历史 - net.minecraft.world.level.material.WaterFluid

1.21.11

名称

fgg

flh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

far

fgg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eyg

far

字段

构造函数

方法

1.21.5

名称

etg

eyg

字段

构造函数

方法

void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_

1.21.4

名称

eud

etg

字段

构造函数

方法

1.21.3

名称

epk

eud

字段

构造函数

方法

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

boolean (ServerLevel): a, canConvertToSource, method_15737, isInfinite, m_6760_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eod

epk

字段

构造函数

方法

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

int (LevelReader): b, getSlopeFindDistance, method_15733, getMaxFlowDistance, m_6719_

1.20.6

名称

eex

eod

字段

构造函数

方法

1.20.4

名称

eas

eex

字段

构造函数

方法

1.20.2

名称

dxk

eas

字段

构造函数

方法

1.20.1

名称

dwq

dxk

字段

构造函数

方法

1.19.4

名称

dtq

dwq

字段

构造函数

方法

1.19.3

名称

dqc

dtq

字段

构造函数

方法

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_

boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dpf

dqc

net.minecraft.world.level.material.FluidTypeWater

字段

构造函数

方法

1.19

名称

dje

dpf

net.minecraft.world.level.material.FluidTypeWater

字段

构造函数

方法

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_

1.18.2

名称

dic

dje

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dez

dic

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cvd

dez

net.minecraft.fluid.WaterFluid

net.minecraft.src.C_2700_

net.minecraft.server.v1_16_R3.FluidTypeWater

net.minecraft.world.level.material.FluidTypeWater

字段

构造函数

方法

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, m_5615_

Fluid (): e, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, m_5613_

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, m_7456_

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, m_6713_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cva

cvd

net.minecraft.server.v1_16_R2.FluidTypeWater

net.minecraft.server.v1_16_R3.FluidTypeWater

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cxg

cva

net.minecraft.server.v1_16_R1.FluidTypeWater

net.minecraft.server.v1_16_R2.FluidTypeWater

字段

构造函数

方法

1.16.1

名称

cor

cxg

net.minecraft.server.v1_15_R1.FluidTypeWater

net.minecraft.server.v1_16_R1.FluidTypeWater

字段

构造函数

方法

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b

1.15.2

名称

coo

cor

字段

构造函数

方法

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.15.1

名称

字段

构造函数

方法

1.15

名称

clr

coo

net.minecraft.server.v1_14_R1.FluidTypeWater

net.minecraft.server.v1_15_R1.FluidTypeWater

字段

构造函数

方法

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Fluid (): e, getSource, method_15751, getStill, func_210198_f

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

1.14.4

名称

clm

clr

net.minecraft.world.level.material.WaterFluid

字段

构造函数

方法

FluidType (): e, method_15750, getFlowing, func_210197_e

Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e

FluidType (): f, method_15751, getStill, func_210198_f

Fluid (): f, getSource, method_15751, getStill, func_210198_f

Item (): b, method_15774, getBucketItem, func_204524_b

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

boolean (): g, method_15737, isInfinite, func_205579_d

boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a

int (IWorldReader): b, method_15733, method_15733, func_185698_b

int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

float (): d, method_15784, getBlastResistance, func_210195_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

TextureType (): a, method_15786, getRenderLayer, func_180664_k

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, getParticle, func_204521_c

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.14.3

名称

cli

clm

net.minecraft.fluid.WaterFluid

字段

构造函数

方法

FluidType (): e, method_15750, func_210197_e

FluidType (): e, method_15750, getFlowing, func_210197_e

FluidType (): f, method_15751, func_210198_f

FluidType (): f, method_15751, getStill, func_210198_f

Item (): b, method_15774, func_204524_b

Item (): b, method_15774, getBucketItem, func_204524_b

boolean (): g, method_15737, func_205579_d

boolean (): g, method_15737, isInfinite, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a

int (IWorldReader): b, method_15733, func_185698_b

int (IWorldReader): b, method_15733, method_15733, func_185698_b

IBlockData (Fluid): a, method_15790, func_204527_a

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

boolean (FluidType): a, method_15780, func_207187_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

int (IWorldReader): c, method_15739, func_204528_b

int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b

int (IWorldReader): a, method_15789, func_205569_a

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

float (): d, method_15784, func_210195_d

float (): d, method_15784, getBlastResistance, func_210195_d

TextureType (): a, method_15786, func_180664_k

TextureType (): a, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, func_204521_c

ParticleParam (): j, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

clg

cli

字段

构造函数

方法

1.14

名称

bzd

clg

net.minecraft.class_3621

net.minecraft.server.v1_13_R2.FluidTypeWater

net.minecraft.server.v1_14_R1.FluidTypeWater

字段

构造函数

方法

FluidType (): e, func_210197_e

FluidType (): e, method_15750, func_210197_e

FluidType (): f, func_210198_f

FluidType (): f, method_15751, func_210198_f

Item (): b, func_204524_b

Item (): b, method_15774, func_204524_b

boolean (): g, func_205579_d

boolean (): g, method_15737, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a

int (IWorldReader): b, func_185698_b

int (IWorldReader): b, method_15733, func_185698_b

IBlockData (Fluid): b, func_204527_a

IBlockData (Fluid): a, method_15790, func_204527_a

boolean (FluidType): a, func_207187_a

boolean (FluidType): a, method_15780, func_207187_a

int (IWorldReader): c, func_204528_b

int (IWorldReader): c, method_15739, func_204528_b

int (IWorldReader): a, func_205569_a

int (IWorldReader): a, method_15789, func_205569_a

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

float (): d, func_210195_d

float (): d, method_15784, func_210195_d

TextureType (): a, func_180664_k

TextureType (): a, method_15786, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

ParticleParam (): j, func_204521_c

ParticleParam (): j, method_15787, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

1.13.2

名称

bzc

bzd

字段

构造函数

方法

1.13.1

名称

byu

bzc

net.minecraft.server.v1_13_R1.FluidTypeWater

net.minecraft.server.v1_13_R2.FluidTypeWater

字段

构造函数

方法

1.13

名称

byu

net.minecraft.fluid.WaterFluid

net.minecraft.server.v1_13_R1.FluidTypeWater

字段

构造函数

()

方法

FluidType (): e, func_210197_e

FluidType (): f, func_210198_f

Item (): b, func_204524_b

boolean (): g, func_205579_d

void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a

int (IWorldReader): b, func_185698_b

IBlockData (Fluid): b, func_204527_a

boolean (FluidType): a, func_207187_a

int (IWorldReader): c, func_204528_b

int (IWorldReader): a, func_205569_a

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

float (): d, func_210195_d

TextureType (): a, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

ParticleParam (): j, func_204521_c