历史 - net.minecraft.client.renderer.PostChain
1.21.11
名称
hgd
hov
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gxs
hgd
字段
构造函数
方法
1.21.8
名称
gxr
gxs
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
grr
gxr
字段
Map<ResourceLocation, RenderTarget>: e, persistentTargets, field_60119, framebuffers, f_399425_
CachedOrthoProjectionMatrixBuffer: f, projectionMatrixBuffer, field_60120, projectionMatrix, f_399110_
构造函数
(List<PostPass>, Map<ResourceLocation, PostChainConfig$InternalTarget>, Set<ResourceLocation>)
(List<PostPass>, Map<ResourceLocation, PostChainConfig$InternalTarget>, Set<ResourceLocation>, CachedOrthoProjectionMatrixBuffer)
方法
void (): close, close, close
void (FrameGraphBuilder, int, int, PostChain$TargetBundle): a, addToFrame, method_62234, render, m_351852_
void (RenderTarget, GraphicsResourceAllocator): a, process, method_1258, render, m_110023_
PostChain (PostChainConfig, TextureManager, Set<ResourceLocation>, ResourceLocation): a, load, method_1256, parseEffect, m_110033_
void (FrameGraphBuilder, int, int, PostChain$TargetBundle, Consumer<RenderPass>): a, addToFrame, method_62234, render, m_351852_
void (RenderTarget, GraphicsResourceAllocator, Consumer<RenderPass>): a, process, method_1258, render, m_110023_
PostChain (PostChainConfig, TextureManager, Set<ResourceLocation>, ResourceLocation, CachedOrthoProjectionMatrixBuffer): a, load, method_1256, parseEffect, m_110033_
RenderTarget (ResourceLocation, RenderTargetDescriptor): a, getOrCreatePersistentTarget, method_71124, createFramebuffer, m_401432_
1.21.5
名称
gmd
grr
字段
构造函数
方法
void (String, float): a, setUniform, method_57799, setUniforms, m_321643_
PostChain (PostChainConfig, TextureManager, ShaderManager, Set<ResourceLocation>): a, load, method_1256, parseEffect, m_110033_
PostPass (TextureManager, ShaderManager, PostChainConfig$Pass): a, createPass, method_62233, parsePass, m_356934_
void (FrameGraphBuilder, int, int, PostChain$TargetBundle): a, addToFrame, method_62234, render, m_351852_
void (RenderTarget, GraphicsResourceAllocator): a, process, method_1258, render, m_110023_
PostChain (PostChainConfig, TextureManager, Set<ResourceLocation>, ResourceLocation): a, load, method_1256, parseEffect, m_110033_
PostPass (TextureManager, PostChainConfig$Pass, ResourceLocation): a, createPass, method_62233, parsePass, m_356934_
void (FrameGraphBuilder, int, int, PostChain$TargetBundle, Consumer<RenderPass>): a, addToFrame, method_62234, render, m_351852_
void (RenderTarget, GraphicsResourceAllocator, Consumer<RenderPass>): a, process, method_1258, render, m_110023_
1.21.4
名称
glp
gmd
字段
构造函数
方法
1.21.3
名称
gfc
glp
字段
RenderTarget: b, screenTarget, field_1499, mainTarget, f_110006_
String: d, name, field_1494, name, f_110008_
List<PostPass>: e, passes, field_1497, passes, f_110009_
List<PostPass>: b, passes, field_1497, passes, f_110009_
Map<String, RenderTarget>: f, customRenderTargets, field_1495, targetsByName, f_110010_
List<RenderTarget>: g, fullSizedTargets, field_1496, defaultSizedTargets, f_110011_
int: i, screenWidth, field_1493, width, f_110013_
int: j, screenHeight, field_1492, height, f_110014_
float: k, time, field_1501, time, f_110015_
float: l, lastStamp, field_1500, lastTickDelta, f_110016_
String: a, MAIN_RENDER_TARGET, field_32770, MAIN_TARGET_NAME, f_173045_
org.joml.Matrix4f: h, shaderOrthoMatrix, field_1498, projectionMatrix, f_110012_
ResourceProvider: c, resourceProvider, field_49569, resourceFactory, f_316879_
ResourceLocation: a, MAIN_TARGET_ID, field_53104, MAIN, f_347253_
Map<ResourceLocation, PostChainConfig$InternalTarget>: c, internalTargets, field_53106, internalTargets, f_348928_
Set<ResourceLocation>: d, externalTargets, field_53107, externalTargets, f_348487_
构造函数
(TextureManager, ResourceProvider, RenderTarget, ResourceLocation)
(List<PostPass>, Map<ResourceLocation, PostChainConfig$InternalTarget>, Set<ResourceLocation>)
方法
void (TextureManager, ResourceLocation): a, load, method_1256, parseEffect, m_110033_
void (com.google.gson.JsonElement): a, parseTargetNode, method_1265, parseTarget, m_110028_
void (TextureManager, com.google.gson.JsonElement): a, parsePassNode, method_1257, parsePass, m_110030_
void (com.google.gson.JsonElement): b, parseUniformNode, method_1263, parseUniform, m_110047_
RenderTarget (String): a, getTempTarget, method_1264, getSecondaryTarget, m_110036_
void (String, int, int): a, addTempTarget, method_1261, addTarget, m_110038_
void (): b, updateOrthoMatrix, method_1267, setupProjectionMatrix, m_110046_
void (int, int): a, resize, method_1259, setupDimensions, m_110025_
void (float): a, process, method_1258, render, m_110023_
String (): a, getName, method_1260, getName, m_110022_
RenderTarget (String): b, getRenderTarget, method_1266, getTarget, m_110049_
void (): close, close, close
PostPass (String, RenderTarget, RenderTarget, boolean): a, addPass, method_1262, addPass, m_110042_
void (int): a, setFilterMode, method_58233, setTexFilter, m_321584_
PostChain (PostChainConfig, TextureManager, ShaderManager, Set<ResourceLocation>): a, load, method_1256, parseEffect, m_110033_
PostPass (TextureManager, ShaderManager, PostChainConfig$Pass): a, createPass, method_62233, parsePass, m_356934_
void (FrameGraphBuilder, int, int, PostChain$TargetBundle): a, addToFrame, method_62234, render, m_351852_
void (RenderTarget, GraphicsResourceAllocator): a, process, method_1258, render, m_110023_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdt
gfc
字段
构造函数
方法
1.20.6
名称
ftk
gdt
字段
ResourceManager: c, resourceManager, field_1502, resourceManager, f_110007_
ResourceProvider: c, resourceProvider, field_49569, resourceFactory, f_316879_
构造函数
(TextureManager, ResourceManager, RenderTarget, ResourceLocation)
(TextureManager, ResourceProvider, RenderTarget, ResourceLocation)
方法
PostPass (String, RenderTarget, RenderTarget): a, addPass, method_1262, addPass, m_110042_
PostPass (String, RenderTarget, RenderTarget, boolean): a, addPass, method_1262, addPass, m_110042_
void (int): a, setFilterMode, method_58233, setTexFilter, m_321584_
void (String, float): a, setUniform, method_57799, setUniforms, m_321643_
1.20.4
名称
foh
ftk
字段
构造函数
方法
1.20.2
名称
fka
foh
字段
构造函数
方法
1.20.1
名称
fij
fka
字段
构造函数
方法
1.19.4
名称
fdy
fij
字段
构造函数
方法
1.19.3
名称
ezv
fdy
net.minecraft.client.gl.ShaderEffect
net.minecraft.client.gl.PostEffectProcessor
字段
Matrix4f: h, shaderOrthoMatrix, field_1498, projectionMatrix, f_110012_
org.joml.Matrix4f: h, shaderOrthoMatrix, field_1498, projectionMatrix, f_110012_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exx
ezv
字段
构造函数
方法
1.19
名称
eqv
exx
字段
构造函数
方法
1.18.2
名称
epo
eqv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
enl
epo
字段
构造函数
方法
1.17.1
名称
enk
enl
字段
构造函数
方法
1.17
名称
eaj
enk
net.minecraft.client.shader.ShaderGroup
net.minecraft.src.C_4145_
字段
RenderTarget: a, screenTarget, field_1499, mainTarget, field_148035_a
RenderTarget: b, screenTarget, field_1499, mainTarget, f_110006_
String: c, name, field_1494, name, field_148034_c
String: d, name, field_1494, name, f_110008_
List<PostPass>: d, passes, field_1497, passes, field_148031_d
List<PostPass>: e, passes, field_1497, passes, f_110009_
Map<String, RenderTarget>: e, customRenderTargets, field_1495, targetsByName, field_148032_e
Map<String, RenderTarget>: f, customRenderTargets, field_1495, targetsByName, f_110010_
List<RenderTarget>: f, fullSizedTargets, field_1496, defaultSizedTargets, field_148029_f
List<RenderTarget>: g, fullSizedTargets, field_1496, defaultSizedTargets, f_110011_
int: h, screenWidth, field_1493, width, field_148038_h
int: i, screenWidth, field_1493, width, f_110013_
int: i, screenHeight, field_1492, height, field_148039_i
int: j, screenHeight, field_1492, height, f_110014_
float: j, time, field_1501, time, field_148036_j
float: k, time, field_1501, time, f_110015_
float: k, lastStamp, field_1500, lastTickDelta, field_148037_k
float: l, lastStamp, field_1500, lastTickDelta, f_110016_
ResourceManager: b, resourceManager, field_1502, resourceManager, field_148033_b
ResourceManager: c, resourceManager, field_1502, resourceManager, f_110007_
Matrix4f: g, shaderOrthoMatrix, field_1498, projectionMatrix, field_148030_g
Matrix4f: h, shaderOrthoMatrix, field_1498, projectionMatrix, f_110012_
String: a, MAIN_RENDER_TARGET, field_32770, MAIN_TARGET_NAME, f_173045_
构造函数
方法
void (TextureManager, ResourceLocation): a, load, method_1256, parseEffect, func_152765_a
void (TextureManager, ResourceLocation): a, load, method_1256, parseEffect, m_110033_
void (com.google.gson.JsonElement): a, parseTargetNode, method_1265, parseTarget, func_148027_a
void (com.google.gson.JsonElement): a, parseTargetNode, method_1265, parseTarget, m_110028_
void (TextureManager, com.google.gson.JsonElement): a, parsePassNode, method_1257, parsePass, func_152764_a
void (TextureManager, com.google.gson.JsonElement): a, parsePassNode, method_1257, parsePass, m_110030_
void (com.google.gson.JsonElement): b, parseUniformNode, method_1263, parseUniform, func_148028_c
void (com.google.gson.JsonElement): b, parseUniformNode, method_1263, parseUniform, m_110047_
RenderTarget (String): a, getTempTarget, method_1264, getSecondaryTarget, func_177066_a
RenderTarget (String): a, getTempTarget, method_1264, getSecondaryTarget, m_110036_
void (String, int, int): a, addTempTarget, method_1261, addTarget, func_148020_a
void (String, int, int): a, addTempTarget, method_1261, addTarget, m_110038_
PostPass (String, RenderTarget, RenderTarget): a, addPass, method_1262, addPass, func_148023_a
PostPass (String, RenderTarget, RenderTarget): a, addPass, method_1262, addPass, m_110042_
void (): b, updateOrthoMatrix, method_1267, setupProjectionMatrix, func_148024_c
void (): b, updateOrthoMatrix, method_1267, setupProjectionMatrix, m_110046_
void (int, int): a, resize, method_1259, setupDimensions, func_148026_a
void (int, int): a, resize, method_1259, setupDimensions, m_110025_
void (float): a, process, method_1258, render, func_148018_a
void (float): a, process, method_1258, render, m_110023_
String (): a, getName, method_1260, getName, func_148022_b
String (): a, getName, method_1260, getName, m_110022_
RenderTarget (String): b, getRenderTarget, method_1266, getTarget, func_148017_a
RenderTarget (String): b, getRenderTarget, method_1266, getTarget, m_110049_
void (): close, close, close, close, close
void (): close, close, close
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eab
eaj
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecc
eab
字段
构造函数
方法
1.16.1
名称
dqw
ecc
字段
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
dqt
dqw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnl
dqt
字段
构造函数
方法
1.14.4
名称
dkx
dnl
net.minecraft.client.renderer.PostChain
字段
GlFramebuffer: a, field_1499, mainTarget, field_148035_a
RenderTarget: a, screenTarget, field_1499, mainTarget, field_148035_a
String: c, field_1494, name, field_148034_c
String: c, name, field_1494, name, field_148034_c
List<PostProcessShader>: d, field_1497, passes, field_148031_d
List<PostPass>: d, passes, field_1497, passes, field_148031_d
Map<String, GlFramebuffer>: e, field_1495, targetsByName, field_148032_e
Map<String, RenderTarget>: e, customRenderTargets, field_1495, targetsByName, field_148032_e
List<GlFramebuffer>: f, field_1496, defaultSizedTargets, field_148029_f
List<RenderTarget>: f, fullSizedTargets, field_1496, defaultSizedTargets, field_148029_f
int: h, field_1493, width, field_148038_h
int: h, screenWidth, field_1493, width, field_148038_h
int: i, field_1492, height, field_148039_i
int: i, screenHeight, field_1492, height, field_148039_i
float: j, field_1501, time, field_148036_j
float: j, time, field_1501, time, field_148036_j
float: k, field_1500, lastTickDelta, field_148037_k
float: k, lastStamp, field_1500, lastTickDelta, field_148037_k
IResourceManager: b, field_1502, resourceManager, field_148033_b
ResourceManager: b, resourceManager, field_1502, resourceManager, field_148033_b
Matrix4f: g, field_1498, projectionMatrix, field_148030_g
Matrix4f: g, shaderOrthoMatrix, field_1498, projectionMatrix, field_148030_g
构造函数
方法
void (TextureManager, MinecraftKey): a, method_1256, parseEffect, func_152765_a
void (TextureManager, ResourceLocation): a, load, method_1256, parseEffect, func_152765_a
void (com.google.gson.JsonElement): a, method_1265, parseTarget, func_148027_a
void (com.google.gson.JsonElement): a, parseTargetNode, method_1265, parseTarget, func_148027_a
void (TextureManager, com.google.gson.JsonElement): a, method_1257, parsePass, func_152764_a
void (TextureManager, com.google.gson.JsonElement): a, parsePassNode, method_1257, parsePass, func_152764_a
void (com.google.gson.JsonElement): b, method_1263, parseUniform, func_148028_c
void (com.google.gson.JsonElement): b, parseUniformNode, method_1263, parseUniform, func_148028_c
GlFramebuffer (String): a, method_1264, getSecondaryTarget, func_177066_a
RenderTarget (String): a, getTempTarget, method_1264, getSecondaryTarget, func_177066_a
void (String, int, int): a, method_1261, addTarget, func_148020_a
void (String, int, int): a, addTempTarget, method_1261, addTarget, func_148020_a
PostProcessShader (String, GlFramebuffer, GlFramebuffer): a, method_1262, addPass, func_148023_a
PostPass (String, RenderTarget, RenderTarget): a, addPass, method_1262, addPass, func_148023_a
void (): b, method_1267, setupProjectionMatrix, func_148024_c
void (): b, updateOrthoMatrix, method_1267, setupProjectionMatrix, func_148024_c
void (int, int): a, method_1259, setupDimensions, func_148026_a
void (int, int): a, resize, method_1259, setupDimensions, func_148026_a
void (float): a, method_1258, render, func_148018_a
void (float): a, process, method_1258, render, func_148018_a
String (): a, method_1260, getName, func_148022_b
String (): a, getName, method_1260, getName, func_148022_b
GlFramebuffer (String): b, method_1266, getTarget, func_148017_a
RenderTarget (String): b, getRenderTarget, method_1266, getTarget, func_148017_a
void (): close, close, close, close
void (): close, close, close, close
1.14.3
名称
dkt
dkx
net.minecraft.client.gl.ShaderEffect
字段
Framebuffer: a, field_1499, field_148035_a
GlFramebuffer: a, field_1499, mainTarget, field_148035_a
String: c, field_1494, field_148034_c
String: c, field_1494, name, field_148034_c
List<Shader>: d, field_1497, field_148031_d
List<PostProcessShader>: d, field_1497, passes, field_148031_d
Map<String, Framebuffer>: e, field_1495, field_148032_e
Map<String, GlFramebuffer>: e, field_1495, targetsByName, field_148032_e
List<Framebuffer>: f, field_1496, field_148029_f
List<GlFramebuffer>: f, field_1496, defaultSizedTargets, field_148029_f
int: h, field_1493, field_148038_h
int: h, field_1493, width, field_148038_h
int: i, field_1492, field_148039_i
int: i, field_1492, height, field_148039_i
float: j, field_1501, field_148036_j
float: j, field_1501, time, field_148036_j
float: k, field_1500, field_148037_k
float: k, field_1500, lastTickDelta, field_148037_k
IResourceManager: b, field_1502, field_148033_b
IResourceManager: b, field_1502, resourceManager, field_148033_b
Matrix4f: g, field_1498, field_148030_g
Matrix4f: g, field_1498, projectionMatrix, field_148030_g
构造函数
方法
void (TextureManager, MinecraftKey): a, method_1256, func_152765_a
void (TextureManager, MinecraftKey): a, method_1256, parseEffect, func_152765_a
void (com.google.gson.JsonElement): a, method_1265, func_148027_a
void (com.google.gson.JsonElement): a, method_1265, parseTarget, func_148027_a
void (TextureManager, com.google.gson.JsonElement): a, method_1257, func_152764_a
void (TextureManager, com.google.gson.JsonElement): a, method_1257, parsePass, func_152764_a
void (com.google.gson.JsonElement): b, method_1263, func_148028_c
void (com.google.gson.JsonElement): b, method_1263, parseUniform, func_148028_c
Framebuffer (String): a, method_1264, func_177066_a
GlFramebuffer (String): a, method_1264, getSecondaryTarget, func_177066_a
void (String, int, int): a, method_1261, func_148020_a
void (String, int, int): a, method_1261, addTarget, func_148020_a
Shader (String, Framebuffer, Framebuffer): a, method_1262, func_148023_a
PostProcessShader (String, GlFramebuffer, GlFramebuffer): a, method_1262, addPass, func_148023_a
void (): b, method_1267, func_148024_c
void (): b, method_1267, setupProjectionMatrix, func_148024_c
void (int, int): a, method_1259, func_148026_a
void (int, int): a, method_1259, setupDimensions, func_148026_a
void (float): a, method_1258, func_148018_a
void (float): a, method_1258, render, func_148018_a
String (): a, method_1260, func_148022_b
String (): a, method_1260, getName, func_148022_b
Framebuffer (String): b, method_1266, func_148017_a
GlFramebuffer (String): b, method_1266, getTarget, func_148017_a
void (): close, close
void (): close, close, close, close
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkr
dkt
字段
构造函数
方法
1.14
名称
dct
dkr
net.minecraft.class_279
字段
Framebuffer: a, field_148035_a
Framebuffer: a, field_1499, field_148035_a
String: c, field_148034_c
String: c, field_1494, field_148034_c
List<Shader>: d, field_148031_d
List<Shader>: d, field_1497, field_148031_d
Map<String, Framebuffer>: e, field_148032_e
Map<String, Framebuffer>: e, field_1495, field_148032_e
List<Framebuffer>: f, field_148029_f
List<Framebuffer>: f, field_1496, field_148029_f
int: h, field_148038_h
int: h, field_1493, field_148038_h
int: i, field_148039_i
int: i, field_1492, field_148039_i
float: j, field_148036_j
float: j, field_1501, field_148036_j
float: k, field_148037_k
float: k, field_1500, field_148037_k
IResourceManager: b, field_148033_b
IResourceManager: b, field_1502, field_148033_b
Matrix4f: g, field_148030_g
Matrix4f: g, field_1498, field_148030_g
构造函数
方法
void (TextureManager, MinecraftKey): a, func_152765_a
void (TextureManager, MinecraftKey): a, method_1256, func_152765_a
void (com.google.gson.JsonElement): a, func_148027_a
void (com.google.gson.JsonElement): a, method_1265, func_148027_a
void (TextureManager, com.google.gson.JsonElement): a, func_152764_a
void (TextureManager, com.google.gson.JsonElement): a, method_1257, func_152764_a
void (com.google.gson.JsonElement): b, func_148028_c
void (com.google.gson.JsonElement): b, method_1263, func_148028_c
Framebuffer (String): a, func_177066_a
Framebuffer (String): a, method_1264, func_177066_a
void (String, int, int): a, func_148020_a
void (String, int, int): a, method_1261, func_148020_a
Shader (String, Framebuffer, Framebuffer): a, func_148023_a
Shader (String, Framebuffer, Framebuffer): a, method_1262, func_148023_a
void (): b, func_148024_c
void (): b, method_1267, func_148024_c
void (int, int): a, func_148026_a
void (int, int): a, method_1259, func_148026_a
void (float): a, func_148018_a
void (float): a, method_1258, func_148018_a
String (): a, func_148022_b
String (): a, method_1260, func_148022_b
Framebuffer (String): b, func_148017_a
Framebuffer (String): b, method_1266, func_148017_a
1.13.2
名称
dcs
dct
字段
构造函数
方法
1.13.1
名称
dcj
dcs
字段
构造函数
方法
1.13
名称
ccy
dcj
字段
IResourceManager: b, field_148033_b
org.lwjgl.util.vector.Matrix4f: g, field_148030_g
IResourceManager: b, field_148033_b
Matrix4f: g, field_148030_g
构造函数
(TextureManager, IResourceManager, Framebuffer, MinecraftKey)
(TextureManager, IResourceManager, Framebuffer, MinecraftKey)
方法
void (): a, func_148021_a
void (): c, func_148024_c
void (): b, func_148024_c
String (): b, func_148022_b
String (): a, func_148022_b
void (): close, close
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ccw
ccy
字段
构造函数
方法
1.12
名称
byh
ccw
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bye
byh
字段
构造函数
方法
1.11
名称
bvm
bye
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bum
bvm
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bup
bum
字段
构造函数
方法
1.9
名称
blr
bup
字段
构造函数
方法
1.8.8
名称
blr
net.minecraft.client.shader.ShaderGroup
字段
Framebuffer: a, field_148035_a
IResourceManager: b, field_148033_b
String: c, field_148034_c
List<Shader>: d, field_148031_d
Map<String, Framebuffer>: e, field_148032_e
List<Framebuffer>: f, field_148029_f
org.lwjgl.util.vector.Matrix4f: g, field_148030_g
int: h, field_148038_h
int: i, field_148039_i
float: j, field_148036_j
float: k, field_148037_k
构造函数
(TextureManager, IResourceManager, Framebuffer, MinecraftKey)
方法
void (TextureManager, MinecraftKey): a, func_152765_a
void (com.google.gson.JsonElement): a, func_148027_a
void (TextureManager, com.google.gson.JsonElement): a, func_152764_a
void (com.google.gson.JsonElement): b, func_148028_c
Framebuffer (String): a, func_177066_a
void (String, int, int): a, func_148020_a
void (): a, func_148021_a
Shader (String, Framebuffer, Framebuffer): a, func_148023_a
void (): c, func_148024_c
void (int, int): a, func_148026_a
void (float): a, func_148018_a
String (): b, func_148022_b
Framebuffer (String): b, func_148017_a