历史 - com.mojang.blaze3d.vertex.SheetedDecalTextureGenerator

1.21.11

名称

fub

fzn

字段

构造函数

方法

VertexConsumer (int): a, setColor, method_39415, color, m_338399_

VertexConsumer (float): a, setLineWidth, method_75298, lineWidth, m_439046_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

foe

fub

字段

构造函数

方法

1.21.8

名称

fod

foe

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fle

fod

字段

构造函数

方法

1.21.5

名称

ffw

fle

字段

构造函数

方法

1.21.4

名称

fgt

ffw

字段

构造函数

方法

1.21.3

名称

fbj

fgt

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fab

fbj

字段

VertexConsumer: f, delegate, field_20866, delegate, f_85867_

VertexConsumer: a, delegate, field_20866, delegate, f_85867_

float: j, x, field_20870, x, f_85870_

float: g, x, field_20870, x, f_85870_

float: k, y, field_20871, y, f_85871_

float: h, y, field_20871, y, f_85871_

float: l, z, field_20872, z, f_85872_

float: i, z, field_20872, z, f_85872_

int: m, overlayU, field_20877, u1, f_85873_

int: n, overlayV, field_20878, v1, f_85874_

int: o, lightCoords, field_20879, light, f_85875_

float: p, nx, field_20880, normalX, f_85876_

float: q, ny, field_20881, normalY, f_85877_

float: r, nz, field_20882, normalZ, f_85878_

org.joml.Matrix4f: g, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_

org.joml.Matrix4f: b, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_

org.joml.Matrix3f: h, normalInversePose, field_21054, inverseNormalMatrix, f_85869_

org.joml.Matrix3f: c, normalInversePose, field_21054, inverseNormalMatrix, f_85869_

float: i, textureScale, field_41091, textureScale, f_256811_

float: d, textureScale, field_41091, textureScale, f_256811_

org.joml.Vector3f: e, worldPos, field_52096, normal, f_336867_

org.joml.Vector3f: f, normal, field_52097, pos, f_337657_

构造函数

方法

void (): a, resetState, method_22891, init, m_85883_

void (): e, endVertex, method_1344, next, m_5752_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

VertexConsumer (int, int, int, int): a, setColor, method_1336, color, m_167129_

VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_

VertexConsumer (float, float): a, setUv, method_22913, texture, m_167083_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_

VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_

VertexConsumer (int, int): b, setUv2, method_22921, light, m_338813_

VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_

VertexConsumer (float, float, float): b, setNormal, method_22914, normal, m_338525_

VertexConsumer (float, float, float): a, addVertex, method_22912, vertex, m_167146_

VertexConsumer (int, int): a, setUv1, method_60796, overlay, m_338369_

1.20.6

名称

eqc

fab

字段

构造函数

(VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float)

(VertexConsumer, PoseStack$Pose, float)

方法

1.20.4

名称

elq

eqc

字段

构造函数

方法

1.20.2

名称

eik

elq

字段

构造函数

方法

1.20.1

名称

ehf

eik

字段

构造函数

方法

VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_

VertexConsumer (float, float, float): a, normal, method_22914, normal, m_5601_

1.19.4

名称

eee

ehf

字段

构造函数

方法

1.19.3

名称

ear

eee

字段

VertexConsumer: f, delegate, field_20866, vertexConsumer, f_85867_

VertexConsumer: f, delegate, field_20866, delegate, f_85867_

Matrix4f: g, cameraInversePose, field_21053, textureMatrix, f_85868_

Matrix3f: h, normalInversePose, field_21054, normalMatrix, f_85869_

float: i, x, field_20870, x, f_85870_

float: j, x, field_20870, x, f_85870_

float: j, y, field_20871, y, f_85871_

float: k, y, field_20871, y, f_85871_

float: k, z, field_20872, z, f_85872_

float: l, z, field_20872, z, f_85872_

int: l, overlayU, field_20877, u1, f_85873_

int: m, overlayU, field_20877, u1, f_85873_

int: m, overlayV, field_20878, v1, f_85874_

int: n, overlayV, field_20878, v1, f_85874_

int: n, lightCoords, field_20879, light, f_85875_

int: o, lightCoords, field_20879, light, f_85875_

float: o, nx, field_20880, normalX, f_85876_

float: p, nx, field_20880, normalX, f_85876_

float: p, ny, field_20881, normalY, f_85877_

float: q, ny, field_20881, normalY, f_85877_

float: q, nz, field_20882, normalZ, f_85878_

float: r, nz, field_20882, normalZ, f_85878_

org.joml.Matrix4f: g, cameraInversePose, field_21053, inverseTextureMatrix, f_85868_

org.joml.Matrix3f: h, normalInversePose, field_21054, inverseNormalMatrix, f_85869_

float: i, textureScale, field_41091, textureScale, f_256811_

构造函数

(VertexConsumer, Matrix4f, Matrix3f)

(VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float)

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dzu

ear

字段

构造函数

方法

1.19

名称

dtn

dzu

字段

构造函数

方法

void (): c, endVertex, method_1344, next, m_5752_

void (): e, endVertex, method_1344, next, m_5752_

1.18.2

名称

dsk

dtn

字段

VertexConsumer: g, delegate, field_20866, vertexConsumer, f_85867_

VertexConsumer: f, delegate, field_20866, vertexConsumer, f_85867_

Matrix4f: h, cameraInversePose, field_21053, textureMatrix, f_85868_

Matrix4f: g, cameraInversePose, field_21053, textureMatrix, f_85868_

Matrix3f: i, normalInversePose, field_21054, normalMatrix, f_85869_

Matrix3f: h, normalInversePose, field_21054, normalMatrix, f_85869_

float: j, x, field_20870, x, f_85870_

float: i, x, field_20870, x, f_85870_

float: k, y, field_20871, y, f_85871_

float: j, y, field_20871, y, f_85871_

float: l, z, field_20872, z, f_85872_

float: k, z, field_20872, z, f_85872_

int: m, overlayU, field_20877, u1, f_85873_

int: l, overlayU, field_20877, u1, f_85873_

int: n, overlayV, field_20878, v1, f_85874_

int: m, overlayV, field_20878, v1, f_85874_

int: o, lightCoords, field_20879, light, f_85875_

int: n, lightCoords, field_20879, light, f_85875_

float: p, nx, field_20880, normalX, f_85876_

float: o, nx, field_20880, normalX, f_85876_

float: q, ny, field_20881, normalY, f_85877_

float: p, ny, field_20881, normalY, f_85877_

float: r, nz, field_20882, normalZ, f_85878_

float: q, nz, field_20882, normalZ, f_85878_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dqm

dsk

字段

构造函数

方法

1.17.1

名称

dql

dqm

字段

构造函数

方法

1.17

名称

dfn

dql

com.mojang.blaze3d.vertex.MatrixApplyingVertexBuilder

net.minecraft.src.C_3184_

字段

VertexConsumer: g, delegate, field_20866, vertexConsumer, field_227808_g_

VertexConsumer: g, delegate, field_20866, vertexConsumer, f_85867_

Matrix4f: h, cameraInversePose, field_21053, textureMatrix, field_227809_h_

Matrix4f: h, cameraInversePose, field_21053, textureMatrix, f_85868_

Matrix3f: i, normalInversePose, field_21054, normalMatrix, field_227810_i_

Matrix3f: i, normalInversePose, field_21054, normalMatrix, f_85869_

float: j, x, field_20870, x, field_227811_j_

float: j, x, field_20870, x, f_85870_

float: k, y, field_20871, y, field_227812_k_

float: k, y, field_20871, y, f_85871_

float: l, z, field_20872, z, field_227813_l_

float: l, z, field_20872, z, f_85872_

int: m, overlayU, field_20877, u1, field_227814_m_

int: m, overlayU, field_20877, u1, f_85873_

int: n, overlayV, field_20878, v1, field_227815_n_

int: n, overlayV, field_20878, v1, f_85874_

int: o, lightCoords, field_20879, light, field_227816_o_

int: o, lightCoords, field_20879, light, f_85875_

float: p, nx, field_20880, normalX, field_227817_p_

float: p, nx, field_20880, normalX, f_85876_

float: q, ny, field_20881, normalY, field_227818_q_

float: q, ny, field_20881, normalY, f_85877_

float: r, nz, field_20882, normalZ, field_227819_r_

float: r, nz, field_20882, normalZ, f_85878_

构造函数

方法

void (): a, resetState, method_22891, init, func_227820_b_

void (): a, resetState, method_22891, init, m_85883_

void (): d, endVertex, method_1344, next, func_181675_d

void (): c, endVertex, method_1344, next, m_5752_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, m_5483_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_

VertexConsumer (float, float): a, uv, method_22913, texture, m_7421_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, m_7122_

VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_

VertexConsumer (int, int): b, uv2, method_22921, light, m_7120_

VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_

VertexConsumer (float, float, float): b, normal, method_22914, normal, m_5601_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dfk

dfn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhm

dfk

net.minecraft.client.render.TransformingVertexConsumer

net.minecraft.client.render.OverlayVertexConsumer

字段

构造函数

方法

1.16.1

名称

cyf

dhm

com.mojang.blaze3d.vertex.BreakingTextureGenerator

com.mojang.blaze3d.vertex.SheetedDecalTextureGenerator

字段

Matrix3f: i, normalPose, field_21054, normalMatrix, field_227810_i_

Matrix3f: i, normalInversePose, field_21054, normalMatrix, field_227810_i_

构造函数

(VertexConsumer, PoseStack$Pose)

(VertexConsumer, Matrix4f, Matrix3f)

方法

void (): b, resetState, method_22891, init, func_227820_b_

void (): a, resetState, method_22891, init, func_227820_b_

void (): a, endVertex, method_1344, next, func_181675_d

void (): d, endVertex, method_1344, next, func_181675_d

VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_

VertexConsumer (float, float, float): b, normal, method_22914, normal, func_225584_a_

1.15.2

名称

cyc

cyf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cyc

com.mojang.blaze3d.vertex.BreakingTextureGenerator

net.minecraft.class_4583

net.minecraft.client.render.TransformingVertexConsumer

com.mojang.blaze3d.vertex.MatrixApplyingVertexBuilder

字段

VertexConsumer: g, delegate, field_20866, vertexConsumer, field_227808_g_

Matrix4f: h, cameraInversePose, field_21053, textureMatrix, field_227809_h_

Matrix3f: i, normalPose, field_21054, normalMatrix, field_227810_i_

float: j, x, field_20870, x, field_227811_j_

float: k, y, field_20871, y, field_227812_k_

float: l, z, field_20872, z, field_227813_l_

int: m, overlayU, field_20877, u1, field_227814_m_

int: n, overlayV, field_20878, v1, field_227815_n_

int: o, lightCoords, field_20879, light, field_227816_o_

float: p, nx, field_20880, normalX, field_227817_p_

float: q, ny, field_20881, normalY, field_227818_q_

float: r, nz, field_20882, normalZ, field_227819_r_

构造函数

(VertexConsumer, PoseStack$Pose)

方法

void (): b, resetState, method_22891, init, func_227820_b_

void (): a, endVertex, method_1344, next, func_181675_d

VertexConsumer (double, double, double): a, vertex, method_22912, vertex, func_225582_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

VertexConsumer (float, float): a, uv, method_22913, texture, func_225583_a_

VertexConsumer (int, int): a, overlayCoords, method_22917, overlay, func_225585_a_

VertexConsumer (int, int): b, uv2, method_22921, light, func_225587_b_

VertexConsumer (float, float, float): a, normal, method_22914, normal, func_225584_a_