历史 - net.minecraft.world.phys.Vec3

1.21.11

名称

foh

ftm

字段

构造函数

(org.joml.Vector3f)

(org.joml.Vector3fc)

方法

Vec3 (int): a, fromRGB24, method_24457, unpackRgb, m_82501_

org.joml.Vector3f (): l, toVector3f, method_46409, toVector3f, m_252839_

org.joml.Vector3f (): m, toVector3f, method_46409, toVector3f, m_252839_

Vec3 (RandomSource, float): b, offsetRandomXZ, method_75276, addHorizontalRandom, m_443525_

Vec2 (): l, rotation, method_75278, getYawAndPitch, m_447406_

Vec3 (Vec2, Vec3): a, applyLocalCoordinatesToRotation, method_75275, transformLocalPos, m_443305_

Vec3 (Vec3): j, addLocalCoordinates, method_75277, transformLocalPos, m_444407_

boolean (): n, isFinite, method_76470, isFinite, m_441559_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fis

foh

字段

double: d, x, field_1352, x, f_82479_

double: g, x, field_1352, x, f_82479_

double: e, y, field_1351, y, f_82480_

double: h, y, field_1351, y, f_82480_

double: f, z, field_1350, z, f_82481_

double: i, z, field_1350, z, f_82481_

Vec3: d, X_AXIS, field_61914, X, f_411523_

Vec3: e, Y_AXIS, field_61915, Y, f_414005_

Vec3: f, Z_AXIS, field_61916, Z, f_412807_

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fgc

fis

字段

构造函数

方法

org.joml.Vector3f (): k, toVector3f, method_46409, toVector3f, m_252839_

org.joml.Vector3f (): l, toVector3f, method_46409, toVector3f, m_252839_

Vec3 (): k, rotateClockwise90, method_70762, rotateYClockwise, m_403946_

1.21.5

名称

fbb

fgc

字段

构造函数

方法

1.21.4

名称

fby

fbb

字段

构造函数

方法

1.21.3

名称

exc

fby

字段

double: c, x, field_1352, x, f_82479_

double: d, x, field_1352, x, f_82479_

double: d, y, field_1351, y, f_82480_

double: e, y, field_1351, y, f_82480_

double: e, z, field_1350, z, f_82481_

double: f, z, field_1350, z, f_82481_

Vec3: b, ZERO, field_1353, ZERO, f_82478_

Vec3: c, ZERO, field_1353, ZERO, f_82478_

StreamCodec<io.netty.buffer.ByteBuf, Vec3>: b, STREAM_CODEC, field_52694, PACKET_CODEC, f_347932_

构造函数

(Vec3i)

方法

double (): f, length, method_1033, length, m_82553_

double (): g, length, method_1033, length, m_82553_

Vec3 (double): a, scale, method_1021, multiply, m_82490_

Vec3 (double): c, scale, method_1021, multiply, m_82490_

double (): g, lengthSqr, method_1027, lengthSquared, m_82556_

double (): h, lengthSqr, method_1027, lengthSquared, m_82556_

double (): h, horizontalDistance, method_37267, horizontalLength, m_165924_

double (): i, horizontalDistance, method_37267, horizontalLength, m_165924_

double (): i, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_

double (): j, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_

org.joml.Vector3f (): j, toVector3f, method_46409, toVector3f, m_252839_

org.joml.Vector3f (): k, toVector3f, method_46409, toVector3f, m_252839_

Vec3 (double): a, subtract, method_61888, subtract, m_354648_

Vec3 (double): b, add, method_61889, add, m_352274_

Vec3 (): f, horizontal, method_61890, getHorizontal, m_352197_

Vec3 (Vec3): i, projectedOn, method_64316, projectOnto, m_356900_

1.21.1

名称

字段

构造函数

方法

1.21

名称

evt

exc

字段

构造函数

方法

1.20.6

名称

elt

evt

字段

构造函数

方法

1.20.4

名称

ehn

elt

字段

构造函数

方法

boolean (Vec3, double, double): a, closerThan, method_55230, isWithinRangeOf, m_306338_

1.20.2

名称

eei

ehn

字段

构造函数

方法

1.20.1

名称

ede

eei

字段

构造函数

方法

1.19.4

名称

eae

ede

字段

构造函数

方法

Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, m_82512_

Vec3 (Vec3i): b, atCenterOf, method_24953, ofCenter, m_82512_

Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, m_82528_

Vec3 (Vec3i): a, atLowerCornerOf, method_24954, of, m_82528_

Vec3 (Direction, double): a, relative, method_43206, withBias, m_231075_

Vec3 (Direction, double): a, relative, method_43206, offset, m_231075_

Vec3 (Vec3i, double, double, double): a, atLowerCornerWithOffset, method_49273, add, m_272021_

Vec3 (RandomSource, float): a, offsetRandom, method_49272, addRandom, m_272010_

1.19.3

名称

dwq

eae

字段

构造函数

(Vector3f)

(org.joml.Vector3f)

方法

org.joml.Vector3f (): j, toVector3f, method_46409, toVector3f, m_252839_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dvt

dwq

net.minecraft.world.phys.Vec3D

字段

构造函数

方法

1.19

名称

dpo

dvt

net.minecraft.world.phys.Vec3D

字段

double: b, x, field_1352, x, f_82479_

double: c, x, field_1352, x, f_82479_

double: c, y, field_1351, y, f_82480_

double: d, y, field_1351, y, f_82480_

double: d, z, field_1350, z, f_82481_

double: e, z, field_1350, z, f_82481_

Vec3: a, ZERO, field_1353, ZERO, f_82478_

Vec3: b, ZERO, field_1353, ZERO, f_82478_

com.mojang.serialization.Codec<Vec3>: a, CODEC, field_38277, CODEC, f_231074_

构造函数

方法

Vec3 (Direction, double): a, relative, method_43206, withBias, m_231075_

1.18.2

名称

dom

dpo

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dna

dom

字段

构造函数

方法

Vec3 (double, double, double): b, add, method_1031, add, m_82520_, add

Vec3 (double, double, double): b, add, method_1031, add, m_82520_

double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_, distanceSquared

double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_

double (): a, x, method_10216, getX, m_7096_, getX

double (): a, x, method_10216, getX, m_7096_

double (): b, y, method_10214, getY, m_7098_, getY

double (): b, y, method_10214, getY, m_7098_

double (): c, z, method_10215, getZ, m_7094_, getZ

double (): c, z, method_10215, getZ, m_7094_

Vec3 (Direction$Axis, double): a, with, method_38499, withAxis, m_193103_

1.17.1

名称

字段

构造函数

方法

1.17

名称

dcn

dna

net.minecraft.util.math.vector.Vector3d

net.minecraft.src.C_3046_

net.minecraft.server.v1_16_R3.Vec3D

net.minecraft.world.phys.Vec3D

字段

double: b, x, field_1352, x, field_72450_a, x

double: b, x, field_1352, x, f_82479_

double: c, y, field_1351, y, field_72448_b, y

double: c, y, field_1351, y, f_82480_

double: d, z, field_1350, z, field_72449_c, z

double: d, z, field_1350, z, f_82481_

Vec3: a, ZERO, field_1353, ZERO, field_186680_a, ORIGIN

Vec3: a, ZERO, field_1353, ZERO, f_82478_

构造函数

方法

Vec3 (): d, normalize, method_1029, normalize, func_72432_b

Vec3 (): d, normalize, method_1029, normalize, m_82541_

double (Vec3): b, dot, method_1026, dotProduct, func_72430_b

double (Vec3): b, dot, method_1026, dotProduct, m_82526_

Vec3 (Vec3): d, subtract, method_1020, subtract, func_178788_d

Vec3 (Vec3): d, subtract, method_1020, subtract, m_82546_

Vec3 (double, double, double): a, subtract, method_1023, subtract, func_178786_a

Vec3 (double, double, double): a, subtract, method_1023, subtract, m_82492_

Vec3 (Vec3): e, add, method_1019, add, func_178787_e

Vec3 (Vec3): e, add, method_1019, add, m_82549_

Vec3 (double, double, double): b, add, method_1031, add, func_72441_c, add

Vec3 (double, double, double): b, add, method_1031, add, m_82520_, add

double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, func_72436_e, distanceSquared

double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_, distanceSquared

double (): f, length, method_1033, length, func_72433_c

double (): f, length, method_1033, length, m_82553_

Vec3 (float): a, xRot, method_1037, rotateX, func_178789_a

Vec3 (float): a, xRot, method_1037, rotateX, m_82496_

Vec3 (float): b, yRot, method_1024, rotateY, func_178785_b

Vec3 (float): b, yRot, method_1024, rotateY, m_82524_

Vec3 (Vec3): a, vectorTo, method_1035, relativize, func_72444_a

Vec3 (Vec3): a, vectorTo, method_1035, relativize, m_82505_

Vec3 (Vec3): c, cross, method_1036, crossProduct, func_72431_c

Vec3 (Vec3): c, cross, method_1036, crossProduct, m_82537_

double (Vec3): f, distanceTo, method_1022, distanceTo, func_72438_d

double (Vec3): f, distanceTo, method_1022, distanceTo, m_82554_

double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, func_186679_c

double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, m_82531_

Vec3 (double): a, scale, method_1021, multiply, func_186678_a

Vec3 (double): a, scale, method_1021, multiply, m_82490_

double (): g, lengthSqr, method_1027, lengthSquared, func_189985_c

double (): g, lengthSqr, method_1027, lengthSquared, m_82556_

Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, func_189984_a

Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, m_82503_

Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, func_189986_a

Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, m_82498_

Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, func_197746_a

Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, m_82517_

Vec3 (Vec3): h, multiply, method_18806, multiply, func_216369_h

Vec3 (Vec3): h, multiply, method_18806, multiply, m_82559_

Vec3 (double, double, double): d, multiply, method_18805, multiply, func_216372_d

Vec3 (double, double, double): d, multiply, method_18805, multiply, m_82542_

double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, func_216370_a

double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, m_82507_

double (): a, x, method_10216, getX, func_82615_a, getX

double (): a, x, method_10216, getX, m_7096_, getX

double (): b, y, method_10214, getY, func_82617_b, getY

double (): b, y, method_10214, getY, m_7098_, getY

double (): c, z, method_10215, getZ, func_82616_c, getZ

double (): c, z, method_10215, getZ, m_7094_, getZ

Vec3 (): e, reverse, method_22882, negate, func_216371_e

Vec3 (): e, reverse, method_22882, negate, m_82548_

Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, func_237489_a_

Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, m_82512_

Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, func_237491_b_

Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, m_82528_

Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, func_237492_c_

Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, m_82539_

Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, func_237490_a_

Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, m_82514_

boolean (Position, double): a, closerThan, method_24802, isInRange, func_237488_a_

boolean (Position, double): a, closerThan, method_24802, isInRange, m_82509_

Vec3 (int): a, fromRGB24, method_24457, unpackRgb, func_237487_a_

Vec3 (int): a, fromRGB24, method_24457, unpackRgb, m_82501_

Vec3 (float): c, zRot, method_31033, rotateZ, func_242988_c

Vec3 (float): c, zRot, method_31033, rotateZ, m_82535_

double (): h, horizontalDistance, method_37267, horizontalLength, m_165924_

double (): i, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_

Vec3 (Vec3, double): a, lerp, method_35590, lerp, m_165921_

1.16.5

名称

字段

构造函数

方法

Vec3 (Vec3): a, vectorTo, method_1035, reverseSubtract, func_72444_a

Vec3 (Vec3): a, vectorTo, method_1035, relativize, func_72444_a

1.16.4

名称

dck

dcn

net.minecraft.server.v1_16_R2.Vec3D

net.minecraft.server.v1_16_R3.Vec3D

字段

构造函数

方法

1.16.3

名称

字段

Vec3: a, ZERO, field_1353, ZERO, field_186680_a

Vec3: a, ZERO, field_1353, ZERO, field_186680_a, ORIGIN

构造函数

方法

Vec3 (float): c, zRot, method_31033, method_31033, func_242988_c

Vec3 (float): c, zRot, method_31033, rotateZ, func_242988_c

1.16.2

名称

dem

dck

net.minecraft.server.v1_16_R1.Vec3D

net.minecraft.server.v1_16_R2.Vec3D

字段

构造函数

方法

Vec3 (float): c, zRot, method_31033, method_31033, func_242988_c

1.16.1

名称

cvl

dem

net.minecraft.util.math.Vec3d

net.minecraft.util.math.vector.Vector3d

net.minecraft.server.v1_15_R1.Vec3D

net.minecraft.server.v1_16_R1.Vec3D

字段

构造函数

(Vec3i)

方法

Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, func_237489_a_

Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, func_237491_b_

Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, func_237492_c_

Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, func_237490_a_

boolean (Position, double): a, closerThan, method_24802, isInRange, func_237488_a_

Vec3 (int): a, fromRGB24, method_24457, unpackRgb, func_237487_a_

1.15.2

名称

cvi

cvl

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

csi

cvi

net.minecraft.server.v1_14_R1.Vec3D

net.minecraft.server.v1_15_R1.Vec3D

字段

构造函数

(Vector3f)

方法

Vec3 (): e, reverse, method_19637, negate, func_216371_e

Vec3 (): e, reverse, method_22882, negate, func_216371_e

1.14.4

名称

csb

csi

net.minecraft.world.phys.Vec3

字段

double: b, field_1352, x, field_72450_a, x

double: b, x, field_1352, x, field_72450_a, x

double: c, field_1351, y, field_72448_b, y

double: c, y, field_1351, y, field_72448_b, y

double: d, field_1350, z, field_72449_c, z

double: d, z, field_1350, z, field_72449_c, z

Vec3D: a, field_1353, ZERO, field_186680_a

Vec3: a, ZERO, field_1353, ZERO, field_186680_a

构造函数

方法

Vec3D (): d, method_1029, normalize, func_72432_b

Vec3 (): d, normalize, method_1029, normalize, func_72432_b

double (Vec3D): b, method_1026, dotProduct, func_72430_b

double (Vec3): b, dot, method_1026, dotProduct, func_72430_b

Vec3D (Vec3D): d, method_1020, subtract, func_178788_d

Vec3 (Vec3): d, subtract, method_1020, subtract, func_178788_d

Vec3D (double, double, double): a, method_1023, subtract, func_178786_a

Vec3 (double, double, double): a, subtract, method_1023, subtract, func_178786_a

Vec3D (Vec3D): e, method_1019, add, func_178787_e

Vec3 (Vec3): e, add, method_1019, add, func_178787_e

Vec3D (double, double, double): b, method_1031, add, func_72441_c, add

Vec3 (double, double, double): b, add, method_1031, add, func_72441_c, add

double (Vec3D): g, method_1025, squaredDistanceTo, func_72436_e, distanceSquared

double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, func_72436_e, distanceSquared

double (): f, method_1033, length, func_72433_c

double (): f, length, method_1033, length, func_72433_c

Vec3D (float): a, method_1037, rotateX, func_178789_a

Vec3 (float): a, xRot, method_1037, rotateX, func_178789_a

Vec3D (float): b, method_1024, rotateY, func_178785_b

Vec3 (float): b, yRot, method_1024, rotateY, func_178785_b

Vec3D (Vec3D): a, method_1035, reverseSubtract, func_72444_a

Vec3 (Vec3): a, vectorTo, method_1035, reverseSubtract, func_72444_a

Vec3D (Vec3D): c, method_1036, crossProduct, func_72431_c

Vec3 (Vec3): c, cross, method_1036, crossProduct, func_72431_c

double (Vec3D): f, method_1022, distanceTo, func_72438_d

double (Vec3): f, distanceTo, method_1022, distanceTo, func_72438_d

double (double, double, double): c, method_1028, squaredDistanceTo, func_186679_c

double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, func_186679_c

Vec3D (double): a, method_1021, multiply, func_186678_a

Vec3 (double): a, scale, method_1021, multiply, func_186678_a

double (): g, method_1027, lengthSquared, func_189985_c

double (): g, lengthSqr, method_1027, lengthSquared, func_189985_c

Vec3D (Vec2F): a, method_1034, fromPolar, func_189984_a

Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, func_189984_a

Vec3D (float, float): a, method_1030, fromPolar, func_189986_a

Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, func_189986_a

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, floorAlongAxes, func_197746_a

Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, func_197746_a

Vec3D (Vec3D): h, method_18806, multiply, func_216369_h

Vec3 (Vec3): h, multiply, method_18806, multiply, func_216369_h

Vec3D (double, double, double): d, method_18805, multiply, func_216372_d

Vec3 (double, double, double): d, multiply, method_18805, multiply, func_216372_d

double (EnumDirection$EnumAxis): a, method_18043, getComponentAlongAxis, func_216370_a

double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, func_216370_a

double (): a, method_10216, getX, func_82615_a, getX

double (): a, x, method_10216, getX, func_82615_a, getX

double (): b, method_10214, getY, func_82617_b, getY

double (): b, y, method_10214, getY, func_82617_b, getY

double (): c, method_10215, getZ, func_82616_c, getZ

double (): c, z, method_10215, getZ, func_82616_c, getZ

Vec3D (): e, method_19637, negate, func_216371_e

Vec3 (): e, reverse, method_19637, negate, func_216371_e

1.14.3

名称

crx

csb

net.minecraft.util.math.Vec3d

字段

double: b, field_1352, field_72450_a, x

double: b, field_1352, x, field_72450_a, x

double: c, field_1351, field_72448_b, y

double: c, field_1351, y, field_72448_b, y

double: d, field_1350, field_72449_c, z

double: d, field_1350, z, field_72449_c, z

Vec3D: a, field_1353, field_186680_a

Vec3D: a, field_1353, ZERO, field_186680_a

构造函数

方法

Vec3D (): d, method_1029, func_72432_b

Vec3D (): d, method_1029, normalize, func_72432_b

double (Vec3D): b, method_1026, func_72430_b

double (Vec3D): b, method_1026, dotProduct, func_72430_b

Vec3D (Vec3D): d, method_1020, func_178788_d

Vec3D (Vec3D): d, method_1020, subtract, func_178788_d

Vec3D (double, double, double): a, method_1023, func_178786_a

Vec3D (double, double, double): a, method_1023, subtract, func_178786_a

Vec3D (Vec3D): e, method_1019, func_178787_e

Vec3D (Vec3D): e, method_1019, add, func_178787_e

Vec3D (double, double, double): b, method_1031, func_72441_c, add

Vec3D (double, double, double): b, method_1031, add, func_72441_c, add

double (Vec3D): g, method_1025, func_72436_e, distanceSquared

double (Vec3D): g, method_1025, squaredDistanceTo, func_72436_e, distanceSquared

double (): f, method_1033, func_72433_c

double (): f, method_1033, length, func_72433_c

Vec3D (float): a, method_1037, func_178789_a

Vec3D (float): a, method_1037, rotateX, func_178789_a

Vec3D (float): b, method_1024, func_178785_b

Vec3D (float): b, method_1024, rotateY, func_178785_b

Vec3D (Vec3D): a, method_1035, func_72444_a

Vec3D (Vec3D): a, method_1035, reverseSubtract, func_72444_a

Vec3D (Vec3D): c, method_1036, func_72431_c

Vec3D (Vec3D): c, method_1036, crossProduct, func_72431_c

double (Vec3D): f, method_1022, func_72438_d

double (Vec3D): f, method_1022, distanceTo, func_72438_d

double (double, double, double): c, method_1028, func_186679_c

double (double, double, double): c, method_1028, squaredDistanceTo, func_186679_c

Vec3D (double): a, method_1021, func_186678_a

Vec3D (double): a, method_1021, multiply, func_186678_a

double (): g, method_1027, func_189985_c

double (): g, method_1027, lengthSquared, func_189985_c

Vec3D (Vec2F): a, method_1034, func_189984_a

Vec3D (Vec2F): a, method_1034, fromPolar, func_189984_a

Vec3D (float, float): a, method_1030, func_189986_a

Vec3D (float, float): a, method_1030, fromPolar, func_189986_a

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, func_197746_a

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, floorAlongAxes, func_197746_a

Vec3D (Vec3D): h, method_18806, func_216369_h

Vec3D (Vec3D): h, method_18806, multiply, func_216369_h

Vec3D (double, double, double): d, method_18805, func_216372_d

Vec3D (double, double, double): d, method_18805, multiply, func_216372_d

double (EnumDirection$EnumAxis): a, method_18043, func_216370_a

double (EnumDirection$EnumAxis): a, method_18043, getComponentAlongAxis, func_216370_a

double (): a, method_10216, func_82615_a, getX

double (): a, method_10216, getX, func_82615_a, getX

double (): b, method_10214, func_82617_b, getY

double (): b, method_10214, getY, func_82617_b, getY

double (): c, method_10215, func_82616_c, getZ

double (): c, method_10215, getZ, func_82616_c, getZ

Vec3D (): e, method_19637, func_216371_e

Vec3D (): e, method_19637, negate, func_216371_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

crv

crx

字段

构造函数

方法

1.14

名称

cee

crv

net.minecraft.class_243

net.minecraft.server.v1_13_R2.Vec3D

net.minecraft.server.v1_14_R1.Vec3D

字段

double: b, field_72450_a, x

double: b, field_1352, field_72450_a, x

double: c, field_72448_b, y

double: c, field_1351, field_72448_b, y

double: d, field_72449_c, z

double: d, field_1350, field_72449_c, z

Vec3D: a, field_186680_a

Vec3D: a, field_1353, field_186680_a

构造函数

方法

Vec3D (): a, func_72432_b

Vec3D (): d, method_1029, func_72432_b

double (Vec3D): b, func_72430_b

double (Vec3D): b, method_1026, func_72430_b

Vec3D (Vec3D): d, func_178788_d

Vec3D (Vec3D): d, method_1020, func_178788_d

Vec3D (double, double, double): a, func_178786_a

Vec3D (double, double, double): a, method_1023, func_178786_a

Vec3D (Vec3D): e, func_178787_e

Vec3D (Vec3D): e, method_1019, func_178787_e

Vec3D (double, double, double): b, func_72441_c, add

Vec3D (double, double, double): b, method_1031, func_72441_c, add

double (Vec3D): g, func_72436_e, distanceSquared

double (Vec3D): g, method_1025, func_72436_e, distanceSquared

double (): b, func_72433_c

double (): f, method_1033, func_72433_c

Vec3D (float): a, func_178789_a

Vec3D (float): a, method_1037, func_178789_a

Vec3D (float): b, func_178785_b

Vec3D (float): b, method_1024, func_178785_b

Vec3D (Vec3D): a, func_72444_a

Vec3D (Vec3D): a, method_1035, func_72444_a

Vec3D (Vec3D): c, func_72431_c

Vec3D (Vec3D): c, method_1036, func_72431_c

double (Vec3D): f, func_72438_d

double (Vec3D): f, method_1022, func_72438_d

double (double, double, double): c, func_186679_c

double (double, double, double): c, method_1028, func_186679_c

Vec3D (double): a, func_186678_a

Vec3D (double): a, method_1021, func_186678_a

double (): c, func_189985_c

double (): g, method_1027, func_189985_c

Vec3D (Vec2F): a, func_189984_a

Vec3D (Vec2F): a, method_1034, func_189984_a

Vec3D (float, float): a, func_189986_a

Vec3D (float, float): a, method_1030, func_189986_a

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, func_197746_a

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, func_197746_a

Vec3D (Vec3D): h, method_18806, func_216369_h

Vec3D (double, double, double): d, method_18805, func_216372_d

double (EnumDirection$EnumAxis): a, method_18043, func_216370_a

double (): a, method_10216, func_82615_a, getX

double (): b, method_10214, func_82617_b, getY

double (): c, method_10215, func_82616_c, getZ

Vec3D (): e, method_19637, func_216371_e

1.13.2

名称

ced

cee

字段

构造函数

方法

1.13.1

名称

cdt

ced

net.minecraft.server.v1_13_R1.Vec3D

net.minecraft.server.v1_13_R2.Vec3D

字段

构造函数

方法

1.13

名称

bhe

cdt

net.minecraft.server.v1_12_R1.Vec3D

net.minecraft.server.v1_13_R1.Vec3D

字段

构造函数

方法

Vec3D (Vec3D, double): a, func_72429_b

Vec3D (Vec3D, double): b, func_72435_c

Vec3D (Vec3D, double): c, func_72434_d

Vec3D (EnumSet<EnumDirection$EnumAxis>): a, func_197746_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bhc

bhe

字段

构造函数

方法

1.12

名称

bdw

bhc

net.minecraft.server.v1_11_R1.Vec3D

net.minecraft.server.v1_12_R1.Vec3D

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bdu

bdw

字段

构造函数

方法

1.11

名称

bcb

bdu

net.minecraft.server.v1_10_R1.Vec3D

net.minecraft.server.v1_11_R1.Vec3D

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bbh

bcb

net.minecraft.server.v1_9_R2.Vec3D

net.minecraft.server.v1_10_R1.Vec3D

字段

构造函数

方法

double (): c, func_189985_c

Vec3D (Vec2f): a, func_189984_a

Vec3D (float, float): a, func_189986_a

1.9.4

名称

bbg

bbh

net.minecraft.server.v1_9_R1.Vec3D

net.minecraft.server.v1_9_R2.Vec3D

字段

构造函数

方法

1.9.2

名称

bbj

bbg

字段

构造函数

方法

1.9

名称

aui

bbj

net.minecraft.util.Vec3

net.minecraft.util.math.Vec3d

net.minecraft.server.v1_8_R3.Vec3D

net.minecraft.server.v1_9_R1.Vec3D

字段

double: a, field_72450_a

double: b, field_72450_a, x

double: b, field_72448_b

double: c, field_72448_b, y

double: c, field_72449_c

double: d, field_72449_c, z

Vec3D: a, field_186680_a

构造函数

方法

double (double, double, double): c, func_186679_c

Vec3D (double): a, func_186678_a

1.8.8

名称

aui

net.minecraft.util.Vec3

net.minecraft.server.v1_8_R3.Vec3D

字段

double: a, field_72450_a

double: b, field_72448_b

double: c, field_72449_c

构造函数

(double, double, double)

(BaseBlockPosition)

方法

Vec3D (): a, func_72432_b

double (Vec3D): b, func_72430_b

Vec3D (Vec3D): d, func_178788_d

Vec3D (double, double, double): a, func_178786_a

Vec3D (Vec3D): e, func_178787_e

Vec3D (double, double, double): b, func_72441_c, add

double (Vec3D): g, func_72436_e, distanceSquared

double (): b, func_72433_c

Vec3D (Vec3D, double): a, func_72429_b

Vec3D (Vec3D, double): b, func_72435_c

Vec3D (Vec3D, double): c, func_72434_d

Vec3D (float): a, func_178789_a

Vec3D (float): b, func_178785_b

Vec3D (Vec3D): a, func_72444_a

Vec3D (Vec3D): c, func_72431_c

double (Vec3D): f, func_72438_d