.C_2307_
net.minecraft.src.C_213292_
net.minecraft.world.level.levelgen.feature.WorldGenFeatureSwampHut
字段
com.mojang.serialization.Codec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_
构造函数
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38693, addPieces, m_197181_
Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_
void (StructurePiecesBuilder, Structure$GenerationContext): a, generatePieces, method_38693, addPieces, m_229980_
StructureType<?> (): e, type, method_41618, getType, m_213658_
1.18.2
名称
cyk
cze
字段
WeightedRandomList<MobSpawnSettings$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_
WeightedRandomList<MobSpawnSettings$SpawnerData>: w, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, f_67170_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cuf
cyk
字段
WeightedRandomList<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_
WeightedRandomList<MobSpawnSettings$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_
构造函数
方法
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_
WeightedRandomList<MobSpawnSettings$SpawnerData> (): h, getSpecialAnimals, method_16140, getCreatureSpawns, m_142498_
void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38693, addPieces, m_197181_
1.17.1
名称
cue
cuf
字段
构造函数
方法
1.17
名称
clc
cue
net.minecraft.world.gen.feature.structure.SwampHutStructure
net.minecraft.src.C_2307_
net.minecraft.server.v1_16_R3.WorldGenFeatureSwampHut
net.minecraft.world.level.levelgen.feature.WorldGenFeatureSwampHut
字段
List<MobSpawnSettings$SpawnerData>: u, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d
List<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
WeightedRandomList<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_
WeightedRandomList<MobSpawnSettings$SpawnerData>: w, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, f_67170_
构造函数
方法
List<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
List<MobSpawnSettings$SpawnerData> (): j, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f
WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_
WeightedRandomList<MobSpawnSettings$SpawnerData> (): h, getSpecialAnimals, method_16140, getCreatureSpawns, m_142498_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ckz
clc
net.minecraft.server.v1_16_R2.WorldGenFeatureSwampHut
net.minecraft.server.v1_16_R3.WorldGenFeatureSwampHut
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cmn
ckz
net.minecraft.server.v1_16_R1.WorldGenFeatureSwampHut
net.minecraft.server.v1_16_R2.WorldGenFeatureSwampHut
字段
构造函数
方法
1.16.1
名称
cfn
cmn
net.minecraft.server.v1_15_R1.WorldGenFeatureSwampHut
net.minecraft.server.v1_16_R1.WorldGenFeatureSwampHut
字段
List<Biome$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d
List<Biome$SpawnerData>: u, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d
List<Biome$SpawnerData>: aq, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
List<Biome$SpawnerData>: v, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
构造函数
(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
String (): b, getFeatureName, method_14019, getName, func_143025_a
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed
List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
List<Biome$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
boolean (LevelAccessor, BlockPos): c, isSwamphut, method_14029, func_202383_b
List<Biome$SpawnerData> (): f, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f
List<Biome$SpawnerData> (): j, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f
1.15.2
名称
cfk
cfn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cey
cfk
net.minecraft.server.v1_14_R1.WorldGenFeatureSwampHut
net.minecraft.server.v1_15_R1.WorldGenFeatureSwampHut
字段
List<Biome$SpawnerData>: aS, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
List<Biome$SpawnerData>: aq, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
构造函数
方法
1.14.4
名称
cet
cey
net.minecraft.world.level.levelgen.feature.SwamplandHutFeature
字段
List<BiomeBase$BiomeMeta>: a, field_13882, MONSTER_SPAWNS, field_202384_d
List<Biome$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d
List<BiomeBase$BiomeMeta>: aS, field_16435, CREATURE_SPAWNS, field_214559_aS
List<Biome$SpawnerData>: aS, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS
构造函数
方法
String (): b, method_14019, getName, func_143025_a
String (): b, getFeatureName, method_14019, getName, func_143025_a
int (): c, method_14021, getRadius, func_202367_b
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
int (): d, method_13774, getSeedModifier, func_202382_c, getSeed
int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed
List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e
List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
boolean (GeneratorAccess, BlockPosition): c, method_14029, method_14029, func_202383_b
boolean (LevelAccessor, BlockPos): c, isSwamphut, method_14029, func_202383_b
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
List<BiomeBase$BiomeMeta> (): f, method_16140, getCreatureSpawns, func_214469_f
List<Biome$SpawnerData> (): f, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f
1.14.3
名称
cep
cet
net.minecraft.world.gen.feature.SwampHutFeature
字段
List<BiomeBase$BiomeMeta>: a, field_13882, field_202384_d
List<BiomeBase$BiomeMeta>: a, field_13882, MONSTER_SPAWNS, field_202384_d
List<BiomeBase$BiomeMeta>: aS, field_16435, field_214559_aS
List<BiomeBase$BiomeMeta>: aS, field_16435, CREATURE_SPAWNS, field_214559_aS
构造函数
方法
String (): b, method_14019, func_143025_a
String (): b, method_14019, getName, func_143025_a
int (): c, method_14021, func_202367_b
int (): c, method_14021, getRadius, func_202367_b
int (): d, method_13774, func_202382_c, getSeed
int (): d, method_13774, getSeedModifier, func_202382_c, getSeed
List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e
List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e
boolean (GeneratorAccess, BlockPosition): c, method_14029, func_202383_b
boolean (GeneratorAccess, BlockPosition): c, method_14029, method_14029, func_202383_b
StructureGenerator$a (): a, method_14016, func_214557_a
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
List<BiomeBase$BiomeMeta> (): f, method_16140, func_214469_f
List<BiomeBase$BiomeMeta> (): f, method_16140, getCreatureSpawns, func_214469_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cen
cep
字段
构造函数
方法
1.14
名称
btp
cen
net.minecraft.class_3197
net.minecraft.server.v1_13_R2.WorldGenFeatureSwampHut
net.minecraft.server.v1_14_R1.WorldGenFeatureSwampHut
字段
List<BiomeBase$BiomeMeta>: b, field_202384_d
List<BiomeBase$BiomeMeta>: a, field_13882, field_202384_d
List<BiomeBase$BiomeMeta>: aS, field_16435, field_214559_aS
构造函数
()
(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)
方法
String (): a, func_143025_a
String (): b, method_14019, func_143025_a
int (): b, func_202367_b
int (): c, method_14021, func_202367_b
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): c, func_202382_c
int (): d, method_13774, func_202382_c, getSeed
List<BiomeBase$BiomeMeta> (): d, func_202279_e
List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e
boolean (GeneratorAccess, BlockPosition): d, func_202383_b
boolean (GeneratorAccess, BlockPosition): c, method_14029, func_202383_b
StructureGenerator$a (): a, method_14016, func_214557_a
List<BiomeBase$BiomeMeta> (): f, method_16140, func_214469_f
1.13.2
名称
bto
btp
字段
构造函数
方法
1.13.1
名称
btg
bto
net.minecraft.server.v1_13_R1.WorldGenFeatureSwampHut
net.minecraft.server.v1_13_R2.WorldGenFeatureSwampHut
字段
构造函数
方法
1.13
名称
btg
net.minecraft.world.gen.feature.structure.SwampHutStructure
net.minecraft.server.v1_13_R1.WorldGenFeatureSwampHut
字段
List<BiomeBase$BiomeMeta>: b, field_202384_d
构造函数
()
方法
String (): a, func_143025_a
int (): b, func_202367_b
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): c, func_202382_c
List<BiomeBase$BiomeMeta> (): d, func_202279_e
boolean (GeneratorAccess, BlockPosition): d, func_202383_b