历史 - net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure

1.21.11

名称

fdi

fij

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ext

fdi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evi

ext

字段

构造函数

方法

1.21.5

名称

eqi

evi

字段

构造函数

方法

1.21.4

名称

erf

eqi

字段

构造函数

方法

1.21.3

名称

emm

erf

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

elg

emm

字段

构造函数

方法

1.20.6

名称

eca

elg

字段

com.mojang.serialization.Codec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_

com.mojang.serialization.MapCodec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_

构造函数

方法

1.20.4

名称

dxv

eca

字段

构造函数

方法

1.20.2

名称

dun

dxv

字段

构造函数

方法

1.20.1

名称

duc

dun

字段

构造函数

方法

1.19.4

名称

drc

duc

字段

构造函数

方法

1.19.3

名称

dno

drc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dmr

dno

net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure

字段

构造函数

方法

1.19

名称

cze

dmr

net.minecraft.world.level.levelgen.feature.SwamplandHutFeature

net.minecraft.world.level.levelgen.structure.structures.SwampHutStructure

net.minecraft.world.gen.feature.SwampHutFeature

net.minecraft.world.gen.structure.SwampHutStructure

net.minecraft.src.C_2307_

net.minecraft.src.C_213292_

net.minecraft.world.level.levelgen.feature.WorldGenFeatureSwampHut

字段

com.mojang.serialization.Codec<SwampHutStructure>: d, CODEC, field_37818, CODEC, f_229971_

构造函数

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

(Structure$StructureSettings)

方法

void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38693, addPieces, m_197181_

Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_

void (StructurePiecesBuilder, Structure$GenerationContext): a, generatePieces, method_38693, addPieces, m_229980_

StructureType<?> (): e, type, method_41618, getType, m_213658_

1.18.2

名称

cyk

cze

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_

WeightedRandomList<MobSpawnSettings$SpawnerData>: w, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, f_67170_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cuf

cyk

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

WeightedRandomList<MobSpawnSettings$SpawnerData> (): h, getSpecialAnimals, method_16140, getCreatureSpawns, m_142498_

void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38693, addPieces, m_197181_

1.17.1

名称

cue

cuf

字段

构造函数

方法

1.17

名称

clc

cue

net.minecraft.world.gen.feature.structure.SwampHutStructure

net.minecraft.src.C_2307_

net.minecraft.server.v1_16_R3.WorldGenFeatureSwampHut

net.minecraft.world.level.levelgen.feature.WorldGenFeatureSwampHut

字段

List<MobSpawnSettings$SpawnerData>: u, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d

List<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, f_67169_

WeightedRandomList<MobSpawnSettings$SpawnerData>: w, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, f_67170_

构造函数

方法

List<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

List<MobSpawnSettings$SpawnerData> (): j, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

WeightedRandomList<MobSpawnSettings$SpawnerData> (): h, getSpecialAnimals, method_16140, getCreatureSpawns, m_142498_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckz

clc

net.minecraft.server.v1_16_R2.WorldGenFeatureSwampHut

net.minecraft.server.v1_16_R3.WorldGenFeatureSwampHut

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmn

ckz

net.minecraft.server.v1_16_R1.WorldGenFeatureSwampHut

net.minecraft.server.v1_16_R2.WorldGenFeatureSwampHut

字段

构造函数

方法

1.16.1

名称

cfn

cmn

net.minecraft.server.v1_15_R1.WorldGenFeatureSwampHut

net.minecraft.server.v1_16_R1.WorldGenFeatureSwampHut

字段

List<Biome$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d

List<Biome$SpawnerData>: u, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d

List<Biome$SpawnerData>: aq, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

List<Biome$SpawnerData>: v, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

方法

String (): b, getFeatureName, method_14019, getName, func_143025_a

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

boolean (LevelAccessor, BlockPos): c, isSwamphut, method_14029, func_202383_b

List<Biome$SpawnerData> (): f, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f

List<Biome$SpawnerData> (): j, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f

1.15.2

名称

cfk

cfn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cey

cfk

net.minecraft.server.v1_14_R1.WorldGenFeatureSwampHut

net.minecraft.server.v1_15_R1.WorldGenFeatureSwampHut

字段

List<Biome$SpawnerData>: aS, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

List<Biome$SpawnerData>: aq, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

构造函数

方法

1.14.4

名称

cet

cey

net.minecraft.world.level.levelgen.feature.SwamplandHutFeature

字段

List<BiomeBase$BiomeMeta>: a, field_13882, MONSTER_SPAWNS, field_202384_d

List<Biome$SpawnerData>: a, SWAMPHUT_ENEMIES, field_13882, MONSTER_SPAWNS, field_202384_d

List<BiomeBase$BiomeMeta>: aS, field_16435, CREATURE_SPAWNS, field_214559_aS

List<Biome$SpawnerData>: aS, SWAMPHUT_ANIMALS, field_16435, CREATURE_SPAWNS, field_214559_aS

构造函数

方法

String (): b, method_14019, getName, func_143025_a

String (): b, getFeatureName, method_14019, getName, func_143025_a

int (): c, method_14021, getRadius, func_202367_b

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

int (): d, method_13774, getSeedModifier, func_202382_c, getSeed

int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

boolean (GeneratorAccess, BlockPosition): c, method_14029, method_14029, func_202383_b

boolean (LevelAccessor, BlockPos): c, isSwamphut, method_14029, func_202383_b

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

List<BiomeBase$BiomeMeta> (): f, method_16140, getCreatureSpawns, func_214469_f

List<Biome$SpawnerData> (): f, getSpecialAnimals, method_16140, getCreatureSpawns, func_214469_f

1.14.3

名称

cep

cet

net.minecraft.world.gen.feature.SwampHutFeature

字段

List<BiomeBase$BiomeMeta>: a, field_13882, field_202384_d

List<BiomeBase$BiomeMeta>: a, field_13882, MONSTER_SPAWNS, field_202384_d

List<BiomeBase$BiomeMeta>: aS, field_16435, field_214559_aS

List<BiomeBase$BiomeMeta>: aS, field_16435, CREATURE_SPAWNS, field_214559_aS

构造函数

方法

String (): b, method_14019, func_143025_a

String (): b, method_14019, getName, func_143025_a

int (): c, method_14021, func_202367_b

int (): c, method_14021, getRadius, func_202367_b

int (): d, method_13774, func_202382_c, getSeed

int (): d, method_13774, getSeedModifier, func_202382_c, getSeed

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

boolean (GeneratorAccess, BlockPosition): c, method_14029, func_202383_b

boolean (GeneratorAccess, BlockPosition): c, method_14029, method_14029, func_202383_b

StructureGenerator$a (): a, method_14016, func_214557_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

List<BiomeBase$BiomeMeta> (): f, method_16140, func_214469_f

List<BiomeBase$BiomeMeta> (): f, method_16140, getCreatureSpawns, func_214469_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cen

cep

字段

构造函数

方法

1.14

名称

btp

cen

net.minecraft.class_3197

net.minecraft.server.v1_13_R2.WorldGenFeatureSwampHut

net.minecraft.server.v1_14_R1.WorldGenFeatureSwampHut

字段

List<BiomeBase$BiomeMeta>: b, field_202384_d

List<BiomeBase$BiomeMeta>: a, field_13882, field_202384_d

List<BiomeBase$BiomeMeta>: aS, field_16435, field_214559_aS

构造函数

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)

方法

String (): a, func_143025_a

String (): b, method_14019, func_143025_a

int (): b, func_202367_b

int (): c, method_14021, func_202367_b

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): c, func_202382_c

int (): d, method_13774, func_202382_c, getSeed

List<BiomeBase$BiomeMeta> (): d, func_202279_e

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

boolean (GeneratorAccess, BlockPosition): d, func_202383_b

boolean (GeneratorAccess, BlockPosition): c, method_14029, func_202383_b

StructureGenerator$a (): a, method_14016, func_214557_a

List<BiomeBase$BiomeMeta> (): f, method_16140, func_214469_f

1.13.2

名称

bto

btp

字段

构造函数

方法

1.13.1

名称

btg

bto

net.minecraft.server.v1_13_R1.WorldGenFeatureSwampHut

net.minecraft.server.v1_13_R2.WorldGenFeatureSwampHut

字段

构造函数

方法

1.13

名称

btg

net.minecraft.world.gen.feature.structure.SwampHutStructure

net.minecraft.server.v1_13_R1.WorldGenFeatureSwampHut

字段

List<BiomeBase$BiomeMeta>: b, field_202384_d

构造函数

()

方法

String (): a, func_143025_a

int (): b, func_202367_b

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): c, func_202382_c

List<BiomeBase$BiomeMeta> (): d, func_202279_e

boolean (GeneratorAccess, BlockPosition): d, func_202383_b