历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.PineFoliagePlacer

1.21.11

名称

ewr

fbs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

erc

ewr

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eor

erc

字段

构造函数

方法

1.21.5

名称

ejt

eor

字段

构造函数

方法

1.21.4

名称

ekq

ejt

字段

构造函数

方法

1.21.3

名称

efy

ekq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eeu

efy

字段

构造函数

方法

1.20.6

名称

dvo

eeu

字段

com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_

com.mojang.serialization.MapCodec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_

构造函数

方法

1.20.4

名称

drq

dvo

字段

构造函数

方法

1.20.2

名称

doi

drq

字段

构造函数

方法

1.20.1

名称

dnx

doi

字段

构造函数

方法

1.19.4

名称

dky

dnx

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhm

dky

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgp

dhm

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine

字段

构造函数

方法

1.19

名称

dbt

dgp

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine

字段

构造函数

方法

int (Random, int): a, foliageRadius, method_23452, getRandomRadius, m_5937_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int): a, foliageRadius, method_23452, getRandomRadius, m_214117_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

dbb

dbt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cxf

dbb

字段

构造函数

方法

1.17.1

名称

cxe

cxf

字段

构造函数

方法

1.17

名称

cnp

cxe

net.minecraft.world.gen.foliageplacer.PineFoliagePlacer

net.minecraft.src.C_2384_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerPine

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine

字段

com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, field_236784_a_

com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_

UniformInt: b, height, field_23755, height, field_236785_b_

IntProvider: b, height, field_23755, height, f_68677_

构造函数

(UniformInt, UniformInt, UniformInt)

(IntProvider, IntProvider, IntProvider)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int): a, foliageRadius, method_23452, getRandomRadius, func_230376_a_

int (Random, int): a, foliageRadius, method_23452, getRandomRadius, m_5937_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cnm

cnp

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerPine

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerPine

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpk

cnm

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerPine

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerPine

字段

int: b, height, field_23755, height, field_236785_b_

int: c, heightRandom, field_23756, randomHeight, field_236786_c_

UniformInt: b, height, field_23755, height, field_236785_b_

构造函数

(int, int, int, int, int, int)

(UniformInt, UniformInt, UniformInt)

方法

int (Random, int): a, foliageRadius, method_23452, getRadius, func_230376_a_

int (Random, int): a, foliageRadius, method_23452, getRandomRadius, func_230376_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

chs

cpk

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerPine

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerPine

字段

com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, field_236784_a_

int: b, height, field_23755, height, field_236785_b_

int: c, heightRandom, field_23756, randomHeight, field_236786_c_

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

(int, int, int, int, int, int)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int): a, foliageRadius, method_23452, getRadius, func_230376_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

1.15.2

名称

chp

chs

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

chp

net.minecraft.world.level.levelgen.feature.foliageplacers.PineFoliagePlacer

net.minecraft.class_4649

net.minecraft.world.gen.foliage.PineFoliagePlacer

net.minecraft.world.gen.foliageplacer.PineFoliagePlacer

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerPine

字段

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_