历史 - net.minecraft.world.phys.Vec3
1.21.11
名称
foh
ftm
字段
构造函数
(org.joml.Vector3f)
(org.joml.Vector3fc)
方法
Vec3 (int): a, fromRGB24, method_24457, unpackRgb, m_82501_
org.joml.Vector3f (): l, toVector3f, method_46409, toVector3f, m_252839_
org.joml.Vector3f (): m, toVector3f, method_46409, toVector3f, m_252839_
Vec3 (RandomSource, float): b, offsetRandomXZ, method_75276, addHorizontalRandom, m_443525_
Vec2 (): l, rotation, method_75278, getYawAndPitch, m_447406_
Vec3 (Vec2, Vec3): a, applyLocalCoordinatesToRotation, method_75275, transformLocalPos, m_443305_
Vec3 (Vec3): j, addLocalCoordinates, method_75277, transformLocalPos, m_444407_
boolean (): n, isFinite, method_76470, isFinite, m_441559_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fis
foh
字段
double: d, x, field_1352, x, f_82479_
double: g, x, field_1352, x, f_82479_
double: e, y, field_1351, y, f_82480_
double: h, y, field_1351, y, f_82480_
double: f, z, field_1350, z, f_82481_
double: i, z, field_1350, z, f_82481_
Vec3: d, X_AXIS, field_61914, X, f_411523_
Vec3: e, Y_AXIS, field_61915, Y, f_414005_
Vec3: f, Z_AXIS, field_61916, Z, f_412807_
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fgc
fis
字段
构造函数
方法
org.joml.Vector3f (): k, toVector3f, method_46409, toVector3f, m_252839_
org.joml.Vector3f (): l, toVector3f, method_46409, toVector3f, m_252839_
Vec3 (): k, rotateClockwise90, method_70762, rotateYClockwise, m_403946_
1.21.5
名称
fbb
fgc
字段
构造函数
方法
1.21.4
名称
fby
fbb
字段
构造函数
方法
1.21.3
名称
exc
fby
字段
double: c, x, field_1352, x, f_82479_
double: d, x, field_1352, x, f_82479_
double: d, y, field_1351, y, f_82480_
double: e, y, field_1351, y, f_82480_
double: e, z, field_1350, z, f_82481_
double: f, z, field_1350, z, f_82481_
Vec3: b, ZERO, field_1353, ZERO, f_82478_
Vec3: c, ZERO, field_1353, ZERO, f_82478_
StreamCodec<io.netty.buffer.ByteBuf, Vec3>: b, STREAM_CODEC, field_52694, PACKET_CODEC, f_347932_
构造函数
(Vec3i)
方法
double (): f, length, method_1033, length, m_82553_
double (): g, length, method_1033, length, m_82553_
Vec3 (double): a, scale, method_1021, multiply, m_82490_
Vec3 (double): c, scale, method_1021, multiply, m_82490_
double (): g, lengthSqr, method_1027, lengthSquared, m_82556_
double (): h, lengthSqr, method_1027, lengthSquared, m_82556_
double (): h, horizontalDistance, method_37267, horizontalLength, m_165924_
double (): i, horizontalDistance, method_37267, horizontalLength, m_165924_
double (): i, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_
double (): j, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_
org.joml.Vector3f (): j, toVector3f, method_46409, toVector3f, m_252839_
org.joml.Vector3f (): k, toVector3f, method_46409, toVector3f, m_252839_
Vec3 (double): a, subtract, method_61888, subtract, m_354648_
Vec3 (double): b, add, method_61889, add, m_352274_
Vec3 (): f, horizontal, method_61890, getHorizontal, m_352197_
Vec3 (Vec3): i, projectedOn, method_64316, projectOnto, m_356900_
1.21.1
名称
字段
构造函数
方法
1.21
名称
evt
exc
字段
构造函数
方法
1.20.6
名称
elt
evt
字段
构造函数
方法
1.20.4
名称
ehn
elt
字段
构造函数
方法
boolean (Vec3, double, double): a, closerThan, method_55230, isWithinRangeOf, m_306338_
1.20.2
名称
eei
ehn
字段
构造函数
方法
1.20.1
名称
ede
eei
字段
构造函数
方法
1.19.4
名称
eae
ede
字段
构造函数
方法
Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, m_82512_
Vec3 (Vec3i): b, atCenterOf, method_24953, ofCenter, m_82512_
Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, m_82528_
Vec3 (Vec3i): a, atLowerCornerOf, method_24954, of, m_82528_
Vec3 (Direction, double): a, relative, method_43206, withBias, m_231075_
Vec3 (Direction, double): a, relative, method_43206, offset, m_231075_
Vec3 (Vec3i, double, double, double): a, atLowerCornerWithOffset, method_49273, add, m_272021_
Vec3 (RandomSource, float): a, offsetRandom, method_49272, addRandom, m_272010_
1.19.3
名称
dwq
eae
字段
构造函数
(Vector3f)
(org.joml.Vector3f)
方法
org.joml.Vector3f (): j, toVector3f, method_46409, toVector3f, m_252839_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dvt
dwq
net.minecraft.world.phys.Vec3D
字段
构造函数
方法
1.19
名称
dpo
dvt
net.minecraft.world.phys.Vec3D
字段
double: b, x, field_1352, x, f_82479_
double: c, x, field_1352, x, f_82479_
double: c, y, field_1351, y, f_82480_
double: d, y, field_1351, y, f_82480_
double: d, z, field_1350, z, f_82481_
double: e, z, field_1350, z, f_82481_
Vec3: a, ZERO, field_1353, ZERO, f_82478_
Vec3: b, ZERO, field_1353, ZERO, f_82478_
com.mojang.serialization.Codec<Vec3>: a, CODEC, field_38277, CODEC, f_231074_
构造函数
方法
Vec3 (Direction, double): a, relative, method_43206, withBias, m_231075_
1.18.2
名称
dom
dpo
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dna
dom
字段
构造函数
方法
Vec3 (double, double, double): b, add, method_1031, add, m_82520_, add
Vec3 (double, double, double): b, add, method_1031, add, m_82520_
double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_, distanceSquared
double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_
double (): a, x, method_10216, getX, m_7096_, getX
double (): a, x, method_10216, getX, m_7096_
double (): b, y, method_10214, getY, m_7098_, getY
double (): b, y, method_10214, getY, m_7098_
double (): c, z, method_10215, getZ, m_7094_, getZ
double (): c, z, method_10215, getZ, m_7094_
Vec3 (Direction$Axis, double): a, with, method_38499, withAxis, m_193103_
1.17.1
名称
字段
构造函数
方法
1.17
名称
dcn
dna
net.minecraft.util.math.vector.Vector3d
net.minecraft.src.C_3046_
net.minecraft.server.v1_16_R3.Vec3D
net.minecraft.world.phys.Vec3D
字段
double: b, x, field_1352, x, field_72450_a, x
double: b, x, field_1352, x, f_82479_
double: c, y, field_1351, y, field_72448_b, y
double: c, y, field_1351, y, f_82480_
double: d, z, field_1350, z, field_72449_c, z
double: d, z, field_1350, z, f_82481_
Vec3: a, ZERO, field_1353, ZERO, field_186680_a, ORIGIN
Vec3: a, ZERO, field_1353, ZERO, f_82478_
构造函数
方法
Vec3 (): d, normalize, method_1029, normalize, func_72432_b
Vec3 (): d, normalize, method_1029, normalize, m_82541_
double (Vec3): b, dot, method_1026, dotProduct, func_72430_b
double (Vec3): b, dot, method_1026, dotProduct, m_82526_
Vec3 (Vec3): d, subtract, method_1020, subtract, func_178788_d
Vec3 (Vec3): d, subtract, method_1020, subtract, m_82546_
Vec3 (double, double, double): a, subtract, method_1023, subtract, func_178786_a
Vec3 (double, double, double): a, subtract, method_1023, subtract, m_82492_
Vec3 (Vec3): e, add, method_1019, add, func_178787_e
Vec3 (Vec3): e, add, method_1019, add, m_82549_
Vec3 (double, double, double): b, add, method_1031, add, func_72441_c, add
Vec3 (double, double, double): b, add, method_1031, add, m_82520_, add
double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, func_72436_e, distanceSquared
double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, m_82557_, distanceSquared
double (): f, length, method_1033, length, func_72433_c
double (): f, length, method_1033, length, m_82553_
Vec3 (float): a, xRot, method_1037, rotateX, func_178789_a
Vec3 (float): a, xRot, method_1037, rotateX, m_82496_
Vec3 (float): b, yRot, method_1024, rotateY, func_178785_b
Vec3 (float): b, yRot, method_1024, rotateY, m_82524_
Vec3 (Vec3): a, vectorTo, method_1035, relativize, func_72444_a
Vec3 (Vec3): a, vectorTo, method_1035, relativize, m_82505_
Vec3 (Vec3): c, cross, method_1036, crossProduct, func_72431_c
Vec3 (Vec3): c, cross, method_1036, crossProduct, m_82537_
double (Vec3): f, distanceTo, method_1022, distanceTo, func_72438_d
double (Vec3): f, distanceTo, method_1022, distanceTo, m_82554_
double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, func_186679_c
double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, m_82531_
Vec3 (double): a, scale, method_1021, multiply, func_186678_a
Vec3 (double): a, scale, method_1021, multiply, m_82490_
double (): g, lengthSqr, method_1027, lengthSquared, func_189985_c
double (): g, lengthSqr, method_1027, lengthSquared, m_82556_
Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, func_189984_a
Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, m_82503_
Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, func_189986_a
Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, m_82498_
Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, func_197746_a
Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, m_82517_
Vec3 (Vec3): h, multiply, method_18806, multiply, func_216369_h
Vec3 (Vec3): h, multiply, method_18806, multiply, m_82559_
Vec3 (double, double, double): d, multiply, method_18805, multiply, func_216372_d
Vec3 (double, double, double): d, multiply, method_18805, multiply, m_82542_
double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, func_216370_a
double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, m_82507_
double (): a, x, method_10216, getX, func_82615_a, getX
double (): a, x, method_10216, getX, m_7096_, getX
double (): b, y, method_10214, getY, func_82617_b, getY
double (): b, y, method_10214, getY, m_7098_, getY
double (): c, z, method_10215, getZ, func_82616_c, getZ
double (): c, z, method_10215, getZ, m_7094_, getZ
Vec3 (): e, reverse, method_22882, negate, func_216371_e
Vec3 (): e, reverse, method_22882, negate, m_82548_
Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, func_237489_a_
Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, m_82512_
Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, func_237491_b_
Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, m_82528_
Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, func_237492_c_
Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, m_82539_
Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, func_237490_a_
Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, m_82514_
boolean (Position, double): a, closerThan, method_24802, isInRange, func_237488_a_
boolean (Position, double): a, closerThan, method_24802, isInRange, m_82509_
Vec3 (int): a, fromRGB24, method_24457, unpackRgb, func_237487_a_
Vec3 (int): a, fromRGB24, method_24457, unpackRgb, m_82501_
Vec3 (float): c, zRot, method_31033, rotateZ, func_242988_c
Vec3 (float): c, zRot, method_31033, rotateZ, m_82535_
double (): h, horizontalDistance, method_37267, horizontalLength, m_165924_
double (): i, horizontalDistanceSqr, method_37268, horizontalLengthSquared, m_165925_
Vec3 (Vec3, double): a, lerp, method_35590, lerp, m_165921_
1.16.5
名称
字段
构造函数
方法
Vec3 (Vec3): a, vectorTo, method_1035, reverseSubtract, func_72444_a
Vec3 (Vec3): a, vectorTo, method_1035, relativize, func_72444_a
1.16.4
名称
dck
dcn
net.minecraft.server.v1_16_R2.Vec3D
net.minecraft.server.v1_16_R3.Vec3D
字段
构造函数
方法
1.16.3
名称
字段
Vec3: a, ZERO, field_1353, ZERO, field_186680_a
Vec3: a, ZERO, field_1353, ZERO, field_186680_a, ORIGIN
构造函数
方法
Vec3 (float): c, zRot, method_31033, method_31033, func_242988_c
Vec3 (float): c, zRot, method_31033, rotateZ, func_242988_c
1.16.2
名称
dem
dck
net.minecraft.server.v1_16_R1.Vec3D
net.minecraft.server.v1_16_R2.Vec3D
字段
构造函数
方法
Vec3 (float): c, zRot, method_31033, method_31033, func_242988_c
1.16.1
名称
cvl
dem
net.minecraft.util.math.Vec3d
net.minecraft.util.math.vector.Vector3d
net.minecraft.server.v1_15_R1.Vec3D
net.minecraft.server.v1_16_R1.Vec3D
字段
构造函数
(Vec3i)
方法
Vec3 (Vec3i): a, atCenterOf, method_24953, ofCenter, func_237489_a_
Vec3 (Vec3i): b, atLowerCornerOf, method_24954, of, func_237491_b_
Vec3 (Vec3i): c, atBottomCenterOf, method_24955, ofBottomCenter, func_237492_c_
Vec3 (Vec3i, double): a, upFromBottomCenterOf, method_26410, ofCenter, func_237490_a_
boolean (Position, double): a, closerThan, method_24802, isInRange, func_237488_a_
Vec3 (int): a, fromRGB24, method_24457, unpackRgb, func_237487_a_
1.15.2
名称
cvi
cvl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
csi
cvi
net.minecraft.server.v1_14_R1.Vec3D
net.minecraft.server.v1_15_R1.Vec3D
字段
构造函数
(Vector3f)
方法
Vec3 (): e, reverse, method_19637, negate, func_216371_e
Vec3 (): e, reverse, method_22882, negate, func_216371_e
1.14.4
名称
csb
csi
net.minecraft.world.phys.Vec3
字段
double: b, field_1352, x, field_72450_a, x
double: b, x, field_1352, x, field_72450_a, x
double: c, field_1351, y, field_72448_b, y
double: c, y, field_1351, y, field_72448_b, y
double: d, field_1350, z, field_72449_c, z
double: d, z, field_1350, z, field_72449_c, z
Vec3D: a, field_1353, ZERO, field_186680_a
Vec3: a, ZERO, field_1353, ZERO, field_186680_a
构造函数
方法
Vec3D (): d, method_1029, normalize, func_72432_b
Vec3 (): d, normalize, method_1029, normalize, func_72432_b
double (Vec3D): b, method_1026, dotProduct, func_72430_b
double (Vec3): b, dot, method_1026, dotProduct, func_72430_b
Vec3D (Vec3D): d, method_1020, subtract, func_178788_d
Vec3 (Vec3): d, subtract, method_1020, subtract, func_178788_d
Vec3D (double, double, double): a, method_1023, subtract, func_178786_a
Vec3 (double, double, double): a, subtract, method_1023, subtract, func_178786_a
Vec3D (Vec3D): e, method_1019, add, func_178787_e
Vec3 (Vec3): e, add, method_1019, add, func_178787_e
Vec3D (double, double, double): b, method_1031, add, func_72441_c, add
Vec3 (double, double, double): b, add, method_1031, add, func_72441_c, add
double (Vec3D): g, method_1025, squaredDistanceTo, func_72436_e, distanceSquared
double (Vec3): g, distanceToSqr, method_1025, squaredDistanceTo, func_72436_e, distanceSquared
double (): f, method_1033, length, func_72433_c
double (): f, length, method_1033, length, func_72433_c
Vec3D (float): a, method_1037, rotateX, func_178789_a
Vec3 (float): a, xRot, method_1037, rotateX, func_178789_a
Vec3D (float): b, method_1024, rotateY, func_178785_b
Vec3 (float): b, yRot, method_1024, rotateY, func_178785_b
Vec3D (Vec3D): a, method_1035, reverseSubtract, func_72444_a
Vec3 (Vec3): a, vectorTo, method_1035, reverseSubtract, func_72444_a
Vec3D (Vec3D): c, method_1036, crossProduct, func_72431_c
Vec3 (Vec3): c, cross, method_1036, crossProduct, func_72431_c
double (Vec3D): f, method_1022, distanceTo, func_72438_d
double (Vec3): f, distanceTo, method_1022, distanceTo, func_72438_d
double (double, double, double): c, method_1028, squaredDistanceTo, func_186679_c
double (double, double, double): c, distanceToSqr, method_1028, squaredDistanceTo, func_186679_c
Vec3D (double): a, method_1021, multiply, func_186678_a
Vec3 (double): a, scale, method_1021, multiply, func_186678_a
double (): g, method_1027, lengthSquared, func_189985_c
double (): g, lengthSqr, method_1027, lengthSquared, func_189985_c
Vec3D (Vec2F): a, method_1034, fromPolar, func_189984_a
Vec3 (Vec2): a, directionFromRotation, method_1034, fromPolar, func_189984_a
Vec3D (float, float): a, method_1030, fromPolar, func_189986_a
Vec3 (float, float): a, directionFromRotation, method_1030, fromPolar, func_189986_a
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, floorAlongAxes, func_197746_a
Vec3 (EnumSet<Direction$Axis>): a, align, method_1032, floorAlongAxes, func_197746_a
Vec3D (Vec3D): h, method_18806, multiply, func_216369_h
Vec3 (Vec3): h, multiply, method_18806, multiply, func_216369_h
Vec3D (double, double, double): d, method_18805, multiply, func_216372_d
Vec3 (double, double, double): d, multiply, method_18805, multiply, func_216372_d
double (EnumDirection$EnumAxis): a, method_18043, getComponentAlongAxis, func_216370_a
double (Direction$Axis): a, get, method_18043, getComponentAlongAxis, func_216370_a
double (): a, method_10216, getX, func_82615_a, getX
double (): a, x, method_10216, getX, func_82615_a, getX
double (): b, method_10214, getY, func_82617_b, getY
double (): b, y, method_10214, getY, func_82617_b, getY
double (): c, method_10215, getZ, func_82616_c, getZ
double (): c, z, method_10215, getZ, func_82616_c, getZ
Vec3D (): e, method_19637, negate, func_216371_e
Vec3 (): e, reverse, method_19637, negate, func_216371_e
1.14.3
名称
crx
csb
net.minecraft.util.math.Vec3d
字段
double: b, field_1352, field_72450_a, x
double: b, field_1352, x, field_72450_a, x
double: c, field_1351, field_72448_b, y
double: c, field_1351, y, field_72448_b, y
double: d, field_1350, field_72449_c, z
double: d, field_1350, z, field_72449_c, z
Vec3D: a, field_1353, field_186680_a
Vec3D: a, field_1353, ZERO, field_186680_a
构造函数
方法
Vec3D (): d, method_1029, func_72432_b
Vec3D (): d, method_1029, normalize, func_72432_b
double (Vec3D): b, method_1026, func_72430_b
double (Vec3D): b, method_1026, dotProduct, func_72430_b
Vec3D (Vec3D): d, method_1020, func_178788_d
Vec3D (Vec3D): d, method_1020, subtract, func_178788_d
Vec3D (double, double, double): a, method_1023, func_178786_a
Vec3D (double, double, double): a, method_1023, subtract, func_178786_a
Vec3D (Vec3D): e, method_1019, func_178787_e
Vec3D (Vec3D): e, method_1019, add, func_178787_e
Vec3D (double, double, double): b, method_1031, func_72441_c, add
Vec3D (double, double, double): b, method_1031, add, func_72441_c, add
double (Vec3D): g, method_1025, func_72436_e, distanceSquared
double (Vec3D): g, method_1025, squaredDistanceTo, func_72436_e, distanceSquared
double (): f, method_1033, func_72433_c
double (): f, method_1033, length, func_72433_c
Vec3D (float): a, method_1037, func_178789_a
Vec3D (float): a, method_1037, rotateX, func_178789_a
Vec3D (float): b, method_1024, func_178785_b
Vec3D (float): b, method_1024, rotateY, func_178785_b
Vec3D (Vec3D): a, method_1035, func_72444_a
Vec3D (Vec3D): a, method_1035, reverseSubtract, func_72444_a
Vec3D (Vec3D): c, method_1036, func_72431_c
Vec3D (Vec3D): c, method_1036, crossProduct, func_72431_c
double (Vec3D): f, method_1022, func_72438_d
double (Vec3D): f, method_1022, distanceTo, func_72438_d
double (double, double, double): c, method_1028, func_186679_c
double (double, double, double): c, method_1028, squaredDistanceTo, func_186679_c
Vec3D (double): a, method_1021, func_186678_a
Vec3D (double): a, method_1021, multiply, func_186678_a
double (): g, method_1027, func_189985_c
double (): g, method_1027, lengthSquared, func_189985_c
Vec3D (Vec2F): a, method_1034, func_189984_a
Vec3D (Vec2F): a, method_1034, fromPolar, func_189984_a
Vec3D (float, float): a, method_1030, func_189986_a
Vec3D (float, float): a, method_1030, fromPolar, func_189986_a
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, func_197746_a
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, floorAlongAxes, func_197746_a
Vec3D (Vec3D): h, method_18806, func_216369_h
Vec3D (Vec3D): h, method_18806, multiply, func_216369_h
Vec3D (double, double, double): d, method_18805, func_216372_d
Vec3D (double, double, double): d, method_18805, multiply, func_216372_d
double (EnumDirection$EnumAxis): a, method_18043, func_216370_a
double (EnumDirection$EnumAxis): a, method_18043, getComponentAlongAxis, func_216370_a
double (): a, method_10216, func_82615_a, getX
double (): a, method_10216, getX, func_82615_a, getX
double (): b, method_10214, func_82617_b, getY
double (): b, method_10214, getY, func_82617_b, getY
double (): c, method_10215, func_82616_c, getZ
double (): c, method_10215, getZ, func_82616_c, getZ
Vec3D (): e, method_19637, func_216371_e
Vec3D (): e, method_19637, negate, func_216371_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
crv
crx
字段
构造函数
方法
1.14
名称
cee
crv
net.minecraft.class_243
net.minecraft.server.v1_13_R2.Vec3D
net.minecraft.server.v1_14_R1.Vec3D
字段
double: b, field_72450_a, x
double: b, field_1352, field_72450_a, x
double: c, field_72448_b, y
double: c, field_1351, field_72448_b, y
double: d, field_72449_c, z
double: d, field_1350, field_72449_c, z
Vec3D: a, field_186680_a
Vec3D: a, field_1353, field_186680_a
构造函数
方法
Vec3D (): a, func_72432_b
Vec3D (): d, method_1029, func_72432_b
double (Vec3D): b, func_72430_b
double (Vec3D): b, method_1026, func_72430_b
Vec3D (Vec3D): d, func_178788_d
Vec3D (Vec3D): d, method_1020, func_178788_d
Vec3D (double, double, double): a, func_178786_a
Vec3D (double, double, double): a, method_1023, func_178786_a
Vec3D (Vec3D): e, func_178787_e
Vec3D (Vec3D): e, method_1019, func_178787_e
Vec3D (double, double, double): b, func_72441_c, add
Vec3D (double, double, double): b, method_1031, func_72441_c, add
double (Vec3D): g, func_72436_e, distanceSquared
double (Vec3D): g, method_1025, func_72436_e, distanceSquared
double (): b, func_72433_c
double (): f, method_1033, func_72433_c
Vec3D (float): a, func_178789_a
Vec3D (float): a, method_1037, func_178789_a
Vec3D (float): b, func_178785_b
Vec3D (float): b, method_1024, func_178785_b
Vec3D (Vec3D): a, func_72444_a
Vec3D (Vec3D): a, method_1035, func_72444_a
Vec3D (Vec3D): c, func_72431_c
Vec3D (Vec3D): c, method_1036, func_72431_c
double (Vec3D): f, func_72438_d
double (Vec3D): f, method_1022, func_72438_d
double (double, double, double): c, func_186679_c
double (double, double, double): c, method_1028, func_186679_c
Vec3D (double): a, func_186678_a
Vec3D (double): a, method_1021, func_186678_a
double (): c, func_189985_c
double (): g, method_1027, func_189985_c
Vec3D (Vec2F): a, func_189984_a
Vec3D (Vec2F): a, method_1034, func_189984_a
Vec3D (float, float): a, func_189986_a
Vec3D (float, float): a, method_1030, func_189986_a
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, func_197746_a
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, method_1032, func_197746_a
Vec3D (Vec3D): h, method_18806, func_216369_h
Vec3D (double, double, double): d, method_18805, func_216372_d
double (EnumDirection$EnumAxis): a, method_18043, func_216370_a
double (): a, method_10216, func_82615_a, getX
double (): b, method_10214, func_82617_b, getY
double (): c, method_10215, func_82616_c, getZ
Vec3D (): e, method_19637, func_216371_e
1.13.2
名称
ced
cee
字段
构造函数
方法
1.13.1
名称
cdt
ced
net.minecraft.server.v1_13_R1.Vec3D
net.minecraft.server.v1_13_R2.Vec3D
字段
构造函数
方法
1.13
名称
bhe
cdt
net.minecraft.server.v1_12_R1.Vec3D
net.minecraft.server.v1_13_R1.Vec3D
字段
构造函数
方法
Vec3D (Vec3D, double): a, func_72429_b
Vec3D (Vec3D, double): b, func_72435_c
Vec3D (Vec3D, double): c, func_72434_d
Vec3D (EnumSet<EnumDirection$EnumAxis>): a, func_197746_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bhc
bhe
字段
构造函数
方法
1.12
名称
bdw
bhc
net.minecraft.server.v1_11_R1.Vec3D
net.minecraft.server.v1_12_R1.Vec3D
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bdu
bdw
字段
构造函数
方法
1.11
名称
bcb
bdu
net.minecraft.server.v1_10_R1.Vec3D
net.minecraft.server.v1_11_R1.Vec3D
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bbh
bcb
net.minecraft.server.v1_9_R2.Vec3D
net.minecraft.server.v1_10_R1.Vec3D
字段
构造函数
方法
double (): c, func_189985_c
Vec3D (Vec2f): a, func_189984_a
Vec3D (float, float): a, func_189986_a
1.9.4
名称
bbg
bbh
net.minecraft.server.v1_9_R1.Vec3D
net.minecraft.server.v1_9_R2.Vec3D
字段
构造函数
方法
1.9.2
名称
bbj
bbg
字段
构造函数
方法
1.9
名称
aui
bbj
net.minecraft.util.Vec3
net.minecraft.util.math.Vec3d
net.minecraft.server.v1_8_R3.Vec3D
net.minecraft.server.v1_9_R1.Vec3D
字段
double: a, field_72450_a
double: b, field_72450_a, x
double: b, field_72448_b
double: c, field_72448_b, y
double: c, field_72449_c
double: d, field_72449_c, z
Vec3D: a, field_186680_a
构造函数
方法
double (double, double, double): c, func_186679_c
Vec3D (double): a, func_186678_a
1.8.8
名称
aui
net.minecraft.util.Vec3
net.minecraft.server.v1_8_R3.Vec3D
字段
double: a, field_72450_a
double: b, field_72448_b
double: c, field_72449_c
构造函数
(double, double, double)
方法
Vec3D (): a, func_72432_b
double (Vec3D): b, func_72430_b
Vec3D (Vec3D): d, func_178788_d
Vec3D (double, double, double): a, func_178786_a
Vec3D (Vec3D): e, func_178787_e
Vec3D (double, double, double): b, func_72441_c, add
double (Vec3D): g, func_72436_e, distanceSquared
double (): b, func_72433_c
Vec3D (Vec3D, double): a, func_72429_b
Vec3D (Vec3D, double): b, func_72435_c
Vec3D (Vec3D, double): c, func_72434_d
Vec3D (float): a, func_178789_a
Vec3D (float): b, func_178785_b
Vec3D (Vec3D): a, func_72444_a
Vec3D (Vec3D): c, func_72431_c
double (Vec3D): f, func_72438_d