历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.PineFoliagePlacer
1.21.11
名称
ewr
fbs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
erc
ewr
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eor
erc
字段
构造函数
方法
1.21.5
名称
ejt
eor
字段
构造函数
方法
1.21.4
名称
ekq
ejt
字段
构造函数
方法
1.21.3
名称
efy
ekq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eeu
efy
字段
构造函数
方法
1.20.6
名称
dvo
eeu
字段
com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_
com.mojang.serialization.MapCodec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_
构造函数
方法
1.20.4
名称
drq
dvo
字段
构造函数
方法
1.20.2
名称
doi
drq
字段
构造函数
方法
1.20.1
名称
dnx
doi
字段
构造函数
方法
1.19.4
名称
dky
dnx
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhm
dky
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgp
dhm
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine
字段
构造函数
方法
1.19
名称
dbt
dgp
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine
字段
构造函数
方法
int (Random, int): a, foliageRadius, method_23452, getRandomRadius, m_5937_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int): a, foliageRadius, method_23452, getRandomRadius, m_214117_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
dbb
dbt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cxf
dbb
字段
构造函数
方法
1.17.1
名称
cxe
cxf
字段
构造函数
方法
1.17
名称
cnp
cxe
net.minecraft.world.gen.foliageplacer.PineFoliagePlacer
net.minecraft.src.C_2384_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerPine
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerPine
字段
com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, field_236784_a_
com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, f_68676_
UniformInt: b, height, field_23755, height, field_236785_b_
IntProvider: b, height, field_23755, height, f_68677_
构造函数
(UniformInt, UniformInt, UniformInt)
(IntProvider, IntProvider, IntProvider)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int): a, foliageRadius, method_23452, getRandomRadius, func_230376_a_
int (Random, int): a, foliageRadius, method_23452, getRandomRadius, m_5937_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cnm
cnp
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerPine
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerPine
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpk
cnm
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerPine
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerPine
字段
int: b, height, field_23755, height, field_236785_b_
int: c, heightRandom, field_23756, randomHeight, field_236786_c_
UniformInt: b, height, field_23755, height, field_236785_b_
构造函数
(int, int, int, int, int, int)
(UniformInt, UniformInt, UniformInt)
方法
int (Random, int): a, foliageRadius, method_23452, getRadius, func_230376_a_
int (Random, int): a, foliageRadius, method_23452, getRandomRadius, func_230376_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
chs
cpk
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerPine
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerPine
字段
com.mojang.serialization.Codec<PineFoliagePlacer>: a, CODEC, field_24935, CODEC, field_236784_a_
int: b, height, field_23755, height, field_236785_b_
int: c, heightRandom, field_23756, randomHeight, field_236786_c_
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
(int, int, int, int, int, int)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int): a, foliageRadius, method_23452, getRadius, func_230376_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
1.15.2
名称
chp
chs
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
chp
net.minecraft.world.level.levelgen.feature.foliageplacers.PineFoliagePlacer
net.minecraft.class_4649
net.minecraft.world.gen.foliage.PineFoliagePlacer
net.minecraft.world.gen.foliageplacer.PineFoliagePlacer
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerPine
字段
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_