历史 - com.mojang.blaze3d.vertex.SheetedDecalTextureGenerator
1.21.11
名称
fub
fzn
字段
构造函数
方法
VertexConsumer (int): a, setColor, method_39415, color, m_338399_
VertexConsumer (float): a, setLineWidth, method_75298, lineWidth, m_439046_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
foe
fub
字段
构造函数
方法
1.21.8
名称
fod
foe
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fle
fod
字段
构造函数
方法
1.21.5
名称
ffw
fle
字段
构造函数
方法
1.21.4
名称
fgt
ffw
字段
构造函数
方法
1.21.3
名称
fbj
fgt
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fab
fbj
字段
VertexConsumer: f, delegate, field_20866, delegate, f_85867_
VertexConsumer: a, delegate, field_20866, delegate, f_85867_
float: j, x, field_20870, x, f_85870_
float: g, x, field_20870, x, f_85870_
float: k, y, field_20871, y, f_85871_
float: h, y, field_20871, y, f_85871_
float: l, z, field_20872, z, f_85872_
float: i, z, field_20872, z, f_85872_
int: m, overlayU, field_20877, u1, f_85873_
int: n, overlayV, field_20878, v1, f_85874_
int: o, lightCoords, field_20879, light, f_85875_
float: p, nx, field_20880, normalX, f_85876_
float: q, ny, field_20881, normalY, f_85877_
float: r, nz, field_20882, normalZ, f_85878_
org.joml.Matrix4f: g, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_
org.joml.Matrix4f: b, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_
org.joml.Matrix3f: h, normalInversePose, field_21054, inverseNormalMatrix, f_85869_
org.joml.Matrix3f: c, normalInversePose, field_21054, inverseNormalMatrix, f_85869_
float: i, textureScale, field_41091, textureScale, f_256811_
float: d, textureScale, field_41091, textureScale, f_256811_
org.joml.Vector3f: e, worldPos, field_52096, normal, f_336867_
org.joml.Vector3f: f, normal, field_52097, pos, f_337657_
构造函数
方法
void (): a, resetState, method_22891, init, m_85883_
void (): e, endVertex, method_1344, next, m_5752_
VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_
VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_
VertexConsumer (int, int, int, int): a, setColor, method_1336, color, m_167129_
VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_
VertexConsumer (float, float): a, setUv, method_22913, texture, m_167083_
VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_
VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_
VertexConsumer (int, int): b, setUv2, method_22921, light, m_338813_
VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_
VertexConsumer (float, float, float): b, setNormal, method_22914, normal, m_338525_
VertexConsumer (float, float, float): a, addVertex, method_22912, vertex, m_167146_
VertexConsumer (int, int): a, setUv1, method_60796, overlay, m_338369_
1.20.6
名称
eqc
fab
字段
构造函数
(VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float)
(VertexConsumer, PoseStack$Pose, float)
方法
1.20.4
名称
elq
eqc
字段
构造函数
方法
1.20.2
名称
eik
elq
字段
构造函数
方法
1.20.1
名称
ehf
eik
字段
构造函数
方法
VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_
VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_
1.19.4
名称
eee
ehf
字段
构造函数
方法
1.19.3
名称
ear
eee
字段
VertexConsumer: f, delegate, field_20866, vertexConsumer, f_85867_
VertexConsumer: f, delegate, field_20866, delegate, f_85867_
Matrix4f: g, cameraInversePose, field_21053, textureMatrix, f_85868_
Matrix3f: h, normalInversePose, field_21054, normalMatrix, f_85869_
float: i, x, field_20870, x, f_85870_
float: j, x, field_20870, x, f_85870_
float: j, y, field_20871, y, f_85871_
float: k, y, field_20871, y, f_85871_
float: k, z, field_20872, z, f_85872_
float: l, z, field_20872, z, f_85872_
int: l, overlayU, field_20877, u1, f_85873_
int: m, overlayU, field_20877, u1, f_85873_
int: m, overlayV, field_20878, v1, f_85874_
int: n, overlayV, field_20878, v1, f_85874_
int: n, lightCoords, field_20879, light, f_85875_
int: o, lightCoords, field_20879, light, f_85875_
float: o, nx, field_20880, normalX, f_85876_
float: p, nx, field_20880, normalX, f_85876_
float: p, ny, field_20881, normalY, f_85877_
float: q, ny, field_20881, normalY, f_85877_
float: q, nz, field_20882, normalZ, f_85878_
float: r, nz, field_20882, normalZ, f_85878_
org.joml.Matrix4f: g, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_
org.joml.Matrix3f: h, normalInversePose, field_21054, inverseNormalMatrix, f_85869_
float: i, textureScale, field_41091, textureScale, f_256811_
构造函数
(VertexConsumer, Matrix4f, Matrix3f)
(VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float)
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dzu
ear
字段
构造函数
方法
1.19
名称
dtn
dzu
字段
构造函数
方法
void (): c, endVertex, method_1344, next, m_5752_
void (): e, endVertex, method_1344, next, m_5752_
1.18.2
名称
dsk
dtn
字段
VertexConsumer: g, delegate, field_20866, vertexConsumer, f_85867_
VertexConsumer: f, delegate, field_20866, vertexConsumer, f_85867_
Matrix4f: h, cameraInversePose, field_21053, textureMatrix, f_85868_
Matrix4f: g, cameraInversePose, field_21053, textureMatrix, f_85868_
Matrix3f: i, normalInversePose, field_21054, normalMatrix, f_85869_
Matrix3f: h, normalInversePose, field_21054, normalMatrix, f_85869_
float: j, x, field_20870, x, f_85870_
float: i, x, field_20870, x, f_85870_
float: k, y, field_20871, y, f_85871_
float: j, y, field_20871, y, f_85871_
float: l, z, field_20872, z, f_85872_
float: k, z, field_20872, z, f_85872_
int: m, overlayU, field_20877, u1, f_85873_
int: l, overlayU, field_20877, u1, f_85873_
int: n, overlayV, field_20878, v1, f_85874_
int: m, overlayV, field_20878, v1, f_85874_
int: o, lightCoords, field_20879, light, f_85875_
int: n, lightCoords, field_20879, light, f_85875_
float: p, nx, field_20880, normalX, f_85876_
float: o, nx, field_20880, normalX, f_85876_
float: q, ny, field_20881, normalY, f_85877_
float: p, ny, field_20881, normalY, f_85877_
float: r, nz, field_20882, normalZ, f_85878_
float: q, nz, field_20882, normalZ, f_85878_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dqm
dsk
字段
构造函数
方法
1.17.1
名称
dql
dqm
字段
构造函数
方法
1.17
名称
dfn
dql
com.mojang.blaze3d.vertex.MatrixApplyingVertexBuilder
net.minecraft.src.C_3184_
字段
VertexConsumer: g, delegate, field_20866, vertexConsumer, field_227808_g_
VertexConsumer: g, delegate, field_20866, vertexConsumer, f_85867_
Matrix4f: h, cameraInversePose, field_21053, textureMatrix, field_227809_h_
Matrix4f: h, cameraInversePose, field_21053, textureMatrix, f_85868_
Matrix3f: i, normalInversePose, field_21054, normalMatrix, field_227810_i_
Matrix3f: i, normalInversePose, field_21054, normalMatrix, f_85869_
float: j, x, field_20870, x, field_227811_j_
float: j, x, field_20870, x, f_85870_
float: k, y, field_20871, y, field_227812_k_
float: k, y, field_20871, y, f_85871_
float: l, z, field_20872, z, field_227813_l_
float: l, z, field_20872, z, f_85872_
int: m, overlayU, field_20877, u1, field_227814_m_
int: m, overlayU, field_20877, u1, f_85873_
int: n, overlayV, field_20878, v1, field_227815_n_
int: n, overlayV, field_20878, v1, f_85874_
int: o, lightCoords, field_20879, light, field_227816_o_
int: o, lightCoords, field_20879, light, f_85875_
float: p, nx, field_20880, normalX, field_227817_p_
float: p, nx, field_20880, normalX, f_85876_
float: q, ny, field_20881, normalY, field_227818_q_
float: q, ny, field_20881, normalY, f_85877_
float: r, nz, field_20882, normalZ, field_227819_r_
float: r, nz, field_20882, normalZ, f_85878_
构造函数
方法
void (): a, resetState, method_22891, init, func_227820_b_
void (): a, resetState, method_22891, init, m_85883_
void (): d, endVertex, method_1344, next, func_181675_d
void (): c, endVertex, method_1344, next, m_5752_
VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_
VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_
VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_
VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_
VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_
VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_
VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_
VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_
VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_
VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_
VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_
VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dfk
dfn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dhm
dfk
net.minecraft.client.render.TransformingVertexConsumer
net.minecraft.client.render.OverlayVertexConsumer
字段
构造函数
方法
1.16.1
名称
cyf
dhm
com.mojang.blaze3d.vertex.BreakingTextureGenerator
com.mojang.blaze3d.vertex.SheetedDecalTextureGenerator
字段
Matrix3f: i, normalPose, field_21054, normalMatrix, field_227810_i_
Matrix3f: i, normalInversePose, field_21054, normalMatrix, field_227810_i_
构造函数
(VertexConsumer, PoseStack$Pose)
(VertexConsumer, Matrix4f, Matrix3f)
方法
void (): b, resetState, method_22891, init, func_227820_b_
void (): a, resetState, method_22891, init, func_227820_b_
void (): a, endVertex, method_1344, next, func_181675_d
void (): d, endVertex, method_1344, next, func_181675_d
VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_
VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_
1.15.2
名称
cyc
cyf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cyc
com.mojang.blaze3d.vertex.BreakingTextureGenerator
net.minecraft.class_4583
net.minecraft.client.render.TransformingVertexConsumer
com.mojang.blaze3d.vertex.MatrixApplyingVertexBuilder
字段
VertexConsumer: g, delegate, field_20866, vertexConsumer, field_227808_g_
Matrix4f: h, cameraInversePose, field_21053, textureMatrix, field_227809_h_
Matrix3f: i, normalPose, field_21054, normalMatrix, field_227810_i_
float: j, x, field_20870, x, field_227811_j_
float: k, y, field_20871, y, field_227812_k_
float: l, z, field_20872, z, field_227813_l_
int: m, overlayU, field_20877, u1, field_227814_m_
int: n, overlayV, field_20878, v1, field_227815_n_
int: o, lightCoords, field_20879, light, field_227816_o_
float: p, nx, field_20880, normalX, field_227817_p_
float: q, ny, field_20881, normalY, field_227818_q_
float: r, nz, field_20882, normalZ, field_227819_r_
构造函数
(VertexConsumer, PoseStack$Pose)
方法
void (): b, resetState, method_22891, init, func_227820_b_
void (): a, endVertex, method_1344, next, func_181675_d
VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_
VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_
VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_
VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_
VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_
VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_