历史 - net.minecraft.world.level.material.WaterFluid
1.21.11
名称
fgg
flh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
far
fgg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eyg
far
字段
构造函数
方法
1.21.5
名称
etg
eyg
字段
构造函数
方法
void (Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_67694, onEntityCollision, m_384657_
1.21.4
名称
eud
etg
字段
构造函数
方法
1.21.3
名称
epk
eud
字段
构造函数
方法
boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_
boolean (ServerLevel): a, canConvertToSource, method_15737, isInfinite, m_6760_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eod
epk
字段
构造函数
方法
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_
int (LevelReader): b, getSlopeFindDistance, method_15733, getMaxFlowDistance, m_6719_
1.20.6
名称
eex
eod
字段
构造函数
方法
1.20.4
名称
eas
eex
字段
构造函数
方法
1.20.2
名称
dxk
eas
字段
构造函数
方法
1.20.1
名称
dwq
dxk
字段
构造函数
方法
1.19.4
名称
dtq
dwq
字段
构造函数
方法
1.19.3
名称
dqc
dtq
字段
构造函数
方法
boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_
boolean (Level): a, canConvertToSource, method_15737, isInfinite, m_6760_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dpf
dqc
net.minecraft.world.level.material.FluidTypeWater
字段
构造函数
方法
1.19
名称
dje
dpf
net.minecraft.world.level.material.FluidTypeWater
字段
构造函数
方法
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_
1.18.2
名称
dic
dje
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dez
dic
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cvd
dez
net.minecraft.fluid.WaterFluid
net.minecraft.src.C_2700_
net.minecraft.server.v1_16_R3.FluidTypeWater
net.minecraft.world.level.material.FluidTypeWater
字段
构造函数
方法
Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): d, getFlowing, method_15750, getFlowing, m_5615_
Fluid (): e, getSource, method_15751, getStill, func_210198_f
Fluid (): e, getSource, method_15751, getStill, m_5613_
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d
boolean (): f, canConvertToSource, method_15737, isInfinite, m_6760_
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, m_7456_
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, m_6719_
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, m_6713_
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cva
cvd
net.minecraft.server.v1_16_R2.FluidTypeWater
net.minecraft.server.v1_16_R3.FluidTypeWater
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cxg
cva
net.minecraft.server.v1_16_R1.FluidTypeWater
net.minecraft.server.v1_16_R2.FluidTypeWater
字段
构造函数
方法
1.16.1
名称
cor
cxg
net.minecraft.server.v1_15_R1.FluidTypeWater
net.minecraft.server.v1_16_R1.FluidTypeWater
字段
构造函数
方法
int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, getFlowSpeed, func_185698_b
1.15.2
名称
coo
cor
字段
构造函数
方法
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.15.1
名称
字段
构造函数
方法
1.15
名称
clr
coo
net.minecraft.server.v1_14_R1.FluidTypeWater
net.minecraft.server.v1_15_R1.FluidTypeWater
字段
构造函数
方法
Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): d, getFlowing, method_15750, getFlowing, func_210197_e
Fluid (): f, getSource, method_15751, getStill, func_210198_f
Fluid (): e, getSource, method_15751, getStill, func_210198_f
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d
boolean (): f, canConvertToSource, method_15737, isInfinite, func_205579_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
1.14.4
名称
clm
clr
net.minecraft.world.level.material.WaterFluid
字段
构造函数
方法
FluidType (): e, method_15750, getFlowing, func_210197_e
Fluid (): e, getFlowing, method_15750, getFlowing, func_210197_e
FluidType (): f, method_15751, getStill, func_210198_f
Fluid (): f, getSource, method_15751, getStill, func_210198_f
Item (): b, method_15774, getBucketItem, func_204524_b
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
boolean (): g, method_15737, isInfinite, func_205579_d
boolean (): g, canConvertToSource, method_15737, isInfinite, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a
void (LevelAccessor, BlockPos, BlockState): a, beforeDestroyingBlock, method_15730, beforeBreakingBlock, func_205580_a
int (IWorldReader): b, method_15733, method_15733, func_185698_b
int (LevelReader): b, getSlopeFindDistance, method_15733, func_185698_b
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
boolean (FluidType): a, method_15780, matchesType, func_207187_a
boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a
int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b
int (LevelReader): c, getDropOff, method_15739, getLevelDecreasePerBlock, func_204528_b
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
float (): d, method_15784, getBlastResistance, func_210195_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
TextureType (): a, method_15786, getRenderLayer, func_180664_k
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, getParticle, func_204521_c
ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.14.3
名称
cli
clm
net.minecraft.fluid.WaterFluid
字段
构造函数
方法
FluidType (): e, method_15750, func_210197_e
FluidType (): e, method_15750, getFlowing, func_210197_e
FluidType (): f, method_15751, func_210198_f
FluidType (): f, method_15751, getStill, func_210198_f
Item (): b, method_15774, func_204524_b
Item (): b, method_15774, getBucketItem, func_204524_b
boolean (): g, method_15737, func_205579_d
boolean (): g, method_15737, isInfinite, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, beforeBreakingBlock, func_205580_a
int (IWorldReader): b, method_15733, func_185698_b
int (IWorldReader): b, method_15733, method_15733, func_185698_b
IBlockData (Fluid): a, method_15790, func_204527_a
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
boolean (FluidType): a, method_15780, func_207187_a
boolean (FluidType): a, method_15780, matchesType, func_207187_a
int (IWorldReader): c, method_15739, func_204528_b
int (IWorldReader): c, method_15739, getLevelDecreasePerBlock, func_204528_b
int (IWorldReader): a, method_15789, func_205569_a
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
float (): d, method_15784, func_210195_d
float (): d, method_15784, getBlastResistance, func_210195_d
TextureType (): a, method_15786, func_180664_k
TextureType (): a, method_15786, getRenderLayer, func_180664_k
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a
ParticleParam (): j, method_15787, func_204521_c
ParticleParam (): j, method_15787, getParticle, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
clg
cli
字段
构造函数
方法
1.14
名称
bzd
clg
net.minecraft.class_3621
net.minecraft.server.v1_13_R2.FluidTypeWater
net.minecraft.server.v1_14_R1.FluidTypeWater
字段
构造函数
方法
FluidType (): e, func_210197_e
FluidType (): e, method_15750, func_210197_e
FluidType (): f, func_210198_f
FluidType (): f, method_15751, func_210198_f
Item (): b, func_204524_b
Item (): b, method_15774, func_204524_b
boolean (): g, func_205579_d
boolean (): g, method_15737, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a
void (GeneratorAccess, BlockPosition, IBlockData): a, method_15730, func_205580_a
int (IWorldReader): b, func_185698_b
int (IWorldReader): b, method_15733, func_185698_b
IBlockData (Fluid): b, func_204527_a
IBlockData (Fluid): a, method_15790, func_204527_a
boolean (FluidType): a, func_207187_a
boolean (FluidType): a, method_15780, func_207187_a
int (IWorldReader): c, func_204528_b
int (IWorldReader): c, method_15739, func_204528_b
int (IWorldReader): a, func_205569_a
int (IWorldReader): a, method_15789, func_205569_a
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
float (): d, func_210195_d
float (): d, method_15784, func_210195_d
TextureType (): a, func_180664_k
TextureType (): a, method_15786, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a
ParticleParam (): j, func_204521_c
ParticleParam (): j, method_15787, func_204521_c
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
1.13.2
名称
bzc
bzd
字段
构造函数
方法
1.13.1
名称
byu
bzc
net.minecraft.server.v1_13_R1.FluidTypeWater
net.minecraft.server.v1_13_R2.FluidTypeWater
字段
构造函数
方法
1.13
名称
byu
net.minecraft.fluid.WaterFluid
net.minecraft.server.v1_13_R1.FluidTypeWater
字段
构造函数
()
方法
FluidType (): e, func_210197_e
FluidType (): f, func_210198_f
Item (): b, func_204524_b
boolean (): g, func_205579_d
void (GeneratorAccess, BlockPosition, IBlockData): a, func_205580_a
int (IWorldReader): b, func_185698_b
IBlockData (Fluid): b, func_204527_a
boolean (FluidType): a, func_207187_a
int (IWorldReader): c, func_204528_b
int (IWorldReader): a, func_205569_a
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
float (): d, func_210195_d
TextureType (): a, func_180664_k
void (World, BlockPosition, Fluid, Random): a, func_204522_a
ParticleParam (): j, func_204521_c