历史 - net.minecraft.client.renderer.chunk.CompiledSectionMesh
1.21.11
名称
hkv
htl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbe
hkv
字段
构造函数
方法
1.21.8
名称
hbd
hbe
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hbd
net.minecraft.client.renderer.chunk.CompiledSectionMesh
net.minecraft.class_11516
net.minecraft.client.render.chunk.ChunkRenderData
net.minecraft.src.C_398576_
字段
SectionMesh: a, UNCOMPILED, field_60935, HIDDEN, f_399005_
SectionMesh: b, EMPTY, field_60936, READY, f_398757_
List<BlockEntity>: c, renderableBlockEntities, field_60937, blockEntities, f_399115_
VisibilitySet: d, visibilitySet, field_60938, chunkOcclusionData, f_399880_
MeshData$SortState: e, transparencyState, field_60939, translucencySortingData, f_399389_
TranslucencyPointOfView: f, translucencyPointOfView, field_60940, pos, f_400489_
Map<ChunkSectionLayer, SectionBuffers>: g, buffers, field_60941, buffersByLayer, f_399900_
构造函数
(TranslucencyPointOfView, SectionCompiler$Results)
方法
void (TranslucencyPointOfView): a, setTranslucencyPointOfView, method_72032, setPos, m_404582_
boolean (TranslucencyPointOfView): b, isDifferentPointOfView, method_72036, hasPosition, m_401263_
boolean (): a, hasRenderableLayers, method_72027, hasData, m_401521_
boolean (ChunkSectionLayer): a, isEmpty, method_72028, containsLayer, m_401128_
List<BlockEntity> (): b, getRenderableBlockEntities, method_72033, getBlockEntities, m_402842_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_401107_
SectionBuffers (ChunkSectionLayer): b, getBuffers, method_72034, getBuffersForLayer, m_402724_
void (ChunkSectionLayer, MeshData, long): a, uploadMeshLayer, method_72031, upload, m_402396_
void (ChunkSectionLayer, ByteBufferBuilder$Result, long): a, uploadLayerIndexBuffer, method_72030, uploadIndexBuffer, m_403083_
boolean (): c, hasTranslucentGeometry, method_72037, hasTranslucentLayers, m_402310_
MeshData$SortState (): d, getTransparencyState, method_72039, getTranslucencySortingData, m_401362_
void (): close, close, close